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path: root/src/mongo/s/commands/cluster_shard_collection_cmd.cpp
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/**
 *    Copyright (C) 2015 MongoDB Inc.
 *
 *    This program is free software: you can redistribute it and/or  modify
 *    it under the terms of the GNU Affero General Public License, version 3,
 *    as published by the Free Software Foundation.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU Affero General Public License for more details.
 *
 *    You should have received a copy of the GNU Affero General Public License
 *    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *    As a special exception, the copyright holders give permission to link the
 *    code of portions of this program with the OpenSSL library under certain
 *    conditions as described in each individual source file and distribute
 *    linked combinations including the program with the OpenSSL library. You
 *    must comply with the GNU Affero General Public License in all respects for
 *    all of the code used other than as permitted herein. If you modify file(s)
 *    with this exception, you may extend this exception to your version of the
 *    file(s), but you are not obligated to do so. If you do not wish to do so,
 *    delete this exception statement from your version. If you delete this
 *    exception statement from all source files in the program, then also delete
 *    it in the license file.
 */

#define MONGO_LOG_DEFAULT_COMPONENT ::mongo::logger::LogComponent::kCommand

#include "mongo/platform/basic.h"

#include <boost/shared_ptr.hpp>
#include <list>
#include <set>
#include <vector>

#include "mongo/client/connpool.h"
#include "mongo/db/audit.h"
#include "mongo/db/auth/action_set.h"
#include "mongo/db/auth/action_type.h"
#include "mongo/db/auth/authorization_manager.h"
#include "mongo/db/auth/authorization_session.h"
#include "mongo/db/client_basic.h"
#include "mongo/db/commands.h"
#include "mongo/db/hasher.h"
#include "mongo/db/write_concern_options.h"
#include "mongo/s/catalog/catalog_cache.h"
#include "mongo/s/catalog/catalog_manager.h"
#include "mongo/s/chunk_manager.h"
#include "mongo/s/cluster_write.h"
#include "mongo/s/grid.h"
#include "mongo/util/log.h"

namespace mongo {

    using boost::shared_ptr;
    using std::list;
    using std::set;
    using std::string;
    using std::vector;

namespace {

    class ShardCollectionCmd : public Command {
    public:
        ShardCollectionCmd() : Command("shardCollection", false, "shardcollection") { }

        virtual bool slaveOk() const {
            return true;
        }

        virtual bool adminOnly() const {
            return true;
        }

        virtual bool isWriteCommandForConfigServer() const {
            return false;
        }

        virtual void help(std::stringstream& help) const {
            help << "Shard a collection. Requires key. Optional unique."
                 << " Sharding must already be enabled for the database.\n"
                 << "   { enablesharding : \"<dbname>\" }\n";
        }

        virtual Status checkAuthForCommand(ClientBasic* client,
                                           const std::string& dbname,
                                           const BSONObj& cmdObj) {

            if (!client->getAuthorizationSession()->isAuthorizedForActionsOnResource(
                                                        ResourcePattern::forExactNamespace(
                                                            NamespaceString(parseNs(dbname,
                                                                                    cmdObj))),
                                                        ActionType::enableSharding)) {
                return Status(ErrorCodes::Unauthorized, "Unauthorized");
            }

            return Status::OK();
        }

        virtual std::string parseNs(const std::string& dbname, const BSONObj& cmdObj) const {
            return parseNsFullyQualified(dbname, cmdObj);
        }

        virtual bool run(OperationContext* txn,
                         const std::string& dbname,
                         BSONObj& cmdObj,
                         int options,
                         std::string& errmsg,
                         BSONObjBuilder& result,
                         bool fromRepl) {

            const string ns = parseNs(dbname, cmdObj);
            if (ns.size() == 0) {
                errmsg = "no ns";
                return false;
            }

            const NamespaceString nsStr(ns);
            if (!nsStr.isValid()) {
                return appendCommandStatus(
                            result,
                            Status(ErrorCodes::InvalidNamespace,
                                   "invalid collection namespace [" + ns + "]"));
            }

            auto config = uassertStatusOK(grid.catalogCache()->getDatabase(nsStr.db().toString()));
            if (!config->isShardingEnabled()) {
                return appendCommandStatus(
                            result,
                            Status(ErrorCodes::IllegalOperation,
                                   str::stream() << "sharding not enabled for db " << nsStr.db()));
            }

            if (config->isSharded(ns)) {
                return appendCommandStatus(
                            result,
                            Status(ErrorCodes::IllegalOperation,
                                   str::stream() << "sharding already enabled for collection " << ns));
            }

