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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <memory>
#include <string>
#include "mongo/base/status.h"
#include "mongo/base/string_data.h"
#include "mongo/bson/bsonobj.h"
#include "mongo/db/catalog/collection.h"
#include "mongo/db/catalog/collection_catalog.h"
#include "mongo/db/catalog/collection_options.h"
#include "mongo/db/database_name.h"
#include "mongo/db/namespace_string.h"
#include "mongo/db/repl/optime.h"
#include "mongo/util/string_map.h"
namespace mongo {
class OperationContext;
/**
* Represents a logical database containing Collections.
*
* The semantics for a const Database are that you can mutate individual collections but not add or
* remove them.
*/
class Database : public Decorable<Database> {
public:
/**
* Creates the namespace 'ns' in the database 'db' according to 'options'. If
* 'createDefaultIndexes' is true, creates the _id index for the collection (and the system
* indexes, in the case of system collections). Creates the collection's _id index according
* to 'idIndex', if it is non-empty. When 'idIndex' is empty, creates the default _id index.
*/
virtual Status userCreateNS(OperationContext* opCtx,
const NamespaceString& fullns,
CollectionOptions collectionOptions,
bool createDefaultIndexes = true,
const BSONObj& idIndex = BSONObj(),
bool fromMigrate = false) const = 0;
Database() = default;
// must call close first
virtual ~Database() = default;
inline Database(Database&&) = delete;
inline Database& operator=(Database&&) = delete;
/**
* Sets up internal memory structures.
*/
virtual Status init(OperationContext* opCtx) = 0;
virtual const DatabaseName& name() const = 0;
virtual void clearTmpCollections(OperationContext* opCtx) const = 0;
/**
* Sets the 'drop-pending' state of this Database.
* This is done at the beginning of a dropDatabase operation and is used to reject subsequent
* collection creation requests on this database.
* The database must be locked in MODE_X when calling this function.
*/
virtual void setDropPending(OperationContext* opCtx, bool dropPending) = 0;
/**
* Returns the 'drop-pending' state of this Database.
*/
virtual bool isDropPending(OperationContext* opCtx) const = 0;
virtual void getStats(OperationContext* opCtx,
BSONObjBuilder* output,
bool includeFreeStorage,
double scale = 1) const = 0;
/**
* dropCollection() will refuse to drop system collections. Use dropCollectionEvenIfSystem() if
* that is required.
*
* If we are applying a 'drop' oplog entry on a secondary, 'dropOpTime' will contain the optime
* of the oplog entry.
*
* The caller should hold a DB X lock and ensure there are no index builds in progress on the
* collection.
* N.B. Namespace argument is passed by value as it may otherwise disappear or change.
*/
virtual Status dropCollection(OperationContext* opCtx,
NamespaceString nss,
repl::OpTime dropOpTime = {}) const = 0;
virtual Status dropCollectionEvenIfSystem(OperationContext* opCtx,
NamespaceString nss,
repl::OpTime dropOpTime = {},
bool markFromMigrate = false) const = 0;
virtual Status dropView(OperationContext* opCtx, NamespaceString viewName) const = 0;
/**
* A MODE_IX collection lock must be held for this call. Throws a WriteConflictException error
* if the collection already exists (say if another thread raced to create it).
*
* Surrounding writeConflictRetry loops must encompass checking that the collection exists as
* well as creating it. Otherwise the loop will endlessly throw WCEs: the caller must check that
* the collection exists to break free.
*/
virtual Collection* createCollection(OperationContext* opCtx,
const NamespaceString& nss,
const CollectionOptions& options = CollectionOptions(),
bool createDefaultIndexes = true,
const BSONObj& idIndex = BSONObj(),
bool fromMigrate = false) const = 0;
virtual Status createView(OperationContext* opCtx,
const NamespaceString& viewName,
const CollectionOptions& options) const = 0;
/**
* Arguments are passed by value as they otherwise would be changing as result of renaming.
*/
virtual Status renameCollection(OperationContext* opCtx,
NamespaceString fromNss,
NamespaceString toNss,
bool stayTemp) const = 0;
virtual const NamespaceString& getSystemViewsName() const = 0;
/**
* Generates a collection namespace suitable for creating a temporary collection.
* The namespace is based on a model that replaces each percent sign in 'collectionNameModel' by
* a random character in the range [0-9A-Za-z].
* Returns FailedToParse if 'collectionNameModel' does not contain any percent signs.
* Returns NamespaceExists if we are unable to generate a collection name that does not conflict
* with an existing collection in this database.
*
* The database must be locked in MODE_IX when calling this function.
*/
virtual StatusWith<NamespaceString> makeUniqueCollectionNamespace(
OperationContext* opCtx, StringData collectionNameModel) const = 0;
/**
* If we are in a replset, every replicated collection must have an _id index. As we scan each
* database, we also gather a list of drop-pending collection namespaces for the
* DropPendingCollectionReaper to clean up eventually.
*/
virtual void checkForIdIndexesAndDropPendingCollections(OperationContext* opCtx) const = 0;
};
} // namespace mongo
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