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|
// @file chunk.cpp
/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pch.h"
#include "../client/connpool.h"
#include "../db/querypattern.h"
#include "../db/queryutil.h"
#include "../util/unittest.h"
#include "chunk.h"
#include "config.h"
#include "cursors.h"
#include "grid.h"
#include "strategy.h"
#include "client.h"
namespace mongo {
inline bool allOfType(BSONType type, const BSONObj& o) {
BSONObjIterator it(o);
while(it.more()) {
if (it.next().type() != type)
return false;
}
return true;
}
// ------- Shard --------
string Chunk::chunkMetadataNS = "config.chunks";
int Chunk::MaxChunkSize = 1024 * 1024 * 64;
int Chunk::MaxObjectPerChunk = 250000;
Chunk::Chunk( ChunkManager * manager ) : _manager(manager), _lastmod(0) {
_setDataWritten();
}
Chunk::Chunk(ChunkManager * info , const BSONObj& min, const BSONObj& max, const Shard& shard)
: _manager(info), _min(min), _max(max), _shard(shard), _lastmod(0) {
_setDataWritten();
}
void Chunk::_setDataWritten() {
_dataWritten = rand() % ( MaxChunkSize / 5 );
}
string Chunk::getns() const {
assert( _manager );
return _manager->getns();
}
bool Chunk::contains( const BSONObj& obj ) const {
return
_manager->getShardKey().compare( getMin() , obj ) <= 0 &&
_manager->getShardKey().compare( obj , getMax() ) < 0;
}
bool ChunkRange::contains(const BSONObj& obj) const {
// same as Chunk method
return
_manager->getShardKey().compare( getMin() , obj ) <= 0 &&
_manager->getShardKey().compare( obj , getMax() ) < 0;
}
bool Chunk::minIsInf() const {
return _manager->getShardKey().globalMin().woCompare( getMin() ) == 0;
}
bool Chunk::maxIsInf() const {
return _manager->getShardKey().globalMax().woCompare( getMax() ) == 0;
}
BSONObj Chunk::_getExtremeKey( int sort ) const {
ShardConnection conn( getShard().getConnString() , _manager->getns() );
Query q;
if ( sort == 1 ) {
q.sort( _manager->getShardKey().key() );
}
else {
// need to invert shard key pattern to sort backwards
// TODO: make a helper in ShardKeyPattern?
BSONObj k = _manager->getShardKey().key();
BSONObjBuilder r;
BSONObjIterator i(k);
while( i.more() ) {
BSONElement e = i.next();
uassert( 10163 , "can only handle numbers here - which i think is correct" , e.isNumber() );
r.append( e.fieldName() , -1 * e.number() );
}
q.sort( r.obj() );
}
// find the extreme key
BSONObj end = conn->findOne( _manager->getns() , q );
conn.done();
if ( end.isEmpty() )
return BSONObj();
return _manager->getShardKey().extractKey( end );
}
void Chunk::pickMedianKey( BSONObj& medianKey ) const {
// Ask the mongod holding this chunk to figure out the split points.
ScopedDbConnection conn( getShard().getConnString() );
BSONObj result;
BSONObjBuilder cmd;
cmd.append( "splitVector" , _manager->getns() );
cmd.append( "keyPattern" , _manager->getShardKey().key() );
cmd.append( "min" , getMin() );
cmd.append( "max" , getMax() );
cmd.appendBool( "force" , true );
BSONObj cmdObj = cmd.obj();
if ( ! conn->runCommand( "admin" , cmdObj , result )) {
conn.done();
ostringstream os;
os << "splitVector command (median key) failed: " << result;
uassert( 13503 , os.str() , 0 );
}
BSONObjIterator it( result.getObjectField( "splitKeys" ) );
if ( it.more() ) {
medianKey = it.next().Obj().getOwned();
}
conn.done();
}
void Chunk::pickSplitVector( vector<BSONObj>& splitPoints , int chunkSize /* bytes */, int maxPoints, int maxObjs ) const {
// Ask the mongod holding this chunk to figure out the split points.
