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/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include "mongo/pch.h"
#include "mongo/db/d_concurrency.h"
#include "mongo/db/diskloc.h"
#include "mongo/db/index.h"
#include "mongo/db/index_names.h"
#include "mongo/db/index_set.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/storage/durable_mapped_file.h"
#include "mongo/db/namespace_string.h"
#include "mongo/db/querypattern.h"
#include "mongo/db/storage/namespace.h"
#include "mongo/db/storage/namespace_index.h"
#include "mongo/platform/unordered_map.h"
namespace mongo {
class Database;
/** @return true if a client can modify this namespace even though it is under ".system."
For example <dbname>.system.users is ok for regular clients to update.
@param write used when .system.js
*/
bool legalClientSystemNS( const string& ns , bool write );
/* deleted lists -- linked lists of deleted records -- are placed in 'buckets' of various sizes
so you can look for a deleterecord about the right size.
*/
const int Buckets = 19;
const int MaxBucket = 18;
extern int bucketSizes[];
#pragma pack(1)
/* NamespaceDetails : this is the "header" for a collection that has all its details.
It's in the .ns file and this is a memory mapped region (thus the pack pragma above).
*/
class NamespaceDetails {
public:
enum { NIndexesMax = 64, NIndexesExtra = 30, NIndexesBase = 10 };
private:
/*-------- data fields, as present on disk : */
DiskLoc _firstExtent;
DiskLoc _lastExtent;
/* NOTE: capped collections v1 override the meaning of deletedList.
deletedList[0] points to a list of free records (DeletedRecord's) for all extents in
the capped namespace.
deletedList[1] points to the last record in the prev extent. When the "current extent"
changes, this value is updated. !deletedList[1].isValid() when this value is not
yet computed.
*/
DiskLoc _deletedList[Buckets];
// ofs 168 (8 byte aligned)
struct Stats {
// datasize and nrecords MUST Be adjacent code assumes!
long long datasize; // this includes padding, but not record headers
long long nrecords;
} _stats;
int _lastExtentSize;
int _nIndexes;
// ofs 192
IndexDetails _indexes[NIndexesBase];
// ofs 352 (16 byte aligned)
int _isCapped; // there is wasted space here if I'm right (ERH)
int _maxDocsInCapped; // max # of objects for a capped table, -1 for inf.
double _paddingFactor; // 1.0 = no padding.
// ofs 386 (16)
int _systemFlags; // things that the system sets/cares about
DiskLoc _capExtent; // the "current" extent we're writing too for a capped collection
DiskLoc _capFirstNewRecord;
unsigned short _dataFileVersion; // NamespaceDetails version. So we can do backward compatibility in the future. See filever.h
unsigned short _indexFileVersion;
unsigned long long _multiKeyIndexBits;
// ofs 400 (16)
unsigned long long _reservedA;
long long _extraOffset; // where the $extra info is located (bytes relative to this)
int _indexBuildsInProgress; // Number of indexes currently being built
int _userFlags;
char _reserved[72];
/*-------- end data 496 bytes */
public:
explicit NamespaceDetails( const DiskLoc &loc, bool _capped );
class Extra {
long long _next;
public:
IndexDetails details[NIndexesExtra];
private:
unsigned reserved2;
unsigned reserved3;
Extra(const Extra&) { verify(false); }
Extra& operator=(const Extra& r) { verify(false); return *this; }
public:
Extra() { }
long ofsFrom(NamespaceDetails *d) {
return ((char *) this) - ((char *) d);
}
void init() { memset(this, 0, sizeof(Extra)); }
Extra* next(NamespaceDetails *d) {
if( _next == 0 ) return 0;
return (Extra*) (((char *) d) + _next);
}
void setNext(long ofs) { *getDur().writing(&_next) = ofs; }
void copy(NamespaceDetails *d, const Extra& e) {
memcpy(this, &e, sizeof(Extra));
_next = 0;
}
};
Extra* extra() {
if( _extraOffset == 0 ) return 0;
return (Extra *) (((char *) this) + _extraOffset);
}
/* add extra space for indexes when more than 10 */
Extra* allocExtra(const char *ns, int nindexessofar);
void copyingFrom(const char *thisns, NamespaceDetails *src); // must be called when renaming a NS to fix up extra
