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path: root/src/mongo/s/catalog/legacy/distlock.cpp
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/*    Copyright 2009 10gen Inc.
 *
 *    This program is free software: you can redistribute it and/or  modify
 *    it under the terms of the GNU Affero General Public License, version 3,
 *    as published by the Free Software Foundation.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU Affero General Public License for more details.
 *
 *    You should have received a copy of the GNU Affero General Public License
 *    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *    As a special exception, the copyright holders give permission to link the
 *    code of portions of this program with the OpenSSL library under certain
 *    conditions as described in each individual source file and distribute
 *    linked combinations including the program with the OpenSSL library. You
 *    must comply with the GNU Affero General Public License in all respects
 *    for all of the code used other than as permitted herein. If you modify
 *    file(s) with this exception, you may extend this exception to your
 *    version of the file(s), but you are not obligated to do so. If you do not
 *    wish to do so, delete this exception statement from your version. If you
 *    delete this exception statement from all source files in the program,
 *    then also delete it in the license file.
 */

#define MONGO_LOG_DEFAULT_COMPONENT ::mongo::logger::LogComponent::kSharding

#include "mongo/platform/basic.h"

#include "mongo/s/catalog/legacy/distlock.h"

#include "mongo/db/server_options.h"
#include "mongo/client/dbclientcursor.h"
#include "mongo/client/connpool.h"
#include "mongo/s/type_locks.h"
#include "mongo/s/type_lockpings.h"
#include "mongo/util/concurrency/thread_name.h"
#include "mongo/util/concurrency/threadlocal.h"
#include "mongo/util/log.h"
#include "mongo/util/timer.h"

namespace mongo {

using std::endl;
using std::list;
using std::set;
using std::string;
using std::stringstream;
using std::unique_ptr;
using std::vector;

LabeledLevel DistributedLock::logLvl(1);
DistributedLock::LastPings DistributedLock::lastPings;

ThreadLocalValue<string> distLockIds("");

/* ==================
 * Module initialization
 */

static SimpleMutex _cachedProcessMutex;
static string* _cachedProcessString = NULL;

static void initModule() {
    stdx::lock_guard<SimpleMutex> lk(_cachedProcessMutex);
    if (_cachedProcessString) {
        // someone got the lock before us
        return;
    }

    // cache process string
    stringstream ss;
    ss << getHostName() << ":" << serverGlobalParams.port << ":" << time(0) << ":" << rand();
    _cachedProcessString = new string(ss.str());
}

/* =================== */

string getDistLockProcess() {
    if (!_cachedProcessString)
        initModule();
    verify(_cachedProcessString);
    return *_cachedProcessString;
}

string getDistLockId() {
    string s = distLockIds.get();
    if (s.empty()) {
        stringstream ss;
        ss << getDistLockProcess() << ":" << getThreadName() << ":" << rand();
        s = ss.str();
        distLockIds.set(s);
    }
    return s;
}

LockException::LockException(StringData msg, int code) : LockException(msg, code, OID()) {}

LockException::LockException(StringData msg, int code, DistLockHandle lockID)
    : DBException(msg.toString(), code), _mustUnlockID(lockID) {}

DistLockHandle LockException::getMustUnlockID() const {
    return _mustUnlockID;
}

/**
 * Create a new distributed lock, potentially with a custom sleep and takeover time.  If a custom sleep time is
 * specified (time between pings)
 */
DistributedLock::DistributedLock(const ConnectionString& conn,
                                 const string& name,
                                 unsigned long long lockTimeout,
                                 bool asProcess)
    : _conn(conn),
      _name(name),
      _processId(asProcess ? getDistLockId() : getDistLockProcess()),
      _lockTimeout(lockTimeout == 0 ? LOCK_TIMEOUT : lockTimeout),
      _maxClockSkew(_lockTimeout / LOCK_SKEW_FACTOR),
      _maxNetSkew(_maxClockSkew),
      _lockPing(_maxClockSkew) {
    LOG(logLvl) << "created new distributed lock for " << name << " on " << conn
                << " ( lock timeout : " << _lockTimeout << ", ping interval : " << _lockPing
                << ", process : " << asProcess << " )" << endl;
}

