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/**
* Copyright (C) 2013 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <algorithm>
#include <set>
#include <vector>
#include "mongo/base/status.h"
#include "mongo/db/auth/privilege.h"
#include "mongo/db/auth/role_name.h"
#include "mongo/db/namespace_string.h"
#include "mongo/platform/unordered_map.h"
#include "mongo/platform/unordered_set.h"
namespace mongo {
/**
* A graph of role and privilege relationships.
*
* This structure is used to store an in-memory representation of the admin.system.roledata
* collection, specifically the graph of which roles are members of other roles and what
* privileges each role has, both directly and transitively through membership in other roles.
* There are some restrictions on calls to getAllPrivileges(), specifically, one must call
* recomputePrivilegeData() before calling getAllPrivileges() if any of the mutation methods
* have been called on the instance since the later of its construction or the last call to
* recomputePrivilegeData() on the object.
*/
class RoleGraph {
public:
/**
* Adds to "privileges" the privileges associated with the named built-in role, and returns
* true. Returns false if "role" does not name a built-in role, and does not modify
* "privileges". Addition of new privileges is done as with
* Privilege::addPrivilegeToPrivilegeVector.
*/
static bool addPrivilegesForBuiltinRole(const RoleName& role, PrivilegeVector* privileges);
RoleGraph();
RoleGraph(const RoleGraph& other);
~RoleGraph();
// Built-in roles for backwards compatibility with 2.2 and prior
static const std::string BUILTIN_ROLE_V0_READ;
static const std::string BUILTIN_ROLE_V0_READ_WRITE;
static const std::string BUILTIN_ROLE_V0_ADMIN_READ;
static const std::string BUILTIN_ROLE_V0_ADMIN_READ_WRITE;
// Swaps the contents of this RoleGraph with those of "other"
void swap(RoleGraph& other);
/**
* Adds to "privileges" the necessary privileges to do absolutely anything on the system.
*/
static void generateUniversalPrivileges(PrivilegeVector* privileges);
/**
* Returns an iterator over the RoleNames of the "members" of the given role.
* Members of a role are roles that have been granted this role directly (roles that are
* members transitively through another role are not included). These are the "parents" of
* this node in the graph.
*/
RoleNameIterator getDirectMembers(const RoleName& role);
/**
* Returns an iterator over the RoleNames of the "subordinates" of the given role.
* Subordinate roles are the roles that this role has been granted directly (roles
* that have been granted transitively through another role are not included). These are
* the "children" of this node in the graph.
*/
RoleNameIterator getDirectSubordinates(const RoleName& role);
/**
* Returns an iterator that can be used to get a full list of roles that this role inherits
* privileges from. This includes its direct subordinate roles as well as the subordinates
* of its subordinates, and so on.
*/
RoleNameIterator getIndirectSubordinates(const RoleName& role);
/**
* Returns an iterator that can be used to get a full list of roles (in lexicographical
* order) that are defined on the given database.
*/
RoleNameIterator getRolesForDatabase(const std::string& dbname);
/**
* Returns a vector of the privileges that the given role has been directly granted.
* Privileges that have been granted transitively through this role's subordinate roles are
* not included.
*/
const PrivilegeVector& getDirectPrivileges(const RoleName& role);
/**
* Returns a vector of all privileges that the given role contains. This includes both the
* privileges that have been granted to this role directly, as well as any privileges
* inherited from the role's subordinate roles.
*/
const PrivilegeVector& getAllPrivileges(const RoleName& role);
/**
* Returns whether or not the given role exists in the role graph. Will implicitly
* add the role to the graph if it is a built-in role and isn't already in the graph.
*/
bool roleExists(const RoleName& role);
/**
* Returns whether the given role corresponds to a built-in role.
*/
static bool isBuiltinRole(const RoleName& role);
// Mutation functions
/**
* Puts an entry into the RoleGraph for the given RoleName.
* Returns DuplicateKey if the role already exists.
*/
Status createRole(const RoleName& role);
/**
* Deletes the given role by first removing it from the members/subordinates arrays for
* all other roles, and then by removing its own entries in the 4 member maps.
* Returns RoleNotFound if the role doesn't exist.
* Returns InvalidRoleModification if "role" is a built-in role.
*/
Status deleteRole(const RoleName& role);
/**
* Grants "role" to "recipient". This leaves "recipient" as a member of "role" and "role"
* as a subordinate of "recipient".
* Returns RoleNotFound if either of "role" or "recipient" doesn't exist in
* the RoleGraph.
* Returns InvalidRoleModification if "recipient" is a built-in role.
*/
Status addRoleToRole(const RoleName& recipient, const RoleName& role);
/**
* Revokes "role" from "recipient".
* Returns RoleNotFound if either of "role" or "recipient" doesn't exist in
* the RoleGraph. Returns RolesNotRelated if "recipient" is not currently a
* member of "role".
* Returns InvalidRoleModification if "role" is a built-in role.
*/
Status removeRoleFromRole(const RoleName& recipient, const RoleName& role);
/**
* Removes all roles held by "victim".
* Returns RoleNotFound if "victim" doesn't exist in the role graph.
