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path: root/src/mongo/db/auth/authorization_manager.h
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/**
*    Copyright (C) 2013 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
*    As a special exception, the copyright holders give permission to link the
*    code of portions of this program with the OpenSSL library under certain
*    conditions as described in each individual source file and distribute
*    linked combinations including the program with the OpenSSL library. You
*    must comply with the GNU Affero General Public License in all respects for
*    all of the code used other than as permitted herein. If you modify file(s)
*    with this exception, you may extend this exception to your version of the
*    file(s), but you are not obligated to do so. If you do not wish to do so,
*    delete this exception statement from your version. If you delete this
*    exception statement from all source files in the program, then also delete
*    it in the license file.
*/

#pragma once

#include <boost/function.hpp>
#include <boost/scoped_ptr.hpp>
#include <boost/thread/condition_variable.hpp>
#include <boost/thread/mutex.hpp>
#include <memory>
#include <string>

#include "mongo/base/disallow_copying.h"
#include "mongo/base/status.h"
#include "mongo/bson/mutable/element.h"
#include "mongo/db/auth/action_set.h"
#include "mongo/db/auth/resource_pattern.h"
#include "mongo/db/auth/role_graph.h"
#include "mongo/db/auth/user.h"
#include "mongo/db/auth/user_name.h"
#include "mongo/db/auth/user_name_hash.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/namespace_string.h"
#include "mongo/platform/unordered_map.h"

namespace mongo {

    class AuthzManagerExternalState;
    class UserDocumentParser;

    /**
     * Internal secret key info.
     */
    struct AuthInfo {
        User* user;
        BSONObj authParams;
    };
    extern AuthInfo internalSecurity; // set at startup and not changed after initialization.

    /**
     * Contains server/cluster-wide information about Authorization.
     */
    class AuthorizationManager {
        MONGO_DISALLOW_COPYING(AuthorizationManager);
    public:

        // The newly constructed AuthorizationManager takes ownership of "externalState"
        explicit AuthorizationManager(AuthzManagerExternalState* externalState);

        ~AuthorizationManager();

        static const std::string USER_NAME_FIELD_NAME;
        static const std::string USER_SOURCE_FIELD_NAME;
        static const std::string ROLE_NAME_FIELD_NAME;
        static const std::string ROLE_SOURCE_FIELD_NAME;
        static const std::string PASSWORD_FIELD_NAME;
        static const std::string V1_USER_NAME_FIELD_NAME;
        static const std::string V1_USER_SOURCE_FIELD_NAME;

        static const NamespaceString adminCommandNamespace;
        static const NamespaceString rolesCollectionNamespace;
        static const NamespaceString usersCollectionNamespace;
        static const NamespaceString versionCollectionNamespace;

        // TODO: Make the following functions no longer static.

        /**
         * Sets whether or not we allow old style (pre v2.4) privilege documents for this whole
         * server.
         */
        static void setSupportOldStylePrivilegeDocuments(bool enabled);

        /**
         * Returns true if we allow old style privilege privilege documents for this whole server.
         */
        static bool getSupportOldStylePrivilegeDocuments();

        /**
         * Takes a vector of privileges and fills the output param "resultArray" with a BSON array
         * representation of the privileges.
         */
        static Status getBSONForPrivileges(const PrivilegeVector& privileges,
                                           mutablebson::Element resultArray);

        /**
         * Takes a role name and a role graph and fills the output param "result" with a BSON
         * representation of the role object.
         * This function does no locking - it is up to the caller to synchronize access to the
         * role graph.
         * Note: The passed in RoleGraph can't be marked const because some of its accessors can
         * actually modify it internally (to set up built-in roles).
         */
        static Status getBSONForRole(/*const*/ RoleGraph* graph,
                                     const RoleName& roleName,
                                     mutablebson::Element result);


        /**
         * Sets whether or not access control enforcement is enabled for this manager.
         */
        void setAuthEnabled(bool enabled);

        /**
         * Returns true if access control is enabled for this manager .
         */
        bool isAuthEnabled() const;

        /**
         * Returns the version number of the authorization system.
         */
        int getAuthorizationVersion();

        // Returns true if there exists at least one privilege document in the system.
        bool hasAnyPrivilegeDocuments() const;

        /**
         * Creates the given user object in the given database.
         * 'writeConcern' contains the arguments to be passed to getLastError to block for
         * successful completion of the write.
         */
        Status insertPrivilegeDocument(const std::string& dbname,
                                       const BSONObj& userObj,
                                       const BSONObj& writeConcern) const;

        /**
         * Updates the given user object with the given update modifier.
         * 'writeConcern' contains the arguments to be passed to getLastError to block for
         * successful completion of the write.
         */
        Status updatePrivilegeDocument(const UserName& user,
                                       const BSONObj& updateObj,
                                       const BSONObj& writeConcern) const;

        /*
         * Removes users for the given database matching the given query.
         * Writes into *numRemoved the number of user documents that were modified.
         * 'writeConcern' contains the arguments to be passed to getLastError to block for
         * successful completion of the write.
         */
        Status removePrivilegeDocuments(const BSONObj& query,
                                        const BSONObj& writeConcern,
                                        int* numRemoved) const;

