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// balance.cpp
/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pch.h"
#include "../db/jsobj.h"
#include "../db/cmdline.h"
#include "balance.h"
#include "server.h"
#include "shard.h"
#include "config.h"
#include "chunk.h"
namespace mongo {
Balancer balancer;
Balancer::Balancer() : _balancedLastTime(0), _policy( new BalancerPolicy ){}
Balancer::~Balancer() {
delete _policy;
}
bool Balancer::_shouldIBalance( DBClientBase& conn ){
BSONObj x = conn.findOne( ShardNS::settings , BSON( "_id" << "balancer" ) );
log(2) << "balancer: " << x << endl;
if ( ! x.isEmpty() ){
if ( x["who"].String() == _myid ){
log(2) << "balancer: i'm the current balancer" << endl;
return true;
}
BSONObj other = conn.findOne( ShardNS::mongos , x["who"].wrap( "_id" ) );
massert( 13125 , (string)"can't find mongos: " + x["who"].String() , ! other.isEmpty() );
int secsSincePing = (int)(( jsTime() - other["ping"].Date() ) / 1000 );
log(2) << "current balancer is: " << other << " ping delay(secs): " << secsSincePing << endl;
if ( secsSincePing < ( 60 * 10 ) ){
return false;
}
log() << "balancer: going to take over" << endl;
// we want to take over, so fall through to below
}
// Taking over means replacing 'who' with this balancer's address. Note that
// to avoid any races, we use a compare-and-set strategy relying on the
// incarnation of the previous balancer (the key 'x').
OID incarnation;
incarnation.init();
BSONObjBuilder updateQuery;
updateQuery.append( "_id" , "balancer" );
if ( x["x"].type() )
updateQuery.append( x["x"] );
else
updateQuery.append( "x" , BSON( "$exists" << false ) );
conn.update( ShardNS::settings ,
updateQuery.obj() ,
BSON( "$set" << BSON( "who" << _myid << "x" << incarnation ) ) ,
true );
// If another balancer beats this one to the punch, the following query will see
// the incarnation for that other guy.
x = conn.findOne( ShardNS::settings , BSON( "_id" << "balancer" ) );
log() << "balancer: after update: " << x << endl;
return _myid == x["who"].String() && incarnation == x["x"].OID();
}
int Balancer::_moveChunks( const vector<CandidateChunkPtr>* candidateChunks ) {
int movedCount = 0;
for ( vector<CandidateChunkPtr>::const_iterator it = candidateChunks->begin(); it != candidateChunks->end(); ++it ){
const CandidateChunk& chunkInfo = *it->get();
DBConfigPtr cfg = grid.getDBConfig( chunkInfo.ns );
assert( cfg );
ChunkManagerPtr cm = cfg->getChunkManager( chunkInfo.ns );
assert( cm );
const BSONObj& chunkToMove = chunkInfo.chunk;
ChunkPtr c = cm->findChunk( chunkToMove["min"].Obj() );
if ( c->getMin().woCompare( chunkToMove["min"].Obj() ) ){
// likely a split happened somewhere
cm = cfg->getChunkManager( chunkInfo.ns , true );
assert( cm );
c = cm->findChunk( chunkToMove["min"].Obj() );
if ( c->getMin().woCompare( chunkToMove["min"].Obj() ) ){
log() << "balancer: chunk mismatch after reload, ignoring will retry issue cm: "
<< c->getMin() << " min: " << chunkToMove["min"].Obj() << endl;
continue;
}
}
string errmsg;
if ( c->moveAndCommit( Shard::make( chunkInfo.to ) , errmsg ) ){
movedCount++;
continue;
}
log() << "balancer: MOVE FAILED **** " << errmsg << "\n"
<< " from: " << chunkInfo.from << " to: " << " chunk: " << chunkToMove << endl;
}
return movedCount;
}
void Balancer::_ping(){
assert( _myid.size() && _started );
try {
ScopedDbConnection conn( configServer.getPrimary() );
_ping( conn.conn() );
conn.done();
}
catch ( std::exception& e ){
log() << "bare ping failed: " << e.what() << endl;
}
}
void Balancer::_ping( DBClientBase& conn ){
WriteConcern w = conn.getWriteConcern();
conn.setWriteConcern( W_NONE );
conn.update( ShardNS::mongos ,
BSON( "_id" << _myid ) ,
BSON( "$set" << BSON( "ping" << DATENOW << "up" << (int)(time(0)-_started) ) ) ,
true );
conn.setWriteConcern( w);
}
bool Balancer::_checkOIDs(){
vector<Shard> all;
Shard::getAllShards( all );
map<int,Shard> oids;
for ( vector<Shard>::iterator i=all.begin(); i!=all.end(); ++i ){
Shard s = *i;
BSONObj f = s.runCommand( "admin" , "features" );
if ( f["oidMachine"].isNumber() ){
int x = f["oidMachine"].numberInt();
if ( oids.count(x) == 0 ){
oids[x] = s;
}
else {
log() << "error: 2 machines have " << x << " as oid machine piece " << s.toString() << " and " << oids[x].toString() << endl;
s.runCommand( "admin" , BSON( "features" << 1 << "oidReset" << 1 ) );
oids[x].runCommand( "admin" , BSON( "features" << 1 << "oidReset" << 1 ) );
return false;
}
}
else {
log() << "warning: oidMachine not set on: " << s.toString() << endl;
}
}
return true;
}
void Balancer::_doBalanceRound( DBClientBase& conn, vector<CandidateChunkPtr>* candidateChunks ){
assert( candidateChunks );
//
// 1. Check whether there is any sharded collection to be balanced by querying
// the ShardsNS::database collection
//
// { "_id" : "test", "partitioned" : true, "primary" : "shard0",
// "sharded" : {
// "test.images" : { "key" : { "_id" : 1 }, "unique" : false },
// ...