DistLockPingInfo DistributedLock::LastPings::getLastPing(const ConnectionString& conn,
                                                         const string& lockName) {
    stdx::lock_guard<stdx::mutex> lock(_mutex);
    return _lastPings[std::make_pair(conn.toString(), lockName)];
}

void DistributedLock::LastPings::setLastPing(const ConnectionString& conn,
                                             const string& lockName,
                                             const DistLockPingInfo& pd) {
    stdx::lock_guard<stdx::mutex> lock(_mutex);
    _lastPings[std::make_pair(conn.toString(), lockName)] = pd;
}

Date_t DistributedLock::getRemoteTime() const {
    return DistributedLock::remoteTime(_conn, _maxNetSkew);
}

bool DistributedLock::isRemoteTimeSkewed() const {
    return !DistributedLock::checkSkew(_conn, NUM_LOCK_SKEW_CHECKS, _maxClockSkew, _maxNetSkew);
}

const ConnectionString& DistributedLock::getRemoteConnection() const {
    return _conn;
}

const string& DistributedLock::getProcessId() const {
    return _processId;
}

/**
 * Returns the remote time as reported by the cluster or server.  The maximum difference between the reported time
 * and the actual time on the remote server (at the completion of the function) is the maxNetSkew
 */
Date_t DistributedLock::remoteTime(const ConnectionString& cluster, unsigned long long maxNetSkew) {
    ConnectionString server(*cluster.getServers().begin());

    // Get result and delay if successful, errMsg if not
    bool success = false;
    BSONObj result;
    string errMsg;
    Milliseconds delay{0};

    unique_ptr<ScopedDbConnection> connPtr;
    try {
        connPtr.reset(new ScopedDbConnection(server.toString()));
        ScopedDbConnection& conn = *connPtr;

        Date_t then = jsTime();
        success = conn->runCommand(string("admin"), BSON("serverStatus" << 1), result);
        delay = jsTime() - then;

        if (!success)
            errMsg = result.toString();
        conn.done();
    } catch (const DBException& ex) {
        if (connPtr && connPtr->get()->isFailed()) {
            // Return to the pool so the pool knows about the failure
            connPtr->done();
        }

        success = false;
        errMsg = ex.toString();
    }

    if (!success) {
        throw TimeNotFoundException(str::stream() << "could not get status from server "
                                                  << server.toString() << " in cluster "
                                                  << cluster.toString() << " to check time"
                                                  << causedBy(errMsg),
                                    13647);
    }

    // Make sure that our delay is not more than 2x our maximum network skew, since this is the max our remote
    // time value can be off by if we assume a response in the middle of the delay.
    if (delay > Milliseconds(maxNetSkew * 2)) {
        throw TimeNotFoundException(
            str::stream() << "server " << server.toString() << " in cluster " << cluster.toString()
                          << " did not respond within max network delay of " << maxNetSkew << "ms",
            13648);
    }

    return result["localTime"].Date() - (delay / 2);
}

bool DistributedLock::checkSkew(const ConnectionString& cluster,
                                unsigned skewChecks,
                                unsigned long long maxClockSkew,
                                unsigned long long maxNetSkew) {
    vector<HostAndPort> servers = cluster.getServers();

    if (servers.size() < 1)
        return true;

    vector<long long> avgSkews;

    for (unsigned i = 0; i < skewChecks; i++) {
        // Find the average skew for each server
        unsigned s = 0;
        for (vector<HostAndPort>::iterator si = servers.begin(); si != servers.end(); ++si, s++) {
            if (i == 0)
                avgSkews.push_back(0);

            // Could check if this is self, but shouldn't matter since local network connection should be fast.
            ConnectionString server(*si);

            vector<long long> skew;

            BSONObj result;

            Date_t remote = remoteTime(server, maxNetSkew);
            Date_t local = jsTime();

            // Remote time can be delayed by at most MAX_NET_SKEW

            // Skew is how much time we'd have to add to local to get to remote
            avgSkews[s] += (remote - local).count();

            LOG(logLvl + 1) << "skew from remote server " << server
                            << " found: " << (remote - local).count();
        }
    }

    // Analyze skews

    long long serverMaxSkew = 0;
    long long serverMinSkew = 0;

    for (unsigned s = 0; s < avgSkews.size(); s++) {
        long long avgSkew = (avgSkews[s] /= skewChecks);

