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path: root/src/mongo/s/config.cpp
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// config.cpp

/**
*    Copyright (C) 2008 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
*    As a special exception, the copyright holders give permission to link the
*    code of portions of this program with the OpenSSL library under certain
*    conditions as described in each individual source file and distribute
*    linked combinations including the program with the OpenSSL library. You
*    must comply with the GNU Affero General Public License in all respects
*    for all of the code used other than as permitted herein. If you modify
*    file(s) with this exception, you may extend this exception to your
*    version of the file(s), but you are not obligated to do so. If you do not
*    wish to do so, delete this exception statement from your version. If you
*    delete this exception statement from all source files in the program,
*    then also delete it in the license file.
*/

#define MONGO_LOG_DEFAULT_COMPONENT ::mongo::logger::LogComponent::kSharding

#include "mongo/platform/basic.h"

#include <boost/scoped_ptr.hpp>
#include "pcrecpp.h"

#include "mongo/client/connpool.h"
#include "mongo/client/dbclientcursor.h"
#include "mongo/db/client.h"
#include "mongo/db/lasterror.h"
#include "mongo/db/write_concern.h"
#include "mongo/s/chunk.h"
#include "mongo/s/chunk_version.h"
#include "mongo/s/cluster_write.h"
#include "mongo/s/config.h"
#include "mongo/s/grid.h"
#include "mongo/s/server.h"
#include "mongo/s/type_changelog.h"
#include "mongo/s/type_chunk.h"
#include "mongo/s/type_collection.h"
#include "mongo/s/type_database.h"
#include "mongo/s/type_locks.h"
#include "mongo/s/type_lockpings.h"
#include "mongo/s/type_settings.h"
#include "mongo/s/type_shard.h"
#include "mongo/s/type_tags.h"
#include "mongo/util/exit.h"
#include "mongo/util/log.h"
#include "mongo/util/net/message.h"
#include "mongo/util/stringutils.h"

namespace mongo {

using boost::scoped_ptr;
using std::auto_ptr;
using std::endl;
using std::pair;
using std::set;
using std::string;
using std::stringstream;
using std::vector;

int ConfigServer::VERSION = 3;
Shard Shard::EMPTY;

/* --- DBConfig --- */

DBConfig::CollectionInfo::CollectionInfo(const BSONObj& in) {
    _dirty = false;
    _dropped = in[CollectionType::dropped()].trueValue();

    if (in[CollectionType::keyPattern()].isABSONObj()) {
        std::unique_ptr<ChunkManager> newManager(new ChunkManager(in));
        shard(std::move(newManager));
    }

    _dirty = false;
}

void DBConfig::CollectionInfo::shard(std::unique_ptr<ChunkManager> manager) {
    // Do this *first* so we're invisible to everyone else
    manager->loadExistingRanges(configServer.getPrimary().getConnString(), nullptr);

    //
    // Collections with no chunks are unsharded, no matter what the collections entry says
    // This helps prevent errors when dropping in a different process
    //

    if (manager->numChunks() != 0) {
        _cm.reset(manager.release());
        _key = _cm->getShardKeyPattern().toBSON().getOwned();
        _unqiue = _cm->isUnique();
        _dirty = true;
        _dropped = false;
    } else {
        warning() << "no chunks found for collection " << manager->getns()
                  << ", assuming unsharded";
        unshard();
    }
}

void DBConfig::CollectionInfo::unshard() {
    _cm.reset();
    _dropped = true;
    _dirty = true;
    _key = BSONObj();
}

void DBConfig::CollectionInfo::save(const string& ns) {
    BSONObj key = BSON("_id" << ns);

    BSONObjBuilder val;
    val.append(CollectionType::ns(), ns);
    val.appendDate(CollectionType::DEPRECATED_lastmod(), jsTime());
    val.appendBool(CollectionType::dropped(), _dropped);
    if (_cm) {
        // This also appends the lastmodEpoch.
        _cm->getInfo(val);
    } else {
        // lastmodEpoch is a required field so we also need to do it here.
        val.append(CollectionType::DEPRECATED_lastmodEpoch(), ChunkVersion::DROPPED().epoch());
    }

    Status result = clusterUpdate(CollectionType::ConfigNS,
                                  key,
                                  val.obj(),
                                  true /* upsert */,
                                  false /* multi */,
                                  WriteConcernOptions::AllConfigs,
                                  NULL);

    if (!result.isOK()) {
        uasserted(13473,
                  str::stream() << "failed to save collection (" << ns << "): " << result.reason());
    }

    _dirty = false;
}

bool DBConfig::isSharded(const string& ns) {
    if (!_shardingEnabled)
        return false;
    scoped_lock lk(_lock);
    return _isSharded(ns);
}

bool DBConfig::_isSharded(const string& ns) {
    if (!_shardingEnabled)
        return false;
    Collections::iterator i = _collections.find(ns);
    if (i == _collections.end())
        return false;
    return i->second.isSharded();
}

ShardPtr DBConfig::getShardIfExists(const string& ns) {
    try {
        // TODO: this function assumes the _primary will not change under-the-covers, but so does
        // getShard() in general
        return ShardPtr(new Shard(getShard(ns)));
    } catch (AssertionException& e) {
        warning() << "primary not found for " << ns << causedBy(e) << endl;
        return ShardPtr();
    }
}

const Shard& DBConfig::getShard(const string& ns) {
    if (isSharded(ns))
        return Shard::EMPTY;

    uassert(10178, "no primary!", _primary.ok());
    return _primary;
}

void DBConfig::enableSharding(bool save) {
    if (_shardingEnabled)
        return;

    verify(_name != "config");

    scoped_lock lk(_lock);
    _shardingEnabled = true;
    if (save)
        _save();
}

