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// balancer_policy.cpp
/**
* Copyright (C) 2010 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects
* for all of the code used other than as permitted herein. If you modify
* file(s) with this exception, you may extend this exception to your
* version of the file(s), but you are not obligated to do so. If you do not
* wish to do so, delete this exception statement from your version. If you
* delete this exception statement from all source files in the program,
* then also delete it in the license file.
*/
#define MONGO_LOG_DEFAULT_COMPONENT ::mongo::logger::LogComponent::kSharding
#include "mongo/platform/basic.h"
#include "mongo/s/balancer_policy.h"
#include <algorithm>
#include "mongo/s/catalog/catalog_manager.h"
#include "mongo/s/catalog/type_shard.h"
#include "mongo/s/catalog/type_tags.h"
#include "mongo/s/chunk_manager.h"
#include "mongo/s/client/shard_registry.h"
#include "mongo/s/grid.h"
#include "mongo/util/log.h"
#include "mongo/util/stringutils.h"
namespace mongo {
using std::map;
using std::numeric_limits;
using std::set;
using std::string;
using std::vector;
string TagRange::toString() const {
return str::stream() << min << " -->> " << max << " on " << tag;
}
DistributionStatus::DistributionStatus(const ShardInfoMap& shardInfo,
const ShardToChunksMap& shardToChunksMap)
: _shardInfo(shardInfo),
_shardChunks(shardToChunksMap) {
for (ShardInfoMap::const_iterator i = _shardInfo.begin(); i != _shardInfo.end(); ++i) {
_shardIds.insert(i->first);
}
}
const ShardInfo& DistributionStatus::shardInfo(const ShardId& shardId) const {
ShardInfoMap::const_iterator i = _shardInfo.find(shardId);
verify( i != _shardInfo.end() );
return i->second;
}
unsigned DistributionStatus::totalChunks() const {
unsigned total = 0;
for (ShardToChunksMap::const_iterator i = _shardChunks.begin();
i != _shardChunks.end();
++i) {
total += i->second.size();
}
return total;
}
unsigned DistributionStatus::numberOfChunksInShard(const ShardId& shardId) const {
ShardToChunksMap::const_iterator i = _shardChunks.find(shardId);
if (i == _shardChunks.end()) {
return 0;
}
return i->second.size();
}
unsigned DistributionStatus::numberOfChunksInShardWithTag(const ShardId& shardId,
const string& tag) const {
ShardToChunksMap::const_iterator i = _shardChunks.find(shardId);
if (i == _shardChunks.end()) {
return 0;
}
unsigned total = 0;
const vector<ChunkType>& chunkList = i->second;
for (unsigned j = 0; j < i->second.size(); j++) {
if (tag == getTagForChunk(chunkList[j])) {
total++;
}
}
return total;
}
string DistributionStatus::getBestReceieverShard( const string& tag ) const {
string best;
unsigned minChunks = numeric_limits<unsigned>::max();
for ( ShardInfoMap::const_iterator i = _shardInfo.begin(); i != _shardInfo.end(); ++i ) {
if ( i->second.isSizeMaxed() ) {
LOG(1) << i->first << " has already reached the maximum total chunk size.";
continue;
}
if ( i->second.isDraining() ) {
LOG(1) << i->first << " is currently draining.";
continue;
}
if ( ! i->second.hasTag( tag ) ) {
LOG(1) << i->first << " doesn't have right tag";
continue;
}
unsigned myChunks = numberOfChunksInShard( i->first );
if ( myChunks >= minChunks ) {
LOG(1) << i->first << " has more chunks me:" << myChunks << " best: " << best << ":" << minChunks;
continue;
}
best = i->first;
minChunks = myChunks;
}
return best;
}
string DistributionStatus::getMostOverloadedShard( const string& tag ) const {
string worst;
unsigned maxChunks = 0;
for ( ShardInfoMap::const_iterator i = _shardInfo.begin(); i != _shardInfo.end(); ++i ) {
unsigned myChunks = numberOfChunksInShardWithTag( i->first, tag );
if ( myChunks <= maxChunks )
continue;
worst = i->first;
maxChunks = myChunks;
}
return worst;
}
const vector<ChunkType>& DistributionStatus::getChunks(const ShardId& shardId) const {
ShardToChunksMap::const_iterator i = _shardChunks.find(shardId);
invariant(i != _shardChunks.end());
return i->second;
}
bool DistributionStatus::addTagRange( const TagRange& range ) {
// first check for overlaps
for ( map<BSONObj,TagRange>::const_iterator i = _tagRanges.begin();
i != _tagRanges.end();
++i ) {
const TagRange& tocheck = i->second;
if ( range.min == tocheck.min ) {
LOG(1) << "have 2 ranges with the same min " << range << " " << tocheck;
return false;
}
if ( range.min < tocheck.min ) {
if ( range.max > tocheck.min ) {
LOG(1) << "have overlapping ranges " << range << " " << tocheck;
return false;
