/** * Copyright (C) 2013 MongoDB Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU Affero General Public License, version 3, * as published by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Affero General Public License for more details. * * You should have received a copy of the GNU Affero General Public License * along with this program. If not, see . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the GNU Affero General Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include #include "mongo/bson/bsonobj.h" #include "mongo/s/multi_command_dispatch.h" namespace mongo { /** * A DBClientMultiCommand uses the client driver (DBClientConnections) to send and recv * commands to different hosts in parallel. * * See MultiCommandDispatch for more details. */ class DBClientMultiCommand : public MultiCommandDispatch { public: DBClientMultiCommand() : _timeoutMillis( 0 ) {} ~DBClientMultiCommand(); void addCommand( const ConnectionString& endpoint, const StringData& dbName, const BSONSerializable& request ); void sendAll(); int numPending() const; Status recvAny( ConnectionString* endpoint, BSONSerializable* response ); void setTimeoutMillis( int milliSecs ); private: // All info associated with an pre- or in-flight command struct PendingCommand { PendingCommand( const ConnectionString& endpoint, const StringData& dbName, const BSONObj& cmdObj ); // What to send const ConnectionString endpoint; const std::string dbName; const BSONObj cmdObj; // Where to send it DBClientBase* conn; // If anything goes wrong Status status; }; typedef std::deque PendingQueue; PendingQueue _pendingCommands; int _timeoutMillis; }; }