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/**
* Copyright (C) 2014 MongoDB Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#define MONGO_LOG_DEFAULT_COMPONENT ::mongo::logger::LogComponent::kDefault
#include "mongo/platform/basic.h"
#include "mongo/db/concurrency/lock_state.h"
#include <vector>
#include "mongo/db/service_context.h"
#include "mongo/db/namespace_string.h"
#include "mongo/platform/compiler.h"
#include "mongo/util/background.h"
#include "mongo/util/concurrency/synchronization.h"
#include "mongo/util/debug_util.h"
#include "mongo/util/log.h"
#include "mongo/util/mongoutils/str.h"
namespace mongo {
namespace {
/**
* Partitioned global lock statistics, so we don't hit the same bucket.
*/
class PartitionedInstanceWideLockStats {
MONGO_DISALLOW_COPYING(PartitionedInstanceWideLockStats);
public:
PartitionedInstanceWideLockStats() {}
void recordAcquisition(LockerId id, ResourceId resId, LockMode mode) {
_get(id).recordAcquisition(resId, mode);
}
void recordWait(LockerId id, ResourceId resId, LockMode mode) {
_get(id).recordWait(resId, mode);
}
void recordWaitTime(LockerId id, ResourceId resId, LockMode mode, uint64_t waitMicros) {
_get(id).recordWaitTime(resId, mode, waitMicros);
}
void recordDeadlock(ResourceId resId, LockMode mode) {
_get(resId).recordDeadlock(resId, mode);
}
void report(SingleThreadedLockStats* outStats) const {
for (int i = 0; i < NumPartitions; i++) {
outStats->append(_partitions[i].stats);
}
}
void reset() {
for (int i = 0; i < NumPartitions; i++) {
_partitions[i].stats.reset();
}
}
private:
// This alignment is a best effort approach to ensure that each partition falls on a
// separate page/cache line in order to avoid false sharing.
struct MONGO_COMPILER_ALIGN_TYPE(128) AlignedLockStats {
AtomicLockStats stats;
};
enum { NumPartitions = 8 };
AtomicLockStats& _get(LockerId id) {
return _partitions[id % NumPartitions].stats;
}
AlignedLockStats _partitions[NumPartitions];
};
// Global lock manager instance.
LockManager globalLockManager;
// Global lock. Every server operation, which uses the Locker must acquire this lock at least
// once. See comments in the header file (begin/endTransaction) for more information.
const ResourceId resourceIdGlobal = ResourceId(RESOURCE_GLOBAL, ResourceId::SINGLETON_GLOBAL);
// Flush lock. This is only used for the MMAP V1 storage engine and synchronizes journal writes
// to the shared view and remaps. See the comments in the header for information on how MMAP V1
// concurrency control works.
const ResourceId resourceIdMMAPV1Flush =
ResourceId(RESOURCE_MMAPV1_FLUSH, ResourceId::SINGLETON_MMAPV1_FLUSH);
// How often (in millis) to check for deadlock if a lock has not been granted for some time
const unsigned DeadlockTimeoutMs = 500;
// Dispenses unique LockerId identifiers
AtomicUInt64 idCounter(0);
// Partitioned global lock statistics, so we don't hit the same bucket
PartitionedInstanceWideLockStats globalStats;
/**
* Whether the particular lock's release should be held until the end of the operation. We
* delay release of exclusive locks (locks that are for write operations) in order to ensure
* that the data they protect is committed successfully.
