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/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "pch.h"
#include "mongo/s/balance.h"
#include "mongo/client/dbclientcursor.h"
#include "mongo/client/distlock.h"
#include "mongo/db/cmdline.h"
#include "mongo/db/jsobj.h"
#include "mongo/s/chunk.h"
#include "mongo/s/config.h"
#include "mongo/s/grid.h"
#include "mongo/s/server.h"
#include "mongo/s/shard.h"
#include "mongo/s/type_chunk.h"
#include "mongo/s/type_collection.h"
#include "mongo/s/type_mongos.h"
#include "mongo/s/type_settings.h"
#include "mongo/s/type_tags.h"
#include "mongo/util/version.h"
namespace mongo {
Balancer balancer;
Balancer::Balancer() : _balancedLastTime(0), _policy( new BalancerPolicy() ) {}
Balancer::~Balancer() {
}
int Balancer::_moveChunks(const vector<CandidateChunkPtr>* candidateChunks,
bool secondaryThrottle,
bool waitForDelete)
{
int movedCount = 0;
for ( vector<CandidateChunkPtr>::const_iterator it = candidateChunks->begin(); it != candidateChunks->end(); ++it ) {
const CandidateChunk& chunkInfo = *it->get();
// Changes to metadata, borked metadata, and connectivity problems should cause us to
// abort this chunk move, but shouldn't cause us to abort the entire round of chunks.
// TODO: Handle all these things more cleanly, since they're expected problems
try {
DBConfigPtr cfg = grid.getDBConfig( chunkInfo.ns );
verify( cfg );
// NOTE: We purposely do not reload metadata here, since _doBalanceRound already
// tried to do so once.
ChunkManagerPtr cm = cfg->getChunkManager( chunkInfo.ns );
verify( cm );
ChunkPtr c = cm->findIntersectingChunk( chunkInfo.chunk.min );
if ( c->getMin().woCompare( chunkInfo.chunk.min ) || c->getMax().woCompare( chunkInfo.chunk.max ) ) {
// likely a split happened somewhere
cm = cfg->getChunkManager( chunkInfo.ns , true /* reload */);
verify( cm );
c = cm->findIntersectingChunk( chunkInfo.chunk.min );
if ( c->getMin().woCompare( chunkInfo.chunk.min ) || c->getMax().woCompare( chunkInfo.chunk.max ) ) {
log() << "chunk mismatch after reload, ignoring will retry issue " << chunkInfo.chunk.toString() << endl;
continue;
}
}
BSONObj res;
if (c->moveAndCommit(Shard::make(chunkInfo.to),
Chunk::MaxChunkSize,
secondaryThrottle,
waitForDelete,
res)) {
movedCount++;
continue;
}
// the move requires acquiring the collection metadata's lock, which can fail
log() << "balancer move failed: " << res << " from: " << chunkInfo.from << " to: " << chunkInfo.to
<< " chunk: " << chunkInfo.chunk << endl;
if ( res["chunkTooBig"].trueValue() ) {
// reload just to be safe
cm = cfg->getChunkManager( chunkInfo.ns );
verify( cm );
c = cm->findIntersectingChunk( chunkInfo.chunk.min );
log() << "forcing a split because migrate failed for size reasons" << endl;
res = BSONObj();
c->singleSplit( true , res );
log() << "forced split results: " << res << endl;
if ( ! res["ok"].trueValue() ) {
log() << "marking chunk as jumbo: " << c->toString() << endl;
c->markAsJumbo();
// we increment moveCount so we do another round right away
movedCount++;
}
}
}
catch( const DBException& ex ) {
warning() << "could not move chunk " << chunkInfo.chunk.toString()
<< ", continuing balancing round" << causedBy( ex ) << endl;
}
}
return movedCount;
}
void Balancer::_ping( DBClientBase& conn, bool waiting ) {
WriteConcern w = conn.getWriteConcern();
conn.setWriteConcern( W_NONE );
conn.update( MongosType::ConfigNS ,
BSON( MongosType::name(_myid) ) ,
BSON( "$set" << BSON( MongosType::ping(jsTime()) <<