* Returns InvalidRoleModification if "victim" is a built-in role.
*/
Status removeAllRolesFromRole(const RoleName& victim);
/**
* Grants "privilegeToAdd" to "role".
* Returns RoleNotFound if "role" doesn't exist in the role graph.
* Returns InvalidRoleModification if "role" is a built-in role.
*/
Status addPrivilegeToRole(const RoleName& role, const Privilege& privilegeToAdd);
/**
* Grants Privileges from "privilegesToAdd" to "role".
* Returns RoleNotFound if "role" doesn't exist in the role graph.
* Returns InvalidRoleModification if "role" is a built-in role.
*/
Status addPrivilegesToRole(const RoleName& role, const PrivilegeVector& privilegesToAdd);
/**
* Removes "privilegeToRemove" from "role".
* Returns RoleNotFound if "role" doesn't exist in the role graph.
* Returns PrivilegeNotFound if "role" doesn't contain the full privilege being removed.
* Returns InvalidRoleModification if "role" is a built-in role.
*/
Status removePrivilegeFromRole(const RoleName& role, const Privilege& privilegeToRemove);
/**
* Removes all privileges in the "privilegesToRemove" vector from "role".
* Returns RoleNotFound if "role" doesn't exist in the role graph.
* Returns InvalidRoleModification if "role" is a built-in role.
* Returns PrivilegeNotFound if "role" is missing any of the privileges being removed. If
* PrivilegeNotFound is returned then the graph may be in an inconsistent state and needs to
* be abandoned.
*/
Status removePrivilegesFromRole(const RoleName& role,
const PrivilegeVector& privilegesToRemove);
/**
* Removes all privileges from "role".
* Returns RoleNotFound if "role" doesn't exist in the role graph.
* Returns InvalidRoleModification if "role" is a built-in role.
*/
Status removeAllPrivilegesFromRole(const RoleName& role);
/**
* Updates the RoleGraph by adding the role named "roleName", with the given role
* memberships and privileges. If the name "roleName" already exists, it is replaced. Any
* subordinate roles mentioned in role.roles are created, if needed, with empty privilege
* and subordinate role lists.
*
* Should _only_ fail if the role to replace is a builtin role, in which
* case it will return ErrorCodes::InvalidRoleModification.
*/
Status replaceRole(const RoleName& roleName,
const std::vector<RoleName>& roles,
const PrivilegeVector& privileges);
/**
* Adds the role described in "doc" the role graph.
*/
Status addRoleFromDocument(const BSONObj& doc);
/**
* Applies to the RoleGraph the oplog operation described by the parameters.
*
* Returns Status::OK() on success, ErrorCodes::OplogOperationUnsupported if the oplog
* operation is not supported, and other codes (typically BadValue) if the oplog operation
* is ill-described.
*/
Status handleLogOp(const char* op,
const NamespaceString& ns,
const BSONObj& o,
const BSONObj* o2);
/**
* Recomputes the indirect (getAllPrivileges) data for this graph.
*
* Must be called between calls to any of the mutation functions and calls
* to getAllPrivileges().
*
* Returns Status::OK() on success. If a cycle is detected, returns
* ErrorCodes::GraphContainsCycle, and the status message reveals the cycle.
*/
Status recomputePrivilegeData();
private:
// Helper method doing a topological DFS to compute the indirect privilege
// data and look for cycles
Status _recomputePrivilegeDataHelper(const RoleName& currentRole,
unordered_set<RoleName>& visitedRoles);
/**
* If the role name given is not a built-in role, or it is but it's already in the role
* graph, then this does nothing. If it *is* a built-in role and this is the first time
* this function has been called for this role, it will add the role into the role graph.
*/
void _createBuiltinRoleIfNeeded(const RoleName& role);
/**
* Adds the built-in roles for the given database name to the role graph if they aren't
* already present.
*/
void _createBuiltinRolesForDBIfNeeded(const std::string& dbname);
/**
* Returns whether or not the given role exists strictly within the role graph.
*/
bool _roleExistsDontCreateBuiltin(const RoleName& role);
/**
* Just creates the role in the role graph, without checking whether or not the role already
* exists.
*/
void _createRoleDontCheckIfRoleExists(const RoleName& role);
/**
* Grants "privilegeToAdd" to "role".
* Doesn't do any checking as to whether the role exists or is a built-in role.
*/
void _addPrivilegeToRoleNoChecks(const RoleName& role, const Privilege& privilegeToAdd);
// Represents all the outgoing edges to other roles from any given role.
typedef unordered_map<RoleName, std::vector<RoleName>> EdgeSet;
// Maps a role name to a list of privileges associated with that role.
typedef unordered_map<RoleName, PrivilegeVector> RolePrivilegeMap;
EdgeSet _roleToSubordinates;
unordered_map<RoleName, unordered_set<RoleName>> _roleToIndirectSubordinates;
EdgeSet _roleToMembers;
RolePrivilegeMap _directPrivilegesForRole;
RolePrivilegeMap _allPrivilegesForRole;
std::set<RoleName> _allRoles;
};
void swap(RoleGraph& lhs, RoleGraph& rhs);
} // namespace mongo
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