*/
bool shouldDelayUnlock(ResourceId resId, LockMode mode) {
// Global and flush lock are not used to protect transactional resources and as such, they
// need to be acquired and released when requested.
if (resId.getType() == RESOURCE_GLOBAL) {
return false;
}
if (resId == resourceIdMMAPV1Flush) {
return false;
}
switch (mode) {
case MODE_X:
case MODE_IX:
return true;
case MODE_IS:
case MODE_S:
return false;
default:
invariant(false);
}
}
} // namespace
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isW() const {
return getLockMode(resourceIdGlobal) == MODE_X;
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isR() const {
return getLockMode(resourceIdGlobal) == MODE_S;
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isLocked() const {
return getLockMode(resourceIdGlobal) != MODE_NONE;
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isWriteLocked() const {
return isLockHeldForMode(resourceIdGlobal, MODE_IX);
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isReadLocked() const {
return isLockHeldForMode(resourceIdGlobal, MODE_IS);
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::assertEmptyAndReset() {
invariant(!inAWriteUnitOfWork());
invariant(_resourcesToUnlockAtEndOfUnitOfWork.empty());
invariant(_requests.empty());
// Reset the locking statistics so the object can be reused
_stats.reset();
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::dump() const {
StringBuilder ss;
ss << "Locker id " << _id << " status: ";
_lock.lock();
LockRequestsMap::ConstIterator it = _requests.begin();
while (!it.finished()) {
ss << it.key().toString() << " " << lockRequestStatusName(it->status) << " in "
<< modeName(it->mode) << "; ";
it.next();
}
_lock.unlock();
log() << ss.str() << std::endl;
}
//
// CondVarLockGrantNotification
//
CondVarLockGrantNotification::CondVarLockGrantNotification() {
clear();
}
void CondVarLockGrantNotification::clear() {
_result = LOCK_INVALID;
}
LockResult CondVarLockGrantNotification::wait(unsigned timeoutMs) {
stdx::unique_lock<stdx::mutex> lock(_mutex);
while (_result == LOCK_INVALID) {
if (boost::cv_status::timeout == _cond.wait_for(lock, Milliseconds(timeoutMs))) {
// Timeout
return LOCK_TIMEOUT;
}
}
return _result;
}
void CondVarLockGrantNotification::notify(ResourceId resId, LockResult result) {
stdx::unique_lock<stdx::mutex> lock(_mutex);
invariant(_result == LOCK_INVALID);
_result = result;
_cond.notify_all();
}
//
// Locker
//
template <bool IsForMMAPV1>
LockerImpl<IsForMMAPV1>::LockerImpl()
: _id(idCounter.addAndFetch(1)),
_requestStartTime(0),
_wuowNestingLevel(0),
_batchWriter(false) {}
template <bool IsForMMAPV1>
LockerImpl<IsForMMAPV1>::~LockerImpl() {
// Cannot delete the Locker while there are still outstanding requests, because the
// LockManager may attempt to access deleted memory. Besides it is probably incorrect
// to delete with unaccounted locks anyways.
assertEmptyAndReset();
}
template <bool IsForMMAPV1>
LockResult LockerImpl<IsForMMAPV1>::lockGlobal(LockMode mode, unsigned timeoutMs) {
LockResult result = lockGlobalBegin(mode);
if (result == LOCK_WAITING) {
result = lockGlobalComplete(timeoutMs);
}
if (result == LOCK_OK) {
lockMMAPV1Flush();
}
return result;
}
template <bool IsForMMAPV1>
LockResult LockerImpl<IsForMMAPV1>::lockGlobalBegin(LockMode mode) {
const LockResult result = lockBegin(resourceIdGlobal, mode);
if (result == LOCK_OK)
return LOCK_OK;
// Currently, deadlock detection does not happen inline with lock acquisition so the only
// unsuccessful result that the lock manager would return is LOCK_WAITING.
invariant(result == LOCK_WAITING);
return result;
}
template <bool IsForMMAPV1>
LockResult LockerImpl<IsForMMAPV1>::lockGlobalComplete(unsigned timeoutMs) {
return lockComplete(resourceIdGlobal, getLockMode(resourceIdGlobal), timeoutMs, false);
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::lockMMAPV1Flush() {
if (!IsForMMAPV1)
return;
// The flush lock always has a reference count of 1, because it is dropped at the end of
// each write unit of work in order to allow the flush thread to run. See the comments in
// the header for information on how the MMAP V1 journaling system works.
