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<?xml version="1.0" encoding="utf-8"?>
<!-- header for use with make_vcxproj.py
Note that once you generate the vcxproj file, if you change it in visual studio, when it
writes it back out you will use the comments and semi-neat formatting below.
-->
<Project DefaultTargets="Build" ToolsVersion="%ToolsVersion%" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>%ToolsVersion%</VCProjectVersion>
<ProjectName>%_TARGET_%</ProjectName>
<RootNamespace>mongod</RootNamespace>
<PlatformToolset>%PlatformToolset%</PlatformToolset>
<UseNativeEnvironment>true</UseNativeEnvironment>
<!-- <ProjectGuid>{215B2D68-0A70-4D10-8E75-B31010C62A91}</ProjectGuid> -->
<Keyword>MakeFileProj</Keyword>
<RootNamespace>%_TARGET_%</RootNamespace>
<WindowsTargetPlatformVersion>%WindowsTargetPlatformVersion%</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration">
<ConfigurationType>Makefile</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir>$(ProjectDir)$(Platform)\$(Configuration)\</OutDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<CodeAnalysisRuleSet >AllRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<!-- GLOBAL SETTINGS ALL BUILD STYLES -->
<ItemDefinitionGroup>
<ClCompile>
<ObjectFileName>Build/%(RelativeDir)/</ObjectFileName>
<AdditionalIncludeDirectories>%AdditionalIncludeDirectories%</AdditionalIncludeDirectories>
<PreprocessorDefinitions>%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DisableSpecificWarnings>4290;4355;4800;4267;4244;4351</DisableSpecificWarnings>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<MinimalRebuild>No</MinimalRebuild>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<AdditionalDependencies>winmm.lib;ws2_32.lib;psapi.lib;dbghelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<!-- DEBUG -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
<ClCompile>
<Optimization>Disabled</Optimization>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PreprocessorDefinitions>_DEBUG;DEBUG;OBJECT_PRINT;ENABLE_DISASSEMBLER;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--<DebugInformationFormat>EditAndContinue</DebugInformationFormat>-->
</ClCompile>
</ItemDefinitionGroup>
<!-- RELEASE -->
<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
</ClCompile>
</ItemDefinitionGroup>
<!-- X64 -->
<ItemDefinitionGroup Condition="'$(Platform)'=='x64'">
<ClCompile>
<PreprocessorDefinitions>V8_TARGET_ARCH_X64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<!-- 4.0 - change to a Makefile project to allow invocation of external build system -->
<PropertyGroup Condition="'$(Configuration)'=='Debug'">
<NMakeBuildCommandLine>ninja.exe -k 0 core</NMakeBuildCommandLine>
<NMakeOutput>mongod.exe</NMakeOutput>
<NMakeCleanCommandLine>ninja.exe -t clean</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>not_supported</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>MONGO_SSL;WIN32;_DEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++latest</AdditionalOptions>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)'=='Release'">
<NMakeBuildCommandLine>ninja.exe -k 0 core</NMakeBuildCommandLine>
<NMakeOutput>mongod.exe</NMakeOutput>
<NMakeCleanCommandLine>ninja.exe -t clean</NMakeCleanCommandLine>
<NMakeReBuildCommandLine>not_supported</NMakeReBuildCommandLine>
<NMakePreprocessorDefinitions>not_supported;WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
<NMakeIncludeSearchPath>$(NMakeIncludeSearchPath)</NMakeIncludeSearchPath>
<AdditionalOptions>/std:c++latest</AdditionalOptions>
</PropertyGroup>
<!-- SPECIFICS -->
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
</ItemDefinitionGroup>
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