/* dump info on this namespace. for debugging. */
void dump(const Namespace& k);
/* dump info on all extents for this namespace. for debugging. */
void dumpExtents();
public:
const DiskLoc& capExtent() const { return _capExtent; }
const DiskLoc capFirstNewRecord() const { return _capFirstNewRecord; }
DiskLoc& capExtent() { return _capExtent; }
DiskLoc& capFirstNewRecord() { return _capFirstNewRecord; }
private:
Extent *theCapExtent() const { return _capExtent.ext(); }
void advanceCapExtent( const char *ns );
DiskLoc __capAlloc(int len);
DiskLoc cappedAlloc(const char *ns, int len);
DiskLoc &cappedFirstDeletedInCurExtent();
bool nextIsInCapExtent( const DiskLoc &dl ) const;
public:
const DiskLoc& firstExtent() const { return _firstExtent; }
const DiskLoc& lastExtent() const { return _lastExtent; }
DiskLoc& firstExtent() { return _firstExtent; }
DiskLoc& lastExtent() { return _lastExtent; }
void setFirstExtent( DiskLoc newFirstExtent );
void setLastExtent( DiskLoc newLastExtent );
void setFirstExtentInvalid();
void setLastExtentInvalid();
long long dataSize() const { return _stats.datasize; }
long long numRecords() const { return _stats.nrecords; }
void incrementStats( long long dataSizeIncrement,
long long numRecordsIncrement );
void setStats( long long dataSizeIncrement,
long long numRecordsIncrement );
bool isCapped() const { return _isCapped; }
long long maxCappedDocs() const;
void setMaxCappedDocs( long long max );
int lastExtentSize() const { return _lastExtentSize; }
void setLastExtentSize( int newMax );
const DiskLoc& deletedListEntry( int bucket ) const { return _deletedList[bucket]; }
DiskLoc& deletedListEntry( int bucket ) { return _deletedList[bucket]; }
void orphanDeletedList();
/**
* @param max in and out, will be adjusted
* @return if the value is valid at all
*/
static bool validMaxCappedDocs( long long* max );
DiskLoc& cappedListOfAllDeletedRecords() { return _deletedList[0]; }
DiskLoc& cappedLastDelRecLastExtent() { return _deletedList[1]; }
void cappedDumpDelInfo();
bool capLooped() const { return _isCapped && _capFirstNewRecord.isValid(); }
bool inCapExtent( const DiskLoc &dl ) const;
void cappedCheckMigrate();
/**
* Truncate documents newer than the document at 'end' from the capped
* collection. The collection cannot be completely emptied using this
* function. An assertion will be thrown if that is attempted.
* @param inclusive - Truncate 'end' as well iff true
*/
void cappedTruncateAfter(const char *ns, DiskLoc end, bool inclusive);
/** Remove all documents from the capped collection */
void emptyCappedCollection(const char *ns);
/* when a background index build is in progress, we don't count the index in nIndexes until
complete, yet need to still use it in _indexRecord() - thus we use this function for that.
*/
int getTotalIndexCount() const { return _nIndexes + _indexBuildsInProgress; }
int getCompletedIndexCount() const { return _nIndexes; }
int getIndexBuildsInProgress() const { return _indexBuildsInProgress; }
/* NOTE: be careful with flags. are we manipulating them in read locks? if so,
this isn't thread safe. TODO
*/
enum SystemFlags {
Flag_HaveIdIndex = 1 << 0 // set when we have _id index (ONLY if ensureIdIndex was called -- 0 if that has never been called)
};
enum UserFlags {
Flag_UsePowerOf2Sizes = 1 << 0
};
IndexDetails& idx(int idxNo, bool missingExpected = false );
class IndexIterator {
public:
int pos() { return i; } // note this is the next one to come
bool more() { return i < n; }
IndexDetails& next() { return d->idx(i++); }
private:
friend class NamespaceDetails;
int i, n;
NamespaceDetails *d;
IndexIterator(NamespaceDetails *_d, bool includeBackgroundInProgress);
};
IndexIterator ii( bool includeBackgroundInProgress = false ) {
return IndexIterator(this, includeBackgroundInProgress);
}
/* hackish - find our index # in the indexes array */
int idxNo(const IndexDetails& idx);
/* multikey indexes are indexes where there are more than one key in the index
for a single document. see multikey in docs.
for these, we have to do some dedup work on queries.