LockRequest* globalLockRequest = _requests.find(resourceIdGlobal).objAddr();
if (globalLockRequest->recursiveCount == 1) {
invariant(LOCK_OK == lock(resourceIdMMAPV1Flush, _getModeForMMAPV1FlushLock()));
}
dassert(getLockMode(resourceIdMMAPV1Flush) == _getModeForMMAPV1FlushLock());
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::downgradeGlobalXtoSForMMAPV1() {
invariant(!inAWriteUnitOfWork());
LockRequest* globalLockRequest = _requests.find(resourceIdGlobal).objAddr();
invariant(globalLockRequest->mode == MODE_X);
invariant(globalLockRequest->recursiveCount == 1);
// Making this call here will record lock downgrades as acquisitions, which is acceptable
globalStats.recordAcquisition(_id, resourceIdGlobal, MODE_S);
_stats.recordAcquisition(resourceIdGlobal, MODE_S);
globalLockManager.downgrade(globalLockRequest, MODE_S);
if (IsForMMAPV1) {
invariant(unlock(resourceIdMMAPV1Flush));
}
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::unlockAll() {
if (!unlock(resourceIdGlobal)) {
return false;
}
LockRequestsMap::Iterator it = _requests.begin();
while (!it.finished()) {
// If we're here we should only have one reference to any lock. It is a programming
// error for any lock to have more references than the global lock, because every
// scope starts by calling lockGlobal.
if (it.key().getType() == RESOURCE_GLOBAL) {
it.next();
} else {
invariant(_unlockImpl(it));
}
}
return true;
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::beginWriteUnitOfWork() {
// Sanity check that write transactions under MMAP V1 have acquired the flush lock, so we
// don't allow partial changes to be written.
dassert(!IsForMMAPV1 || isLockHeldForMode(resourceIdMMAPV1Flush, MODE_IX));
_wuowNestingLevel++;
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::endWriteUnitOfWork() {
invariant(_wuowNestingLevel > 0);
if (--_wuowNestingLevel > 0) {
// Don't do anything unless leaving outermost WUOW.
return;
}
while (!_resourcesToUnlockAtEndOfUnitOfWork.empty()) {
unlock(_resourcesToUnlockAtEndOfUnitOfWork.front());
_resourcesToUnlockAtEndOfUnitOfWork.pop();
}
// For MMAP V1, we need to yield the flush lock so that the flush thread can run
if (IsForMMAPV1) {
invariant(unlock(resourceIdMMAPV1Flush));
invariant(LOCK_OK == lock(resourceIdMMAPV1Flush, _getModeForMMAPV1FlushLock()));
}
}
template <bool IsForMMAPV1>
LockResult LockerImpl<IsForMMAPV1>::lock(ResourceId resId,
LockMode mode,
unsigned timeoutMs,
bool checkDeadlock) {
const LockResult result = lockBegin(resId, mode);
// Fast, uncontended path
if (result == LOCK_OK)
return LOCK_OK;
// Currently, deadlock detection does not happen inline with lock acquisition so the only
// unsuccessful result that the lock manager would return is LOCK_WAITING.