ScopedDbConnection conn( getShard().getConnString() );
BSONObj result;
BSONObjBuilder cmd;
cmd.append( "splitVector" , _manager->getns() );
cmd.append( "keyPattern" , _manager->getShardKey().key() );
cmd.append( "min" , getMin() );
cmd.append( "max" , getMax() );
cmd.append( "maxChunkSizeBytes" , chunkSize );
cmd.append( "maxSplitPoints" , maxPoints );
cmd.append( "maxChunkObjects" , maxObjs );
BSONObj cmdObj = cmd.obj();
if ( ! conn->runCommand( "admin" , cmdObj , result )) {
conn.done();
ostringstream os;
os << "splitVector command failed: " << result;
uassert( 13345 , os.str() , 0 );
}
BSONObjIterator it( result.getObjectField( "splitKeys" ) );
while ( it.more() ) {
splitPoints.push_back( it.next().Obj().getOwned() );
}
conn.done();
}
ChunkPtr Chunk::singleSplit( bool force , BSONObj& res ) {
vector<BSONObj> splitPoint;
// if splitting is not obligatory we may return early if there are not enough data
// we cap the number of objects that would fall in the first half (before the split point)
// the rationale is we'll find a split point without traversing all the data
if ( ! force ) {
vector<BSONObj> candidates;
const int maxPoints = 2;
pickSplitVector( candidates , getManager()->getCurrentDesiredChunkSize() , maxPoints , MaxObjectPerChunk );
if ( candidates.size() <= 1 ) {
// no split points means there isn't enough data to split on
// 1 split point means we have between half the chunk size to full chunk size
// so we shouldn't split
log(1) << "chunk not full enough to trigger auto-split" << endl;
return ChunkPtr();
}
splitPoint.push_back( candidates.front() );
}
else {
// if forcing a split, use the chunk's median key
BSONObj medianKey;
pickMedianKey( medianKey );
if ( ! medianKey.isEmpty() )
splitPoint.push_back( medianKey );
}
// We assume that if the chunk being split is the first (or last) one on the collection, this chunk is
// likely to see more insertions. Instead of splitting mid-chunk, we use the very first (or last) key
// as a split point.
if ( minIsInf() ) {
splitPoint.clear();
BSONObj key = _getExtremeKey( 1 );
if ( ! key.isEmpty() ) {
splitPoint.push_back( key );
}
}
else if ( maxIsInf() ) {
splitPoint.clear();
BSONObj key = _getExtremeKey( -1 );
if ( ! key.isEmpty() ) {
splitPoint.push_back( key );
}
}
// Normally, we'd have a sound split point here if the chunk is not empty. It's also a good place to
// sanity check.
if ( splitPoint.empty() || _min == splitPoint.front() || _max == splitPoint.front() ) {
log() << "want to split chunk, but can't find split point chunk " << toString()
<< " got: " << ( splitPoint.empty() ? "<empty>" : splitPoint.front().toString() ) << endl;
return ChunkPtr();
}
return multiSplit( splitPoint , res );
}
ChunkPtr Chunk::multiSplit( const vector<BSONObj>& m , BSONObj& res ) {
const size_t maxSplitPoints = 8192;
uassert( 10165 , "can't split as shard doesn't have a manager" , _manager );
uassert( 13332 , "need a split key to split chunk" , !m.empty() );
uassert( 13333 , "can't split a chunk in that many parts", m.size() < maxSplitPoints );
uassert( 13003 , "can't split a chunk with only one distinct value" , _min.woCompare(_max) );
ScopedDbConnection conn( getShard().getConnString() );
BSONObjBuilder cmd;
cmd.append( "splitChunk" , _manager->getns() );
cmd.append( "keyPattern" , _manager->getShardKey().key() );
cmd.append( "min" , getMin() );
cmd.append( "max" , getMax() );
cmd.append( "from" , getShard().getConnString() );
cmd.append( "splitKeys" , m );
cmd.append( "shardId" , genID() );
cmd.append( "configdb" , configServer.modelServer() );
BSONObj cmdObj = cmd.obj();
if ( ! conn->runCommand( "admin" , cmdObj , res )) {
warning() << "splitChunk failed - cmd: " << cmdObj << " result: " << res << endl;
conn.done();
// reloading won't stricly solve all problems, e.g. the collection's metdata lock can be taken
// but we issue here so that mongos may refresh wihtout needing to be written/read against
_manager->_reload();
return ChunkPtr();
}
conn.done();
_manager->_reload();
// The previous multisplit logic adjusted the boundaries of 'this' chunk. Any call to 'this' object hereafter
// will see a different _max for the chunk.
