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path: root/src/mongo/db/commands/hashcmd.cpp
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// hashcmd.cpp

/**
*    Copyright (C) 2012 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
*    As a special exception, the copyright holders give permission to link the
*    code of portions of this program with the OpenSSL library under certain
*    conditions as described in each individual source file and distribute
*    linked combinations including the program with the OpenSSL library. You
*    must comply with the GNU Affero General Public License in all respects for
*    all of the code used other than as permitted herein. If you modify file(s)
*    with this exception, you may extend this exception to your version of the
*    file(s), but you are not obligated to do so. If you do not wish to do so,
*    delete this exception statement from your version. If you delete this
*    exception statement from all source files in the program, then also delete
*    it in the license file.
*/

/*
 * Defines a shell command for hashing a BSONElement value
 */

#include <string>
#include <vector>

#include "mongo/base/init.h"
#include "mongo/base/status.h"
#include "mongo/db/auth/action_set.h"
#include "mongo/db/auth/action_type.h"
#include "mongo/db/auth/privilege.h"
#include "mongo/db/commands.h"
#include "mongo/db/hasher.h"
#include "mongo/db/jsobj.h"

namespace mongo {

    // Testing only, enabled via command-line.
    class CmdHashElt : public Command {
    public:
        CmdHashElt() : Command("_hashBSONElement") {};
        virtual LockType locktype() const { return NONE; }
        virtual bool slaveOk() const { return true; }
        // No auth needed because it only works when enabled via command line.
        virtual void addRequiredPrivileges(const std::string& dbname,
                                           const BSONObj& cmdObj,
                                           std::vector<Privilege>* out) {}
        virtual void help( stringstream& help ) const {
            help << "returns the hash of the first BSONElement val in a BSONObj";
        }

        /* CmdObj has the form {"hash" : <thingToHash>}
         * or {"hash" : <thingToHash>, "seed" : <number> }
         * Result has the form
         * {"key" : <thingTohash>, "seed" : <int>, "out": NumberLong(<hash>)}
         *
         * Example use in the shell:
         *> db.runCommand({hash: "hashthis", seed: 1})
         *> {"key" : "hashthis",
         *>  "seed" : 1,
         *>  "out" : NumberLong(6271151123721111923),
         *>  "ok" : 1 }
         **/
        bool run( const string& db,
                  BSONObj& cmdObj,
                  int options, string& errmsg,
                  BSONObjBuilder& result,
                  bool fromRepl = false ){
            result.appendAs(cmdObj.firstElement(),"key");

            int seed = 0;
            if (cmdObj.hasField("seed")){
                if (! cmdObj["seed"].isNumber()) {
                    errmsg += "seed must be a number";
                    return false;
                }
                seed = cmdObj["seed"].numberInt();
            }
            result.append( "seed" , seed );

            result.append( "out" , BSONElementHasher::hash64( cmdObj.firstElement() , seed ) );
            return true;
        }
    };
    MONGO_INITIALIZER(RegisterHashEltCmd)(InitializerContext* context) {
        if (Command::testCommandsEnabled) {
            // Leaked intentionally: a Command registers itself when constructed.
            new CmdHashElt();
        }
        return Status::OK();
    }
}