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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <memory>
#include <sstream>
#include <string>
#include <vector>
#include "mongo/base/status_with.h"
#include "mongo/base/string_data.h"
#include "mongo/bson/util/builder.h"
#include "mongo/platform/mutex.h"
#include "mongo/util/assert_util.h"
#include "mongo/util/net/hostandport.h"
namespace mongo {
class ClientAPIVersionParameters;
class DBClientBase;
class MongoURI;
struct TransientSSLParams;
/**
* ConnectionString handles parsing different ways to connect to mongo and determining method
* samples:
* server
* server:port
* foo/server:port,server:port kReplicaSet
*
* Typical use:
*
* ConnectionString cs(uassertStatusOK(ConnectionString::parse(url)));
* std::string errmsg;
* DBClientBase * conn = cs.connect( errmsg );
*/
class ConnectionString {
public:
enum class ConnectionType { kInvalid = 0, kStandalone, kReplicaSet, kCustom, kLocal };
ConnectionString() = default;
/**
* Constructs a connection string representing a replica set.
*/
static ConnectionString forReplicaSet(StringData replicaSetName,
std::vector<HostAndPort> servers);
/**
* Constructs a connection string representing a list of standalone servers.
*/
static ConnectionString forStandalones(std::vector<HostAndPort> servers);
/**
* Constructs a local connection string.
*/
static ConnectionString forLocal();
/**
* Creates a standalone connection string with the specified server.
*/
explicit ConnectionString(const HostAndPort& server);
/**
* Creates a connection string from an unparsed list of servers, type, and replicaSetName.
*/
ConnectionString(ConnectionType type, const std::string& s, const std::string& replicaSetName);
/**
* Creates a connection string from a pre-parsed list of servers, type, and replicaSetName.
*/
ConnectionString(ConnectionType type,
std::vector<HostAndPort> servers,
const std::string& replicaSetName);
ConnectionString(const std::string& s, ConnectionType connType);
bool isValid() const {
return _type != ConnectionType::kInvalid;
}
explicit operator bool() const {
return isValid();
}
const std::string& toString() const {
return _string;
}
const std::string& getReplicaSetName() const {
return _replicaSetName;
}
const std::string& getSetName() const {
return getReplicaSetName();
}
const std::vector<HostAndPort>& getServers() const {
return _servers;
}
ConnectionType type() const {
return _type;
}
/**
* Creates a new ConnectionString object which contains all the servers in either this
* ConnectionString or the given one. Useful for "extending" a connection string with
* (potentially) new servers.
*
* The given ConnectionString must have the same type() and getSetName() as this one.
*/
ConnectionString makeUnionWith(const ConnectionString& other);
/**
* Returns true if two connection strings match in terms of their type and the exact order of
* their hosts.
*/
bool operator==(const ConnectionString& other) const;
bool operator!=(const ConnectionString& other) const;
std::unique_ptr<DBClientBase> connect(
StringData applicationName,
std::string& errmsg,
double socketTimeout = 0,
const MongoURI* uri = nullptr,
const ClientAPIVersionParameters* apiParameters = nullptr,
const TransientSSLParams* transientSSLParams = nullptr) const;
static StatusWith<ConnectionString> parse(const std::string& url);
/**
* Deserialize a ConnectionString object from a string. Used by the IDL parser for the
* connectionstring type. Essentially just a throwing wrapper around ConnectionString::parse.
*/
static ConnectionString deserialize(StringData url);
static std::string typeToString(ConnectionType type);
//
// Allow overriding the default connection behavior
// This is needed for some tests, which otherwise would fail because they are unable to contact
// the correct servers.
//
class ConnectionHook {
public:
virtual ~ConnectionHook() {}
// Returns an alternative connection object for a string
virtual std::unique_ptr<DBClientBase> connect(
const ConnectionString& c,
std::string& errmsg,
double socketTimeout,
const ClientAPIVersionParameters* apiParameters = nullptr) = 0;
};
static void setConnectionHook(ConnectionHook* hook) {
stdx::lock_guard<Latch> lk(_connectHookMutex);
_connectHook = hook;
}
static ConnectionHook* getConnectionHook() {
stdx::lock_guard<Latch> lk(_connectHookMutex);
return _connectHook;
}
// Allows ConnectionStrings to be stored more easily in sets/maps
bool operator<(const ConnectionString& other) const {
return _string < other._string;
}
friend std::ostream& operator<<(std::ostream&, const ConnectionString&);
friend StringBuilder& operator<<(StringBuilder&, const ConnectionString&);
private:
/**
* Creates a replica set connection string with the specified name and servers.
*/
ConnectionString(StringData replicaSetName, std::vector<HostAndPort> servers);
/**
* Creates a connection string with the specified type.
*
* This ctor is mostly used to create ConnectionStrings to the current node with
* ConnectionType::kLocal.
*/
explicit ConnectionString(ConnectionType connType);
void _fillServers(std::string s);
void _finishInit();
ConnectionType _type{ConnectionType::kInvalid};
std::vector<HostAndPort> _servers;
std::string _string;
std::string _replicaSetName;
static Mutex _connectHookMutex;
static ConnectionHook* _connectHook;
};
inline std::ostream& operator<<(std::ostream& ss, const ConnectionString& cs) {
ss << cs._string;
return ss;
}
inline StringBuilder& operator<<(StringBuilder& sb, const ConnectionString& cs) {
sb << cs._string;
return sb;
}
inline std::ostream& operator<<(std::ostream& ss, const ConnectionString::ConnectionType& ct) {
ss << ConnectionString::typeToString(ct);
return ss;
}
inline StringBuilder& operator<<(StringBuilder& sb, const ConnectionString::ConnectionType& ct) {
sb << ConnectionString::typeToString(ct);
return sb;
}
} // namespace mongo
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