        // Keep track of max and min skews
        if (s == 0) {
            serverMaxSkew = avgSkew;
            serverMinSkew = avgSkew;
        } else {
            if (avgSkew > serverMaxSkew)
                serverMaxSkew = avgSkew;
            if (avgSkew < serverMinSkew)
                serverMinSkew = avgSkew;
        }
    }

    long long totalSkew = serverMaxSkew - serverMinSkew;

    // Make sure our max skew is not more than our pre-set limit
    if (totalSkew > (long long)maxClockSkew) {
        LOG(logLvl + 1) << "total clock skew of " << totalSkew << "ms for servers " << cluster
                        << " is out of " << maxClockSkew << "ms bounds." << endl;
        return false;
    }

    LOG(logLvl + 1) << "total clock skew of " << totalSkew << "ms for servers " << cluster
                    << " is in " << maxClockSkew << "ms bounds." << endl;
    return true;
}

Status DistributedLock::checkStatus(double timeout) {
    BSONObj lockObj;
    try {
        ScopedDbConnection conn(_conn.toString(), timeout);
        lockObj = conn->findOne(LocksType::ConfigNS, BSON(LocksType::name(_name))).getOwned();
        conn.done();
    } catch (DBException& e) {
        return e.toStatus();
    }

    if (lockObj.isEmpty()) {
        return Status(ErrorCodes::LockFailed,
                      str::stream() << "no lock for " << _name
                                    << " exists in the locks collection");
    }

    if (lockObj[LocksType::state()].numberInt() < 2) {
        return Status(ErrorCodes::LockFailed,
                      str::stream() << "lock " << _name << " current state is not held ("
                                    << lockObj[LocksType::state()].numberInt() << ")");
    }

    if (lockObj[LocksType::process()].String() != _processId) {
        return Status(ErrorCodes::LockFailed,
                      str::stream() << "lock " << _name << " is currently being held by "
                                    << "another process (" << lockObj[LocksType::process()].String()
                                    << ")");
    }

    return Status::OK();
}

static void logErrMsgOrWarn(StringData messagePrefix,
                            StringData lockName,
                            StringData errMsg,
                            StringData altErrMsg) {
    if (errMsg.empty()) {
        LOG(DistributedLock::logLvl - 1) << messagePrefix << " '" << lockName << "' " << altErrMsg
                                         << std::endl;
    } else {
        warning() << messagePrefix << " '" << lockName << "' " << causedBy(errMsg.toString());
    }
}

// Semantics of this method are basically that if the lock cannot be acquired, returns false,
// can be retried. If the lock should not be tried again (some unexpected error),
// a LockException is thrown.
bool DistributedLock::lock_try(const string& why, BSONObj* other, double timeout) {
    // This should always be true, if not, we are using the lock incorrectly.
    verify(_name != "");

    LOG(logLvl) << "trying to acquire new distributed lock for " << _name << " on " << _conn
                << " ( lock timeout : " << _lockTimeout << ", ping interval : " << _lockPing
                << ", process : " << _processId << " )" << endl;

    // write to dummy if 'other' is null
    BSONObj dummyOther;
    if (other == NULL)
        other = &dummyOther;

    ScopedDbConnection conn(_conn.toString(), timeout);

    BSONObjBuilder queryBuilder;
    queryBuilder.append(LocksType::name(), _name);
    queryBuilder.append(LocksType::state(), 0);

    {
        // make sure its there so we can use simple update logic below
        BSONObj o = conn->findOne(LocksType::ConfigNS, BSON(LocksType::name(_name))).getOwned();

        // Case 1: No locks
        if (o.isEmpty()) {
            try {
                LOG(logLvl) << "inserting initial doc in " << LocksType::ConfigNS << " for lock "
                            << _name << endl;
                conn->insert(LocksType::ConfigNS,
                             BSON(LocksType::name(_name) << LocksType::state(0)
                                                         << LocksType::who("")
                                                         << LocksType::lockID(OID())));
            } catch (UserException& e) {
                warning() << "could not insert initial doc for distributed lock " << _name
                          << causedBy(e) << endl;
            }
        }

        // Case 2: A set lock that we might be able to force
        else if (o[LocksType::state()].numberInt() > 0) {
            string lockName =
                o[LocksType::name()].String() + string("/") + o[LocksType::process()].String();

