// @file key.h class(es) representing individual keys in a btree /** * Copyright (C) 2011 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include "mongo/db/jsobj.h" namespace mongo { /** Key class for precomputing a small format index key that is denser than a traditional BSONObj. KeyBson is a legacy wrapper implementation for old BSONObj style keys for v:0 indexes. KeyV1 is the new implementation. */ class KeyBson /* "KeyV0" */ { public: KeyBson() { } explicit KeyBson(const char *keyData) : _o(keyData) { } explicit KeyBson(const BSONObj& obj) : _o(obj) { } int woCompare(const KeyBson& r, const Ordering &o) const; BSONObj toBson() const { return _o; } std::string toString() const { return _o.toString(); } int dataSize() const { return _o.objsize(); } const char * data() const { return _o.objdata(); } BSONElement _firstElement() const { return _o.firstElement(); } bool isCompactFormat() const { return false; } bool woEqual(const KeyBson& r) const; void assign(const KeyBson& rhs) { *this = rhs; } bool isValid() const { return true; } private: BSONObj _o; }; class KeyV1Owned; // corresponding to BtreeData_V1 class KeyV1 { void operator=(const KeyV1&); // disallowed just to make people be careful as we don't own the buffer KeyV1(const KeyV1Owned&); // disallowed as this is not a great idea as KeyV1Owned likely will go out of scope public: KeyV1() { _keyData = 0; } ~KeyV1() { DEV _keyData = (const unsigned char *) 1; } KeyV1(const KeyV1& rhs) : _keyData(rhs._keyData) { dassert( _keyData > (const unsigned char *) 1 ); } // explicit version of operator= to be safe void assign(const KeyV1& rhs) { _keyData = rhs._keyData; } /** @param keyData can be a buffer containing data in either BSON format, OR in KeyV1 format. when BSON, we are just a wrapper */ explicit KeyV1(const char *keyData) : _keyData((unsigned char *) keyData) { } int woCompare(const KeyV1& r, const Ordering &o) const; bool woEqual(const KeyV1& r) const; BSONObj toBson() const; std::string toString() const { return toBson().toString(); } /** get the key data we want to store in the btree bucket */ const char * data() const { return (const char *) _keyData; } /** @return size of data() */ int dataSize() const; /** only used by geo, which always has bson keys */ BSONElement _firstElement() const { return bson().firstElement(); } bool isCompactFormat() const { return *_keyData != IsBSON; } bool isValid() const { return _keyData > (const unsigned char*)1; } protected: enum { IsBSON = 0xff }; const unsigned char *_keyData; BSONObj bson() const { dassert( !isCompactFormat() ); return BSONObj((const char *) _keyData+1); } private: int compareHybrid(const KeyV1& right, const Ordering& order) const; }; class KeyV1Owned : public KeyV1 { void operator=(const KeyV1Owned&); public: /** @obj a BSON object to be translated to KeyV1 format. If the object isn't representable in KeyV1 format (which happens, intentionally, at times) it will stay as bson herein. */ KeyV1Owned(const BSONObj& obj); /** makes a copy (memcpy's the whole thing) */ KeyV1Owned(const KeyV1& rhs); private: StackBufBuilder b; void traditional(const BSONObj& obj); // store as traditional bson not as compact format }; };