invariant(result == LOCK_WAITING);
return lockComplete(resId, mode, timeoutMs, checkDeadlock);
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::downgrade(ResourceId resId, LockMode newMode) {
LockRequestsMap::Iterator it = _requests.find(resId);
globalLockManager.downgrade(it.objAddr(), newMode);
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::unlock(ResourceId resId) {
LockRequestsMap::Iterator it = _requests.find(resId);
return _unlockImpl(it);
}
template <bool IsForMMAPV1>
LockMode LockerImpl<IsForMMAPV1>::getLockMode(ResourceId resId) const {
scoped_spinlock scopedLock(_lock);
const LockRequestsMap::ConstIterator it = _requests.find(resId);
if (!it)
return MODE_NONE;
return it->mode;
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isLockHeldForMode(ResourceId resId, LockMode mode) const {
return isModeCovered(mode, getLockMode(resId));
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isDbLockedForMode(StringData dbName, LockMode mode) const {
invariant(nsIsDbOnly(dbName));
if (isW())
return true;
if (isR() && isSharedLockMode(mode))
return true;
const ResourceId resIdDb(RESOURCE_DATABASE, dbName);
return isLockHeldForMode(resIdDb, mode);
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::isCollectionLockedForMode(StringData ns, LockMode mode) const {
invariant(nsIsFull(ns));
if (isW())
return true;
if (isR() && isSharedLockMode(mode))
return true;
const NamespaceString nss(ns);
const ResourceId resIdDb(RESOURCE_DATABASE, nss.db());
LockMode dbMode = getLockMode(resIdDb);
switch (dbMode) {
case MODE_NONE:
return false;
case MODE_X:
return true;
case MODE_S:
return isSharedLockMode(mode);
case MODE_IX:
case MODE_IS: {
const ResourceId resIdColl(RESOURCE_COLLECTION, ns);
return isLockHeldForMode(resIdColl, mode);
} break;
case LockModesCount:
break;
}
invariant(false);
return false;
}
template <bool IsForMMAPV1>
ResourceId LockerImpl<IsForMMAPV1>::getWaitingResource() const {
scoped_spinlock scopedLock(_lock);
LockRequestsMap::ConstIterator it = _requests.begin();
while (!it.finished()) {
if (it->status != LockRequest::STATUS_GRANTED) {
return it.key();
}
it.next();
}
return ResourceId();
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::getLockerInfo(LockerInfo* lockerInfo) const {
invariant(lockerInfo);
// Zero-out the contents
lockerInfo->locks.clear();
lockerInfo->waitingResource = ResourceId();
lockerInfo->stats.reset();
_lock.lock();
LockRequestsMap::ConstIterator it = _requests.begin();
while (!it.finished()) {
OneLock info;
info.resourceId = it.key();
info.mode = it->mode;
lockerInfo->locks.push_back(info);
it.next();
}
_lock.unlock();
std::sort(lockerInfo->locks.begin(), lockerInfo->locks.end());
lockerInfo->waitingResource = getWaitingResource();
lockerInfo->stats.append(_stats);
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::saveLockStateAndUnlock(Locker::LockSnapshot* stateOut) {
// We shouldn't be saving and restoring lock state from inside a WriteUnitOfWork.
invariant(!inAWriteUnitOfWork());
// Clear out whatever is in stateOut.
stateOut->locks.clear();
stateOut->globalMode = MODE_NONE;
// First, we look at the global lock. There is special handling for this (as the flush
// lock goes along with it) so we store it separately from the more pedestrian locks.
LockRequestsMap::Iterator globalRequest = _requests.find(resourceIdGlobal);
if (!globalRequest) {
// If there's no global lock there isn't really anything to do.
invariant(_requests.empty());
return false;
}
// If the global lock has been acquired more than once, we're probably somewhere in a
// DBDirectClient call. It's not safe to release and reacquire locks -- the context using
// the DBDirectClient is probably not prepared for lock release.
if (globalRequest->recursiveCount > 1) {
return false;
}
// The global lock must have been acquired just once
stateOut->globalMode = globalRequest->mode;
invariant(unlock(resourceIdGlobal));
// Next, the non-global locks.
for (LockRequestsMap::Iterator it = _requests.begin(); !it.finished(); it.next()) {
const ResourceId resId = it.key();
// We should never have to save and restore metadata locks.
invariant((IsForMMAPV1 && (resourceIdMMAPV1Flush == resId)) ||
RESOURCE_DATABASE == resId.getType() || RESOURCE_COLLECTION == resId.getType() ||
(RESOURCE_GLOBAL == resId.getType() && isSharedLockMode(it->mode)));
// And, stuff the info into the out parameter.