            BSONObj lastPing = conn->findOne(
                LockpingsType::ConfigNS, o[LocksType::process()].wrap(LockpingsType::process()));
            if (lastPing.isEmpty()) {
                LOG(logLvl) << "empty ping found for process in lock '" << lockName << "'" << endl;
                // TODO:  Using 0 as a "no time found" value Will fail if dates roll over, but then, so will a lot.
                lastPing = BSON(LockpingsType::process(o[LocksType::process()].String())
                                << LockpingsType::ping(Date_t()));
            }

            unsigned long long elapsed = 0;
            unsigned long long takeover = _lockTimeout;
            DistLockPingInfo lastPingEntry = getLastPing();

            LOG(logLvl) << "checking last ping for lock '" << lockName << "' against process "
                        << lastPingEntry.processId << " and ping " << lastPingEntry.lastPing;

            try {
                Date_t remote = remoteTime(_conn);

                auto pingDocProcessId = lastPing[LockpingsType::process()].String();
                auto pingDocPingValue = lastPing[LockpingsType::ping()].Date();

                // Timeout the elapsed time using comparisons of remote clock
                // For non-finalized locks, timeout 15 minutes since last seen (ts)
                // For finalized locks, timeout 15 minutes since last ping
                bool recPingChange = o[LocksType::state()].numberInt() == 2 &&
                    (lastPingEntry.processId != pingDocProcessId ||
                     lastPingEntry.lastPing != pingDocPingValue);
                bool recTSChange = lastPingEntry.lockSessionId != o[LocksType::lockID()].OID();

                if (recPingChange || recTSChange) {
                    // If the ping has changed since we last checked, mark the current date and time
                    setLastPing(DistLockPingInfo(pingDocProcessId,
                                                 pingDocPingValue,
                                                 remote,
                                                 o[LocksType::lockID()].OID(),
                                                 OID()));
                } else {
                    // GOTCHA!  Due to network issues, it is possible that the current time
                    // is less than the remote time.  We *have* to check this here, otherwise
                    // we overflow and our lock breaks.
                    if (lastPingEntry.configLocalTime >= remote)
                        elapsed = 0;
                    else
                        elapsed = (remote - lastPingEntry.configLocalTime).count();
                }
            } catch (LockException& e) {
                // Remote server cannot be found / is not responsive
                warning() << "Could not get remote time from " << _conn << causedBy(e);
                // If our config server is having issues, forget all the pings until we can see it again
                resetLastPing();
            }

            if (elapsed <= takeover) {
                LOG(1) << "could not force lock '" << lockName << "' because elapsed time "
                       << elapsed << " <= takeover time " << takeover;
                *other = o;
                other->getOwned();
                conn.done();
                return false;
            }

            LOG(0) << "forcing lock '" << lockName << "' because elapsed time " << elapsed
                   << " > takeover time " << takeover;

            if (elapsed > takeover) {
                // Lock may forced, reset our timer if succeeds or fails
                // Ensures that another timeout must happen if something borks up here, and resets our pristine
                // ping state if acquired.
                resetLastPing();

                try {
                    // Check the clock skew again.  If we check this before we get a lock
                    // and after the lock times out, we can be pretty sure the time is
                    // increasing at the same rate on all servers and therefore our
                    // timeout is accurate
                    if (isRemoteTimeSkewed()) {
                        string msg(str::stream() << "remote time in cluster " << _conn.toString()
                                                 << " is now skewed, cannot force lock.");
                        throw LockException(msg, ErrorCodes::DistributedClockSkewed);
                    }

                    // Make sure we break the lock with the correct "ts" (OID) value, otherwise
                    // we can overwrite a new lock inserted in the meantime.
                    conn->update(LocksType::ConfigNS,
                                 BSON(LocksType::name(_name)
                                      << LocksType::state(o[LocksType::state()].numberInt())
                                      << LocksType::lockID(o[LocksType::lockID()].OID())),
                                 BSON("$set" << BSON(LocksType::state(0))));

                    BSONObj err = conn->getLastErrorDetailed();
                    string errMsg = DBClientWithCommands::getLastErrorString(err);