MongosType::up((int)(time(0)-_started)) <<
MongosType::waiting(waiting) <<
MongosType::mongoVersion(versionString) ) ) ,
true );
conn.setWriteConcern( w);
}
bool Balancer::_checkOIDs() {
vector<Shard> all;
Shard::getAllShards( all );
map<int,Shard> oids;
for ( vector<Shard>::iterator i=all.begin(); i!=all.end(); ++i ) {
Shard s = *i;
BSONObj f = s.runCommand( "admin" , "features" , true );
if ( f["oidMachine"].isNumber() ) {
int x = f["oidMachine"].numberInt();
if ( oids.count(x) == 0 ) {
oids[x] = s;
}
else {
log() << "error: 2 machines have " << x << " as oid machine piece " << s.toString() << " and " << oids[x].toString() << endl;
s.runCommand( "admin" , BSON( "features" << 1 << "oidReset" << 1 ) , true );
oids[x].runCommand( "admin" , BSON( "features" << 1 << "oidReset" << 1 ) , true );
return false;
}
}
else {
log() << "warning: oidMachine not set on: " << s.toString() << endl;
}
}
return true;
}
/**
* Occasionally prints a log message with shard versions if the versions are not the same
* in the cluster.
*/
void warnOnMultiVersion( const ShardInfoMap& shardInfo ) {
bool isMultiVersion = false;
for ( ShardInfoMap::const_iterator i = shardInfo.begin(); i != shardInfo.end(); ++i ) {
if ( !isSameMajorVersion( i->second.getMongoVersion().c_str() ) ) {
isMultiVersion = true;
break;
}
}
// If we're all the same version, don't message
if ( !isMultiVersion ) return;
warning() << "multiVersion cluster detected, my version is " << versionString << endl;
for ( ShardInfoMap::const_iterator i = shardInfo.begin(); i != shardInfo.end(); ++i ) {
log() << i->first << " is at version " << i->second.getMongoVersion() << endl;
}
}
void Balancer::_doBalanceRound( DBClientBase& conn, vector<CandidateChunkPtr>* candidateChunks ) {
verify( candidateChunks );
//
// 1. Check whether there is any sharded collection to be balanced by querying
// the ShardsNS::collections collection
//
auto_ptr<DBClientCursor> cursor = conn.query(CollectionType::ConfigNS, BSONObj());
vector< string > collections;
while ( cursor->more() ) {
BSONObj col = cursor->nextSafe();
// sharded collections will have a shard "key".
if ( ! col[CollectionType::keyPattern()].eoo() &&
! col[CollectionType::noBalance()].trueValue() ){
collections.push_back( col[CollectionType::ns()].String() );
}
else if( col[CollectionType::noBalance()].trueValue() ){
LOG(1) << "not balancing collection " << col[CollectionType::ns()].String()
<< ", explicitly disabled" << endl;
}
}
cursor.reset();
if ( collections.empty() ) {
LOG(1) << "no collections to balance" << endl;
return;
}
//
// 2. Get a list of all the shards that are participating in this balance round
// along with any maximum allowed quotas and current utilization. We get the
// latter by issuing db.serverStatus() (mem.mapped) to all shards.
//
// TODO: skip unresponsive shards and mark information as stale.
//
vector<Shard> allShards;
Shard::getAllShards( allShards );
if ( allShards.size() < 2) {
LOG(1) << "can't balance without more active shards" << endl;
return;
}
ShardInfoMap shardInfo;
for ( vector<Shard>::const_iterator it = allShards.begin(); it != allShards.end(); ++it ) {
const Shard& s = *it;
ShardStatus status = s.getStatus();
shardInfo[ s.getName() ] = ShardInfo( s.getMaxSize(),
status.mapped(),
s.isDraining(),
status.hasOpsQueued(),
s.tags(),
status.mongoVersion()
);
}
OCCASIONALLY warnOnMultiVersion( shardInfo );
//
// 3. For each collection, check if the balancing policy recommends moving anything around.
