/* Copyright 2013 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects * for all of the code used other than as permitted herein. If you modify * file(s) with this exception, you may extend this exception to your * version of the file(s), but you are not obligated to do so. If you do not * wish to do so, delete this exception statement from your version. If you * delete this exception statement from all source files in the program, * then also delete it in the license file. */ #include "mongo/platform/basic.h" #include "mongo/logger/console.h" #include #ifdef _WIN32 #include #endif namespace mongo { namespace { /* * Theory of operation: * * At process start, the loader initializes "consoleMutex" to NULL. At some point during static * initialization, the static initialization process, running in the one and only extant thread, * allocates a new boost::mutex on the heap and assigns consoleMutex to point to it. While * consoleMutex is still NULL, we know that there is only one thread extant, so it is safe to * skip locking the consoleMutex in the Console constructor. Once the mutex is initialized, * users of Console can start acquiring it. */ boost::mutex *consoleMutex = new boost::mutex; #if defined(_WIN32) /** * Very basic implementation of a stream buffer backed by * a fixed sized internal buffer that flushes * to the console using WriteConsoleW(). * * Implementation notes: * WriteConsoleW() vs std::wcout * std::wcout produces garbage output for messages containing 2-byte sequences * under all the terminal environments tested (Command Prompt, Power Shell, Cygwin). * 3-byte sequences will cause std::wcout to go into a bad state (failbit=true). * Also tried calling _setmode( _fileno(stdout), ...) with various modes (_O_U16TEXT, * ...), all of which produces garbage results on the console. */ class ConsoleStreamBuffer : public std::streambuf { public: explicit ConsoleStreamBuffer(HANDLE consoleHandle) : _consoleHandle(consoleHandle) { // leave room at end of buffer for overflow character setp(&(_buffer[0]), &(_buffer[_bufferSize-1])); } int_type overflow(int_type ch) { if (ch == traits_type::eof()) { return ch; } // push to end of buffer *(pptr()) = ch; pbump(1); // If the overflow byte is part of a UTF-8 multi-byte sequence, // locate the beginning of the byte sequence and determine if // the byte sequence represents a complete unicode code point. // If the sequence is complete, proceed to flush the buffer. // If the sequence is incomplete, flush the buffer up to but // not including incomplete code point before re-inserting the // bytes back into the internal buffer. if (ch & 0x80) { // length of unicode byte sequence can be at most 4 in length. See RFC 3629 int length = 0; // do not look back beyond 4 characters (maximum length for UTF-8 sequences) // p will point to first byte of unicode code point upon exit from loop char* sequenceBegin = pptr(); for (int i = 0; i < 4; i++) { length++; sequenceBegin--; // check for beginning of code point if (*sequenceBegin & 0x40) { break; } // check for invalid byte. all bytes in multi-byte sequence // should have left most bit set if (!(*sequenceBegin & 0x80)) { break; } } // get expected length of code point // cast to unsigned type to avoid sign extension int expectedLength = _bitsToSequenceLength[uint8_t(*sequenceBegin) >> 4]; // if beginning of sequence was not found, expectedLength will be zero and // we will consider the multi-byte sequence to be garbage and flush the // entire buffer // if code point is incomplete, rewind and flush buffer before // refilling with incomplete byte sequence if (length < expectedLength) { // rewind internal buffer to end before unfinished byte sequence pbump(-length); // store result. should eventually return // original overflow character on success int_type result = flushToConsole() ? ch : traits_type::eof(); // after flushing pptr() will point to beginning of buffer // copy bytes starting from p to beginning of internal buffer for (int i = 0; i < length; i++) { *(pptr()) = *sequenceBegin; pbump(1); sequenceBegin++; } return result; } } return flushToConsole() ? ch : traits_type::eof(); } int sync() { return flushToConsole() ? 0 : -1; } private: // keep this value reasonable. this class is used primarily // to buffer log messages static const size_t _bufferSize = 1024U; // mapping of leftmost 4 bits of first byte of code point // to number of expected bytes in complete code point // 110x -> 2 // 1110 -> 3 // 1111 -> 4 static const int _bitsToSequenceLength[]; // In the event that WriteConsoleW fails, return false // to allow stream to update error state flags (most likely badbit) bool flushToConsole() { std::ptrdiff_t n = pptr() - pbase(); pbump(-n); // convert multi-byte buffer to wide characters and output using WriteConsoleW wchar_t bufferWide[_bufferSize]; int length = MultiByteToWideChar(CP_UTF8, 0, _buffer, n, bufferWide, _bufferSize); const wchar_t* unwrittenBegin = bufferWide; int unwrittenCount = length; // m holds number of unwritten wide characters in buffer while (unwrittenCount > 0) { DWORD written; BOOL success = WriteConsoleW(_consoleHandle, unwrittenBegin, unwrittenCount, &written, NULL); if (!success) { return false; } unwrittenCount -= written; unwrittenBegin += written; } return true; } HANDLE _consoleHandle; char _buffer[_bufferSize]; }; // 0x0 - 0xb - invalid start of multi-byte sequence` const int ConsoleStreamBuffer::_bitsToSequenceLength[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 3, 4 }; // Create a output stream to redirect console writes // to WriteConsoleW() if there is a real console available (FILE_TYPE_CHAR) // Otherwise, return std::cout // // Command Prompt and Power Shell (GetFileType() == FILE_TYPE_CHAR): // Set the font to either Lucida Console or Consolas to see 2 and 3-byte sequences. // The fonts provided by the existing Windows console programs do not // render complex 4-byte sequences propertly. // File redirection (GetFileType() == FILE_TYPE_DISK): // When the output is redirected from the console, WriteConsoleW will fail and we // will fall back on using _write(). // Cygwin (GetFileType() == FILE_TYPE_PIPE): // An "invalid handle" error message will be displayed on first log message and // flushToConsole() will fall back on using _write(). std::ostream* getWindowsOutputStream() { HANDLE consoleHandle = GetStdHandle(STD_OUTPUT_HANDLE); DWORD consoleType = GetFileType(consoleHandle); if (consoleType != FILE_TYPE_CHAR) { return &std::cout; } std::streambuf* windowsStreamBuffer = new ConsoleStreamBuffer(consoleHandle); std::ostream* windowsOutputStream = new std::ostream(windowsStreamBuffer); return windowsOutputStream; } std::ostream* windowsOutputStream = getWindowsOutputStream(); #endif // defined(_WIN32) } // namespace Console::Console() : _consoleLock() { if (consoleMutex) { boost::unique_lock lk(*consoleMutex); lk.swap(_consoleLock); } } std::ostream& Console::out() { #if defined(_WIN32) // check value of ostream in case // static initializer has not been invoked if (windowsOutputStream) { return *windowsOutputStream; } #endif // defined(_WIN32) return std::cout; } } // namespace mongo