OneLock info;
info.resourceId = resId;
info.mode = it->mode;
stateOut->locks.push_back(info);
invariant(unlock(resId));
}
// Sort locks by ResourceId. They'll later be acquired in this canonical locking order.
std::sort(stateOut->locks.begin(), stateOut->locks.end());
return true;
}
template <bool IsForMMAPV1>
void LockerImpl<IsForMMAPV1>::restoreLockState(const Locker::LockSnapshot& state) {
// We shouldn't be saving and restoring lock state from inside a WriteUnitOfWork.
invariant(!inAWriteUnitOfWork());
std::vector<OneLock>::const_iterator it = state.locks.begin();
// If we locked the PBWM, it must be locked before the resourceIdGlobal resource.
if (it != state.locks.end() && it->resourceId == resourceIdParallelBatchWriterMode) {
invariant(LOCK_OK == lock(it->resourceId, it->mode));
it++;
}
invariant(LOCK_OK == lockGlobal(state.globalMode));
for (; it != state.locks.end(); it++) {
// This is a sanity check that lockGlobal restored the MMAP V1 flush lock in the
// expected mode.
if (IsForMMAPV1 && (it->resourceId == resourceIdMMAPV1Flush)) {
invariant(it->mode == _getModeForMMAPV1FlushLock());
} else {
invariant(LOCK_OK == lock(it->resourceId, it->mode));
}
}
}
template <bool IsForMMAPV1>
LockResult LockerImpl<IsForMMAPV1>::lockBegin(ResourceId resId, LockMode mode) {
dassert(!getWaitingResource().isValid());
LockRequest* request;
bool isNew = true;
LockRequestsMap::Iterator it = _requests.find(resId);
if (!it) {
scoped_spinlock scopedLock(_lock);
LockRequestsMap::Iterator itNew = _requests.insert(resId);
itNew->initNew(this, &_notify);
request = itNew.objAddr();
} else {
request = it.objAddr();
isNew = false;
}
// Making this call here will record lock re-acquisitions and conversions as well.
globalStats.recordAcquisition(_id, resId, mode);
_stats.recordAcquisition(resId, mode);
// Give priority to the full modes for global, parallel batch writer mode,
// and flush lock so we don't stall global operations such as shutdown or flush.
const ResourceType resType = resId.getType();
if (resType == RESOURCE_GLOBAL || (IsForMMAPV1 && resId == resourceIdMMAPV1Flush)) {
if (mode == MODE_S || mode == MODE_X) {
request->enqueueAtFront = true;
request->compatibleFirst = true;
}
} else {
// This is all sanity checks that the global and flush locks are always be acquired
// before any other lock has been acquired and they must be in sync with the nesting.
DEV {
const LockRequestsMap::Iterator itGlobal = _requests.find(resourceIdGlobal);
invariant(itGlobal->recursiveCount > 0);
invariant(itGlobal->mode != MODE_NONE);
// Check the MMAP V1 flush lock is held in the appropriate mode
invariant(!IsForMMAPV1 ||
isLockHeldForMode(resourceIdMMAPV1Flush, _getModeForMMAPV1FlushLock()));
};
}
// The notification object must be cleared before we invoke the lock manager, because
// otherwise we might reset state if the lock becomes granted very fast.
_notify.clear();
LockResult result = isNew ? globalLockManager.lock(resId, request, mode)
: globalLockManager.convert(resId, request, mode);
if (result == LOCK_WAITING) {
// Start counting the wait time so that lockComplete can update that metric
_requestStartTime = curTimeMicros64();
globalStats.recordWait(_id, resId, mode);
_stats.recordWait(resId, mode);
}
return result;
}
template <bool IsForMMAPV1>
LockResult LockerImpl<IsForMMAPV1>::lockComplete(ResourceId resId,
LockMode mode,
unsigned timeoutMs,
bool checkDeadlock) {
// Under MMAP V1 engine a deadlock can occur if a thread goes to sleep waiting on
// DB lock, while holding the flush lock, so it has to be released. This is only
// correct to do if not in a write unit of work.
