// stdafx.h : include file for standard system include files, // or project specific include files that are used frequently, but // are changed infrequently // #pragma once #if defined(_WIN32) const bool debug=true; #else const bool debug=false; #endif #include "targetver.h" //#include "assert.h" // you can catch these class AssertionException { public: AssertionException() { } }; void asserted(const char *msg, const char *file, unsigned line); void wasserted(const char *msg, const char *file, unsigned line); #ifdef assert #undef assert #endif #define assert(_Expression) (void)( (!!(_Expression)) || (asserted(#_Expression, __FILE__, __LINE__), 0) ) #define xassert(_Expression) (void)( (!!(_Expression)) || (asserted(#_Expression, __FILE__, __LINE__), 0) ) #define yassert 1 /* warning only - keeps going */ #define wassert(_Expression) (void)( (!!(_Expression)) || (wasserted(#_Expression, __FILE__, __LINE__), 0) ) /* dassert is 'debug assert' -- might want to turn off for production as these could be slow. */ #define dassert assert #include #include #include typedef char _TCHAR; #include #include using namespace std; #include "time.h" #include #include #include #include #if !defined(_WIN32) typedef int HANDLE; inline void strcpy_s(char *dst, unsigned len, const char *src) { strcpy(dst, src); } #else typedef void *HANDLE; #endif //#if defined(CHAR) //#error CHAR already defined? //#endif //#if defined(_WIN32_WINNT) //typedef wchar_t CHAR; //#else // more to be done...linux unicode is 32 bit. //typedef unsigned short CHAR; // 16 bit unicode //#endif #define null (0) #include // for debugging typedef struct _Ints { int i[100]; } *Ints; typedef struct _Chars { char c[200]; } *Chars; typedef char CHARS[400]; typedef struct _OWS { int size; char type; char string[400]; } *OWS; //extern ofstream problems; class Client; extern Client *client; extern const char *curNs; // not threadsafe inline ostream& problem() { ostream& problems = cout; time_t t; time(&t); string now(ctime(&t),0,20); problems << "~ " << now; if( client ) problems << curNs << ' '; return problems; } /* for now, running on win32 means development not production -- use this to log things just there. */ #if defined(_WIN32) #define DEV if( 1 ) #else #define DEV if( 0 ) #endif #define DEBUGGING if( 0 ) extern unsigned occasion; #define OCCASIONALLY if( ++occasion % 16 == 0 ) #if defined(_WIN32) inline void our_debug_free(void *p) { unsigned *u = (unsigned *) p; u[0] = 0xEEEEEEEE; u[1] = 0xEEEEEEEE; free(p); } #define free our_debug_free #endif void dbexit(int resultcode); #define exit dbexit #undef yassert #include #include #undef assert #define assert xassert #define yassert 1 using namespace boost::filesystem; #include "util/goodies.h"