// }
// }
//
auto_ptr<DBClientCursor> cursor = conn.query( ShardNS::database , BSON( "partitioned" << true ) );
vector< string > collections;
while ( cursor->more() ){
BSONObj db = cursor->next();
// A database may be partitioned but not yet have a sharded collection.
// 'cursor' will point to docs that do not contain the "sharded" key. Since
// there'd be nothing to balance, we want to skip those here.
BSONElement shardedColls = db["sharded"];
if ( shardedColls.eoo() ){
log(2) << "balancer: skipping database with no sharded collection ("
<< db["_id"].str() << ")" << endl;
continue;
}
BSONObjIterator i( shardedColls.Obj() );
while ( i.more() ){
BSONElement e = i.next();
collections.push_back( e.fieldName() );
}
}
cursor.reset();
if ( collections.empty() ) {
log(1) << "balancer: no collections to balance" << endl;
return;
}
//
// 2. Get a list of all the shards that are participating in this balance round
// along with any maximum allowed quotas and current utilization. We get the
// latter by issuing db.serverStatus() (mem.mapped) to all shards.
//
// TODO: skip unresponsive shards and mark information as stale.
//
vector<Shard> allShards;
Shard::getAllShards( allShards );
if ( allShards.size() < 2) {
log(1) << "balancer: can't balance without more active shards" << endl;
return;
}
map< string, BSONObj > shardLimitsMap;
for ( vector<Shard>::const_iterator it = allShards.begin(); it != allShards.end(); ++it ){
const Shard& s = *it;
ShardStatus status = s.getStatus();
BSONObj limitsObj = BSON( "maxSize" << s.getMaxSize() << "currSize" << status.mapped() );
shardLimitsMap[s.getName()] = limitsObj;
}
//
// 3. For each collection, check if the balancing policy recommends moving anything around.
//
for (vector<string>::const_iterator it = collections.begin(); it != collections.end(); ++it ) {
const string& ns = *it;
map< string,vector<BSONObj> > shardToChunksMap;
cursor = conn.query( ShardNS::chunk , QUERY( "ns" << ns ).sort( "min" ) );
while ( cursor->more() ){
BSONObj chunk = cursor->next();
vector<BSONObj>& chunks = shardToChunksMap[chunk["shard"].String()];
chunks.push_back( chunk.getOwned() );
}
cursor.reset();
if (shardToChunksMap.empty()) {
log(1) << "balancer: skipping empty collection (" << ns << ")";
continue;
}
for ( vector<Shard>::iterator i=allShards.begin(); i!=allShards.end(); ++i ){
// this just makes sure there is an entry in shardToChunksMap for every shard
Shard s = *i;
shardToChunksMap[s.getName()].size();
}
CandidateChunk* p = _policy->balance( ns , shardLimitsMap , shardToChunksMap , _balancedLastTime );
if ( p ) candidateChunks->push_back( CandidateChunkPtr( p ) );
}
}
void Balancer::run(){
{ // init stuff, don't want to do at static init
StringBuilder buf;
buf << ourHostname << ":" << cmdLine.port;
_myid = buf.str();
log(1) << "balancer myid: " << _myid << endl;
_started = time(0);
}
_ping();
_checkOIDs();
while ( ! inShutdown() ){
sleepsecs( 10 );
try {
ScopedDbConnection conn( configServer.getPrimary() );
_ping( conn.conn() );
if ( ! _checkOIDs() ){
uassert( 13258 , "oids broken after resetting!" , _checkOIDs() );
}
vector<CandidateChunkPtr> candidateChunks;
if ( _shouldIBalance( conn.conn() ) ){
log(1) << "balancer: start balancing round" << endl;
candidateChunks.clear();
_doBalanceRound( conn.conn() , &candidateChunks );
if ( candidateChunks.size() == 0 ) {
log(1) << "balancer: no need to move any chunk" << endl;
} else {
_balancedLastTime = _moveChunks( &candidateChunks );
log(1) << "balancer: end balancing round" << endl;
}
}
conn.done();
}
catch ( std::exception& e ){
log() << "caught exception while doing balance: " << e.what() << endl;
continue;
}
}
}
} // namespace mongo
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