// TODO Untie this dependency since, for metadata purposes, the reload() above already fixed boundaries
{
rwlock lk( _manager->_lock , true );
setMax(m[0].getOwned());
DEV assert( shared_from_this() );
_manager->_chunkMap[_max] = shared_from_this();
}
// return the second half, if a single split, or the first new chunk, if a multisplit.
return _manager->findChunk( m[0] );
}
bool Chunk::moveAndCommit( const Shard& to , long long chunkSize /* bytes */, BSONObj& res ) {
uassert( 10167 , "can't move shard to its current location!" , getShard() != to );
log() << "moving chunk ns: " << _manager->getns() << " moving ( " << toString() << ") " << _shard.toString() << " -> " << to.toString() << endl;
Shard from = _shard;
ScopedDbConnection fromconn( from);
bool worked = fromconn->runCommand( "admin" ,
BSON( "moveChunk" << _manager->getns() <<
"from" << from.getConnString() <<
"to" << to.getConnString() <<
"min" << _min <<
"max" << _max <<
"maxChunkSizeBytes" << chunkSize <<
"shardId" << genID() <<
"configdb" << configServer.modelServer()
) ,
res
);
fromconn.done();
// if succeeded, needs to reload to pick up the new location
// if failed, mongos may be stale
// reload is excessive here as the failure could be simply because collection metadata is taken
_manager->_reload();
return worked;
}
bool Chunk::splitIfShould( long dataWritten ) {
LastError::Disabled d( lastError.get() );
try {
_dataWritten += dataWritten;
int splitThreshold = getManager()->getCurrentDesiredChunkSize();
if ( minIsInf() || maxIsInf() ) {
splitThreshold = (int) ((double)splitThreshold * .9);
}
if ( _dataWritten < splitThreshold / 5 )
return false;
log(1) << "about to initiate autosplit: " << *this << " dataWritten: " << _dataWritten << " splitThreshold: " << splitThreshold << endl;
_dataWritten = 0; // reset so we check often enough
BSONObj res;
ChunkPtr newShard = singleSplit( false /* does not force a split if not enough data */ , res );
if ( newShard.get() == NULL ) {
// singleSplit would have issued a message if we got here
_dataWritten = 0; // this means there wasn't enough data to split, so don't want to try again until considerable more data
return false;
}
log() << "autosplitted " << _manager->getns() << " shard: " << toString()
<< " on: " << newShard->getMax() << "(splitThreshold " << splitThreshold << ")"
#ifdef _DEBUG
<< " size: " << getPhysicalSize() // slow - but can be usefule when debugging
#endif
<< endl;
moveIfShould( newShard );
return true;
}
catch ( std::exception& e ) {
// if the collection lock is taken (e.g. we're migrating), it is fine for the split to fail.
warning() << "could have autosplit on collection: " << _manager->getns() << " but: " << e.what() << endl;
return false;
}
}
bool Chunk::moveIfShould( ChunkPtr newChunk ) {
ChunkPtr toMove;
if ( newChunk->countObjects(2) <= 1 ) {
toMove = newChunk;
}
else if ( this->countObjects(2) <= 1 ) {
DEV assert( shared_from_this() );
toMove = shared_from_this();
}
else {
// moving middle shards is handled by balancer
return false;
}
assert( toMove );
Shard newLocation = Shard::pick( getShard() );
if ( getShard() == newLocation ) {
// if this is the best shard, then we shouldn't do anything (Shard::pick already logged our shard).
log(1) << "recently split chunk: " << toString() << "already in the best shard" << endl;
return 0;
}
log() << "moving chunk (auto): " << toMove->toString() << " to: " << newLocation.toString() << " #objects: " << toMove->countObjects() << endl;
BSONObj res;
massert( 10412 ,
str::stream() << "moveAndCommit failed: " << res ,
toMove->moveAndCommit( newLocation , MaxChunkSize , res ) );
return true;
}
long Chunk::getPhysicalSize() const {
ScopedDbConnection conn( getShard().getConnString() );
BSONObj result;
uassert( 10169 , "datasize failed!" , conn->runCommand( "admin" ,
BSON( "datasize" << _manager->getns()
<< "keyPattern" << _manager->getShardKey().key()
<< "min" << getMin()
<< "max" << getMax()
<< "maxSize" << ( MaxChunkSize + 1 )
<< "estimate" << true
) , result ) );
