/** * Copyright (C) 2021-present MongoDB, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the Server Side Public License, version 1, * as published by MongoDB, Inc. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * Server Side Public License for more details. * * You should have received a copy of the Server Side Public License * along with this program. If not, see * . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the Server Side Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include #include "mongo/stdx/mutex.h" #include "mongo/stdx/unordered_map.h" #include "mongo/stdx/unordered_set.h" #include "mongo/util/functional.h" #include "mongo/util/str.h" namespace mongo { namespace process_health { // Note: this class provides no internal synchronization. If used in a multithreaded context callers // must provide their own concurrency control. template class StateMachine { public: using StateMachineType = StateMachine; using MessageType = InputMessage; using OptionalMessageType = boost::optional; // handlers accept oldState, newState, and input message as parameters. // Should not throw exceptions. using StateCallback = unique_function; // State machine accepts InputMessage and optionally transitions to state in the return value using MessageHandler = unique_function(const OptionalMessageType&)>; using TransitionsContainer = stdx::unordered_map>; StateMachine() = delete; StateMachine(const StateMachineType&) = delete; StateMachineType& operator=(const StateMachineType&) = delete; StateMachine(State initialState) : _started(false), _initial(initialState), _current(nullptr){}; StateMachine(StateMachineType&& sm) { *this = std::move(sm); }; StateMachine& operator=(StateMachineType&& other) { if (this != &other) { _started = other._started; _initial = other._initial; _states = std::move(other._states); if (other._current) { _current = &_states.at(other._current->state()); } other._started = false; other._current = nullptr; } return *this; } void tassertNotStarted() const { tassert( 5936505, "operation cannot be performed after the state machine is started", !_started); } void tassertStarted() const { tassert( 5936508, "operation cannot be performed before the state machine is started", _started); } // Transitions the state machine into the initial state. // Can only be called once. void start() { stdx::lock_guard lk(_mutex); tassertNotStarted(); _started = true; auto& initialState = getContextOrFatal(_initial); _current = &initialState; auto& handler = initialState.stateHandler; if (handler) handler->fireEnter(_current->state(), boost::none); } // Define a valid transition. // Must be called prior to starting the state machine. void validTransition(State from, State to) noexcept { stdx::lock_guard lk(_mutex); tassertNotStarted(); auto& context = _states[from]; context.validTransitions.insert(to); } // Define valid transitions. // Must be called prior to starting the state machine. void validTransitions(const TransitionsContainer& transitions) noexcept { for (auto [from, toStates] : transitions) { for (auto to : toStates) { validTransition(from, to); } } } // Accept message m, transition the state machine, and return the resulting state. // Upon the transition to the new state the state machine will call any registered hooks. // // In order to avoid deadlock while calling this function, authors should ensure // that: // 1. A recursive call only occurs from the current thread; or // 2. For any hooks run as a result of accepting this message, no blocking calls are made // involving shared resources with another thread that may call this function. State accept(const OptionalMessageType& m) { stdx::lock_guard lk(_mutex); tassertStarted(); auto& handler = _current->stateHandler; auto result = handler->accept(m); if (result) { setState(*result, m); } return _current->state(); } // Return the current state. State state() const { stdx::lock_guard lk(_mutex); tassertStarted(); invariant(_current); return _current->state(); } // Allows registering multiple callbacks through chained calls to enter/exit. class StateEventRegistry { public: virtual StateEventRegistry* enter(StateCallback&& cb) = 0; virtual StateEventRegistry* exit(StateCallback&& cb) = 0; }; using StateEventRegistryPtr = StateEventRegistry*; // Defines the transition function for each state and maintains the list of callbacks // used when a state is entered or exited. class StateHandler : public StateEventRegistry { public: StateHandler() = delete; StateHandler(State state) : _state(state) {} virtual ~StateHandler() {} // Accepts input message m when state machine is in state _state. Optionally, the // state machine transitions to the state specified in the return value. Entry and exit // hooks will not fire if this method returns boost::none. virtual boost::optional accept(const OptionalMessageType& message) noexcept = 0; // The state this handler is defined for State state() const { return _state; } StateEventRegistryPtr enter(StateCallback&& cb) { _onEnter.push_back(std::move(cb)); return this; } void fireEnter(State previous, const OptionalMessageType& m) noexcept { for (auto& cb : _onEnter) cb(previous, _state, m); } StateEventRegistryPtr exit(StateCallback&& cb) { _onExit.push_back(std::move(cb)); return this; } void fireExit(State newState, const OptionalMessageType& message) noexcept { for (auto& cb : _onExit) cb(_state, newState, message); } bool _isTransient = false; protected: // The state we are handling const State _state; // Callbacks are called inline when we enter/exit _state std::vector _onEnter; std::vector _onExit; }; using StateHandlerPtr = std::unique_ptr; class LambdaStateHandler : public StateHandler { public: LambdaStateHandler(State state, MessageHandler&& m) : StateHandler(state), _messageHandler(std::move(m)) {} ~LambdaStateHandler() override {} boost::optional accept(const OptionalMessageType& m) noexcept override { return _messageHandler(m); } protected: MessageHandler _messageHandler; }; StateEventRegistryPtr registerHandler(StateHandlerPtr handler) { stdx::lock_guard lk(_mutex); tassertNotStarted(); auto& context = _states[handler->state()]; context.stateHandler = std::move(handler); return context.stateHandler.get(); } StateEventRegistryPtr registerHandler(State s, MessageHandler&& handler, bool isTransient) { stdx::lock_guard lk(_mutex); tassertNotStarted(); auto& context = _states[s]; context.stateHandler = std::make_unique(s, std::move(handler)); if (isTransient) { context.stateHandler->_isTransient = true; } return context.stateHandler.get(); } StateEventRegistryPtr registerHandler(State s, MessageHandler&& handler) { return registerHandler(s, std::move(handler), false); } protected: struct StateContext { StateHandlerPtr stateHandler; stdx::unordered_set validTransitions; State state() { return stateHandler->state(); } }; using StateContexts = stdx::unordered_map; void setState(State s, const OptionalMessageType& message) { tassertStarted(); invariant(_current); auto& previousContext = *_current; auto& transitions = previousContext.validTransitions; auto it = transitions.find(s); tassert(5936506, "invalid state transition", it != transitions.end()); // in production, an illegal transition is a noop if (it == transitions.end()) return; // switch to new state _current = &getContextOrFatal(s); // fire exit hooks for previous state previousContext.stateHandler->fireExit(s, message); // fire entry hooks for new state _current->stateHandler->fireEnter(previousContext.state(), message); if (_current->stateHandler->_isTransient) { accept(message); } } StateHandler* getHandlerOrFatal(State s) { auto& handler = getContextOrFatal(s).stateHandler; invariant(handler, "state handler is not defined"); return handler.get(); } StateContext& getContextOrFatal(State s) { try { return _states.at(s); } catch (const std::out_of_range& ex) { invariant(false, str::stream() << "state context is not defined: " << ex.what()); MONGO_UNREACHABLE; } } StateEventRegistryPtr on(State s) { tassertNotStarted(); return getHandlerOrFatal(s); } mutable stdx::recursive_mutex _mutex; bool _started; State _initial; StateContext* _current = nullptr; StateContexts _states; }; } // namespace process_health } // namespace mongo