/** * Copyright (C) 2018-present MongoDB, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the Server Side Public License, version 1, * as published by MongoDB, Inc. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * Server Side Public License for more details. * * You should have received a copy of the Server Side Public License * along with this program. If not, see * . * * As a special exception, the copyright holders give permission to link the * code of portions of this program with the OpenSSL library under certain * conditions as described in each individual source file and distribute * linked combinations including the program with the OpenSSL library. You * must comply with the Server Side Public License in all respects for * all of the code used other than as permitted herein. If you modify file(s) * with this exception, you may extend this exception to your version of the * file(s), but you are not obligated to do so. If you do not wish to do so, * delete this exception statement from your version. If you delete this * exception statement from all source files in the program, then also delete * it in the license file. */ #pragma once #include #include #include #include "mongo/base/status.h" namespace mongo { /** * Background thread dispatching. * subclass and define run() * * It is not possible to run the job more than once. An attempt to call 'go' while the * task is running will fail. Calling 'go' after the task has finished are ignored and * will not start the job again. * * Thread safety: Note that when the job destructs, the thread is not terminated if still * running. Generally, if the thread could still be running, allocate the job dynamically * and set deleteSelf to true. * * The overridden run() method will be executed on the background thread, so the * BackgroundJob object must exist for as long the background thread is running. */ class BackgroundJob { BackgroundJob(const BackgroundJob&) = delete; BackgroundJob& operator=(const BackgroundJob&) = delete; protected: /** * sub-class must instantiate the BackgroundJob * * @param selfDelete if set to true, object will destruct itself after the run() finished * @note selfDelete instances cannot be wait()-ed upon */ explicit BackgroundJob(bool selfDelete = false); virtual std::string name() const = 0; /** * define this to do your work. * after this returns, state is set to done. * after this returns, deleted if deleteSelf true. * * NOTE: * if run() throws, the exception will be caught within 'this' object and will ultimately lead * to the BackgroundJob's thread being finished, as if run() returned. * */ virtual void run() = 0; public: enum State { NotStarted, Running, Done }; virtual ~BackgroundJob(); /** * starts job. * returns immediately after dispatching. * * @note the BackgroundJob object must live for as long the thread is still running, ie * until getState() returns Done. */ void go(); /** * If the job has not yet started, transitions the job to the 'done' state immediately, * such that subsequent calls to 'go' are ignored, and notifies any waiters waiting in * 'wait'. If the job has already been started, this method returns a not-ok status: it * does not cancel running jobs. For this reason, you must still call 'wait' on a * BackgroundJob even after calling 'cancel'. */ Status cancel(); /** * wait for completion. * * @param msTimeOut maximum amount of time to wait in milliseconds. Default wait of 0 * ms will wait without deadline. * @return true if did not time out. false otherwise. * * @note you can call wait() more than once if the first call times out. * but you cannot call wait on a self-deleting job. */ bool wait(unsigned msTimeOut = 0); // accessors. Note that while the access to the internal state is synchronized within // these methods, there is no guarantee that the BackgroundJob is still in the // indicated state after returning. State getState() const; bool running() const; private: const bool _selfDelete; struct JobStatus; const std::unique_ptr _status; void jobBody(); }; /** * these run "roughly" every minute * instantiate statically * class MyTask : public PeriodicTask { * public: * virtual std::string name() const { return "MyTask; " } * virtual void doWork() { log() << "hi" << std::endl; } * } myTask; */ class PeriodicTask { public: PeriodicTask(); virtual ~PeriodicTask(); virtual void taskDoWork() = 0; virtual std::string taskName() const = 0; /** * Starts the BackgroundJob that runs PeriodicTasks. You may call this multiple times, * from multiple threads, and the BackgroundJob will be started only once. Please note * that since this method starts threads, it is not appropriate to call it from within * a mongo initializer. Calling this method after calling 'stopRunningPeriodicTasks' * does not re-start the background job. */ static void startRunningPeriodicTasks(); /** * Waits 'gracePeriodMillis' for the BackgroundJob responsible for PeriodicTask * execution to finish any running tasks, then destroys it. If the BackgroundJob was * never started, returns Status::OK right away. If the BackgroundJob does not * terminate within the grace period, returns an invalid status. It is safe to call * this method repeatedly from one thread if the grace period is overshot. It is not * safe to call this method from multiple threads, or in a way that races with * 'startRunningPeriodicTasks'. */ static Status stopRunningPeriodicTasks(int gracePeriodMillis); }; } // namespace mongo