*/
bool isMultikey(int i) const { return (_multiKeyIndexBits & (((unsigned long long) 1) << i)) != 0; }
void setIndexIsMultikey(const char *thisns, int i, bool multikey = true);
/**
* This fetches the IndexDetails for the next empty index slot. The caller must populate
* returned object. This handles allocating extra index space, if necessary.
*/
IndexDetails& getNextIndexDetails(const char* thisns);
/**
* Add a new index. This does not add it to system.indexes etc. - just to NamespaceDetails.
* This resets the transient namespace details.
*/
void addIndex(const char* thisns);
void aboutToDeleteAnIndex() {
clearSystemFlag( Flag_HaveIdIndex );
}
/* returns index of the first index in which the field is present. -1 if not present. */
int fieldIsIndexed(const char *fieldName);
/**
* @return the actual size to create
* will be >= oldRecordSize
* based on padding and any other flags
*/
int getRecordAllocationSize( int minRecordSize );
double paddingFactor() const { return _paddingFactor; }
void setPaddingFactor( double paddingFactor ) {
*getDur().writing(&_paddingFactor) = paddingFactor;
}
/* called to indicate that an update fit in place.
fits also called on an insert -- idea there is that if you had some mix and then went to
pure inserts it would adapt and PF would trend to 1.0. note update calls insert on a move
so there is a double count there that must be adjusted for below.
todo: greater sophistication could be helpful and added later. for example the absolute
size of documents might be considered -- in some cases smaller ones are more likely
to grow than larger ones in the same collection? (not always)
*/
void paddingFits() {
MONGO_SOMETIMES(sometimes, 4) { // do this on a sampled basis to journal less
double x = _paddingFactor - 0.001;
if ( x >= 1.0 ) {
setPaddingFactor( x );
}
}
}
void paddingTooSmall() {
MONGO_SOMETIMES(sometimes, 4) { // do this on a sampled basis to journal less
/* the more indexes we have, the higher the cost of a move. so we take that into
account herein. note on a move that insert() calls paddingFits(), thus
here for example with no inserts and nIndexes = 1 we have
.001*4-.001 or a 3:1 ratio to non moves -> 75% nonmoves. insert heavy
can pushes this down considerably. further tweaking will be a good idea but
this should be an adequate starting point.
*/
double N = min(_nIndexes,7) + 3;
double x = _paddingFactor + (0.001 * N);
if ( x <= 2.0 ) {
setPaddingFactor( x );
}
}
}
// @return offset in indexes[]
int findIndexByName(const StringData& name, bool includeBackgroundInProgress = false);
// @return offset in indexes[]
int findIndexByKeyPattern(const BSONObj& keyPattern,
bool includeBackgroundInProgress = false);
void findIndexByType( const string& name , vector<int>& matches ) {
IndexIterator i = ii();
while ( i.more() ) {
if ( IndexNames::findPluginName(i.next().keyPattern()) == name )
matches.push_back( i.pos() - 1 );
}
}
/* Returns the index entry for the first index whose prefix contains
* 'keyPattern'. If 'requireSingleKey' is true, skip indices that contain
* array attributes. Otherwise, returns NULL.
*/
const IndexDetails* findIndexByPrefix( const BSONObj &keyPattern ,
bool requireSingleKey );
void removeIndex( int idx );
/**
* removes things beteen getCompletedIndexCount() and getTotalIndexCount()
* this should only be used for crash recovery
*/
void blowAwayInProgressIndexEntries();
/**
* @return the info for the index to retry
*/
BSONObj prepOneUnfinishedIndex();
/**
* swaps all meta data for 2 indexes
* a and b are 2 index ids, whose contents will be swapped
* must have a lock on the entire collection to do this
*/
void swapIndex( const char* ns, int a, int b );
/* Updates the expireAfterSeconds field of the given index to the value in newExpireSecs.
* The specified index must already contain an expireAfterSeconds field, and the value in
* that field and newExpireSecs must both be numeric.
