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// +build !js
package gls
// This file is used for standard Go builds, which have the expected runtime support
import (
"reflect"
"runtime"
)
func init() {
setEntries := func(f func(uint, func()), v int8) {
pc_lookup[reflect.ValueOf(f).Pointer()] = v
if v >= 0 {
mark_lookup[v] = f
}
}
setEntries(markS, -0x1)
setEntries(mark0, 0x0)
setEntries(mark1, 0x1)
setEntries(mark2, 0x2)
setEntries(mark3, 0x3)
setEntries(mark4, 0x4)
setEntries(mark5, 0x5)
setEntries(mark6, 0x6)
setEntries(mark7, 0x7)
setEntries(mark8, 0x8)
setEntries(mark9, 0x9)
setEntries(markA, 0xa)
setEntries(markB, 0xb)
setEntries(markC, 0xc)
setEntries(markD, 0xd)
setEntries(markE, 0xe)
setEntries(markF, 0xf)
}
func currentStack(skip int) []uintptr {
stack := make([]uintptr, maxCallers)
return stack[:runtime.Callers(3+skip, stack)]
}
func readStackTags(skip int) (tags []uint) {
stack := currentStack(skip)
var current_tag uint
for _, pc := range stack {
pc = runtime.FuncForPC(pc).Entry()
val, ok := pc_lookup[pc]
if !ok {
continue
}
if val < 0 {
tags = append(tags, current_tag)
current_tag = 0
continue
}
current_tag <<= bitWidth
current_tag += uint(val)
}
return
}
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