            // NOTE: We *must* take ownership of the key here - otherwise the shared BSONObj
            // becomes corrupt as soon as the command ends.
            BSONObj proposedKey = cmdObj.getObjectField("key").getOwned();
            if (proposedKey.isEmpty()) {
                errmsg = "no shard key";
                return false;
            }

            ShardKeyPattern proposedKeyPattern(proposedKey);
            if (!proposedKeyPattern.isValid()) {
                errmsg = str::stream() << "Unsupported shard key pattern. Pattern must"
                                       << " either be a single hashed field, or a list"
                                       << " of ascending fields.";
                return false;
            }

            bool isHashedShardKey = proposedKeyPattern.isHashedPattern();

            if (isHashedShardKey && cmdObj["unique"].trueValue()) {
                dassert(proposedKey.nFields() == 1);

                // it's possible to ensure uniqueness on the hashed field by
                // declaring an additional (non-hashed) unique index on the field,
                // but the hashed shard key itself should not be declared unique
                errmsg = "hashed shard keys cannot be declared unique.";
                return false;
            }

            if (ns.find(".system.") != string::npos) {
                errmsg = "can't shard system namespaces";
                return false;
            }

            //the rest of the checks require a connection to the primary db
            ScopedDbConnection conn(config->getPrimary().getConnString());

            //check that collection is not capped
            BSONObj res;
            {
                list<BSONObj> all = conn->getCollectionInfos(
                                                    config->name(),
                                                    BSON("name" << nsToCollectionSubstring(ns)));
                if (!all.empty()) {
                    res = all.front().getOwned();
                }
            }

            if (res["options"].type() == Object &&
                res["options"].embeddedObject()["capped"].trueValue()) {
                errmsg = "can't shard capped collection";
                conn.done();
                return false;
            }

            // The proposed shard key must be validated against the set of existing indexes.
            // In particular, we must ensure the following constraints
            //
            // 1. All existing unique indexes, except those which start with the _id index,
            //    must contain the proposed key as a prefix (uniqueness of the _id index is
            //    ensured by the _id generation process or guaranteed by the user).
            //
            // 2. If the collection is not empty, there must exist at least one index that
            //    is "useful" for the proposed key.  A "useful" index is defined as follows
            //    Useful Index:
            //         i. contains proposedKey as a prefix
            //         ii. is not sparse
            //         iii. contains no null values
            //         iv. is not multikey (maybe lift this restriction later)
            //         v. if a hashed index, has default seed (lift this restriction later)
            //
            // 3. If the proposed shard key is specified as unique, there must exist a useful,
            //    unique index exactly equal to the proposedKey (not just a prefix).
            //
            // After validating these constraint:
            //
            // 4. If there is no useful index, and the collection is non-empty, we
            //    must fail.
            //
            // 5. If the collection is empty, and it's still possible to create an index
            //    on the proposed key, we go ahead and do so.

            list<BSONObj> indexes = conn->getIndexSpecs(ns);

            // 1.  Verify consistency with existing unique indexes
            ShardKeyPattern proposedShardKey(proposedKey);
            for (list<BSONObj>::iterator it = indexes.begin(); it != indexes.end(); ++it) {
                BSONObj idx = *it;
                BSONObj currentKey = idx["key"].embeddedObject();
                bool isUnique = idx["unique"].trueValue();

                if (isUnique && !proposedShardKey.isUniqueIndexCompatible(currentKey)) {
                    errmsg = str::stream() << "can't shard collection '" << ns << "' "
                                           << "with unique index on " << currentKey << " "
                                           << "and proposed shard key " << proposedKey << ". "
                                           << "Uniqueness can't be maintained unless "
                                           << "shard key is a prefix";
                    conn.done();
                    return false;
                }
            }

            // 2. Check for a useful index
            bool hasUsefulIndexForKey = false;

            for (list<BSONObj>::iterator it = indexes.begin(); it != indexes.end(); ++it) {
                BSONObj idx = *it;
                BSONObj currentKey = idx["key"].embeddedObject();
                // Check 2.i. and 2.ii.
                if (!idx["sparse"].trueValue() && proposedKey.isPrefixOf(currentKey)) {