conn.done();
return (long)result["size"].number();
}
int Chunk::countObjects(int maxCount) const {
static const BSONObj fields = BSON("_id" << 1 );
ShardConnection conn( getShard() , _manager->getns() );
// not using regular count as this is more flexible and supports $min/$max
Query q = Query().minKey(_min).maxKey(_max);
int n;
{
auto_ptr<DBClientCursor> c = conn->query(_manager->getns(), q, maxCount, 0, &fields);
assert( c.get() );
n = c->itcount();
}
conn.done();
return n;
}
void Chunk::appendShortVersion( const char * name , BSONObjBuilder& b ) {
BSONObjBuilder bb( b.subobjStart( name ) );
bb.append( "min" , _min );
bb.append( "max" , _max );
bb.done();
}
bool Chunk::operator==( const Chunk& s ) const {
return
_manager->getShardKey().compare( _min , s._min ) == 0 &&
_manager->getShardKey().compare( _max , s._max ) == 0
;
}
void Chunk::serialize(BSONObjBuilder& to,ShardChunkVersion myLastMod) {
to.append( "_id" , genID( _manager->getns() , _min ) );
if ( myLastMod.isSet() ) {
to.appendTimestamp( "lastmod" , myLastMod );
}
else if ( _lastmod.isSet() ) {
assert( _lastmod > 0 && _lastmod < 1000 );
to.appendTimestamp( "lastmod" , _lastmod );
}
else {
assert(0);
}
to << "ns" << _manager->getns();
to << "min" << _min;
to << "max" << _max;
to << "shard" << _shard.getName();
}
string Chunk::genID( const string& ns , const BSONObj& o ) {
StringBuilder buf( ns.size() + o.objsize() + 16 );
buf << ns << "-";
BSONObjIterator i(o);
while ( i.more() ) {
BSONElement e = i.next();
buf << e.fieldName() << "_" << e.toString(false, true);
}
return buf.str();
}
void Chunk::unserialize(const BSONObj& from) {
string ns = from.getStringField( "ns" );
_shard.reset( from.getStringField( "shard" ) );
_lastmod = from["lastmod"];
assert( _lastmod > 0 );
BSONElement e = from["minDotted"];
if (e.eoo()) {
_min = from.getObjectField( "min" ).getOwned();
_max = from.getObjectField( "max" ).getOwned();
}
else { // TODO delete this case after giving people a chance to migrate
_min = e.embeddedObject().getOwned();
_max = from.getObjectField( "maxDotted" ).getOwned();
}
uassert( 10170 , "Chunk needs a ns" , ! ns.empty() );
uassert( 13327 , "Chunk ns must match server ns" , ns == _manager->getns() );
uassert( 10171 , "Chunk needs a server" , _shard.ok() );
uassert( 10172 , "Chunk needs a min" , ! _min.isEmpty() );
uassert( 10173 , "Chunk needs a max" , ! _max.isEmpty() );
}
string Chunk::toString() const {
stringstream ss;
ss << "ns:" << _manager->getns() << " at: " << _shard.toString() << " lastmod: " << _lastmod.toString() << " min: " << _min << " max: " << _max;
return ss.str();
}
ShardKeyPattern Chunk::skey() const {
return _manager->getShardKey();
}
// ------- ChunkManager --------
AtomicUInt ChunkManager::NextSequenceNumber = 1;
ChunkManager::ChunkManager( string ns , ShardKeyPattern pattern , bool unique ) :
_ns( ns ) , _key( pattern ) , _unique( unique ) , _lock("rw:ChunkManager"),
_nsLock( ConnectionString( configServer.modelServer() , ConnectionString::SYNC ) , ns ) {
_reload_inlock(); // will set _sequenceNumber
}
ChunkManager::~ChunkManager() {
_chunkMap.clear();
_chunkRanges.clear();
_shards.clear();
}
void ChunkManager::_reload() {
rwlock lk( _lock , true );
_reload_inlock();
}
void ChunkManager::_reload_inlock() {
int tries = 3;
while (tries--) {
_chunkMap.clear();
_chunkRanges.clear();
_shards.clear();
_load();
if (_isValid()) {
_chunkRanges.reloadAll(_chunkMap);
// The shard versioning mechanism hinges on keeping track of the number of times we reloaded ChunkManager's.
// Increasing this number here will prompt checkShardVersion() to refresh the connection-level versions to
// the most up to date value.
_sequenceNumber = ++NextSequenceNumber;
return;
}
if (_chunkMap.size() < 10) {
_printChunks();
}
sleepmillis(10 * (3-tries));
}
msgasserted(13282, "Couldn't load a valid config for " + _ns + " after 3 attempts. Please try again.");
}
void ChunkManager::_load() {
ScopedDbConnection conn( configServer.modelServer() );
// TODO really need the sort?