*/
void updateTTLIndex( int idxNo , const BSONElement& newExpireSecs );
const int systemFlags() const { return _systemFlags; }
bool isSystemFlagSet( int flag ) const { return _systemFlags & flag; }
void setSystemFlag( int flag );
void clearSystemFlag( int flag );
const int userFlags() const { return _userFlags; }
bool isUserFlagSet( int flag ) const { return _userFlags & flag; }
/**
* these methods only modify NamespaceDetails and do not
* sync changes back to system.namespaces
* a typical call might
if ( nsd->setUserFlag( 4 ) ) {
nsd->syncUserFlags();
}
* these methods all return true iff only something was modified
*/
bool setUserFlag( int flag );
bool clearUserFlag( int flag );
bool replaceUserFlags( int flags );
void syncUserFlags( const string& ns );
/* @return -1 = not found
generally id is first index, so not that expensive an operation (assuming present).
*/
int findIdIndex() {
IndexIterator i = ii();
while( i.more() ) {
if( i.next().isIdIndex() )
return i.pos()-1;
}
return -1;
}
bool haveIdIndex() {
return isSystemFlagSet( NamespaceDetails::Flag_HaveIdIndex ) || findIdIndex() >= 0;
}
/* return which "deleted bucket" for this size object */
static int bucket(int size) {
for ( int i = 0; i < Buckets; i++ ) {
if ( bucketSizes[i] > size ) {
// Return the first bucket sized _larger_ than the requested size.
return i;
}
}
return MaxBucket;
}
/* @return the size for an allocated record quantized to 1/16th of the BucketSize.
@param allocSize requested size to allocate
The returned size will be greater than or equal to 'allocSize'.
*/
static int quantizeAllocationSpace(int allocSize);
/**
* Quantize 'allocSize' to the nearest bucketSize (or nearest 1mb boundary for large sizes).
*/
static int quantizePowerOf2AllocationSpace(int allocSize);
/* predetermine location of the next alloc without actually doing it.
if cannot predetermine returns null (so still call alloc() then)
*/
DiskLoc allocWillBeAt(const char *ns, int lenToAlloc);
/** allocate space for a new record from deleted lists.
@param lenToAlloc is WITH header
@return null diskloc if no room - allocate a new extent then
*/
DiskLoc alloc(const char* ns, int lenToAlloc);
/* add a given record to the deleted chains for this NS */
void addDeletedRec(DeletedRecord *d, DiskLoc dloc);
void dumpDeleted(set<DiskLoc> *extents = 0);
// Start from firstExtent by default.
DiskLoc firstRecord( const DiskLoc &startExtent = DiskLoc() ) const;
// Start from lastExtent by default.
DiskLoc lastRecord( const DiskLoc &startExtent = DiskLoc() ) const;
long long storageSize( int * numExtents = 0 , BSONArrayBuilder * extentInfo = 0 ) const;
int averageObjectSize() {
if ( _stats.nrecords == 0 )
return 5;
return (int) (_stats.datasize / _stats.nrecords);
}
NamespaceDetails *writingWithoutExtra() {
return ( NamespaceDetails* ) getDur().writingPtr( this, sizeof( NamespaceDetails ) );
}
/** Make all linked Extra objects writeable as well */
NamespaceDetails *writingWithExtra();
class IndexBuildBlock {
public:
IndexBuildBlock( const string& ns, const string& indexName );
~IndexBuildBlock();
private:
string _ns;
string _indexName;
};
private:
void _removeIndex( int idx );
DiskLoc _alloc(const char *ns, int len);
void maybeComplain( const char *ns, int len ) const;
DiskLoc __stdAlloc(int len, bool willBeAt);
void compact(); // combine adjacent deleted records
friend class NamespaceIndex;
struct ExtraOld {
// note we could use this field for more chaining later, so don't waste it:
unsigned long long reserved1;
IndexDetails details[NIndexesExtra];
unsigned reserved2;
unsigned reserved3;
};
/** Update cappedLastDelRecLastExtent() after capExtent changed in cappedTruncateAfter() */
void cappedTruncateLastDelUpdate();
BOOST_STATIC_ASSERT( NIndexesMax <= NIndexesBase + NIndexesExtra*2 );
BOOST_STATIC_ASSERT( NIndexesMax <= 64 ); // multiKey bits
BOOST_STATIC_ASSERT( sizeof(NamespaceDetails::ExtraOld) == 496 );
BOOST_STATIC_ASSERT( sizeof(NamespaceDetails::Extra) == 496 );
}; // NamespaceDetails
#pragma pack()
/* NamespaceDetailsTransient
these are things we know / compute about a namespace that are transient -- things
we don't actually store in the .ns file. so mainly caching of frequently used
information.
