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/**
*    Copyright (C) 2013 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
*    As a special exception, the copyright holders give permission to link the
*    code of portions of this program with the OpenSSL library under certain
*    conditions as described in each individual source file and distribute
*    linked combinations including the program with the OpenSSL library. You
*    must comply with the GNU Affero General Public License in all respects for
*    all of the code used other than as permitted herein. If you modify file(s)
*    with this exception, you may extend this exception to your version of the
*    file(s), but you are not obligated to do so. If you do not wish to do so,
*    delete this exception statement from your version. If you delete this
*    exception statement from all source files in the program, then also delete
*    it in the license file.
*/

#pragma once

#include <memory>
#include <string>

#include "mongo/base/disallow_copying.h"
#include "mongo/base/status.h"
#include "mongo/bson/mutable/element.h"
#include "mongo/bson/oid.h"
#include "mongo/db/auth/action_set.h"
#include "mongo/db/auth/privilege_format.h"
#include "mongo/db/auth/resource_pattern.h"
#include "mongo/db/auth/role_graph.h"
#include "mongo/db/auth/user.h"
#include "mongo/db/auth/user_name.h"
#include "mongo/db/auth/user_name_hash.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/namespace_string.h"
#include "mongo/platform/unordered_map.h"
#include "mongo/stdx/condition_variable.h"
#include "mongo/stdx/functional.h"
#include "mongo/stdx/mutex.h"

namespace mongo {

class AuthorizationSession;
class AuthzManagerExternalState;
class OperationContext;
class ServiceContext;
class UserDocumentParser;

/**
 * Internal secret key info.
 */
struct AuthInfo {
    User* user;
};
extern AuthInfo internalSecurity;  // set at startup and not changed after initialization.

/**
 * Contains server/cluster-wide information about Authorization.
 */
class AuthorizationManager {
    MONGO_DISALLOW_COPYING(AuthorizationManager);

public:
    static AuthorizationManager* get(ServiceContext* service);
    static AuthorizationManager* get(ServiceContext& service);
    static void set(ServiceContext* service, std::unique_ptr<AuthorizationManager> authzManager);

    // The newly constructed AuthorizationManager takes ownership of "externalState"
    explicit AuthorizationManager(std::unique_ptr<AuthzManagerExternalState> externalState);

    ~AuthorizationManager();

    static const std::string USER_NAME_FIELD_NAME;
    static const std::string USER_DB_FIELD_NAME;
    static const std::string ROLE_NAME_FIELD_NAME;
    static const std::string ROLE_DB_FIELD_NAME;
    static const std::string PASSWORD_FIELD_NAME;
    static const std::string V1_USER_NAME_FIELD_NAME;
    static const std::string V1_USER_SOURCE_FIELD_NAME;

    static const NamespaceString adminCommandNamespace;
    static const NamespaceString rolesCollectionNamespace;
    static const NamespaceString usersAltCollectionNamespace;
    static const NamespaceString usersBackupCollectionNamespace;
    static const NamespaceString usersCollectionNamespace;
    static const NamespaceString versionCollectionNamespace;
    static const NamespaceString defaultTempUsersCollectionNamespace;  // for mongorestore
    static const NamespaceString defaultTempRolesCollectionNamespace;  // for mongorestore

    /**
     * Query to match the auth schema version document in the versionCollectionNamespace.
     */
    static const BSONObj versionDocumentQuery;

    /**
     * Name of the field in the auth schema version document containing the current schema
     * version.
     */
    static const std::string schemaVersionFieldName;

    /**
     * Value used to represent that the schema version is not cached or invalid.
     */
    static const int schemaVersionInvalid = 0;

    /**
     * Auth schema version for MongoDB v2.4 and prior.
     */
    static const int schemaVersion24 = 1;

    /**
     * Auth schema version for MongoDB v2.6 during the upgrade process.  Same as
     * schemaVersion26Final, except that user documents are found in admin.new.users, and user
     * management commands are disabled.
     */
    static const int schemaVersion26Upgrade = 2;

    /**
     * Auth schema version for MongoDB 2.6 and 3.0 MONGODB-CR/SCRAM mixed auth mode.
     * Users are stored in admin.system.users, roles in admin.system.roles.
     */
    static const int schemaVersion26Final = 3;

    /**
     * Auth schema version for MongoDB 3.0 SCRAM only mode.
     * Users are stored in admin.system.users, roles in admin.system.roles.
     * MONGODB-CR credentials have been replaced with SCRAM credentials in the user documents.
     */
    static const int schemaVersion28SCRAM = 5;

    // TODO: Make the following functions no longer static.

