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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <vector>
#include "mongo/bson/mutable/element.h"
#include "mongo/db/auth/action_set.h"
#include "mongo/db/auth/action_type.h"
#include "mongo/db/auth/resource_pattern.h"
namespace mongo {
class Privilege;
typedef std::vector<Privilege> PrivilegeVector;
/**
* A representation of the permission to perform a set of actions on a resource.
*/
class Privilege {
public:
/**
* Adds "privilegeToAdd" to "privileges", de-duping "privilegeToAdd" if the vector already
* contains a privilege on the same resource.
*
* This method is the preferred way to add privileges to privilege vectors.
*/
static void addPrivilegeToPrivilegeVector(PrivilegeVector* privileges,
const Privilege& privilegeToAdd);
static void addPrivilegesToPrivilegeVector(PrivilegeVector* privileges,
const PrivilegeVector& privilegesToAdd);
/**
* Takes a vector of privileges and fills the output param "resultArray" with a BSON array
* representation of the privileges.
*/
static Status getBSONForPrivileges(const PrivilegeVector& privileges,
mutablebson::Element resultArray);
Privilege(){};
Privilege(const ResourcePattern& resource, const ActionType& action);
Privilege(const ResourcePattern& resource, const ActionSet& actions);
~Privilege() {}
const ResourcePattern& getResourcePattern() const {
return _resource;
}
const ActionSet& getActions() const {
return _actions;
}
void addActions(const ActionSet& actionsToAdd);
void removeActions(const ActionSet& actionsToRemove);
// Checks if the given action is present in the Privilege.
bool includesAction(const ActionType& action) const;
// Checks if the given actions are present in the Privilege.
bool includesActions(const ActionSet& actions) const;
BSONObj toBSON() const;
private:
ResourcePattern _resource;
ActionSet _actions; // bitmask of actions this privilege grants
};
} // namespace mongo
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