auto_ptr<DBClientCursor> cursor = conn->query( Chunk::chunkMetadataNS, QUERY("ns" << _ns).sort("lastmod",1), 0, 0, 0, 0,
(DEBUG_BUILD ? 2 : 1000000)); // batch size. Try to induce potential race conditions in debug builds
assert( cursor.get() );
while ( cursor->more() ) {
BSONObj d = cursor->next();
if ( d["isMaxMarker"].trueValue() ) {
continue;
}
ChunkPtr c( new Chunk( this ) );
c->unserialize( d );
_chunkMap[c->getMax()] = c;
_shards.insert(c->getShard());
}
conn.done();
}
bool ChunkManager::_isValid() const {
#define ENSURE(x) do { if(!(x)) { log() << "ChunkManager::_isValid failed: " #x << endl; return false; } } while(0)
if (_chunkMap.empty())
return true;
// Check endpoints
ENSURE(allOfType(MinKey, _chunkMap.begin()->second->getMin()));
ENSURE(allOfType(MaxKey, prior(_chunkMap.end())->second->getMax()));
// Make sure there are no gaps or overlaps
for (ChunkMap::const_iterator it=boost::next(_chunkMap.begin()), end=_chunkMap.end(); it != end; ++it) {
ChunkMap::const_iterator last = prior(it);
if (!(it->second->getMin() == last->second->getMax())) {
PRINT(it->second->toString());
PRINT(it->second->getMin());
PRINT(last->second->getMax());
}
ENSURE(it->second->getMin() == last->second->getMax());
}
return true;
#undef ENSURE
}
void ChunkManager::_printChunks() const {
for (ChunkMap::const_iterator it=_chunkMap.begin(), end=_chunkMap.end(); it != end; ++it) {
log() << *it->second << endl;
}
}
bool ChunkManager::hasShardKey( const BSONObj& obj ) {
return _key.hasShardKey( obj );
}
void ChunkManager::createFirstChunk( const Shard& shard ) {
assert( _chunkMap.size() == 0 );
ChunkPtr c( new Chunk(this, _key.globalMin(), _key.globalMax(), shard ) );
// this is the first chunk; start the versioning from scratch
ShardChunkVersion version;
version.incMajor();
// build update for the chunk collection
BSONObjBuilder chunkBuilder;
c->serialize( chunkBuilder , version );
BSONObj chunkCmd = chunkBuilder.obj();
log() << "about to create first chunk for: " << _ns << endl;
ScopedDbConnection conn( configServer.modelServer() );
BSONObj res;
conn->update( Chunk::chunkMetadataNS, QUERY( "_id" << c->genID() ), chunkCmd, true, false );
string errmsg = conn->getLastError();
if ( errmsg.size() ) {
stringstream ss;
ss << "saving first chunk failed. cmd: " << chunkCmd << " result: " << errmsg;
log( LL_ERROR ) << ss.str() << endl;
msgasserted( 13592 , ss.str() );
}
conn.done();
// every instance of ChunkManager has a unique sequence number; callers of ChunkManager may
// inquiry about whether there were changes in chunk configuration (see re/load() calls) since
// the last access to ChunkManager by checking the sequence number
_sequenceNumber = ++NextSequenceNumber;
_chunkMap[c->getMax()] = c;
_chunkRanges.reloadAll(_chunkMap);
_shards.insert(c->getShard());
c->setLastmod(version);
// the ensure index will have the (desired) indirect effect of creating the collection on the
// assigned shard, as it sets up the index over the sharding keys.
ensureIndex_inlock();
log() << "successfully created first chunk for " << c->toString() << endl;
}
ChunkPtr ChunkManager::findChunk( const BSONObj & obj , bool retry ) {
BSONObj key = _key.extractKey(obj);
{
rwlock lk( _lock , false );
BSONObj foo;
ChunkPtr c;
{
ChunkMap::iterator it = _chunkMap.upper_bound(key);
if (it != _chunkMap.end()) {
foo = it->first;
c = it->second;
}
}
if ( c ) {
if ( c->contains( obj ) )
return c;
PRINT(foo);
PRINT(*c);
PRINT(key);
_reload_inlock();
massert(13141, "Chunk map pointed to incorrect chunk", false);
}
}
if ( retry ) {
stringstream ss;
ss << "couldn't find a chunk aftry retry which should be impossible extracted: " << key;
throw UserException( 8070 , ss.str() );
}
log() << "ChunkManager: couldn't find chunk for: " << key << " going to retry" << endl;
_reload();
return findChunk( obj , true );
}
ChunkPtr ChunkManager::findChunkOnServer( const Shard& shard ) const {
rwlock lk( _lock , false );
for ( ChunkMap::const_iterator i=_chunkMap.begin(); i!=_chunkMap.end(); ++i ) {
ChunkPtr c = i->second;
if ( c->getShard() == shard )
return c;
}
return ChunkPtr();
}
void ChunkManager::getShardsForQuery( set<Shard>& shards , const BSONObj& query ) {
rwlock lk( _lock , false );
DEV PRINT(query);
//TODO look into FieldRangeSetOr
FieldRangeOrSet fros(_ns.c_str(), query, false);
const string special = fros.getSpecial();
if (special == "2d") {
BSONForEach(field, query) {
if (getGtLtOp(field) == BSONObj::opNEAR) {
uassert(13501, "use geoNear command rather than $near query", false);
// TODO: convert to geoNear rather than erroring out
}
// $within queries are fine
}
}
else if (!special.empty()) {
uassert(13502, "unrecognized special query type: " + special, false);
}
do {