                    // TODO: Clean up all the extra code to exit this method, probably with a refactor
                    if (!errMsg.empty() || !err["n"].type() || err["n"].numberInt() < 1) {
                        logErrMsgOrWarn(
                            "Could not force lock", lockName, errMsg, "(another force won");
                        *other = o;
                        other->getOwned();
                        conn.done();
                        return false;
                    }

                } catch (UpdateNotTheSame&) {
                    // Ok to continue since we know we forced at least one lock document, and all lock docs
                    // are required for a lock to be held.
                    warning() << "lock forcing " << lockName << " inconsistent" << endl;
                } catch (const LockException&) {
                    // Let the exception go up and don't repackage the exception.
                    throw;
                } catch (std::exception& e) {
                    conn.done();
                    string msg(str::stream() << "exception forcing distributed lock " << lockName
                                             << causedBy(e));
                    throw LockException(msg, 13660);
                }

            } else {
                // Not strictly necessary, but helpful for small timeouts where thread
                // scheduling is significant. This ensures that two attempts are still
                // required for a force if not acquired, and resets our state if we
                // are acquired.
                resetLastPing();

                // Test that the lock is held by trying to update the finalized state of the lock to the same state
                // if it does not update or does not update on all servers, we can't re-enter.
                try {
                    // Test the lock with the correct "ts" (OID) value
                    conn->update(LocksType::ConfigNS,
                                 BSON(LocksType::name(_name)
                                      << LocksType::state(2)
                                      << LocksType::lockID(o[LocksType::lockID()].OID())),
                                 BSON("$set" << BSON(LocksType::state(2))));

                    BSONObj err = conn->getLastErrorDetailed();
                    string errMsg = DBClientWithCommands::getLastErrorString(err);

                    // TODO: Clean up all the extra code to exit this method, probably with a refactor
                    if (!errMsg.empty() || !err["n"].type() || err["n"].numberInt() < 1) {
                        logErrMsgOrWarn(
                            "Could not re-enter lock", lockName, errMsg, "(not sure lock is held");
                        *other = o;
                        other->getOwned();
                        conn.done();
                        return false;
                    }

                } catch (UpdateNotTheSame&) {
                    // NOT ok to continue since our lock isn't held by all servers, so isn't valid.
                    warning() << "inconsistent state re-entering lock, lock " << lockName
                              << " not held" << endl;
                    *other = o;
                    other->getOwned();
                    conn.done();
                    return false;
                } catch (std::exception& e) {
                    conn.done();
                    string msg(str::stream() << "exception re-entering distributed lock "
                                             << lockName << causedBy(e));
                    throw LockException(msg, 13660);
                }

                LOG(logLvl - 1) << "re-entered distributed lock '" << lockName << "'" << endl;
                *other = o.getOwned();
                conn.done();
                return true;
            }

            LOG(logLvl - 1) << "lock '" << lockName << "' successfully forced" << endl;

            // We don't need the ts value in the query, since we will only ever replace locks with state=0.
        }
        // Case 3: We have an expired lock
        else if (o[LocksType::lockID()].type()) {
            queryBuilder.append(o[LocksType::lockID()]);
        }
    }

    // Always reset our ping if we're trying to get a lock, since getting a lock implies the lock state is open
    // and no locks need to be forced.  If anything goes wrong, we don't want to remember an old lock.
    resetLastPing();

    bool gotLock = false;
    BSONObj currLock;

    BSONObj lockDetails =
        BSON(LocksType::state(1) << LocksType::who(getDistLockId())
                                 << LocksType::process(_processId) << LocksType::when(jsTime())
                                 << LocksType::why(why) << LocksType::lockID(OID::gen()));
    BSONObj whatIWant = BSON("$set" << lockDetails);

    BSONObj query = queryBuilder.obj();

    string lockName = _name + string("/") + _processId;

    try {
        // Main codepath to acquire lock

        LOG(logLvl) << "about to acquire distributed lock '" << lockName << "'";

        LOG(logLvl + 1) << "trying to acquire lock " << query.toString(false, true)
                        << " with details " << lockDetails.toString(false, true) << endl;

        conn->update(LocksType::ConfigNS, query, whatIWant);

