//@file balance.h /** * Copyright (C) 2008 10gen Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects * for all of the code used other than as permitted herein. If you modify * file(s) with this exception, you may extend this exception to your * version of the file(s), but you are not obligated to do so. If you do not * wish to do so, delete this exception statement from your version. If you * delete this exception statement from all source files in the program, * then also delete it in the license file. */ #pragma once #include "mongo/util/background.h" namespace mongo { class BalancerPolicy; struct MigrateInfo; struct WriteConcernOptions; /** * The balancer is a background task that tries to keep the number of chunks across all * servers of the cluster even. Although every mongos will have one balancer running, only one * of them will be active at the any given point in time. The balancer uses a distributed lock * for that coordination. * * The balancer does act continuously but in "rounds". At a given round, it would decide if * there is an imbalance by checking the difference in chunks between the most and least * loaded shards. It would issue a request for a chunk migration per round, if it found so. */ class Balancer : public BackgroundJob { public: Balancer(); virtual ~Balancer(); // BackgroundJob methods virtual void run(); virtual std::string name() const { return "Balancer"; } private: // hostname:port of my mongos std::string _myid; // time the Balancer started running time_t _started; // number of moved chunks in last round int _balancedLastTime; // decide which chunks to move; owned here. std::unique_ptr _policy; /** * Checks that the balancer can connect to all servers it needs to do its job. * * @return true if balancing can be started * * This method throws on a network exception */ bool _init(); /** * Gathers all the necessary information about shards and chunks, and decides whether there are * candidate chunks to be moved. * * @param conn is the connection with the config server(s) * @param candidateChunks (IN/OUT) filled with candidate chunks, one per collection, that could * possibly be moved */ void _doBalanceRound(std::vector>* candidateChunks); /** * Issues chunk migration request, one at a time. * * @param candidateChunks possible chunks to move * @param writeConcern detailed write concern. NULL means the default write concern. * @param waitForDelete wait for deletes to complete after each chunk move * @return number of chunks effectively moved */ int _moveChunks(const std::vector>& candidateChunks, const WriteConcernOptions* writeConcern, bool waitForDelete); /** * Marks this balancer as being live on the config server(s). */ void _ping(bool waiting = false); /** * @return true if all the servers listed in configdb as being shards are reachable and are * distinct processes */ bool _checkOIDs(); }; extern Balancer balancer; }