const bool yieldFlushLock = IsForMMAPV1 && !inAWriteUnitOfWork() &&
resId.getType() != RESOURCE_GLOBAL && resId != resourceIdMMAPV1Flush;
if (yieldFlushLock) {
invariant(unlock(resourceIdMMAPV1Flush));
}
LockResult result;
// Don't go sleeping without bound in order to be able to report long waits or wake up for
// deadlock detection.
unsigned waitTimeMs = std::min(timeoutMs, DeadlockTimeoutMs);
while (true) {
// It is OK if this call wakes up spuriously, because we re-evaluate the remaining
// wait time anyways.
result = _notify.wait(waitTimeMs);
// Account for the time spent waiting on the notification object
const uint64_t elapsedTimeMicros = curTimeMicros64() - _requestStartTime;
globalStats.recordWaitTime(_id, resId, mode, elapsedTimeMicros);
_stats.recordWaitTime(resId, mode, elapsedTimeMicros);
if (result == LOCK_OK)
break;
if (checkDeadlock) {
DeadlockDetector wfg(globalLockManager, this);
if (wfg.check().hasCycle()) {
warning() << "Deadlock found: " << wfg.toString();
globalStats.recordDeadlock(resId, mode);
_stats.recordDeadlock(resId, mode);
result = LOCK_DEADLOCK;
break;
}
}
// If infinite timeout was requested, just keep waiting
if (timeoutMs == UINT_MAX) {
continue;
}
const unsigned elapsedTimeMs = elapsedTimeMicros / 1000;
waitTimeMs = (elapsedTimeMs < timeoutMs)
? std::min(timeoutMs - elapsedTimeMs, DeadlockTimeoutMs)
: 0;
if (waitTimeMs == 0) {
break;
}
}
// Cleanup the state, since this is an unused lock now
if (result != LOCK_OK) {
LockRequestsMap::Iterator it = _requests.find(resId);
if (globalLockManager.unlock(it.objAddr())) {
scoped_spinlock scopedLock(_lock);
it.remove();
}
}
if (yieldFlushLock) {
// We cannot obey the timeout here, because it is not correct to return from the lock
// request with the flush lock released.
invariant(LOCK_OK == lock(resourceIdMMAPV1Flush, _getModeForMMAPV1FlushLock()));
}
return result;
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::_unlockImpl(LockRequestsMap::Iterator& it) {
if (inAWriteUnitOfWork() && shouldDelayUnlock(it.key(), it->mode)) {
_resourcesToUnlockAtEndOfUnitOfWork.push(it.key());
return false;
}
if (globalLockManager.unlock(it.objAddr())) {
scoped_spinlock scopedLock(_lock);
it.remove();
return true;
}
return false;
}
template <bool IsForMMAPV1>
LockMode LockerImpl<IsForMMAPV1>::_getModeForMMAPV1FlushLock() const {
invariant(IsForMMAPV1);
LockMode mode = getLockMode(resourceIdGlobal);
switch (mode) {
case MODE_X:
case MODE_IX:
return MODE_IX;
case MODE_S:
case MODE_IS:
return MODE_IS;
default:
invariant(false);
return MODE_NONE;
}
}
template <bool IsForMMAPV1>
bool LockerImpl<IsForMMAPV1>::hasStrongLocks() const {
if (!isLocked())
return false;
stdx::lock_guard<SpinLock> lk(_lock);
LockRequestsMap::ConstIterator it = _requests.begin();
while (!it.finished()) {
if (it->mode == MODE_X || it->mode == MODE_S) {
return true;
}
it.next();
}
return false;
}
//
// Auto classes
//
AutoYieldFlushLockForMMAPV1Commit::AutoYieldFlushLockForMMAPV1Commit(Locker* locker)
: _locker(static_cast<MMAPV1LockerImpl*>(locker)) {
// Explicit yielding of the flush lock should happen only at global synchronization points
// such as database drop. There should not be any active writes at these points.
