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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <climits> // For UINT_MAX
#include "mongo/db/concurrency/locker.h"
#include "mongo/db/operation_context.h"
#include "mongo/util/timer.h"
namespace mongo {
class StringData;
class NamespaceStringOrUUID;
class Lock {
public:
/**
* NOTE: DO NOT add any new usages of TempRelease. It is being deprecated/removed.
*/
class TempRelease {
TempRelease(const TempRelease&) = delete;
TempRelease& operator=(const TempRelease&) = delete;
public:
explicit TempRelease(Locker* lockState);
~TempRelease();
private:
// Not owned
Locker* const _lockState;
// If _locksReleased is true, this stores the persisted lock information to be restored
// in the destructor. Otherwise it is empty.
Locker::LockSnapshot _lockSnapshot;
// False if locks could not be released because of recursive locking
const bool _locksReleased;
};
/**
* General purpose RAII wrapper for a resource managed by the lock manager
*
* See LockMode for the supported modes. Unlike DBLock/Collection lock, this will not do
* any additional checks/upgrades or global locking. Use ResourceLock for locking
* resources other than RESOURCE_GLOBAL, RESOURCE_DATABASE and RESOURCE_COLLECTION.
*/
class ResourceLock {
ResourceLock(const ResourceLock&) = delete;
ResourceLock& operator=(const ResourceLock&) = delete;
public:
ResourceLock(Locker* locker, ResourceId rid)
: _rid(rid), _locker(locker), _result(LOCK_INVALID) {}
ResourceLock(Locker* locker, ResourceId rid, LockMode mode)
: _rid(rid), _locker(locker), _result(LOCK_INVALID) {
lock(nullptr, mode);
}
ResourceLock(ResourceLock&& otherLock)
: _rid(otherLock._rid), _locker(otherLock._locker), _result(otherLock._result) {
// Mark as moved so the destructor doesn't invalidate the newly-
// constructed lock.
otherLock._result = LOCK_INVALID;
}
~ResourceLock() {
if (isLocked()) {
unlock();
}
}
/**
* Acquires lock on this specified resource in the specified mode.
*
* If 'opCtx' is provided, it will be used to interrupt a LOCK_WAITING state.
* If 'deadline' is provided, we will wait until 'deadline' for the lock to be granted.
* Otherwise, this parameter defaults to an infinite deadline.
*
* This function may throw an exception if it is interrupted.
*/
void lock(OperationContext* opCtx, LockMode mode, Date_t deadline = Date_t::max());
void unlock();
bool isLocked() const {
return _result == LOCK_OK;
}
private:
const ResourceId _rid;
Locker* const _locker;
LockResult _result;
};
class SharedLock;
class ExclusiveLock;
/**
* For use as general mutex or readers/writers lock, outside the general multi-granularity
* model. A ResourceMutex is not affected by yielding/temprelease and two phase locking
* semantics inside WUOWs. Lock with ResourceLock, SharedLock or ExclusiveLock. Uses same
* fairness as other LockManager locks.
*/
class ResourceMutex {
public:
ResourceMutex(std::string resourceLabel);
std::string getName() const {
return getName(_rid);
};
static std::string getName(ResourceId resourceId);
bool isExclusivelyLocked(Locker* locker);
bool isAtLeastReadLocked(Locker* locker);
private:
friend class Lock::SharedLock;
friend class Lock::ExclusiveLock;
/**
* Each instantiation of this class allocates a new ResourceId.
*/
ResourceId rid() const {
return _rid;
}
const ResourceId _rid;
};
/**
* Obtains a ResourceMutex for exclusive use.
*/
class ExclusiveLock : public ResourceLock {
public:
ExclusiveLock(Locker* locker, ResourceMutex mutex)
: ResourceLock(locker, mutex.rid(), MODE_X) {}
using ResourceLock::lock;
/**
* Parameterless overload to allow ExclusiveLock to be used with stdx::unique_lock and
* stdx::condition_variable_any
*/
void lock() {
lock(nullptr, MODE_X);
}
};
/**
* Obtains a ResourceMutex for shared/non-exclusive use. This uses MODE_IS rather than MODE_S
* to take advantage of optimizations in the lock manager for intent modes. This is OK as
* this just has to conflict with exclusive locks.
*/
class SharedLock : public ResourceLock {
public:
SharedLock(Locker* locker, ResourceMutex mutex)
: ResourceLock(locker, mutex.rid(), MODE_IS) {}
};
/**
* The interrupt behavior is used to tell a lock how to handle an interrupted lock acquisition.
*/
enum class InterruptBehavior {
kThrow, // Throw the interruption exception.
kLeaveUnlocked // Suppress the exception, but leave unlocked such that a call to isLocked()
// returns false.
};
/**
* Global lock.
*
* Grabs global resource lock. Allows further (recursive) acquisition of the global lock
* in any mode, see LockMode. An outermost GlobalLock, when not in a WriteUnitOfWork, calls
* abandonSnapshot() on destruction. This allows the storage engine to release resources, such
* as snapshots or locks, that it may have acquired during the transaction.
*/
class GlobalLock {
public:
/**
* A GlobalLock without a deadline defaults to Date_t::max() and an InterruptBehavior of
* kThrow.
*/
GlobalLock(OperationContext* opCtx, LockMode lockMode)
: GlobalLock(opCtx, lockMode, Date_t::max(), InterruptBehavior::kThrow) {}
/**
* A GlobalLock with a deadline requires the interrupt behavior to be explicitly defined.
