blob: b6986ec49521296b2ff619969a857c0ec2fd2a14 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
|
// v8_db.h
/* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <v8.h>
#include <cstring>
#include <cstdio>
#include <cstdlib>
#include "engine.h"
#include "../client/dbclient.h"
namespace mongo {
// These functions may depend on the caller creating a handle scope and context scope.
v8::Handle<v8::FunctionTemplate> getMongoFunctionTemplate( bool local );
void installDBTypes( v8::Handle<v8::ObjectTemplate>& global );
void installDBTypes( v8::Handle<v8::Object>& global );
// the actual globals
mongo::DBClientBase * getConnection( const v8::Arguments& args );
// Mongo members
v8::Handle<v8::Value> mongoConsLocal(const v8::Arguments& args);
v8::Handle<v8::Value> mongoConsExternal(const v8::Arguments& args);
v8::Handle<v8::Value> mongoFind(const v8::Arguments& args);
v8::Handle<v8::Value> mongoInsert(const v8::Arguments& args);
v8::Handle<v8::Value> mongoRemove(const v8::Arguments& args);
v8::Handle<v8::Value> mongoUpdate(const v8::Arguments& args);
v8::Handle<v8::Value> internalCursorCons(const v8::Arguments& args);
v8::Handle<v8::Value> internalCursorNext(const v8::Arguments& args);
v8::Handle<v8::Value> internalCursorHasNext(const v8::Arguments& args);
v8::Handle<v8::Value> internalCursorObjsLeftInBatch(const v8::Arguments& args);
// DB members
v8::Handle<v8::Value> dbInit(const v8::Arguments& args);
v8::Handle<v8::Value> collectionInit( const v8::Arguments& args );
v8::Handle<v8::Value> objectIdInit( const v8::Arguments& args );
v8::Handle<v8::Value> dbRefInit( const v8::Arguments& args );
v8::Handle<v8::Value> dbPointerInit( const v8::Arguments& args );
v8::Handle<v8::Value> dbTimestampInit( const v8::Arguments& args );
v8::Handle<v8::Value> binDataInit( const v8::Arguments& args );
v8::Handle<v8::Value> binDataToString( const v8::Arguments& args );
v8::Handle<v8::Value> numberLongInit( const v8::Arguments& args );
v8::Handle<v8::Value> numberLongToNumber(const v8::Arguments& args);
v8::Handle<v8::Value> numberLongValueOf(const v8::Arguments& args);
v8::Handle<v8::Value> numberLongToString(const v8::Arguments& args);
v8::Handle<v8::Value> dbQueryInit( const v8::Arguments& args );
v8::Handle<v8::Value> dbQueryIndexAccess( uint32_t index , const v8::AccessorInfo& info );
v8::Handle<v8::Value> collectionFallback( v8::Local<v8::String> name, const v8::AccessorInfo &info);
v8::Handle<v8::Value> bsonsize( const v8::Arguments& args );
// call with v8 mutex:
void enableV8Interrupt();
void disableV8Interrupt();
// The implementation below assumes that SERVER-1816 has been fixed - in
// particular, interrupted() must return true if an interrupt was ever
// sent; currently that is not the case if a new killop overwrites the data
// for an old one
template < v8::Handle< v8::Value > ( *f ) ( const v8::Arguments& ) >
v8::Handle< v8::Value > v8Callback( const v8::Arguments &args ) {
disableV8Interrupt(); // we don't want to have to audit all v8 calls for termination exceptions, so we don't allow these exceptions during the callback
if ( globalScriptEngine->interrupted() ) {
v8::V8::TerminateExecution(); // experimentally it seems that TerminateExecution() will override the return value
return v8::Undefined();
}
v8::Handle< v8::Value > ret;
string exception;
try {
ret = f( args );
} catch( const std::exception &e ) {
exception = e.what();
} catch( ... ) {
exception = "unknown exception";
}
enableV8Interrupt();
if ( globalScriptEngine->interrupted() ) {
v8::V8::TerminateExecution();
return v8::Undefined();
}
if ( !exception.empty() ) {
// technically, ThrowException is supposed to be the last v8 call before returning
ret = v8::ThrowException( v8::String::New( exception.c_str() ) );
}
return ret;
}
template < v8::Handle< v8::Value > ( *f ) ( const v8::Arguments& ) >
v8::Local< v8::FunctionTemplate > newV8Function() {
return v8::FunctionTemplate::New( v8Callback< f > );
}
// Preemption is going to be allowed for the v8 mutex, and some of our v8
// usage is not preemption safe. So we are using an additional mutex that
// will not be preempted. The V8Lock should be used in place of v8::Locker
// except in certain special cases involving interrupts.
namespace v8Locks {
// the implementations are quite simple - objects must be destroyed in
// reverse of the order created, and should not be shared between threads
struct RecursiveLock {
RecursiveLock();
~RecursiveLock();
bool _unlock;
};
struct RecursiveUnlock {
RecursiveUnlock();
~RecursiveUnlock();
bool _lock;
};
} // namespace v8Locks
class V8Lock {
v8Locks::RecursiveLock _noPreemptionLock;
v8::Locker _preemptionLock;
};
struct V8Unlock {
v8::Unlocker _preemptionUnlock;
v8Locks::RecursiveUnlock _noPreemptionUnlock;
};
}
|