1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
|
/*
Reference: http://butunclebob.com/ArticleS.UncleBob.TheBowlingGameKata
See the very first link (which happens to be the very first word of
the first paragraph) on the page for a tutorial.
*/
package examples
import (
"testing"
. "github.com/smartystreets/goconvey/convey"
)
func TestBowlingGameScoring(t *testing.T) {
Convey("Given a fresh score card", t, func() {
game := NewGame()
Convey("When all gutter balls are thrown", func() {
game.rollMany(20, 0)
Convey("The score should be zero", func() {
So(game.Score(), ShouldEqual, 0)
})
})
Convey("When all throws knock down only one pin", func() {
game.rollMany(20, 1)
Convey("The score should be 20", func() {
So(game.Score(), ShouldEqual, 20)
})
})
Convey("When a spare is thrown", func() {
game.rollSpare()
game.Roll(3)
game.rollMany(17, 0)
Convey("The score should include a spare bonus.", func() {
So(game.Score(), ShouldEqual, 16)
})
})
Convey("When a strike is thrown", func() {
game.rollStrike()
game.Roll(3)
game.Roll(4)
game.rollMany(16, 0)
Convey("The score should include a strike bonus.", func() {
So(game.Score(), ShouldEqual, 24)
})
})
Convey("When all strikes are thrown", func() {
game.rollMany(21, 10)
Convey("The score should be 300.", func() {
So(game.Score(), ShouldEqual, 300)
})
})
})
}
func (self *Game) rollMany(times, pins int) {
for x := 0; x < times; x++ {
self.Roll(pins)
}
}
func (self *Game) rollSpare() {
self.Roll(5)
self.Roll(5)
}
func (self *Game) rollStrike() {
self.Roll(10)
}
|