        BSONObj err = conn->getLastErrorDetailed();
        string errMsg = DBClientWithCommands::getLastErrorString(err);

        currLock = conn->findOne(LocksType::ConfigNS, BSON(LocksType::name(_name)));

        if (!errMsg.empty() || !err["n"].type() || err["n"].numberInt() < 1) {
            logErrMsgOrWarn("could not acquire lock", lockName, errMsg, "(another update won)");
            *other = currLock;
            other->getOwned();
            gotLock = false;
        } else {
            gotLock = true;
        }

    } catch (UpdateNotTheSame& up) {
        // this means our update got through on some, but not others
        warning() << "distributed lock '" << lockName << " did not propagate properly."
                  << causedBy(up) << endl;

        // Overall protection derives from:
        // All unlocking updates use the ts value when setting state to 0
        //   This ensures that during locking, we can override all smaller ts locks with
        //   our own safe ts value and not be unlocked afterward.
        for (unsigned i = 0; i < up.size(); i++) {
            ScopedDbConnection indDB(up[i].first);
            BSONObj indUpdate;

            try {
                indUpdate = indDB->findOne(LocksType::ConfigNS, BSON(LocksType::name(_name)));

                // If we override this lock in any way, grab and protect it.
                // We assume/ensure that if a process does not have all lock documents, it is no longer
                // holding the lock.
                // Note - finalized locks may compete too, but we know they've won already if competing
                // in this round.  Cleanup of crashes during finalizing may take a few tries.
                if (indUpdate[LocksType::lockID()] < lockDetails[LocksType::lockID()] ||
                    indUpdate[LocksType::state()].numberInt() == 0) {
                    BSONObj grabQuery =
                        BSON(LocksType::name(_name)
                             << LocksType::lockID(indUpdate[LocksType::lockID()].OID()));

                    // Change ts so we won't be forced, state so we won't be relocked
                    BSONObj grabChanges =
                        BSON(LocksType::lockID(lockDetails[LocksType::lockID()].OID())
                             << LocksType::state(1));

                    // Either our update will succeed, and we'll grab the lock, or it will fail b/c some other
                    // process grabbed the lock (which will change the ts), but the lock will be set until forcing
                    indDB->update(LocksType::ConfigNS, grabQuery, BSON("$set" << grabChanges));

                    indUpdate = indDB->findOne(LocksType::ConfigNS, BSON(LocksType::name(_name)));

                    // The tournament was interfered and it is not safe to proceed further.
                    // One case this could happen is when the LockPinger processes old
                    // entries from addUnlockOID. See SERVER-10688 for more detailed
                    // description of race.
                    if (indUpdate[LocksType::state()].numberInt() <= 0) {
                        LOG(logLvl - 1) << "lock tournament interrupted, "
                                        << "so no lock was taken; "
                                        << "new state of lock: " << indUpdate << endl;

                        // We now break and set our currLock lockID value to zero, so that
                        // we know that we did not acquire the lock below. Later code will
                        // cleanup failed entries.
                        currLock = BSON(LocksType::lockID(OID()));
                        indDB.done();
                        break;
                    }
                }
                // else our lock is the same, in which case we're safe, or it's a bigger lock,
                // in which case we won't need to protect anything since we won't have the lock.

            } catch (std::exception& e) {
                conn.done();
                string msg(str::stream() << "distributed lock " << lockName
                                         << " had errors communicating with individual server "
                                         << up[1].first << causedBy(e));
                throw LockException(msg, 13661);
            }

            verify(!indUpdate.isEmpty());

            // Find max TS value
            if (currLock.isEmpty() ||
                currLock[LocksType::lockID()] < indUpdate[LocksType::lockID()]) {
                currLock = indUpdate.getOwned();
            }

            indDB.done();
        }

        // Locks on all servers are now set and safe until forcing

        if (currLock[LocksType::lockID()] == lockDetails[LocksType::lockID()]) {
            LOG(logLvl - 1) << "lock update won, completing lock propagation for '" << lockName
                            << "'" << endl;
            gotLock = true;
        } else {
            LOG(logLvl - 1) << "lock update lost, lock '" << lockName << "' not propagated."
                            << endl;
            gotLock = false;
        }
    } catch (std::exception& e) {
        conn.done();
        string msg(str::stream() << "exception creating distributed lock " << lockName
                                 << causedBy(e));
        throw LockException(msg, 13663);
    }