//
for (vector<string>::const_iterator it = collections.begin(); it != collections.end(); ++it ) {
const string& ns = *it;
map< string,vector<BSONObj> > shardToChunksMap;
cursor = conn.query(ChunkType::ConfigNS,
QUERY(ChunkType::ns(ns)).sort(ChunkType::min()));
set<BSONObj> allChunkMinimums;
while ( cursor->more() ) {
BSONObj chunk = cursor->nextSafe().getOwned();
vector<BSONObj>& chunks = shardToChunksMap[chunk[ChunkType::shard()].String()];
allChunkMinimums.insert( chunk[ChunkType::min()].Obj() );
chunks.push_back( chunk );
}
cursor.reset();
if (shardToChunksMap.empty()) {
LOG(1) << "skipping empty collection (" << ns << ")";
continue;
}
for ( vector<Shard>::iterator i=allShards.begin(); i!=allShards.end(); ++i ) {
// this just makes sure there is an entry in shardToChunksMap for every shard
Shard s = *i;
shardToChunksMap[s.getName()].size();
}
DistributionStatus status( shardInfo, shardToChunksMap );
// load tags
conn.ensureIndex(TagsType::ConfigNS,
BSON(TagsType::ns() << 1 << TagsType::min() << 1),
true);
cursor = conn.query(TagsType::ConfigNS,
QUERY(TagsType::ns(ns)).sort(TagsType::min()));
vector<TagRange> ranges;
while ( cursor->more() ) {
BSONObj tag = cursor->nextSafe();
TagRange tr(tag[TagsType::min()].Obj().getOwned(),
tag[TagsType::max()].Obj().getOwned(),
tag[TagsType::tag()].String());
ranges.push_back(tr);
uassert(16356,
str::stream() << "tag ranges not valid for: " << ns,
status.addTagRange(tr) );
}
cursor.reset();
DBConfigPtr cfg = grid.getDBConfig( ns );
if ( !cfg ) {
warning() << "could not load db config to balance " << ns << " collection" << endl;
continue;
}
// This line reloads the chunk manager once if this process doesn't know the collection
// is sharded yet.
ChunkManagerPtr cm = cfg->getChunkManagerIfExists( ns, true );
if ( !cm ) {
warning() << "could not load chunks to balance " << ns << " collection" << endl;
continue;
}
// loop through tags to make sure no chunk spans tags; splits on tag min. for all chunks
bool didAnySplits = false;
for ( unsigned i = 0; i < ranges.size(); i++ ) {
BSONObj min = ranges[i].min;
min = cm->getShardKey().extendRangeBound( min, false );
if ( allChunkMinimums.count( min ) > 0 )
continue;
didAnySplits = true;
log() << "ns: " << ns << " need to split on "
<< min << " because there is a range there" << endl;
ChunkPtr c = cm->findIntersectingChunk( min );
vector<BSONObj> splitPoints;
splitPoints.push_back( min );
BSONObj res;
if ( !c->multiSplit( splitPoints, res ) ) {
error() << "split failed: " << res << endl;
}
else {
LOG(1) << "split worked: " << res << endl;
}
break;
}
if ( didAnySplits ) {
// state change, just wait till next round
continue;
}
CandidateChunk* p = _policy->balance( ns, status, _balancedLastTime );
if ( p ) candidateChunks->push_back( CandidateChunkPtr( p ) );
}
}
bool Balancer::_init() {
try {
log() << "about to contact config servers and shards" << endl;
// contact the config server and refresh shard information
// checks that each shard is indeed a different process (no hostname mixup)
// these checks are redundant in that they're redone at every new round but we want to do them initially here
// so to catch any problem soon
Shard::reloadShardInfo();
_checkOIDs();
log() << "config servers and shards contacted successfully" << endl;
StringBuilder buf;
buf << getHostNameCached() << ":" << cmdLine.port;
_myid = buf.str();
_started = time(0);
