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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <cstdint>
#include <functional>
#include "mongo/base/string_data.h"
#include "mongo/client/connection_string.h"
#include "mongo/client/dbclient_base.h"
#include "mongo/client/index_spec.h"
#include "mongo/client/mongo_uri.h"
#include "mongo/client/query.h"
#include "mongo/client/read_preference.h"
#include "mongo/db/dbmessage.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/write_concern_options.h"
#include "mongo/logger/log_severity.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/rpc/message.h"
#include "mongo/rpc/metadata.h"
#include "mongo/rpc/op_msg.h"
#include "mongo/rpc/protocol.h"
#include "mongo/rpc/unique_message.h"
#include "mongo/stdx/mutex.h"
#include "mongo/transport/message_compressor_manager.h"
#include "mongo/transport/session.h"
#include "mongo/transport/transport_layer.h"
#include "mongo/util/str.h"
namespace mongo {
namespace executor {
struct RemoteCommandResponse;
}
class DBClientCursor;
class DBClientCursorBatchIterator;
/**
* A basic connection to the database.
* This is the main entry point for talking to a simple Mongo setup
*
* In general, this type is only allowed to be used from one thread at a time. As a special
* exception, it is legal to call shutdownAndDisallowReconnect() from any thread as a way to
* interrupt the owning thread.
*/
class DBClientConnection : public DBClientBase {
public:
using DBClientBase::query;
/**
* A hook used to validate the reply of an 'isMaster' command during connection. If the hook
* returns a non-OK Status, the DBClientConnection object will disconnect from the remote
* server. This function must not throw - it can only indicate failure by returning a non-OK
* status.
*/
using HandshakeValidationHook =
std::function<Status(const executor::RemoteCommandResponse& isMasterReply)>;
/**
@param _autoReconnect if true, automatically reconnect on a connection failure
@param timeout tcp timeout in seconds - this is for read/write, not connect.
Connect timeout is fixed, but short, at 5 seconds.
*/
DBClientConnection(bool _autoReconnect = false,
double so_timeout = 0,
MongoURI uri = {},
const HandshakeValidationHook& hook = HandshakeValidationHook());
virtual ~DBClientConnection() {
_numConnections.fetchAndAdd(-1);
}
/**
* Connect to a Mongo database server.
*
* If autoReconnect is true, you can try to use the DBClientConnection even when
* false was returned -- it will try to connect again.
*
* @param server server to connect to.
* @param errmsg any relevant error message will appended to the string
* @return false if fails to connect.
*/
bool connect(const HostAndPort& server, StringData applicationName, std::string& errmsg);
/**
* Semantically equivalent to the previous connect method, but returns a Status
* instead of taking an errmsg out parameter. Also allows optional validation of the reply to
* the 'isMaster' command executed during connection.
*
* @param server The server to connect to.
* @param a hook to validate the 'isMaster' reply received during connection. If the hook
* fails, the connection will be terminated and a non-OK status will be returned.
*/
virtual Status connect(const HostAndPort& server, StringData applicationName);
/**
* This version of connect does not run 'isMaster' after creating a TCP connection to the
* remote host. This method should be used only when calling 'isMaster' would create a deadlock,
* such as in 'isSelf'.
*
* @param server The server to connect to.
*/
Status connectSocketOnly(const HostAndPort& server);
/** Connect to a Mongo database server. Exception throwing version.
Throws a AssertionException if cannot connect.
If autoReconnect is true, you can try to use the DBClientConnection even when
false was returned -- it will try to connect again.
@param serverHostname host to connect to. can include port number ( 127.0.0.1 ,
127.0.0.1:5555 )
*/
/**
* Logs out the connection for the given database.
*
* @param dbname the database to logout from.
* @param info the result object for the logout command (provided for backwards
* compatibility with mongo shell)
*/
void logout(const std::string& dbname, BSONObj& info) override;
std::unique_ptr<DBClientCursor> query(const NamespaceStringOrUUID& nsOrUuid,
Query query = Query(),
int nToReturn = 0,
int nToSkip = 0,
const BSONObj* fieldsToReturn = 0,
int queryOptions = 0,
int batchSize = 0) override {
checkConnection();
return DBClientBase::query(
nsOrUuid, query, nToReturn, nToSkip, fieldsToReturn, queryOptions, batchSize);
}
unsigned long long query(std::function<void(DBClientCursorBatchIterator&)> f,
const NamespaceStringOrUUID& nsOrUuid,
Query query,
const BSONObj* fieldsToReturn,
int queryOptions,
int batchSize = 0) override;
using DBClientBase::runCommandWithTarget;
std::pair<rpc::UniqueReply, DBClientBase*> runCommandWithTarget(OpMsgRequest request) override;
std::pair<rpc::UniqueReply, std::shared_ptr<DBClientBase>> runCommandWithTarget(
OpMsgRequest request, std::shared_ptr<DBClientBase> me) override;
rpc::UniqueReply parseCommandReplyMessage(const std::string& host,
const Message& replyMsg) override;
/**
@return true if this connection is currently in a failed state. When autoreconnect is on,
a connection will transition back to an ok state after reconnecting.