        /**
         * Creates the given role object in the given database.
         * 'writeConcern' contains the arguments to be passed to getLastError to block for
         * successful completion of the write.
         */
        Status insertRoleDocument(const BSONObj& roleObj, const BSONObj& writeConcern) const;

        /**
         * Updates the given role object with the given update modifier.
         * 'writeConcern' contains the arguments to be passed to getLastError to block for
         * successful completion of the write.
         */
        Status updateRoleDocument(const RoleName& role,
                                  const BSONObj& updateObj,
                                  const BSONObj& writeConcern) const;

        /**
         * Updates documents matching "query" according to "updatePattern" in "collectionName".
         * Should only be called on collections with authorization documents in them
         * (ie admin.system.users and admin.system.roles).
         */
        Status updateAuthzDocuments(const NamespaceString& collectionName,
                                    const BSONObj& query,
                                    const BSONObj& updatePattern,
                                    bool upsert,
                                    bool multi,
                                    const BSONObj& writeConcern,
                                    int* numUpdated) const;

        /*
         * Removes roles matching the given query.
         * Writes into *numRemoved the number of role documents that were modified.
         * 'writeConcern' contains the arguments to be passed to getLastError to block for
         * successful completion of the write.
         */
        Status removeRoleDocuments(const BSONObj& query,
                                   const BSONObj& writeConcern,
                                   int* numRemoved) const;

        /**
         * Finds all documents matching "query" in "collectionName".  For each document returned,
         * calls the function resultProcessor on it.
         * Should only be called on collections with authorization documents in them
         * (ie admin.system.users and admin.system.roles).
         */
        Status queryAuthzDocument(const NamespaceString& collectionName,
                                  const BSONObj& query,
                                  const BSONObj& projection,
                                  const boost::function<void(const BSONObj&)>& resultProcessor);

        // Checks to see if "doc" is a valid privilege document, assuming it is stored in the
        // "system.users" collection of database "dbname".
        //
        // Returns Status::OK() if the document is good, or Status(ErrorCodes::BadValue), otherwise.
        Status checkValidPrivilegeDocument(const StringData& dbname, const BSONObj& doc);

        // Given a database name and a readOnly flag return an ActionSet describing all the actions
        // that an old-style user with those attributes should be given.
        ActionSet getActionsForOldStyleUser(const std::string& dbname, bool readOnly) const;

        /**
         * Writes into "result" a document describing the named user and returns Status::OK().  The
         * description includes the user credentials and customData, if present, the user's role
         * membership and delegation information, a full list of the user's privileges, and a full
         * list of the user's roles, including those roles held implicitly through other roles
         * (indirect roles).  In the event that some of this information is inconsistent, the
         * document will contain a "warnings" array, with string messages describing
         * inconsistencies.
         *
         * If the user does not exist, returns ErrorCodes::UserNotFound.
         */
        Status getUserDescription(const UserName& userName, BSONObj* result);

        /**
         * Writes into "result" a document describing the named role and returns Status::OK().  The
         * description includes the role's in which the named role has membership, a full list of
         * the role's privileges, and a full list of the roles of which the named role is a member,
         * including those roles memberships held implicitly through other roles (indirect roles).
         * In the event that some of this information is inconsistent, the document will contain a
         * "warnings" array, with string messages describing inconsistencies.
         *
         * If the role does not exist, returns ErrorCodes::RoleNotFound.
         */
        Status getRoleDescription(const RoleName& roleName, BSONObj* result);

        /**
         *  Returns the User object for the given userName in the out parameter "acquiredUser".
         *  If the user cache already has a user object for this user, it increments the refcount
         *  on that object and gives out a pointer to it.  If no user object for this user name
         *  exists yet in the cache, reads the user's privilege document from disk, builds up
         *  a User object, sets the refcount to 1, and gives that out.  The returned user may
         *  be invalid by the time the caller gets access to it.
         *  The AuthorizationManager retains ownership of the returned User object.
         *  On non-OK Status return values, acquiredUser will not be modified.
         */
        Status acquireUser(const UserName& userName, User** acquiredUser);

        /**
         * Decrements the refcount of the given User object.  If the refcount has gone to zero,
         * deletes the User.  Caller must stop using its pointer to "user" after calling this.
         */
        void releaseUser(User* user);

        /**
         * Returns a User object for a V1-style user with the given "userName" in "*acquiredUser",
         * On success, "acquiredUser" will have any privileges that the named user has on
         * database "dbname".
         *
         * Bumps the returned **acquiredUser's reference count on success.
         */
        Status acquireV1UserProbedForDb(
                const UserName& userName, const StringData& dbname, User** acquiredUser);

        /**
         * Marks the given user as invalid and removes it from the user cache.
         */
        void invalidateUserByName(const UserName& user);

        /**
         * Invalidates all users who's source is "dbname" and removes them from the user cache.
         */
        void invalidateUsersFromDB(const std::string& dbname);

        /**
         * Inserts the given user directly into the _userCache.  Used to add the internalSecurity
         * user into the cache at process startup.
         */
        void addInternalUser(User* user);