CAUTION: Are you maintaining this properly on a collection drop()? A dropdatabase()? Be careful.
The current field "allIndexKeys" may have too many keys in it on such an occurrence;
as currently used that does not cause anything terrible to happen.
todo: cleanup code, need abstractions and separation
*/
// todo: multiple db's with the same name (repairDatabase) is not handled herein. that may be
// the way to go, if not used by repair, but need some sort of enforcement / asserts.
class NamespaceDetailsTransient : boost::noncopyable {
BOOST_STATIC_ASSERT( sizeof(NamespaceDetails) == 496 );
//Database *database;
const string _ns;
void reset();
// < db -> < fullns -> NDT > >
typedef unordered_map< string, shared_ptr<NamespaceDetailsTransient> > CMap;
typedef unordered_map< string, CMap*, NamespaceDBHash, NamespaceDBEquals > DMap;
static DMap _nsdMap;
NamespaceDetailsTransient(Database*,const string& ns);
public:
~NamespaceDetailsTransient();
void addedIndex() { reset(); }
void deletedIndex() { reset(); }
/**
* reset stats for a given collection
*/
static void resetCollection(const string& ns );
/**
* remove entry for a collection
*/
static void eraseCollection(const string& ns);
/**
* remove all entries for db
*/
static void eraseDB(const string& db);
/* indexKeys() cache ---------------------------------------------------- */
/* assumed to be in write lock for this */
private:
bool _keysComputed;
IndexPathSet _indexedPaths;
void computeIndexKeys();
public:
/* get set of index keys for this namespace. handy to quickly check if a given
field is indexed (Note it might be a secondary component of a compound index.)
*/
const IndexPathSet& indexKeys() {
DEV Lock::assertWriteLocked(_ns);
if ( !_keysComputed )
computeIndexKeys();
return _indexedPaths;
}
/* query cache (for query optimizer) ------------------------------------- */
private:
int _qcWriteCount;
map<QueryPattern,CachedQueryPlan> _qcCache;
static NamespaceDetailsTransient& make_inlock(const string& ns);
static CMap& get_cmap_inlock(const string& ns);
public:
static SimpleMutex _qcMutex;
/* you must be in the qcMutex when calling this.
A NamespaceDetailsTransient object will not go out of scope on you if you are
d.dbMutex.atLeastReadLocked(), so you do't have to stay locked.
Creates a NamespaceDetailsTransient before returning if one DNE.
todo: avoid creating too many on erroneous ns queries.
*/
static NamespaceDetailsTransient& get_inlock(const string& ns);
static NamespaceDetailsTransient& get(const char *ns) {
// todo : _qcMutex will create bottlenecks in our parallelism
SimpleMutex::scoped_lock lk(_qcMutex);
return get_inlock(ns);
}
void clearQueryCache() {
_qcCache.clear();
_qcWriteCount = 0;
}
/* you must notify the cache if you are doing writes, as query plan utility will change */
void notifyOfWriteOp() {
if ( _qcCache.empty() )
return;
if ( ++_qcWriteCount >= 100 )
clearQueryCache();
}
CachedQueryPlan cachedQueryPlanForPattern( const QueryPattern &pattern ) {
return _qcCache[ pattern ];
}
void registerCachedQueryPlanForPattern( const QueryPattern &pattern,
const CachedQueryPlan &cachedQueryPlan ) {
_qcCache[ pattern ] = cachedQueryPlan;
}
}; /* NamespaceDetailsTransient */
inline NamespaceDetailsTransient& NamespaceDetailsTransient::get_inlock(const string& ns) {
CMap& m = get_cmap_inlock(ns);
CMap::iterator i = m.find( ns );
if ( i != m.end() &&
i->second.get() ) { // could be null ptr from clearForPrefix
return *i->second;
}
return make_inlock(ns);
}
} // namespace mongo
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