                    // We can't currently use hashed indexes with a non-default hash seed
                    // Check v.
                    // Note that this means that, for sharding, we only support one hashed index
                    // per field per collection.
                    if (isHashedShardKey &&
                        !idx["seed"].eoo() &&
                        idx["seed"].numberInt() != BSONElementHasher::DEFAULT_HASH_SEED) {

                        errmsg = str::stream() << "can't shard collection " << ns
                                               << " with hashed shard key " << proposedKey
                                               << " because the hashed index uses a non-default"
                                               << " seed of " << idx["seed"].numberInt();
                        conn.done();
                        return false;
                    }

                    hasUsefulIndexForKey = true;
                }
            }

            // 3. If proposed key is required to be unique, additionally check for exact match.
            bool careAboutUnique = cmdObj["unique"].trueValue();
            if (hasUsefulIndexForKey && careAboutUnique) {
                BSONObj eqQuery = BSON("ns" << ns << "key" << proposedKey);
                BSONObj eqQueryResult;

                for (list<BSONObj>::iterator it = indexes.begin(); it != indexes.end(); ++it) {
                    BSONObj idx = *it;
                    if (idx["key"].embeddedObject() == proposedKey) {
                        eqQueryResult = idx;
                        break;
                    }
                }

                if (eqQueryResult.isEmpty()) {
                    // If no exact match, index not useful, but still possible to create one later
                    hasUsefulIndexForKey = false;
                }
                else {
                    bool isExplicitlyUnique = eqQueryResult["unique"].trueValue();
                    BSONObj currKey = eqQueryResult["key"].embeddedObject();
                    bool isCurrentID = str::equals(currKey.firstElementFieldName(), "_id");

                    if (!isExplicitlyUnique && !isCurrentID) {
                        errmsg = str::stream() << "can't shard collection " << ns << ", "
                                               << proposedKey << " index not unique, "
                                               << "and unique index explicitly specified";
                        conn.done();
                        return false;
                    }
                }
            }

            if (hasUsefulIndexForKey) {
                // Check 2.iii and 2.iv. Make sure no null entries in the sharding index
                // and that there is a useful, non-multikey index available
                BSONObjBuilder checkShardingIndexCmd;
                checkShardingIndexCmd.append("checkShardingIndex", ns);
                checkShardingIndexCmd.append("keyPattern", proposedKey);

                if (!conn.get()->runCommand("admin", checkShardingIndexCmd.obj(), res)) {
                    errmsg = res["errmsg"].str();
                    conn.done();
                    return false;
                }
            }
            else if (conn->count(ns) != 0) {
                // 4. if no useful index, and collection is non-empty, fail
                errmsg = str::stream() << "please create an index that starts with the "
                    << "shard key before sharding.";
                result.append("proposedKey", proposedKey);
                result.append("curIndexes", indexes);
                conn.done();
                return false;
            }
            else {
                // 5. If no useful index exists, and collection empty, create one on proposedKey.
                //    Only need to call ensureIndex on primary shard, since indexes get copied to
                //    receiving shard whenever a migrate occurs.
                Status status = clusterCreateIndex(ns, proposedKey, careAboutUnique, NULL);
                if (!status.isOK()) {
                    errmsg = str::stream() << "ensureIndex failed to create index on "
                        << "primary shard: " << status.reason();
                    conn.done();
                    return false;
                }
            }

            bool isEmpty = (conn->count(ns) == 0);

            conn.done();

            // Pre-splitting:
            // For new collections which use hashed shard keys, we can can pre-split the
            // range of possible hashes into a large number of chunks, and distribute them
            // evenly at creation time. Until we design a better initialization scheme, the
            // safest way to pre-split is to
            // 1. make one big chunk for each shard
            // 2. move them one at a time
            // 3. split the big chunks to achieve the desired total number of initial chunks

            vector<Shard> shards;
            Shard primary = config->getPrimary();
            primary.getAllShards(shards);
            int numShards = shards.size();

            vector<BSONObj> initSplits;  // there will be at most numShards-1 of these
            vector<BSONObj> allSplits;   // all of the initial desired split points

            // only pre-split when using a hashed shard key and collection is still empty
            if (isHashedShardKey && isEmpty){
                int numChunks = cmdObj["numInitialChunks"].numberInt();
                if (numChunks <= 0) {
                    // default number of initial chunks
                    numChunks = 2 * numShards;
                }