boost::scoped_ptr<FieldRangeSetPair> frsp (fros.topFrsp());
{
// special case if most-significant field isn't in query
FieldRange range = frsp->singleKeyRange(_key.key().firstElement().fieldName());
if ( !range.nontrivial() ) {
DEV PRINT(range.nontrivial());
getAllShards(shards);
return;
}
}
BoundList ranges = frsp->singleKeyIndexBounds(_key.key(), 1);
for (BoundList::const_iterator it=ranges.begin(), end=ranges.end(); it != end; ++it) {
BSONObj minObj = it->first.replaceFieldNames(_key.key());
BSONObj maxObj = it->second.replaceFieldNames(_key.key());
DEV PRINT(minObj);
DEV PRINT(maxObj);
ChunkRangeMap::const_iterator min, max;
min = _chunkRanges.upper_bound(minObj);
max = _chunkRanges.upper_bound(maxObj);
massert( 13507 , str::stream() << "invalid chunk config minObj: " << minObj , min != _chunkRanges.ranges().end());
// make max non-inclusive like end iterators
if(max != _chunkRanges.ranges().end())
++max;
for (ChunkRangeMap::const_iterator it=min; it != max; ++it) {
shards.insert(it->second->getShard());
}
// once we know we need to visit all shards no need to keep looping
//if (shards.size() == _shards.size())
//return;
}
if (fros.moreOrClauses())
fros.popOrClauseSingleKey();
}
while (fros.moreOrClauses());
}
void ChunkManager::getShardsForRange(set<Shard>& shards, const BSONObj& min, const BSONObj& max) {
uassert(13405, "min must have shard key", hasShardKey(min));
uassert(13406, "max must have shard key", hasShardKey(max));
ChunkRangeMap::const_iterator it = _chunkRanges.upper_bound(min);
ChunkRangeMap::const_iterator end = _chunkRanges.lower_bound(max);
for (; it!=end; ++ it) {
shards.insert(it->second->getShard());
// once we know we need to visit all shards no need to keep looping
if (shards.size() == _shards.size())
break;
}
}
void ChunkManager::getAllShards( set<Shard>& all ) {
rwlock lk( _lock , false );
all.insert(_shards.begin(), _shards.end());
}
void ChunkManager::ensureIndex_inlock() {
//TODO in parallel?
for ( set<Shard>::const_iterator i=_shards.begin(); i!=_shards.end(); ++i ) {
ScopedDbConnection conn( i->getConnString() );
conn->ensureIndex( getns() , getShardKey().key() , _unique , "" , false /* do not cache ensureIndex SERVER-1691 */ );
conn.done();
}
}
void ChunkManager::drop( ChunkManagerPtr me ) {
rwlock lk( _lock , true );
configServer.logChange( "dropCollection.start" , _ns , BSONObj() );
dist_lock_try dlk;
try{
dlk = dist_lock_try( &_nsLock , "drop" );
}
catch( LockException& e ){
uassert( 14022, str::stream() << "Error locking distributed lock for chunk drop." << causedBy( e ), false);
}
uassert( 13331 , "collection's metadata is undergoing changes. Please try again." , dlk.got() );
uassert( 10174 , "config servers not all up" , configServer.allUp() );
set<Shard> seen;
log(1) << "ChunkManager::drop : " << _ns << endl;
// lock all shards so no one can do a split/migrate
for ( ChunkMap::const_iterator i=_chunkMap.begin(); i!=_chunkMap.end(); ++i ) {
ChunkPtr c = i->second;
seen.insert( c->getShard() );
}
log(1) << "ChunkManager::drop : " << _ns << "\t all locked" << endl;
// wipe my meta-data
_chunkMap.clear();
_chunkRanges.clear();
_shards.clear();
// delete data from mongod
for ( set<Shard>::iterator i=seen.begin(); i!=seen.end(); i++ ) {
ScopedDbConnection conn( *i );
conn->dropCollection( _ns );
conn.done();
}
log(1) << "ChunkManager::drop : " << _ns << "\t removed shard data" << endl;
// remove chunk data
ScopedDbConnection conn( configServer.modelServer() );
conn->remove( Chunk::chunkMetadataNS , BSON( "ns" << _ns ) );
conn.done();
log(1) << "ChunkManager::drop : " << _ns << "\t removed chunk data" << endl;
for ( set<Shard>::iterator i=seen.begin(); i!=seen.end(); i++ ) {
ScopedDbConnection conn( *i );
BSONObj res;
if ( ! setShardVersion( conn.conn() , _ns , 0 , true , res ) )
throw UserException( 8071 , str::stream() << "cleaning up after drop failed: " << res );
conn.done();
}
log(1) << "ChunkManager::drop : " << _ns << "\t DONE" << endl;
configServer.logChange( "dropCollection" , _ns , BSONObj() );
}
void ChunkManager::maybeChunkCollection() {
uassert( 13346 , "can't pre-split already splitted collection" , (_chunkMap.size() == 1) );
ChunkPtr soleChunk = _chunkMap.begin()->second;
vector<BSONObj> splitPoints;
soleChunk->pickSplitVector( splitPoints , Chunk::MaxChunkSize );
if ( splitPoints.empty() ) {
log(1) << "not enough data to warrant chunking " << getns() << endl;
return;
}
BSONObj res;
ChunkPtr p;
p = soleChunk->multiSplit( splitPoints , res );
if ( p.get() == NULL ) {
log( LL_WARNING ) << "could not split '" << getns() << "': " << res << endl;
return;
}
}
ShardChunkVersion ChunkManager::getVersion( const Shard& shard ) const {
rwlock lk( _lock , false );
// TODO: cache or something?
