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// server_status.h

/**
*    Copyright (C) 2012 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
*    As a special exception, the copyright holders give permission to link the
*    code of portions of this program with the OpenSSL library under certain
*    conditions as described in each individual source file and distribute
*    linked combinations including the program with the OpenSSL library. You
*    must comply with the GNU Affero General Public License in all respects for
*    all of the code used other than as permitted herein. If you modify file(s)
*    with this exception, you may extend this exception to your version of the
*    file(s), but you are not obligated to do so. If you do not wish to do so,
*    delete this exception statement from your version. If you delete this
*    exception statement from all source files in the program, then also delete
*    it in the license file.
*/

#pragma once

#include "mongo/db/commands.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/stats/counters.h"
#include "mongo/platform/atomic_word.h"
#include <string>

namespace mongo {

class ServerStatusSection {
public:
    ServerStatusSection(const std::string& sectionName);
    virtual ~ServerStatusSection() {}

    const std::string& getSectionName() const {
        return _sectionName;
    }

    /**
     * if this returns true, if the user doesn't mention this section
     * it will be included in the result
     * if they do : 1, it will be included
     * if they do : 0, it will not
     *
     * examples (section 'foo')
     *  includeByDefault returning true
     *     foo : 0 = not included
     *     foo : 1 = included
     *     foo missing = included
     *  includeByDefault returning false
     *     foo : 0 = not included
     *     foo : 1 = included
     *     foo missing = false
     */
    virtual bool includeByDefault() const = 0;

    /**
     * Adds the privileges that are required to view this section
     * TODO: Remove this empty default implementation and implement for every section.
     */
    virtual void addRequiredPrivileges(std::vector<Privilege>* out){};

    /**
     * actually generate the result
     *
     * You should either implement this function or appendSection below, but not both. In
     * most cases you should just implement this function.
     *
     * @param configElement the element from the actual command related to this section
     *                      so if the section is 'foo', this is cmdObj['foo']
     */
    virtual BSONObj generateSection(OperationContext* opCtx,
                                    const BSONElement& configElement) const {
        return BSONObj{};
    };

    /**
     * This is what gets called by the serverStatus command to append the section to the
     * command result.
     *
     * If you are just implementing a normal ServerStatusSection, then you don't need to
     * implement this.
     *
     * If you are doing something a bit more complicated, you can implement this and have
     * full control over what gets included in the command result.
     */
    virtual void appendSection(OperationContext* opCtx,
                               const BSONElement& configElement,
                               BSONObjBuilder* result) const {
        const auto ret = generateSection(opCtx, configElement);
        if (ret.isEmpty())
            return;
        result->append(getSectionName(), ret);
    }

private:
    const std::string _sectionName;
};

class OpCounterServerStatusSection : public ServerStatusSection {
public:
    OpCounterServerStatusSection(const std::string& sectionName, OpCounters* counters);
    virtual bool includeByDefault() const {
        return true;
    }

    virtual BSONObj generateSection(OperationContext* opCtx,
                                    const BSONElement& configElement) const;

private:
    const OpCounters* _counters;
};
}