    // Complete lock propagation
    if (gotLock) {
        // This is now safe, since we know that no new locks will be placed on top of the ones we've checked for at
        // least 15 minutes.  Sets the state = 2, so that future clients can determine that the lock is truly set.
        // The invariant for rollbacks is that we will never force locks with state = 2 and active pings, since that
        // indicates the lock is active, but this means the process creating/destroying them must explicitly poll
        // when something goes wrong.
        try {
            BSONObjBuilder finalLockDetails;
            BSONObjIterator bi(lockDetails);
            while (bi.more()) {
                BSONElement el = bi.next();
                if ((string)(el.fieldName()) == LocksType::state())
                    finalLockDetails.append(LocksType::state(), 2);
                else
                    finalLockDetails.append(el);
            }

            conn->update(LocksType::ConfigNS,
                         BSON(LocksType::name(_name)),
                         BSON("$set" << finalLockDetails.obj()));

            BSONObj err = conn->getLastErrorDetailed();
            string errMsg = DBClientWithCommands::getLastErrorString(err);

            currLock = conn->findOne(LocksType::ConfigNS, BSON(LocksType::name(_name)));

            if (!errMsg.empty() || !err["n"].type() || err["n"].numberInt() < 1) {
                warning() << "could not finalize winning lock " << lockName
                          << (!errMsg.empty() ? causedBy(errMsg) : " (did not update lock) ")
                          << endl;
                gotLock = false;
            } else {
                // SUCCESS!
                gotLock = true;
            }

        } catch (std::exception& e) {
            conn.done();
            string msg(str::stream() << "exception finalizing winning lock" << causedBy(e));
            // Inform caller about the potential orphan lock.
            throw LockException(msg, 13662, lockDetails[LocksType::lockID()].OID());
        }
    }

    *other = currLock;
    other->getOwned();

    // Log our lock results
    if (gotLock)
        LOG(logLvl - 1) << "distributed lock '" << lockName
                        << "' acquired, ts : " << currLock[LocksType::lockID()].OID() << endl;
    else
        LOG(logLvl - 1) << "distributed lock '" << lockName << "' was not acquired." << endl;

    conn.done();

    return gotLock;
}

// This function *must not* throw exceptions, since it can be used in destructors - failure
// results in queuing and trying again later.
bool DistributedLock::unlock(const DistLockHandle& lockID) {
    verify(_name != "");
    string lockName = _name + string("/") + _processId;

    const int maxAttempts = 3;
    int attempted = 0;

    while (++attempted <= maxAttempts) {
        // Awkward, but necessary since the constructor itself throws exceptions
        unique_ptr<ScopedDbConnection> connPtr;

        try {
            connPtr.reset(new ScopedDbConnection(_conn.toString()));
            ScopedDbConnection& conn = *connPtr;

            // Use ts when updating lock, so that new locks can be sure they won't get trampled.
            conn->update(LocksType::ConfigNS,
                         BSON(LocksType::name(_name) << LocksType::lockID(lockID)),
                         BSON("$set" << BSON(LocksType::state(0))));

            // Check that the lock was actually unlocked... if not, try again
            BSONObj err = conn->getLastErrorDetailed();
            string errMsg = DBClientWithCommands::getLastErrorString(err);

            if (!errMsg.empty() || !err["n"].type() || err["n"].numberInt() < 1) {
                warning() << "distributed lock unlock update failed, retrying "
                          << (errMsg.empty() ? causedBy("( update not registered )")
                                             : causedBy(errMsg)) << endl;
                conn.done();
                continue;
            }

            LOG(0) << "distributed lock '" << lockName << "' unlocked. ";
            conn.done();
            return true;
        } catch (const UpdateNotTheSame&) {
            LOG(0) << "distributed lock '" << lockName << "' unlocked (messily). ";
            // This isn't a connection problem, so don't throw away the conn
            connPtr->done();
            return true;
        } catch (std::exception& e) {
            warning() << "distributed lock '" << lockName << "' failed unlock attempt."
                      << causedBy(e) << endl;

            // TODO:  If our lock timeout is small, sleeping this long may be unsafe.
            if (attempted != maxAttempts)
                sleepsecs(1 << attempted);
        }
    }

    return false;
}
}