summaryrefslogtreecommitdiff
path: root/db/record.cpp
blob: ff154f15e40f085d90802b05b58a7478d5199873 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
// record.cpp

#include "../pch.h"
#include "pdfile.h"
#include "../util/processinfo.h"
#include "../util/message.h"

#define _BACKWARD_BACKWARD_WARNING_H 1

#include <hash_map>
using namespace __gnu_cxx;


namespace mongo {
    
    namespace ps {

        enum State {
            IN , OUT , UNK
        };

        enum Constants {
            SliceSize = 65536 , 
            MaxChain = 20 , // intentionally very low
            NumSlices = 10 ,
            RotateTimeSecs = 90 
        };
        
        int hash( size_t region ) {
            return 
                abs( ( ( 7 + (int)(region & 0xFFFF) ) * 
                       ( 11 + (int)( ( region >> 16 ) & 0xFFFF ) ) *
                       ( 13 + (int)( ( region >> 32 ) & 0xFFFF ) ) *
                       ( 17 + (int)( ( region >> 48 ) & 0xFFFF ) ) ) % SliceSize );
        }
        
                
        /**
         * simple hash map for region -> status
         * this constitures a single region of time
         * it does chaining, but very short chains
         */
        class Slice {
            
            struct Entry {
                size_t region;
                unsigned long long value;
            };

        public:
            
            Slice() {
                reset();
            }
            
            void reset() {
                memset( _data , 0 , SliceSize * sizeof(Entry) );
            }

            State get( size_t region  , short offset ) {
                Entry * e = _get( region , false );
                if ( ! e )
                    return UNK;
                
                return ( e->value & ( 1 << offset ) ) ? IN : OUT;
            }
            
            /**
             * @return true if added, false if full
             */
            bool in( size_t region , short offset ) {
                Entry * e = _get( region , true );
                if ( ! e )
                    return false;
                
                e->value |= ( 1 << offset );
                return true;
            }

        private:

            Entry* _get( size_t region , bool add ) {
                int start = hash( region );
                for ( int i=0; i<MaxChain; i++ ) {

                    int bucket = ( start + i ) % SliceSize;
                    
                    if ( _data[bucket].region == 0 ) {
                        if ( ! add ) 
                            return 0;

                        _data[bucket].region = region;
                        return &_data[bucket];
                    }
                    
                    if ( _data[bucket].region == region ) {
                        return &_data[bucket];
                    }
                }
                return 0;
            }

            Entry _data[SliceSize];
        };
        
        
        /**
         * this contains many slices of times
         * the idea you put mem status in the current time slice
         * and then after a certain period of time, it rolls off so we check again
         */
        class Rolling {
            
        public:
            Rolling() {
                _curSlice = 0;
                _lastRotate = Listener::getElapsedTimeMillis();
            }
            

            /**
             * after this call, we assume the page is in ram
             * @return whether we know the page is in ram
             */
            bool access( size_t region , short offset ) {

                RARELY {
                    long long now = Listener::getElapsedTimeMillis();
                    OCCASIONALLY if ( now == 0 ) {
                        warning() << "Listener::getElapsedTimeMillis returing 0" << endl;
                    }
                    
                    if ( now - _lastRotate > ( 1000 * RotateTimeSecs ) ) {
                        _rotate();
                    }
                }

                for ( int i=0; i<NumSlices; i++ ) {
                    int pos = (_curSlice+i)%NumSlices;
                    State s = _slices[pos].get( region , offset );

                    if ( s == IN )
                        return true;
                    
                    if ( s == OUT ) {
                        _slices[pos].in( region , offset );
                        return false;
                    }
                }

                // we weren't in any slice
                // so add to cur
                if ( ! _slices[_curSlice].in( region , offset ) ) {
                    _rotate();
                    _slices[_curSlice].in( region , offset );
                }
                return false;
            }
            
        private:
            
            void _rotate() {
                _curSlice = ( _curSlice + 1 ) % NumSlices;
                _slices[_curSlice].reset();
                _lastRotate = Listener::getElapsedTimeMillis();
            }

            int _curSlice;
            long long _lastRotate;
            Slice _slices[NumSlices];
        };
        
    }

    

    int __record_touch_dummy = 1; // this is used to make sure the compiler doesn't get too smart on us
    void Record::touch( bool entireRecrd ) {

        if ( lengthWithHeaders > HeaderSize ) { // this also makes sure lengthWithHeaders is in memory
            char * addr = data;
            char * end = data + netLength();
            for ( ; addr <= end ; addr += 2048 )
                __record_touch_dummy += addr[0];
        }

    }

    bool Record::likelyInPhysicalMemory() {
        static bool blockSupported = ProcessInfo::blockCheckSupported();
        static ps::Rolling rolling;

        const size_t page = (size_t)data >> 12;
        const size_t region = page >> 6;
        const size_t offset = page & 0x3f;
        
        if ( rolling.access( region , offset ) )
            return true;

        if ( ! blockSupported )
            return false;
        return ProcessInfo::blockInMemory( data );
    }

    
}