// message_server.h /* Copyright 2009 10gen Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* abstract database server async io core, worker thread system */ #pragma once #include "mongo/pch.h" namespace mongo { struct LastError; class MessageHandler { public: virtual ~MessageHandler() {} /** * called once when a socket is connected */ virtual void connected( AbstractMessagingPort* p ) = 0; /** * called every time a message comes in * handler is responsible for responding to client */ virtual void process( Message& m , AbstractMessagingPort* p , LastError * err ) = 0; /** * called once when a socket is disconnected */ virtual void disconnected( AbstractMessagingPort* p ) = 0; }; class MessageServer { public: struct Options { int port; // port to bind to string ipList; // addresses to bind to Options() : port(0), ipList("") {} }; virtual ~MessageServer() {} virtual void run() = 0; virtual void setAsTimeTracker() = 0; virtual void setupSockets() = 0; }; // TODO use a factory here to decide between port and asio variations MessageServer * createServer( const MessageServer::Options& opts , MessageHandler * handler ); }