ShardChunkVersion max = 0;
for ( ChunkMap::const_iterator i=_chunkMap.begin(); i!=_chunkMap.end(); ++i ) {
ChunkPtr c = i->second;
DEV assert( c );
if ( c->getShard() != shard )
continue;
if ( c->getLastmod() > max )
max = c->getLastmod();
}
return max;
}
ShardChunkVersion ChunkManager::getVersion() const {
rwlock lk( _lock , false );
ShardChunkVersion max = 0;
for ( ChunkMap::const_iterator i=_chunkMap.begin(); i!=_chunkMap.end(); ++i ) {
ChunkPtr c = i->second;
if ( c->getLastmod() > max )
max = c->getLastmod();
}
return max;
}
string ChunkManager::toString() const {
rwlock lk( _lock , false );
stringstream ss;
ss << "ChunkManager: " << _ns << " key:" << _key.toString() << '\n';
for ( ChunkMap::const_iterator i=_chunkMap.begin(); i!=_chunkMap.end(); ++i ) {
const ChunkPtr c = i->second;
ss << "\t" << c->toString() << '\n';
}
return ss.str();
}
void ChunkRangeManager::assertValid() const {
if (_ranges.empty())
return;
try {
// No Nulls
for (ChunkRangeMap::const_iterator it=_ranges.begin(), end=_ranges.end(); it != end; ++it) {
assert(it->second);
}
// Check endpoints
assert(allOfType(MinKey, _ranges.begin()->second->getMin()));
assert(allOfType(MaxKey, prior(_ranges.end())->second->getMax()));
// Make sure there are no gaps or overlaps
for (ChunkRangeMap::const_iterator it=boost::next(_ranges.begin()), end=_ranges.end(); it != end; ++it) {
ChunkRangeMap::const_iterator last = prior(it);
assert(it->second->getMin() == last->second->getMax());
}
// Check Map keys
for (ChunkRangeMap::const_iterator it=_ranges.begin(), end=_ranges.end(); it != end; ++it) {
assert(it->first == it->second->getMax());
}
// Make sure we match the original chunks
const ChunkMap chunks = _ranges.begin()->second->getManager()->_chunkMap;
for ( ChunkMap::const_iterator i=chunks.begin(); i!=chunks.end(); ++i ) {
const ChunkPtr chunk = i->second;
ChunkRangeMap::const_iterator min = _ranges.upper_bound(chunk->getMin());
ChunkRangeMap::const_iterator max = _ranges.lower_bound(chunk->getMax());
assert(min != _ranges.end());
assert(max != _ranges.end());
assert(min == max);
assert(min->second->getShard() == chunk->getShard());
assert(min->second->contains( chunk->getMin() ));
assert(min->second->contains( chunk->getMax() ) || (min->second->getMax() == chunk->getMax()));
}
}
catch (...) {
log( LL_ERROR ) << "\t invalid ChunkRangeMap! printing ranges:" << endl;
for (ChunkRangeMap::const_iterator it=_ranges.begin(), end=_ranges.end(); it != end; ++it)
cout << it->first << ": " << *it->second << endl;
throw;
}
}
void ChunkRangeManager::reloadRange(const ChunkMap& chunks, const BSONObj& min, const BSONObj& max) {
if (_ranges.empty()) {
reloadAll(chunks);
return;
}
ChunkRangeMap::iterator low = _ranges.upper_bound(min);
ChunkRangeMap::iterator high = _ranges.lower_bound(max);
assert(low != _ranges.end());
assert(high != _ranges.end());
assert(low->second);
assert(high->second);
ChunkMap::const_iterator begin = chunks.upper_bound(low->second->getMin());
ChunkMap::const_iterator end = chunks.lower_bound(high->second->getMax());
assert(begin != chunks.end());
assert(end != chunks.end());
// C++ end iterators are one-past-last
++high;
++end;
// update ranges
_ranges.erase(low, high); // invalidates low
_insertRange(begin, end);
assert(!_ranges.empty());
DEV assertValid();
// merge low-end if possible
low = _ranges.upper_bound(min);
assert(low != _ranges.end());