}
}
else {
// range.min > tocheck.min
if ( tocheck.max > range.min ) {
LOG(1) << "have overlapping ranges " << range << " " << tocheck;
return false;
}
}
}
_tagRanges[range.max.getOwned()] = range;
_allTags.insert( range.tag );
return true;
}
string DistributionStatus::getTagForChunk( const ChunkType& chunk ) const {
if ( _tagRanges.size() == 0 )
return "";
const BSONObj min(chunk.getMin());
map<BSONObj,TagRange>::const_iterator i = _tagRanges.upper_bound( min );
if ( i == _tagRanges.end() )
return "";
const TagRange& range = i->second;
if ( min < range.min )
return "";
return range.tag;
}
void DistributionStatus::dump() const {
log() << "DistributionStatus";
log() << " shards";
for ( ShardInfoMap::const_iterator i = _shardInfo.begin(); i != _shardInfo.end(); ++i ) {
log() << " " << i->first << "\t" << i->second.toString();
ShardToChunksMap::const_iterator j = _shardChunks.find(i->first);
verify(j != _shardChunks.end());
const vector<ChunkType>& v = j->second;
for (unsigned x = 0; x < v.size(); x++) {
log() << " " << v[x];
}
}
if ( _tagRanges.size() > 0 ) {
log() << " tag ranges";
for ( map<BSONObj,TagRange>::const_iterator i = _tagRanges.begin();
i != _tagRanges.end();
++i )
log() << i->second.toString();
}
}
Status DistributionStatus::populateShardInfoMap(ShardInfoMap* shardInfo) {
try {
vector<ShardType> shards;
Status status = grid.catalogManager()->getAllShards(&shards);
if (!status.isOK()) {
return status;
}
for (const ShardType& shardData : shards) {
std::shared_ptr<Shard> shard = grid.shardRegistry()->getShard(shardData.getName());
// The shard must still exist in the registry. If it doesn't, which may happen in
// the very low proability case that it gets dropped between the call to
// getAllShards above and the call to getShard, just don't account for it since
// it is missing anyways.
if (!shard) {
warning() << "Shard [" << shardData.getName() << "] was not found. Skipping.";
continue;
}
ShardStatus shardStatus = shard->getStatus();
std::set<std::string> dummy;
ShardInfo newShardEntry(shardData.getMaxSizeMB(),
shardStatus.dataSizeBytes() / 1024 / 1024,
shardData.getDraining(),
dummy,
shardStatus.mongoVersion());
for (const string& shardTag : shardData.getTags()) {
newShardEntry.addTag(shardTag);
}
shardInfo->insert(make_pair(shardData.getName(), newShardEntry));
}
}
catch (const DBException& ex) {
return ex.toStatus();
}
return Status::OK();
}
void DistributionStatus::populateShardToChunksMap(const ShardInfoMap& allShards,
const ChunkManager& chunkMgr,
ShardToChunksMap* shardToChunksMap) {
// Makes sure there is an entry in shardToChunksMap for every shard.
for (ShardInfoMap::const_iterator it = allShards.begin(); it != allShards.end(); ++it) {
(*shardToChunksMap)[it->first];
}
const ChunkMap& chunkMap = chunkMgr.getChunkMap();
for (ChunkMap::const_iterator it = chunkMap.begin(); it != chunkMap.end(); ++it) {
const ChunkPtr chunkPtr = it->second;
ChunkType chunk;
chunk.setNS(chunkMgr.getns());
chunk.setMin(chunkPtr->getMin().getOwned());
chunk.setMax(chunkPtr->getMax().getOwned());
chunk.setJumbo(chunkPtr->isJumbo()); // TODO: is this reliable?
const string shardName(chunkPtr->getShardId());
chunk.setShard(shardName);
(*shardToChunksMap)[shardName].push_back(chunk);
}
}
MigrateInfo* BalancerPolicy::balance( const string& ns,
const DistributionStatus& distribution,
int balancedLastTime ) {
// 1) check for shards that policy require to us to move off of:
// draining only
// 2) check tag policy violations
// 3) then we make sure chunks are balanced for each tag
// ----
// 1) check things we have to move
{
for (const ShardId& shardId : distribution.shardIds()) {
const ShardInfo& info = distribution.shardInfo(shardId);
if ( ! info.isDraining() )
continue;
if (distribution.numberOfChunksInShard(shardId) == 0)
continue;
// now we know we need to move to chunks off this shard
// we will if we are allowed
const vector<ChunkType>& chunks = distribution.getChunks(shardId);
unsigned numJumboChunks = 0;
// since we have to move all chunks, lets just do in order
for ( unsigned i=0; i<chunks.size(); i++ ) {
const ChunkType& chunkToMove = chunks[i];
if (chunkToMove.getJumbo()) {
numJumboChunks++;
continue;
}
string tag = distribution.getTagForChunk( chunkToMove );
const ShardId to = distribution.getBestReceieverShard( tag );
if ( to.size() == 0 ) {
warning() << "want to move chunk: " << chunkToMove
<< "(" << tag << ") "
<< "from " << shardId