    /**
     * Takes a vector of privileges and fills the output param "resultArray" with a BSON array
     * representation of the privileges.
     */
    static Status getBSONForPrivileges(const PrivilegeVector& privileges,
                                       mutablebson::Element resultArray);

    /**
     * Takes a role name and a role graph and fills the output param "result" with a BSON
     * representation of the role object.
     * This function does no locking - it is up to the caller to synchronize access to the
     * role graph.
     * Note: The passed in RoleGraph can't be marked const because some of its accessors can
     * actually modify it internally (to set up built-in roles).
     */
    static Status getBSONForRole(/*const*/ RoleGraph* graph,
                                 const RoleName& roleName,
                                 mutablebson::Element result);

    /**
     * Returns a new AuthorizationSession for use with this AuthorizationManager.
     */
    std::unique_ptr<AuthorizationSession> makeAuthorizationSession();

    /**
     * Sets whether or not startup AuthSchema validation checks should be applied in this manager.
     */
    void setShouldValidateAuthSchemaOnStartup(bool validate);

    /**
     * Returns true if startup AuthSchema validation checks should be applied in this manager.
     */
    bool shouldValidateAuthSchemaOnStartup();

    /**
     * Sets whether or not access control enforcement is enabled for this manager.
     */
    void setAuthEnabled(bool enabled);

    /**
     * Returns true if access control is enabled for this manager .
     */
    bool isAuthEnabled() const;

    /**
     * Returns via the output parameter "version" the version number of the authorization
     * system.  Returns Status::OK() if it was able to successfully fetch the current
     * authorization version.  If it has problems fetching the most up to date version it
     * returns a non-OK status.  When returning a non-OK status, *version will be set to
     * schemaVersionInvalid (0).
     */
    Status getAuthorizationVersion(OperationContext* txn, int* version);

    /**
     * Returns the user cache generation identifier.
     */
    OID getCacheGeneration();

    /**
     * Returns true if there exists at least one privilege document in the system.
     * Used by the AuthorizationSession to determine whether localhost connections should be
     * granted special access to bootstrap the system.
     * NOTE: If this method ever returns true, the result is cached in _privilegeDocsExist,
     * meaning that once this method returns true it will continue to return true for the
     * lifetime of this process, even if all users are subsequently dropped from the system.
     */
    bool hasAnyPrivilegeDocuments(OperationContext* txn);

    // Checks to see if "doc" is a valid privilege document, assuming it is stored in the
    // "system.users" collection of database "dbname".
    //
    // Returns Status::OK() if the document is good, or Status(ErrorCodes::BadValue), otherwise.
    Status checkValidPrivilegeDocument(StringData dbname, const BSONObj& doc);

    // Given a database name and a readOnly flag return an ActionSet describing all the actions
    // that an old-style user with those attributes should be given.
    ActionSet getActionsForOldStyleUser(const std::string& dbname, bool readOnly) const;

    /**
     * Delegates method call to the underlying AuthzManagerExternalState.
     */
    Status getUserDescription(OperationContext* txn, const UserName& userName, BSONObj* result);

    /**
     * Delegates method call to the underlying AuthzManagerExternalState.
     */
    Status getRoleDescription(OperationContext* txn,
                              const RoleName& roleName,
                              PrivilegeFormat privilegeFormat,
                              BSONObj* result);

    /**
     * Delegates method call to the underlying AuthzManagerExternalState.
     */
    Status getRolesDescription(OperationContext* txn,
                               const std::vector<RoleName>& roleName,
                               PrivilegeFormat privilegeFormat,
                               BSONObj* result);

    /**
     * Delegates method call to the underlying AuthzManagerExternalState.
     */
    Status getRoleDescriptionsForDB(OperationContext* txn,
                                    const std::string dbname,
                                    PrivilegeFormat privilegeFormat,
                                    bool showBuiltinRoles,
                                    std::vector<BSONObj>* result);

    /**
     *  Returns the User object for the given userName in the out parameter "acquiredUser".
     *  If the user cache already has a user object for this user, it increments the refcount
     *  on that object and gives out a pointer to it.  If no user object for this user name
     *  exists yet in the cache, reads the user's privilege document from disk, builds up
     *  a User object, sets the refcount to 1, and gives that out.  The returned user may
     *  be invalid by the time the caller gets access to it.
     *  The AuthorizationManager retains ownership of the returned User object.
     *  On non-OK Status return values, acquiredUser will not be modified.
     */
    Status acquireUser(OperationContext* txn, const UserName& userName, User** acquiredUser);