*/
GlobalLock(OperationContext* opCtx,
LockMode lockMode,
Date_t deadline,
InterruptBehavior behavior);
GlobalLock(GlobalLock&&);
~GlobalLock() {
// Preserve the original lock result which will be overridden by unlock().
auto lockResult = _result;
if (isLocked()) {
// Abandon our snapshot if destruction of the GlobalLock object results in actually
// unlocking the global lock. Recursive locking and the two-phase locking protocol
// may prevent lock release.
const bool willReleaseLock = _isOutermostLock &&
!(_opCtx->lockState() && _opCtx->lockState()->inAWriteUnitOfWork());
if (willReleaseLock) {
_opCtx->recoveryUnit()->abandonSnapshot();
}
_unlock();
}
if (lockResult == LOCK_OK || lockResult == LOCK_WAITING) {
_opCtx->lockState()->unlock(resourceIdReplicationStateTransitionLock);
}
}
bool isLocked() const {
return _result == LOCK_OK;
}
private:
void _unlock();
OperationContext* const _opCtx;
LockResult _result;
ResourceLock _pbwm;
InterruptBehavior _interruptBehavior;
const bool _isOutermostLock;
};
/**
* Global exclusive lock
*
* Allows exclusive write access to all databases and collections, blocking all other
* access. Allows further (recursive) acquisition of the global lock in any mode,
* see LockMode.
*/
class GlobalWrite : public GlobalLock {
public:
explicit GlobalWrite(OperationContext* opCtx)
: GlobalWrite(opCtx, Date_t::max(), InterruptBehavior::kThrow) {}
explicit GlobalWrite(OperationContext* opCtx, Date_t deadline, InterruptBehavior behavior)
: GlobalLock(opCtx, MODE_X, deadline, behavior) {}
};
/**
* Global shared lock
*
* Allows concurrent read access to all databases and collections, blocking any writers.
* Allows further (recursive) acquisition of the global lock in shared (S) or intent-shared
* (IS) mode, see LockMode.
*/
class GlobalRead : public GlobalLock {
public:
explicit GlobalRead(OperationContext* opCtx)
: GlobalRead(opCtx, Date_t::max(), InterruptBehavior::kThrow) {}
explicit GlobalRead(OperationContext* opCtx, Date_t deadline, InterruptBehavior behavior)
: GlobalLock(opCtx, MODE_S, deadline, behavior) {}
};
/**
* Database lock.
*
* This lock supports four modes (see Lock_Mode):
* MODE_IS: concurrent database access, requiring further collection read locks
* MODE_IX: concurrent database access, requiring further collection read or write locks
* MODE_S: shared read access to the database, blocking any writers
* MODE_X: exclusive access to the database, blocking all other readers and writers
*
* For MODE_IS or MODE_S also acquires global lock in intent-shared (IS) mode, and
* for MODE_IX or MODE_X also acquires global lock in intent-exclusive (IX) mode.
* For storage engines that do not support collection-level locking, MODE_IS will be
* upgraded to MODE_S and MODE_IX will be upgraded to MODE_X.
*/
class DBLock {
public:
DBLock(OperationContext* opCtx,
StringData db,
LockMode mode,
Date_t deadline = Date_t::max());
DBLock(DBLock&&);
~DBLock();
/**
* Releases the DBLock and reacquires it with the new mode. The global intent
* lock is retained (so the database can't disappear). Relocking from MODE_IS or
* MODE_S to MODE_IX or MODE_X is not allowed to avoid violating the global intent.
* Use relockWithMode() instead of upgrading to avoid deadlock.
*/
void relockWithMode(LockMode newMode);
bool isLocked() const {
return _result == LOCK_OK;
}
LockMode mode() const {
return _mode;
}
private:
const ResourceId _id;
OperationContext* const _opCtx;
LockResult _result;
// May be changed through relockWithMode. The global lock mode won't change though,
// because we never change from IS/S to IX/X or vice versa, just convert locks from
// IX -> X.
LockMode _mode;
// Acquires the global lock on our behalf.
GlobalLock _globalLock;
};
/**
* Collection lock.
*
* This lock supports four modes (see Lock_Mode):
* MODE_IS: concurrent collection access, requiring read locks
* MODE_IX: concurrent collection access, requiring read or write locks
* MODE_S: shared read access to the collection, blocking any writers
* MODE_X: exclusive access to the collection, blocking all other readers and writers
*
* An appropriate DBLock must already be held before locking a collection: it is an error,
* checked with a dassert(), to not have a suitable database lock before locking the collection.
*/
class CollectionLock {
CollectionLock(const CollectionLock&) = delete;
CollectionLock& operator=(const CollectionLock&) = delete;
public:
CollectionLock(OperationContext* opCtx,
const NamespaceStringOrUUID& nssOrUUID,
LockMode mode,
Date_t deadline = Date_t::max());
CollectionLock(CollectionLock&&);
~CollectionLock();
private:
ResourceId _id;
OperationContext* _opCtx;
};
/**
* Turn on "parallel batch writer mode" by locking the global ParallelBatchWriterMode
* resource in exclusive mode. This mode is off by default.
* Note that only one thread creates a ParallelBatchWriterMode object; the other batch
* writers just call setShouldConflictWithSecondaryBatchApplication(false).
*/
class ParallelBatchWriterMode {
ParallelBatchWriterMode(const ParallelBatchWriterMode&) = delete;
ParallelBatchWriterMode& operator=(const ParallelBatchWriterMode&) = delete;
public:
explicit ParallelBatchWriterMode(Locker* lockState);
private:
ResourceLock _pbwm;
ShouldNotConflictWithSecondaryBatchApplicationBlock _shouldNotConflictBlock;
};
};
} // namespace mongo
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