invariant(!_locker->inAWriteUnitOfWork());
if (isMMAPV1()) {
invariant(_locker->unlock(resourceIdMMAPV1Flush));
}
}
AutoYieldFlushLockForMMAPV1Commit::~AutoYieldFlushLockForMMAPV1Commit() {
if (isMMAPV1()) {
invariant(LOCK_OK ==
_locker->lock(resourceIdMMAPV1Flush, _locker->_getModeForMMAPV1FlushLock()));
}
}
AutoAcquireFlushLockForMMAPV1Commit::AutoAcquireFlushLockForMMAPV1Commit(Locker* locker)
: _locker(locker), _released(false) {
// The journal thread acquiring the journal lock in S-mode opens opportunity for deadlock
// involving operations which do not acquire and release the Oplog collection's X lock
// inside a WUOW (see SERVER-17416 for the sequence of events), therefore acquire it with
// check for deadlock and back-off if one is encountered.
//
// This exposes theoretical chance that we might starve the journaling system, but given
// that these deadlocks happen extremely rarely and are usually due to incorrect locking
// policy, and we have the deadlock counters as part of the locking statistics, this is a
// reasonable handling.
//
// In the worst case, if we are to starve the journaling system, the server will shut down
// due to too much uncommitted in-memory journal, but won't have corruption.
while (true) {
LockResult result = _locker->lock(resourceIdMMAPV1Flush, MODE_S, UINT_MAX, true);
if (result == LOCK_OK) {
break;
}
invariant(result == LOCK_DEADLOCK);
warning() << "Delayed journaling in order to avoid deadlock during MMAP V1 journal "
<< "lock acquisition. See the previous messages for information on the "
<< "involved threads.";
}
}
void AutoAcquireFlushLockForMMAPV1Commit::upgradeFlushLockToExclusive() {
// This should not be able to deadlock, since we already hold the S journal lock, which
// means all writers are kicked out. Readers always yield the journal lock if they block
// waiting on any other lock.
invariant(LOCK_OK == _locker->lock(resourceIdMMAPV1Flush, MODE_X, UINT_MAX, false));
// Lock bumps the recursive count. Drop it back down so that the destructor doesn't
// complain.
invariant(!_locker->unlock(resourceIdMMAPV1Flush));
}
void AutoAcquireFlushLockForMMAPV1Commit::release() {
if (!_released) {
invariant(_locker->unlock(resourceIdMMAPV1Flush));
_released = true;
}
}
AutoAcquireFlushLockForMMAPV1Commit::~AutoAcquireFlushLockForMMAPV1Commit() {
release();
}
namespace {
/**
* Periodically purges unused lock buckets. The first time the lock is used again after
* cleanup it needs to be allocated, and similarly, every first use by a client for an intent
* mode may need to create a partitioned lock head. Cleanup is done roughtly once a minute.
*/
class UnusedLockCleaner : PeriodicTask {
public:
std::string taskName() const {
return "UnusedLockCleaner";
}
void taskDoWork() {
LOG(2) << "cleaning up unused lock buckets of the global lock manager";
getGlobalLockManager()->cleanupUnusedLocks();
}
} unusedLockCleaner;
} // namespace
//
// Standalone functions
//
LockManager* getGlobalLockManager() {
return &globalLockManager;
}
void reportGlobalLockingStats(SingleThreadedLockStats* outStats) {
globalStats.report(outStats);
}
void resetGlobalLockStats() {
globalStats.reset();
}
// Ensures that there are two instances compiled for LockerImpl for the two values of the
// template argument.
template class LockerImpl<true>;
template class LockerImpl<false>;
// Definition for the hardcoded localdb and oplog collection info
const ResourceId resourceIdLocalDB = ResourceId(RESOURCE_DATABASE, StringData("local"));
const ResourceId resourceIdOplog = ResourceId(RESOURCE_COLLECTION, StringData("local.oplog.rs"));
const ResourceId resourceIdAdminDB = ResourceId(RESOURCE_DATABASE, StringData("admin"));
const ResourceId resourceIdParallelBatchWriterMode =
ResourceId(RESOURCE_GLOBAL, ResourceId::SINGLETON_PARALLEL_BATCH_WRITER_MODE);
} // namespace mongo
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