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/* Copyright 2013 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <string>
#include <vector>
#include "mongo/base/disallow_copying.h"
#include "mongo/db/auth/privilege.h"
#include "mongo/db/auth/resource_pattern.h"
#include "mongo/db/auth/role_name.h"
#include "mongo/db/auth/user_name.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/platform/unordered_map.h"
#include "mongo/platform/unordered_set.h"
namespace mongo {
/**
* Represents a MongoDB user. Stores information about the user necessary for access control
* checks and authentications, such as what privileges this user has, as well as what roles
* the user belongs to.
*
* Every User object is owned by an AuthorizationManager. The AuthorizationManager is the only
* one that should construct, modify, or delete a User object. All other consumers of User must
* use only the const methods. The AuthorizationManager is responsible for maintaining the
* reference count on all User objects it gives out and must not mutate any User objects with
* a non-zero reference count (except to call invalidate()). Any consumer of a User object
* should check isInvalidated() before using it, and if it has been invalidated, it should
* return the object to the AuthorizationManager and fetch a new User object instance for this
* user from the AuthorizationManager.
*/
class User {
MONGO_DISALLOW_COPYING(User);
public:
struct CredentialData {
std::string password;
bool isExternal;
};
typedef unordered_map<ResourcePattern, Privilege> ResourcePrivilegeMap;
explicit User(const UserName& name);
~User();
/**
* Returns the user name for this user.
*/
const UserName& getName() const;
/**
* Returns an iterator over the names of the user's direct roles
*/
RoleNameIterator getRoles() const;
/**
* Returns true if this user is a member of the given role.
*/
bool hasRole(const RoleName& roleName) const;
/**
* Returns a reference to the information about the user's privileges.
*/
const ResourcePrivilegeMap& getPrivileges() const { return _privileges; }
/**
* Returns the CredentialData for this user.
*/
const CredentialData& getCredentials() const;
/**
* Gets the set of actions this user is allowed to perform on the given resource.
*/
const ActionSet getActionsForResource(const ResourcePattern& resource) const;
/**
* Gets the schema version of user documents used to build this user. See comment on
* _schemaVersion field, below.
*/
int getSchemaVersion() const { return _schemaVersion; }
/**
* Returns true if this user object, generated from V1-schema user documents,
* has been probed for privileges on database "dbname", according to the V1
* implicit privilge acquisition rules.
*/
bool hasProbedV1(const StringData& dbname) const;
/**
* Returns true if this copy of information about this user is still valid. If this returns
* false, this object should no longer be used and should be returned to the
* AuthorizationManager and a new User object for this user should be requested.
*/
bool isValid() const;
/**
* This returns the reference count for this User. The AuthorizationManager should be the
* only caller of this.
*/
uint32_t getRefCount() const;
/**
* Clones this user into a new, valid User object with refcount of 0.
*/
User* clone() const;
// Mutators below. Mutation functions should *only* be called by the AuthorizationManager
/**
* Sets this user's authentication credentials.
*/
void setCredentials(const CredentialData& credentials);
/**
* Replaces any existing user role membership information with the roles from "roles".
*/
void setRoles(RoleNameIterator roles);
/**
* Replaces any existing user privilege information with "privileges".
*/
void setPrivileges(const PrivilegeVector& privileges);
/**
* Adds the given role name to the list of roles of which this user is a member.
*/
void addRole(const RoleName& role);
/**
* Adds the given role names to the list of roles that this user belongs to.
*/
void addRoles(const std::vector<RoleName>& roles);
/**
* Adds the given privilege to the list of privileges this user is authorized for.
*/
void addPrivilege(const Privilege& privilege);
/**
* Adds the given privileges to the list of privileges this user is authorized for.
*/
void addPrivileges(const PrivilegeVector& privileges);
/**
* Sets the schema version of documents used for building this user to 1, for V1 and V0
* documents. The default value is 2, for V2 documents.
*/
void setSchemaVersion1();
/**
* Marks that this user object, generated from V1-schema user documents,
* has been probed for privileges on database "dbname", according to the V1
* implicit privilge acquisition rules.
*/
void markProbedV1(const StringData& dbname);
/**
* Marks this instance of the User object as invalid, most likely because information about
* the user has been updated and needs to be reloaded from the AuthorizationManager.
*
* This method should *only* be called by the AuthorizationManager.
*/
void invalidate();
/**
* Increments the reference count for this User object, which records how many threads have
* a reference to it.
*
* This method should *only* be called by the AuthorizationManager.
*/
void incrementRefCount();
/**
* Decrements the reference count for this User object, which records how many threads have
* a reference to it. Once the reference count goes to zero, the AuthorizationManager is
* allowed to destroy this instance.
*
* This method should *only* be called by the AuthorizationManager.
*/
void decrementRefCount();
private:
UserName _name;
// Maps resource name to privilege on that resource
ResourcePrivilegeMap _privileges;
// Roles the user has privileges from
unordered_set<RoleName> _roles;
// List of databases already probed for privilege information for this user. Only
// meaningful for V2.4-schema users.
std::vector<std::string> _probedDatabases;
// Credential information.
CredentialData _credentials;
// Schema version of user documents used to build this user. Valid values are
// AuthorizationManager::schemaVersion24 and schemaVersion26Final.
int _schemaVersion;
// _refCount and _isInvalidated are modified exclusively by the AuthorizationManager
// _isInvalidated can be read by any consumer of User, but _refCount can only be
// meaningfully read by the AuthorizationManager, as _refCount is guarded by the AM's _lock
uint32_t _refCount;
AtomicUInt32 _isValid; // Using as a boolean
};
} // namespace mongo
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