1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
|
/** * Copyright (C) 2015 MongoDB Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <memory>
#include <unordered_map>
#include <queue>
#include "mongo/base/disallow_copying.h"
#include "mongo/stdx/chrono.h"
#include "mongo/stdx/functional.h"
#include "mongo/stdx/mutex.h"
#include "mongo/util/net/hostandport.h"
#include "mongo/util/time_support.h"
namespace mongo {
class BSONObjBuilder;
namespace executor {
struct ConnectionPoolStats;
/**
* The actual user visible connection pool.
*
* This pool is constructed with a DependentTypeFactoryInterface which provides the tools it
* needs to generate connections and manage them over time.
*
* The overall workflow here is to manage separate pools for each unique
* HostAndPort. See comments on the various Options for how the pool operates.
*/
class ConnectionPool {
class ConnectionHandleDeleter;
class SpecificPool;
public:
class ConnectionInterface;
class DependentTypeFactoryInterface;
class TimerInterface;
using ConnectionHandle = std::unique_ptr<ConnectionInterface, ConnectionHandleDeleter>;
using GetConnectionCallback = stdx::function<void(StatusWith<ConnectionHandle>)>;
static const Milliseconds kDefaultRefreshTimeout;
static const Milliseconds kDefaultRefreshRequirement;
static const Milliseconds kDefaultHostTimeout;
static const Status kConnectionStateUnknown;
struct Options {
Options() {}
/**
* The minimum number of connections to keep alive while the pool is in
* operation
*/
size_t minConnections = 1;
/**
* The maximum number of connections to spawn for a host. This includes
* pending connections in setup and connections checked out of the pool
* as well as the obvious live connections in the pool.
*/
size_t maxConnections = std::numeric_limits<size_t>::max();
/**
* Amount of time to wait before timing out a refresh attempt
*/
Milliseconds refreshTimeout = kDefaultRefreshTimeout;
/**
* Amount of time a connection may be idle before it cannot be returned
* for a user request and must instead be checked out and refreshed
* before handing to a user.
*/
Milliseconds refreshRequirement = kDefaultRefreshRequirement;
/**
* Amount of time to keep a specific pool around without any checked
* out connections or new requests
*/
Milliseconds hostTimeout = kDefaultHostTimeout;
};
explicit ConnectionPool(std::unique_ptr<DependentTypeFactoryInterface> impl,
Options options = Options{});
~ConnectionPool();
void dropConnections(const HostAndPort& hostAndPort);
void get(const HostAndPort& hostAndPort, Milliseconds timeout, GetConnectionCallback cb);
void appendConnectionStats(ConnectionPoolStats* stats) const;
private:
void returnConnection(ConnectionInterface* connection);
// Options are set at startup and never changed at run time, so these are
// accessed outside the lock
const Options _options;
const std::unique_ptr<DependentTypeFactoryInterface> _factory;
// The global mutex for specific pool access and the generation counter
mutable stdx::mutex _mutex;
std::unordered_map<HostAndPort, std::unique_ptr<SpecificPool>> _pools;
};
class ConnectionPool::ConnectionHandleDeleter {
public:
ConnectionHandleDeleter() = default;
ConnectionHandleDeleter(ConnectionPool* pool) : _pool(pool) {}
void operator()(ConnectionInterface* connection) {
if (_pool && connection)
_pool->returnConnection(connection);
}
private:
ConnectionPool* _pool = nullptr;
};
/**
* Interface for a basic timer
*
* Minimal interface sets a timer with a callback and cancels the timer.
*/
class ConnectionPool::TimerInterface {
MONGO_DISALLOW_COPYING(TimerInterface);
public:
TimerInterface() = default;
using TimeoutCallback = stdx::function<void()>;
virtual ~TimerInterface() = default;
/**
* Sets the timeout for the timer. Setting an already set timer should
* override the previous timer.
*/
virtual void setTimeout(Milliseconds timeout, TimeoutCallback cb) = 0;
/**
* It should be safe to cancel a previously canceled, or never set, timer.
*/
virtual void cancelTimeout() = 0;
};
/**
* Interface for connection pool connections
*
* Provides a minimal interface to manipulate connections within the pool,
* specifically callbacks to set them up (connect + auth + whatever else),
* refresh them (issue some kind of ping) and manage a timer.
*/
class ConnectionPool::ConnectionInterface : public TimerInterface {
MONGO_DISALLOW_COPYING(ConnectionInterface);
friend class ConnectionPool;
public:
ConnectionInterface() = default;
virtual ~ConnectionInterface() = default;
/**
* Indicates that the user is now done with this connection. Users MUST call either
* this method or indicateFailure() before returning the connection to its pool.
*/
virtual void indicateSuccess() = 0;
/**
* Indicates that a connection has failed. This will prevent the connection
* from re-entering the connection pool. Users MUST call either this method or
* indicateSuccess() before returning connections to the pool.
*/
virtual void indicateFailure(Status status) = 0;
/**
* The HostAndPort for the connection. This should be the same as the
* HostAndPort passed to DependentTypeFactoryInterface::makeConnection.
*/
virtual const HostAndPort& getHostAndPort() const = 0;
/**
* Check if the connection is healthy using some implementation defined condition.
*/
virtual bool isHealthy() = 0;
protected:
/**
* Making these protected makes the definitions available to override in
* children.
*/
using SetupCallback = stdx::function<void(ConnectionInterface*, Status)>;
using RefreshCallback = stdx::function<void(ConnectionInterface*, Status)>;
private:
/**
* This method updates a 'liveness' timestamp to avoid unnecessarily refreshing
* the connection.
*/
virtual void indicateUsed() = 0;
/**
* Returns the last used time point for the connection
*/
virtual Date_t getLastUsed() const = 0;
/**
* Returns the status associated with the connection. If the status is not
* OK, the connection will not be returned to the pool.
*/
virtual const Status& getStatus() const = 0;
/**
* Sets up the connection. This should include connection + auth + any
* other associated hooks.
*/
virtual void setup(Milliseconds timeout, SetupCallback cb) = 0;
/**
* Resets the connection's state to kConnectionStateUnknown for the next user.
*/
virtual void resetToUnknown() = 0;
/**
* Refreshes the connection. This should involve a network round trip and
* should strongly imply an active connection
*/
virtual void refresh(Milliseconds timeout, RefreshCallback cb) = 0;
/**
* Get the generation of the connection. This is used to track whether to
* continue using a connection after a call to dropConnections() by noting
* if the generation on the specific pool is the same as the generation on
* a connection (if not the connection is from a previous era and should
* not be re-used).
*/
virtual size_t getGeneration() const = 0;
};
/**
* Implementation interface for the connection pool
*
* This factory provides generators for connections, timers and a clock for the
* connection pool.
*/
class ConnectionPool::DependentTypeFactoryInterface {
MONGO_DISALLOW_COPYING(DependentTypeFactoryInterface);
public:
DependentTypeFactoryInterface() = default;
virtual ~DependentTypeFactoryInterface() = default;
/**
* Makes a new connection given a host and port
*/
virtual std::unique_ptr<ConnectionInterface> makeConnection(const HostAndPort& hostAndPort,
size_t generation) = 0;
/**
* Makes a new timer
*/
virtual std::unique_ptr<TimerInterface> makeTimer() = 0;
/**
* Returns the current time point
*/
virtual Date_t now() = 0;
};
} // namespace executor
} // namespace mongo
|