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# Copyright 2015 MongoDB Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import json
import SCons
import itertools
# Implements the ability for SCons to emit a compilation database for the MongoDB project. See
# http://clang.llvm.org/docs/JSONCompilationDatabase.html for details on what a compilation
# database is, and why you might want one. The only user visible entry point here is
# 'env.CompilationDatabase'. This method takes an optional 'target' to name the file that
# should hold the compilation database, otherwise, the file defaults to compile_commands.json,
# which is the name that most clang tools search for by default.
# TODO: Is there a better way to do this than this global? Right now this exists so that the
# emitter we add can record all of the things it emits, so that the scanner for the top level
# compilation database can access the complete list, and also so that the writer has easy
# access to write all of the files. But it seems clunky. How can the emitter and the scanner
# communicate more gracefully?
__COMPILATION_DB_ENTRIES=[]
# We make no effort to avoid rebuilding the entries. Someday, perhaps we could and even
# integrate with the cache, but there doesn't seem to be much call for it.
class __CompilationDbNode(SCons.Node.Node):
def __init__(self):
SCons.Node.Node.__init__(self)
self.Decider(changed_since_last_build_node)
def changed_since_last_build_node(node, target, prev_ni):
return True
def makeEmitCompilationDbEntry(comstr):
user_action = SCons.Action.Action(comstr)
def EmitCompilationDbEntry(target, source, env):
dbtarget = __CompilationDbNode()
entry = env.__COMPILATIONDB_Entry(
target=dbtarget,
source=[],
__COMPILATIONDB_UTARGET=target,
__COMPILATIONDB_USOURCE=source,
__COMPILATIONDB_UACTION=user_action,
__COMPILATIONDB_ENV=env)
# TODO: Technically, these next two lines should not be required: it should be fine to
# cache the entries. However, they don't seem to update properly. Since they are quick
# to re-generate disable caching and sidestep this problem.
env.AlwaysBuild(entry)
env.NoCache(entry)
__COMPILATION_DB_ENTRIES.append(dbtarget)
return target, source
return EmitCompilationDbEntry
def CompilationDbEntryAction(target, source, env, **kw):
command = env['__COMPILATIONDB_UACTION'].strfunction(
target=env['__COMPILATIONDB_UTARGET'],
source=env['__COMPILATIONDB_USOURCE'],
env=env['__COMPILATIONDB_ENV'],)
entry = {
"directory": env.Dir('#').abspath,
"command": command,
"file": str(env['__COMPILATIONDB_USOURCE'][0])
}
setattr(target[0], '__COMPILATION_DB_ENTRY', entry)
def WriteCompilationDb(target, source, env):
entries = []
for s in __COMPILATION_DB_ENTRIES:
entries.append(getattr(s, '__COMPILATION_DB_ENTRY'))
with open(str(target[0]), 'w') as target_file:
json.dump(entries, target_file,
sort_keys=True,
indent=4,
separators=(',', ': '))
def ScanCompilationDb(node, env, path):
return __COMPILATION_DB_ENTRIES
def generate(env, **kwargs):
static_obj, shared_obj = SCons.Tool.createObjBuilders(env)
# TODO: Is there a way to obtain the configured suffixes for C and C++
# from the existing obj builders? Seems unfortunate to re-iterate them.
CSuffixes = ['.c']
CXXSuffixes = ['.cc', '.cxx', '.cpp']
env['COMPILATIONDB_COMSTR'] = kwargs.get(
'COMPILATIONDB_COMSTR', 'Building compilation database $TARGET')
components_by_suffix = itertools.chain(
itertools.product(CSuffixes, [
(static_obj, SCons.Defaults.StaticObjectEmitter, '$CCCOM'),
(shared_obj, SCons.Defaults.SharedObjectEmitter, '$SHCCCOM'),
]),
itertools.product(CXXSuffixes, [
(static_obj, SCons.Defaults.StaticObjectEmitter, '$CXXCOM'),
(shared_obj, SCons.Defaults.SharedObjectEmitter, '$SHCXXCOM'),
]),
)
for entry in components_by_suffix:
suffix = entry[0]
builder, base_emitter, command = entry[1]
builder.add_emitter(
suffix, SCons.Builder.ListEmitter(
[
makeEmitCompilationDbEntry(command),
base_emitter,
]
))
env['BUILDERS']['__COMPILATIONDB_Entry'] = SCons.Builder.Builder(
action=SCons.Action.Action(CompilationDbEntryAction, None),
)
env['BUILDERS']['__COMPILATIONDB_Database'] = SCons.Builder.Builder(
action=SCons.Action.Action(WriteCompilationDb, "$COMPILATIONDB_COMSTR"),
target_scanner=SCons.Scanner.Scanner(
function=ScanCompilationDb,
node_class=None)
)
def CompilationDatabase(env, target):
result = env.__COMPILATIONDB_Database(
target=target,
source=[])
env.AlwaysBuild(result)
env.NoCache(result)
return result
env.AddMethod(CompilationDatabase, 'CompilationDatabase')
def exists(env):
return True
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