    /**
     * Decrements the refcount of the given User object.  If the refcount has gone to zero,
     * deletes the User.  Caller must stop using its pointer to "user" after calling this.
     */
    void releaseUser(User* user);

    /**
     * Marks the given user as invalid and removes it from the user cache.
     */
    void invalidateUserByName(const UserName& user);

    /**
     * Invalidates all users who's source is "dbname" and removes them from the user cache.
     */
    void invalidateUsersFromDB(const std::string& dbname);

    /**
     * Initializes the authorization manager.  Depending on what version the authorization
     * system is at, this may involve building up the user cache and/or the roles graph.
     * Call this function at startup and after resynchronizing a slave/secondary.
     */
    Status initialize(OperationContext* txn);

    /**
     * Invalidates all of the contents of the user cache.
     */
    void invalidateUserCache();

    /**
     * Parses privDoc and fully initializes the user object (credentials, roles, and privileges)
     * with the information extracted from the privilege document.
     * This should never be called from outside the AuthorizationManager - the only reason it's
     * public instead of private is so it can be unit tested.
     */
    Status _initializeUserFromPrivilegeDocument(User* user, const BSONObj& privDoc);

    /**
     * Hook called by replication code to let the AuthorizationManager observe changes
     * to relevant collections.
     */
    void logOp(OperationContext* txn,
               const char* opstr,
               const char* ns,
               const BSONObj& obj,
               const BSONObj* patt);

private:
    /**
     * Type used to guard accesses and updates to the user cache.
     */
    class CacheGuard;
    friend class AuthorizationManager::CacheGuard;

    /**
     * Invalidates all User objects in the cache and removes them from the cache.
     * Should only be called when already holding _cacheMutex.
     */
    void _invalidateUserCache_inlock();

    /**
     * Given the objects describing an oplog entry that affects authorization data, invalidates
     * the portion of the user cache that is affected by that operation.  Should only be called
     * with oplog entries that have been pre-verified to actually affect authorization data.
     */
    void _invalidateRelevantCacheData(const char* op,
                                      const char* ns,
                                      const BSONObj& o,
                                      const BSONObj* o2);

    /**
     * Updates _cacheGeneration to a new OID
     */
    void _updateCacheGeneration_inlock();

    /**
     * Fetches user information from a v2-schema user document for the named user,
     * and stores a pointer to a new user object into *acquiredUser on success.
     */
    Status _fetchUserV2(OperationContext* txn,
                        const UserName& userName,
                        std::unique_ptr<User>* acquiredUser);

    /**
     * True if AuthSchema startup checks should be applied in this AuthorizationManager.
     *
     * Defaults to true.  Changes to its value are not synchronized, so it should only be set
     * at initalization-time.
     */
    bool _startupAuthSchemaValidation;

    /**
     * True if access control enforcement is enabled in this AuthorizationManager.
     *
     * Defaults to false.  Changes to its value are not synchronized, so it should only be set
     * at initalization-time.
     */
    bool _authEnabled;

    /**
     * A cache of whether there are any users set up for the cluster.
     */
    bool _privilegeDocsExist;

    // Protects _privilegeDocsExist
    mutable stdx::mutex _privilegeDocsExistMutex;

    std::unique_ptr<AuthzManagerExternalState> _externalState;

    /**
     * Cached value of the authorization schema version.
     *
     * May be set by acquireUser() and getAuthorizationVersion().  Invalidated by
     * invalidateUserCache().
     *
     * Reads and writes guarded by CacheGuard.
     */
    int _version;

    /**
     * Caches User objects with information about user privileges, to avoid the need to
     * go to disk to read user privilege documents whenever possible.  Every User object
     * has a reference count - the AuthorizationManager must not delete a User object in the
     * cache unless its reference count is zero.
     */
    unordered_map<UserName, User*> _userCache;

    /**
     * Current generation of cached data.  Updated every time part of the cache gets
     * invalidated.  Protected by CacheGuard.
     */
    OID _cacheGeneration;

    /**
     * True if there is an update to the _userCache in progress, and that update is currently in
     * the "fetch phase", during which it does not hold the _cacheMutex.
     *
     * Manipulated via CacheGuard.
     */
    bool _isFetchPhaseBusy;

    /**
     * Protects _userCache, _cacheGeneration, _version and _isFetchPhaseBusy.  Manipulated
     * via CacheGuard.
     */
    stdx::mutex _cacheMutex;

    /**
     * Condition used to signal that it is OK for another CacheGuard to enter a fetch phase.
     * Manipulated via CacheGuard.
     */
    stdx::condition_variable _fetchPhaseIsReady;
};

}  // namespace mongo