if (low != _ranges.begin()) {
shared_ptr<ChunkRange> a = prior(low)->second;
shared_ptr<ChunkRange> b = low->second;
if (a->getShard() == b->getShard()) {
shared_ptr<ChunkRange> cr (new ChunkRange(*a, *b));
_ranges.erase(prior(low));
_ranges.erase(low); // invalidates low
_ranges[cr->getMax()] = cr;
}
}
DEV assertValid();
// merge high-end if possible
high = _ranges.lower_bound(max);
if (high != prior(_ranges.end())) {
shared_ptr<ChunkRange> a = high->second;
shared_ptr<ChunkRange> b = boost::next(high)->second;
if (a->getShard() == b->getShard()) {
shared_ptr<ChunkRange> cr (new ChunkRange(*a, *b));
_ranges.erase(boost::next(high));
_ranges.erase(high); //invalidates high
_ranges[cr->getMax()] = cr;
}
}
DEV assertValid();
}
void ChunkRangeManager::reloadAll(const ChunkMap& chunks) {
_ranges.clear();
_insertRange(chunks.begin(), chunks.end());
DEV assertValid();
}
void ChunkRangeManager::_insertRange(ChunkMap::const_iterator begin, const ChunkMap::const_iterator end) {
while (begin != end) {
ChunkMap::const_iterator first = begin;
Shard shard = first->second->getShard();
while (begin != end && (begin->second->getShard() == shard))
++begin;
shared_ptr<ChunkRange> cr (new ChunkRange(first, begin));
_ranges[cr->getMax()] = cr;
}
}
int ChunkManager::getCurrentDesiredChunkSize() const {
// split faster in early chunks helps spread out an initial load better
const int minChunkSize = 1 << 20; // 1 MBytes
int splitThreshold = Chunk::MaxChunkSize;
int nc = numChunks();
if ( nc < 10 ) {
splitThreshold = max( splitThreshold / 4 , minChunkSize );
}
else if ( nc < 20 ) {
splitThreshold = max( splitThreshold / 2 , minChunkSize );
}
return splitThreshold;
}
class ChunkObjUnitTest : public UnitTest {
public:
void runShard() {
ChunkPtr c;
assert( ! c );
c.reset( new Chunk( 0 ) );
assert( c );
}
void runShardChunkVersion() {
vector<ShardChunkVersion> all;
all.push_back( ShardChunkVersion(1,1) );
all.push_back( ShardChunkVersion(1,2) );
all.push_back( ShardChunkVersion(2,1) );
all.push_back( ShardChunkVersion(2,2) );
for ( unsigned i=0; i<all.size(); i++ ) {
for ( unsigned j=i+1; j<all.size(); j++ ) {
assert( all[i] < all[j] );
}
}
}
void run() {
runShard();
runShardChunkVersion();
log(1) << "shardObjTest passed" << endl;
}
} shardObjTest;
// ----- to be removed ---
extern OID serverID;
// NOTE (careful when deprecating)
// currently the sharding is enabled because of a write or read (as opposed to a split or migrate), the shard learns
// its name and through the 'setShardVersion' command call
bool setShardVersion( DBClientBase & conn , const string& ns , ShardChunkVersion version , bool authoritative , BSONObj& result ) {
BSONObjBuilder cmdBuilder;
cmdBuilder.append( "setShardVersion" , ns.c_str() );
cmdBuilder.append( "configdb" , configServer.modelServer() );
cmdBuilder.appendTimestamp( "version" , version.toLong() );
cmdBuilder.appendOID( "serverID" , &serverID );
if ( authoritative )
cmdBuilder.appendBool( "authoritative" , 1 );
Shard s = Shard::make( conn.getServerAddress() );
cmdBuilder.append( "shard" , s.getName() );
cmdBuilder.append( "shardHost" , s.getConnString() );
BSONObj cmd = cmdBuilder.obj();
log(1) << " setShardVersion " << s.getName() << " " << conn.getServerAddress() << " " << ns << " " << cmd << " " << &conn << endl;
return conn.runCommand( "admin" , cmd , result );
}
} // namespace mongo
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