log() << "balancer id: " << _myid << " started at " << time_t_to_String_short(_started) << endl;
return true;
}
catch ( std::exception& e ) {
warning() << "could not initialize balancer, please check that all shards and config servers are up: " << e.what() << endl;
return false;
}
}
void Balancer::run() {
// this is the body of a BackgroundJob so if we throw here we're basically ending the balancer thread prematurely
while ( ! inShutdown() ) {
if ( ! _init() ) {
log() << "will retry to initialize balancer in one minute" << endl;
sleepsecs( 60 );
continue;
}
break;
}
int sleepTime = 30;
// getConnectioString and dist lock constructor does not throw, which is what we expect on while
// on the balancer thread
ConnectionString config = configServer.getConnectionString();
DistributedLock balanceLock( config , "balancer" );
while ( ! inShutdown() ) {
try {
scoped_ptr<ScopedDbConnection> connPtr(
ScopedDbConnection::getInternalScopedDbConnection(config.toString(), 30));
ScopedDbConnection& conn = *connPtr;
// ping has to be first so we keep things in the config server in sync
_ping( conn.conn() );
// use fresh shard state
Shard::reloadShardInfo();
// refresh chunk size (even though another balancer might be active)
Chunk::refreshChunkSize();
BSONObj balancerConfig;
// now make sure we should even be running
if ( ! grid.shouldBalance( "", &balancerConfig ) ) {
LOG(1) << "skipping balancing round because balancing is disabled" << endl;
// Ping again so scripts can determine if we're active without waiting
_ping( conn.conn(), true );
conn.done();
sleepsecs( sleepTime );
continue;
}
sleepTime = balancerConfig[SettingsType::shortBalancerSleep()].trueValue() ? 30 :
6;
uassert( 13258 , "oids broken after resetting!" , _checkOIDs() );
{
dist_lock_try lk( &balanceLock , "doing balance round" );
if ( ! lk.got() ) {
LOG(1) << "skipping balancing round because another balancer is active" << endl;
// Ping again so scripts can determine if we're active without waiting
_ping( conn.conn(), true );
conn.done();
sleepsecs( sleepTime ); // no need to wake up soon
continue;
}
LOG(1) << "*** start balancing round" << endl;
bool waitForDelete = false;
if (balancerConfig["_waitForDelete"].trueValue()) {
waitForDelete = balancerConfig["_waitForDelete"].trueValue();
}
bool secondaryThrottle = true; // default to on
if ( balancerConfig[SettingsType::secondaryThrottle()].type() ) {
secondaryThrottle = balancerConfig[SettingsType::secondaryThrottle()].trueValue();
}
LOG(1) << "waitForDelete: " << waitForDelete << endl;
LOG(1) << "secondaryThrottle: " << secondaryThrottle << endl;
vector<CandidateChunkPtr> candidateChunks;
_doBalanceRound( conn.conn() , &candidateChunks );
if ( candidateChunks.size() == 0 ) {
LOG(1) << "no need to move any chunk" << endl;
_balancedLastTime = 0;
}
else {
_balancedLastTime = _moveChunks(&candidateChunks,
secondaryThrottle,
waitForDelete );
}
LOG(1) << "*** end of balancing round" << endl;
}
// Ping again so scripts can determine if we're active without waiting
_ping( conn.conn(), true );
conn.done();
sleepsecs( _balancedLastTime ? sleepTime / 6 : sleepTime );
}
catch ( std::exception& e ) {
log() << "caught exception while doing balance: " << e.what() << endl;
// Just to match the opening statement if in log level 1
LOG(1) << "*** End of balancing round" << endl;
sleepsecs( sleepTime ); // sleep a fair amount b/c of error
continue;
}
}
}
} // namespace mongo
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