                // hashes are signed, 64-bit ints. So we divide the range (-MIN long, +MAX long)
                // into intervals of size (2^64/numChunks) and create split points at the
                // boundaries.  The logic below ensures that initial chunks are all
                // symmetric around 0.
                long long intervalSize = (std::numeric_limits<long long>::max() / numChunks) * 2;
                long long current = 0;

                if (numChunks % 2 == 0){
                    allSplits.push_back(BSON(proposedKey.firstElementFieldName() << current));
                    current += intervalSize;
                }
                else {
                    current += intervalSize / 2;
                }

                for (int i = 0; i < (numChunks - 1) / 2; i++){
                    allSplits.push_back(BSON(proposedKey.firstElementFieldName() << current));
                    allSplits.push_back(BSON(proposedKey.firstElementFieldName() << -current));
                    current += intervalSize;
                }

                sort(allSplits.begin(), allSplits.end());

                // 1. the initial splits define the "big chunks" that we will subdivide later
                int lastIndex = -1;
                for (int i = 1; i < numShards; i++) {
                    if (lastIndex < (i*numChunks) / numShards - 1) {
                        lastIndex = (i*numChunks) / numShards - 1;
                        initSplits.push_back(allSplits[lastIndex]);
                    }
                }
            }

            LOG(0) << "CMD: shardcollection: " << cmdObj;

            audit::logShardCollection(ClientBasic::getCurrent(),
                                      ns,
                                      proposedKey,
                                      careAboutUnique);

            Status status = grid.catalogManager()->shardCollection(ns,
                                                                   proposedShardKey,
                                                                   careAboutUnique,
                                                                   &initSplits);
            if (!status.isOK()) {
                return appendCommandStatus(result, status);
            }

            result << "collectionsharded" << ns;

            // Only initially move chunks when using a hashed shard key
            if (isHashedShardKey && isEmpty) {
                // Reload the new config info.  If we created more than one initial chunk, then
                // we need to move them around to balance.
                ChunkManagerPtr chunkManager = config->getChunkManager(ns, true);
                ChunkMap chunkMap = chunkManager->getChunkMap();

                // 2. Move and commit each "big chunk" to a different shard.
                int i = 0;
                for (ChunkMap::const_iterator c = chunkMap.begin(); c != chunkMap.end(); ++c, ++i){
                    Shard to = shards[i % numShards];
                    ChunkPtr chunk = c->second;

                    // can't move chunk to shard it's already on
                    if (to == chunk->getShard()) {
                        continue;
                    }

                    BSONObj moveResult;
                    WriteConcernOptions noThrottle;
                    if (!chunk->moveAndCommit(to,
                                              Chunk::MaxChunkSize,
                                              &noThrottle,
                                              true,
                                              0,
                                              moveResult)) {

                        warning() << "couldn't move chunk " << chunk->toString()
                                  << " to shard " << to
                                  << " while sharding collection " << ns << "."
                                  << " Reason: " << moveResult;
                    }
                }

                if (allSplits.empty()) {
                    return true;
                }

                // Reload the config info, after all the migrations
                chunkManager = config->getChunkManager(ns, true);

                // 3. Subdivide the big chunks by splitting at each of the points in "allSplits"
                //    that we haven't already split by.
                ChunkPtr currentChunk = chunkManager->findIntersectingChunk(allSplits[0]);

                vector<BSONObj> subSplits;
                for (unsigned i = 0; i <= allSplits.size(); i++){
                    if (i == allSplits.size() || !currentChunk->containsKey(allSplits[i])) {
                        if (!subSplits.empty()){
                            Status status = currentChunk->multiSplit(subSplits, NULL);
                            if (!status.isOK()){
                                warning() << "couldn't split chunk "
                                          << currentChunk->toString()
                                          << " while sharding collection " << ns
                                          << causedBy(status);
                            }

                            subSplits.clear();
                        }

                        if (i < allSplits.size()) {
                            currentChunk = chunkManager->findIntersectingChunk(allSplits[i]);
                        }
                    }
                    else {
                        BSONObj splitPoint(allSplits[i]);

                        // Do not split on the boundaries
                        if (currentChunk->getMin().woCompare(splitPoint) == 0) {
                            continue;
                        }

                        subSplits.push_back(splitPoint);
                    }
                }

                // Proactively refresh the chunk manager. Not really necessary, but this way it's
                // immediately up-to-date the next time it's used.
                config->getChunkManager(ns, true);
            }

            return true;
        }

    } shardCollectionCmd;

} // namespace
} // namespace mongo