<< " but can't find anywhere to put it";
continue;
}
log() << "going to move " << chunkToMove
<< " from " << shardId
<< "(" << tag << ")"
<< " to " << to;
return new MigrateInfo(ns, to, shardId, chunkToMove.toBSON());
}
warning() << "can't find any chunk to move from: " << shardId
<< " but we want to. "
<< " numJumboChunks: " << numJumboChunks;
}
}
// 2) tag violations
if ( distribution.tags().size() > 0 ) {
for (const ShardId& shardId : distribution.shardIds()) {
const ShardInfo& info = distribution.shardInfo(shardId);
const vector<ChunkType>& chunks = distribution.getChunks(shardId);
for ( unsigned j = 0; j < chunks.size(); j++ ) {
const ChunkType& chunk = chunks[j];
string tag = distribution.getTagForChunk(chunk);
if ( info.hasTag( tag ) )
continue;
// uh oh, this chunk is in the wrong place
log() << "chunk " << chunk
<< " is not on a shard with the right tag: "
<< tag;
if (chunk.getJumbo()) {
warning() << "chunk " << chunk << " is jumbo, so cannot be moved";
continue;
}
const ShardId to = distribution.getBestReceieverShard( tag );
if ( to.size() == 0 ) {
log() << "no where to put it :(";
continue;
}
verify(to != shardId);
log() << " going to move to: " << to;
return new MigrateInfo(ns, to, shardId, chunk.toBSON());
}
}
}
// 3) for each tag balance
int threshold = 8;
if ( balancedLastTime || distribution.totalChunks() < 20 )
threshold = 2;
else if ( distribution.totalChunks() < 80 )
threshold = 4;
// randomize the order in which we balance the tags
// this is so that one bad tag doesn't prevent others from getting balanced
vector<string> tags;
{
set<string> t = distribution.tags();
for ( set<string>::const_iterator i = t.begin(); i != t.end(); ++i )
tags.push_back( *i );
tags.push_back( "" );
std::random_shuffle( tags.begin(), tags.end() );
}
for ( unsigned i=0; i<tags.size(); i++ ) {
string tag = tags[i];
const ShardId from = distribution.getMostOverloadedShard(tag);
if ( from.size() == 0 )
continue;
unsigned max = distribution.numberOfChunksInShardWithTag( from, tag );
if ( max == 0 )
continue;
string to = distribution.getBestReceieverShard( tag );
if ( to.size() == 0 ) {
log() << "no available shards to take chunks for tag [" << tag << "]";
return NULL;
}
unsigned min = distribution.numberOfChunksInShardWithTag( to, tag );
const int imbalance = max - min;
LOG(1) << "collection : " << ns;
LOG(1) << "donor : " << from << " chunks on " << max;
LOG(1) << "receiver : " << to << " chunks on " << min;
LOG(1) << "threshold : " << threshold;
if ( imbalance < threshold )
continue;
const vector<ChunkType>& chunks = distribution.getChunks(from);
unsigned numJumboChunks = 0;
for ( unsigned j = 0; j < chunks.size(); j++ ) {
const ChunkType& chunk = chunks[j];
if (distribution.getTagForChunk(chunk) != tag)
continue;
if (chunk.getJumbo()) {
numJumboChunks++;
continue;
}
log() << " ns: " << ns << " going to move " << chunk
<< " from: " << from << " to: " << to << " tag [" << tag << "]"
;
return new MigrateInfo(ns, to, from, chunk.toBSON());
}
if ( numJumboChunks ) {
error() << "shard: " << from << " ns: " << ns
<< " has too many chunks, but they are all jumbo "
<< " numJumboChunks: " << numJumboChunks
;
continue;
}
verify( false ); // should be impossible
}
// Everything is balanced here!
return NULL;
}
ShardInfo::ShardInfo(long long maxSizeMB,
long long currSizeMB,
bool draining,
const set<string>& tags,
const string& mongoVersion):
_maxSizeMB(maxSizeMB),
_currSizeMB(currSizeMB),
_draining(draining),
_tags(tags),
_mongoVersion(mongoVersion) {
}
ShardInfo::ShardInfo()
: _maxSizeMB(0),
_currSizeMB(0),
_draining(false) {
}
void ShardInfo::addTag( const string& tag ) {
_tags.insert( tag );
}
bool ShardInfo::isSizeMaxed() const {
if (_maxSizeMB == 0 || _currSizeMB == 0)
return false;
return _currSizeMB >= _maxSizeMB;
}
bool ShardInfo::hasTag( const string& tag ) const {
if ( tag.size() == 0 )
return true;
return _tags.count( tag ) > 0;
}
string ShardInfo::toString() const {
StringBuilder ss;
ss << " maxSizeMB: " << _maxSizeMB;
ss << " currSizeMB: " << _currSizeMB;
ss << " draining: " << _draining;
if ( _tags.size() > 0 ) {
ss << "tags : ";
for ( set<string>::const_iterator i = _tags.begin(); i != _tags.end(); ++i )
ss << *i << ",";
}
ss << " version: " << _mongoVersion;
return ss.str();
}
string ChunkInfo::toString() const {
StringBuilder buf;
buf << " min: " << min;
buf << " max: " << max;
return buf.str();
}
} // namespace mongo
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