*/
bool isFailed() const override {
return _failed.load();
}
bool isStillConnected() override;
void setTags(transport::Session::TagMask tag);
/**
* Causes an error to be reported the next time the connection is used. Will interrupt
* operations if they are currently blocked waiting for the network.
*
* This is the only method that is allowed to be called from other threads.
*/
void shutdownAndDisallowReconnect();
void setWireVersions(int minWireVersion, int maxWireVersion) {
_minWireVersion = minWireVersion;
_maxWireVersion = maxWireVersion;
}
int getMinWireVersion() final {
return _minWireVersion;
}
int getMaxWireVersion() final {
return _maxWireVersion;
}
std::string toString() const override {
std::stringstream ss;
ss << _serverAddress;
if (!_resolvedAddress.empty())
ss << " (" << _resolvedAddress << ")";
if (_failed.load())
ss << " failed";
return ss.str();
}
std::string getServerAddress() const override {
return _serverAddress.toString();
}
const HostAndPort& getServerHostAndPort() const {
return _serverAddress;
}
void say(Message& toSend, bool isRetry = false, std::string* actualServer = 0) override;
bool recv(Message& m, int lastRequestId) override;
void checkResponse(const std::vector<BSONObj>& batch,
bool networkError,
bool* retry = NULL,
std::string* host = NULL) override;
bool call(Message& toSend,
Message& response,
bool assertOk,
std::string* actualServer) override;
ConnectionString::ConnectionType type() const override {
return ConnectionString::MASTER;
}
void setSoTimeout(double timeout);
double getSoTimeout() const override {
return _socketTimeout.value_or(Milliseconds{0}).count() / 1000.0;
}
bool lazySupported() const override {
return true;
}
static int getNumConnections() {
return _numConnections.load();
}
/**
* Set the name of the replica set that this connection is associated to.
* Note: There is no validation on replSetName.
*/
void setParentReplSetName(const std::string& replSetName);
uint64_t getSockCreationMicroSec() const override;
MessageCompressorManager& getCompressorManager() {
return _compressorManager;
}
// throws a NetworkException if in failed state and not reconnecting or if waiting to reconnect
void checkConnection() override {
if (_failed.load())
_checkConnection();
}
bool isReplicaSetMember() const override {
return _isReplicaSetMember;
}
bool isMongos() const override {
return _isMongos;
}
Status authenticateInternalUser() override;
protected:
int _minWireVersion{0};
int _maxWireVersion{0};
bool _isReplicaSetMember = false;
bool _isMongos = false;
void _auth(const BSONObj& params) override;
// The session mutex must be held to shutdown the _session from a non-owning thread, or to
// rebind the handle from the owning thread. The thread that owns this DBClientConnection is
// allowed to use the _session without locking the mutex. This mutex also guards writes to
// _stayFailed, although reads are allowed outside the mutex.
stdx::mutex _sessionMutex;
transport::SessionHandle _session;
boost::optional<Milliseconds> _socketTimeout;
transport::Session::TagMask _tagMask = transport::Session::kEmptyTagMask;
uint64_t _sessionCreationMicros = INVALID_SOCK_CREATION_TIME;
Date_t _lastConnectivityCheck;
AtomicWord<bool> _stayFailed{false};
AtomicWord<bool> _failed{false};
const bool autoReconnect;
Backoff _autoReconnectBackoff;
HostAndPort _serverAddress;
std::string _resolvedAddress;
std::string _applicationName;
void _checkConnection();
bool _internalAuthOnReconnect = false;
std::map<std::string, BSONObj> authCache;
static AtomicWord<int> _numConnections;
private:
/**
* Inspects the contents of 'replyBody' and informs the replica set monitor that the host 'this'
* is connected with is no longer the primary if a "not master" error message or error code was
* returned.
*/
void handleNotMasterResponse(const BSONObj& replyBody, StringData errorMsgFieldName);
enum FailAction { kSetFlag, kEndSession, kReleaseSession };
void _markFailed(FailAction action);
// Contains the string for the replica set name of the host this is connected to.
// Should be empty if this connection is not pointing to a replica set member.
std::string _parentReplSetName;
// Hook ran on every call to connect()
HandshakeValidationHook _hook;
MessageCompressorManager _compressorManager;
MongoURI _uri;
};
BSONElement getErrField(const BSONObj& result);
bool hasErrField(const BSONObj& result);
} // namespace mongo
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