        /**
         * Initializes the authorization manager.  Depending on what version the authorization
         * system is at, this may involve building up the user cache and/or the roles graph.
         * Call this function at startup and after resynchronizing a slave/secondary.
         */
        Status initialize();

        /**
         * Invalidates all of the contents of the user cache.
         */
        void invalidateUserCache();

        /**
         * Parses privDoc and fully initializes the user object (credentials, roles, and privileges)
         * with the information extracted from the privilege document.
         * This should never be called from outside the AuthorizationManager - the only reason it's
         * public instead of private is so it can be unit tested.
         */
        Status _initializeUserFromPrivilegeDocument(User* user, const BSONObj& privDoc);

        /**
         * Tries to acquire the global lock guarding modifications to all persistent data related
         * to authorization, namely the admin.system.users, admin.system.roles, and
         * admin.system.version collections.  This serializes all writers to the authorization
         * documents, but does not impact readers.
         */
        bool tryAcquireAuthzUpdateLock(const StringData& why);

        /**
         * Releases the lock guarding modifications to persistent authorization data, which must
         * already be held.
         */
        void releaseAuthzUpdateLock();

        /**
         * Upgrades authorization data stored in collections from the v1 form (one system.users
         * collection per database) to the v2 form (a single admin.system.users collection).
         *
         * Returns Status::OK() if the AuthorizationManager and the admin.system.version collection
         * agree that the system is already upgraded, or if the upgrade completes successfully.
         *
         * This method will create and destroy an admin._newusers collection in addition to writing
         * to admin.system.users and admin.system.version.
         *
         * User information is taken from the in-memory user cache, constructed at start-up.  This
         * is safe to do because MongoD and MongoS build complete copies of the data stored in
         * *.system.users at start-up if they detect that the upgrade has not yet completed.
         */
        Status upgradeAuthCollections();

        /**
         * Hook called by replication code to let the AuthorizationManager observe changes
         * to relevant collections.
         */
        void logOp(const char* opstr,
                   const char* ns,
                   const BSONObj& obj,
                   BSONObj* patt,
                   bool* b);

    private:
        /**
         * Type used to guard accesses and updates to the user cache.
         */
        class CacheGuard;
        friend class AuthorizationManager::CacheGuard;

        /**
         * Invalidates all User objects in the cache and removes them from the cache.
         * Should only be called when already holding _cacheMutex.
         */
        void _invalidateUserCache_inlock();

        /**
         * Initializes the user cache with User objects for every v0 and v1 user document in the
         * system, by reading the system.users collection of every database.  If this function
         * returns a non-ok Status, the _userCache should be considered corrupt and must be
         * discarded.  This function should be called once at startup (only if the system hasn't yet
         * been upgraded to V2 user data format) and never again after that.
         */
        Status _initializeAllV1UserData();

        /**
         * Fetches user information from a v2-schema user document for the named user,
         * and stores a pointer to a new user object into *acquiredUser on success.
         */
        Status _fetchUserV2(const UserName& userName, std::auto_ptr<User>* acquiredUser);

        /**
         * Fetches user information from a v1-schema user document for the named user, possibly
         * examining system.users collections from userName.getDB() and admin.system.users in the
         * process.  Stores a pointer to a new user object into *acquiredUser on success.
         */
        Status _fetchUserV1(const UserName& userName, std::auto_ptr<User>* acquiredUser);

        static bool _doesSupportOldStylePrivileges;

        /**
         * True if access control enforcement is enabled in this AuthorizationManager.
         *
         * Defaults to false.  Changes to its value are not synchronized, so it should only be set
         * at initalization-time.
         */
        bool _authEnabled;

        scoped_ptr<AuthzManagerExternalState> _externalState;

        /**
         * Cached value of the authorization schema version.
         *
         * May be set by acquireUser() and getAuthorizationVersion().  Invalidated by
         * invalidateUserCache().
         *
         * Reads and writes guarded by CacheGuard.
         */
        int _version;

        /**
         * Caches User objects with information about user privileges, to avoid the need to
         * go to disk to read user privilege documents whenever possible.  Every User object
         * has a reference count - the AuthorizationManager must not delete a User object in the
         * cache unless its reference count is zero.
         */
        unordered_map<UserName, User*> _userCache;

        /**
         * Current generation of cached data.  Bumped every time part of the cache gets
         * invalidated.
         */
        uint64_t _cacheGeneration;

        /**
         * True if there is an update to the _userCache in progress, and that update is currently in
         * the "fetch phase", during which it does not hold the _cacheMutex.
         *
         * Manipulated via CacheGuard.
         */
        bool _isFetchPhaseBusy;

        /**
         * Protects _userCache, _cacheGeneration, _version and _isFetchPhaseBusy.  Manipulated
         * via CacheGuard.
         */
        boost::mutex _cacheMutex;

        /**
         * Condition used to signal that it is OK for another CacheGuard to enter a fetch phase.
         * Manipulated via CacheGuard.
         */
        boost::condition_variable _fetchPhaseIsReady;
    };

} // namespace mongo