/** * Copyright (C) 2018-present MongoDB, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the Server Side Public License, version 1, * as published by MongoDB, Inc. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * Server Side Public License for more details. * * You should have received a copy of the Server Side Public License * along with this program. If not, see * . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the Server Side Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include #include #include "mongo/bson/bsonobjbuilder.h" #include "mongo/platform/decimal128.h" #include "mongo/scripting/mozjs/exception.h" #include "mongo/scripting/mozjs/internedstring.h" #include "mongo/scripting/mozjs/jsstringwrapper.h" #include "mongo/scripting/mozjs/lifetimestack.h" namespace mongo { class BSONObj; class BSONObjBuilder; class BSONElement; namespace mozjs { class MozJSImplScope; class ValueWriter; /** * Wraps JSObject's with helpers for accessing their properties * * This wraps a RootedObject, so should only be allocated on the stack and is * not movable or copyable */ class ObjectWrapper { friend class ValueWriter; public: /** * Helper subclass that provides some easy boilerplate for accessing * properties by string, index or id. */ class Key { friend class ObjectWrapper; enum class Type : char { Field, Index, Id, InternedString, }; public: Key(const char* field) : _field(field), _type(Type::Field) {} Key(uint32_t idx) : _idx(idx), _type(Type::Index) {} Key(JS::HandleId id) : _id(id), _type(Type::Id) {} Key(InternedString id) : _internedString(id), _type(Type::InternedString) {} private: void get(JSContext* cx, JS::HandleObject o, JS::MutableHandleValue value); void set(JSContext* cx, JS::HandleObject o, JS::HandleValue value); bool has(JSContext* cx, JS::HandleObject o); bool hasOwn(JSContext* cx, JS::HandleObject o); void define( JSContext* cx, JS::HandleObject o, unsigned attrs, JSNative getter, JSNative setter); void define(JSContext* cx, JS::HandleObject o, JS::HandleValue value, unsigned attrs); void del(JSContext* cx, JS::HandleObject o); std::string toString(JSContext* cx); StringData toStringData(JSContext* cx, JSStringWrapper* jsstr); union { const char* _field; uint32_t _idx; jsid _id; InternedString _internedString; }; Type _type; }; ObjectWrapper(JSContext* cx, JS::HandleObject obj); ObjectWrapper(JSContext* cx, JS::HandleValue value); double getNumber(Key key); int getNumberInt(Key key); long long getNumberLongLong(Key key); Decimal128 getNumberDecimal(Key key); std::string getString(Key key); bool getBoolean(Key key); BSONObj getObject(Key key); void getValue(Key key, JS::MutableHandleValue value); void setNumber(Key key, double val); void setString(Key key, StringData val); void setBoolean(Key key, bool val); void setBSONElement(Key key, const BSONElement& elem, const BSONObj& obj, bool readOnly); void setBSON(Key key, const BSONObj& obj, bool readOnly); void setBSONArray(Key key, const BSONObj& obj, bool readOnly); void setValue(Key key, JS::HandleValue value); void setObject(Key key, JS::HandleObject value); void setPrototype(JS::HandleObject value); /** * See JS_DefineProperty for what sort of attributes might be useful */ void defineProperty(Key key, unsigned attrs, JSNative getter, JSNative setter); void defineProperty(Key key, JS::HandleValue value, unsigned attrs); void deleteProperty(Key key); /** * Returns the bson type of the property */ int type(Key key); void rename(Key key, const char* to); bool hasField(Key key); bool hasOwnField(Key key); void callMethod(const char* name, const JS::HandleValueArray& args, JS::MutableHandleValue out); void callMethod(const char* name, JS::MutableHandleValue out); void callMethod(JS::HandleValue fun, const JS::HandleValueArray& args, JS::MutableHandleValue out); void callMethod(JS::HandleValue fun, JS::MutableHandleValue out); /** * Safely enumerates fields in the object, invoking a callback for each id */ template void enumerate(T&& callback) { JS::Rooted ids(_context, JS::IdVector(_context)); if (!JS_Enumerate(_context, _object, &ids)) throwCurrentJSException( _context, ErrorCodes::JSInterpreterFailure, "Failure to enumerate object"); JS::RootedId rid(_context); for (size_t i = 0; i < ids.length(); ++i) { rid.set(ids[i]); if (!callback(rid)) break; } } /** * Writes a bson object reflecting the contents of the object */ BSONObj toBSON(); JS::HandleObject thisv() { return _object; } std::string getClassName(); private: /** * The maximum depth of recursion for writeField */ static const int kMaxWriteFieldDepth = 150; /** * The state needed to write a single level of a nested javascript object as a * bson object. * * We use this between ObjectWrapper and ValueWriter to avoid recursion in * translating js to bson. */ struct WriteFieldRecursionFrame { WriteFieldRecursionFrame(JSContext* cx, JSObject* obj, BSONObjBuilder* parent, StringData sd); BSONObjBuilder* subbob_or(BSONObjBuilder* option) { return subbob ? &subbob.get() : option; } JS::RootedObject thisv; // ids for the keys of thisv JS::Rooted ids; // Current index of the current key we're working on std::size_t idx = 0; boost::optional subbob; BSONObj* originalBSON = nullptr; bool altered; }; /** * Synthetic stack of variables for writeThis * * We use a LifetimeStack here because we have SpiderMonkey Rooting types which * are non-copyable and non-movable and have to be on the stack. */ using WriteFieldRecursionFrames = LifetimeStack; /** * writes the field "key" into the associated builder * * optional originalBSON is used to track updates to types (NumberInt * overwritten by a float, but coercible to the original type, etc.) */ void _writeField(BSONObjBuilder* b, Key key, WriteFieldRecursionFrames* frames, BSONObj* originalBSON); JSContext* _context; JS::RootedObject _object; }; } // namespace mozjs } // namespace mongo