/**
 *
 */
ChunkManagerPtr DBConfig::shardCollection(const string& ns,
                                          const ShardKeyPattern& fieldsAndOrder,
                                          bool unique,
                                          vector<BSONObj>* initPoints,
                                          vector<Shard>* initShards) {
    uassert(8042, "db doesn't have sharding enabled", _shardingEnabled);
    uassert(13648,
            str::stream() << "can't shard collection because not all config servers are up",
            configServer.allUp(false));

    ChunkManagerPtr manager;

    {
        scoped_lock lk(_lock);

        CollectionInfo& ci = _collections[ns];
        uassert(8043, "collection already sharded", !ci.isSharded());

        log() << "enable sharding on: " << ns << " with shard key: " << fieldsAndOrder << endl;

        // Record start in changelog
        BSONObjBuilder collectionDetail;
        collectionDetail.append("shardKey", fieldsAndOrder.toBSON());
        collectionDetail.append("collection", ns);
        collectionDetail.append("primary", getPrimary().toString());
        BSONArray a;
        if (initShards == NULL)
            a = BSONArray();
        else {
            BSONArrayBuilder b;
            for (unsigned i = 0; i < initShards->size(); i++) {
                b.append((*initShards)[i].getName());
            }
            a = b.arr();
        }
        collectionDetail.append("initShards", a);
        collectionDetail.append("numChunks", (int)(initPoints->size() + 1));
        configServer.logChange("shardCollection.start", ns, collectionDetail.obj());

        {
            std::unique_ptr<ChunkManager> cm(new ChunkManager(ns, fieldsAndOrder, unique));
            cm->createFirstChunks(
                configServer.getPrimary().getConnString(), getPrimary(), initPoints, initShards);
            ci.shard(std::move(cm));
        }

        _save();

        // Save the initial chunk manager for later, no need to reload if we're in this lock
        manager = ci.getCM();
        verify(manager.get());
    }

    // Tell the primary mongod to refresh it's data
    // TODO:  Think the real fix here is for mongos to just assume all collections sharded, when we
    // get there
    for (int i = 0; i < 4; i++) {
        if (i == 3) {
            warning() << "too many tries updating initial version of " << ns << " on shard primary "
                      << getPrimary()
                      << ", other mongoses may not see the collection as sharded immediately"
                      << endl;
            break;
        }
        try {
            ShardConnection conn(getPrimary(), ns);
            conn.setVersion();
            conn.done();
            break;
        } catch (DBException& e) {
            warning() << "could not update initial version of " << ns << " on shard primary "
                      << getPrimary() << causedBy(e) << endl;
        }
        sleepsecs(i);
    }

    // Record finish in changelog
    BSONObjBuilder finishDetail;
    finishDetail.append("version", manager->getVersion().toString());
    configServer.logChange("shardCollection", ns, finishDetail.obj());

    return manager;
}

bool DBConfig::removeSharding(const string& ns) {
    if (!_shardingEnabled) {
        warning() << "could not remove sharding for collection " << ns
                  << ", sharding not enabled for db" << endl;
        return false;
    }

    scoped_lock lk(_lock);

    Collections::iterator i = _collections.find(ns);

    if (i == _collections.end())
        return false;

    CollectionInfo& ci = _collections[ns];
    if (!ci.isSharded()) {
        warning() << "could not remove sharding for collection " << ns
                  << ", no sharding information found" << endl;
        return false;
    }

    ci.unshard();
    _save(false, true);
    return true;
}

// Handles weird logic related to getting *either* a chunk manager *or* the collection primary shard
void DBConfig::getChunkManagerOrPrimary(const string& ns,
                                        ChunkManagerPtr& manager,
                                        ShardPtr& primary) {
    // The logic here is basically that at any time, our collection can become sharded or unsharded
    // via a command.  If we're not sharded, we want to send data to the primary, if sharded, we
    // want to send data to the correct chunks, and we can't check both w/o the lock.

    manager.reset();
    primary.reset();

    {
        scoped_lock lk(_lock);

        Collections::iterator i = _collections.find(ns);

        // No namespace
        if (i == _collections.end()) {
            // If we don't know about this namespace, it's unsharded by default
            primary.reset(new Shard(_primary));
        } else {
            CollectionInfo& cInfo = i->second;

            // TODO: we need to be careful about handling shardingEnabled, b/c in some places we
            // seem to use and some we don't.  If we use this function in combination with just
            // getChunkManager() on a slightly borked config db, we'll get lots of staleconfig
            // retries
            if (_shardingEnabled && cInfo.isSharded()) {
                manager = cInfo.getCM();
            } else {
                // Make a copy, we don't want to be tied to this config object
                primary.reset(new Shard(_primary));
            }
        }
    }

    verify(manager || primary);
    verify(!manager || !primary);
}


ChunkManagerPtr DBConfig::getChunkManagerIfExists(const string& ns,
                                                  bool shouldReload,
                                                  bool forceReload) {
    // Don't report exceptions here as errors in GetLastError
    LastError::Disabled ignoreForGLE(lastError.get(false));

    try {
        return getChunkManager(ns, shouldReload, forceReload);
    } catch (AssertionException& e) {
        warning() << "chunk manager not found for " << ns << causedBy(e) << endl;
        return ChunkManagerPtr();
    }
}

ChunkManagerPtr DBConfig::getChunkManager(const string& ns, bool shouldReload, bool forceReload) {
    BSONObj key;
    ChunkVersion oldVersion;
    ChunkManagerPtr oldManager;

    const auto currentReloadIteration = _reloadCount.load();

    {
        scoped_lock lk(_lock);

        bool earlyReload = !_collections[ns].isSharded() && (shouldReload || forceReload);
        if (earlyReload) {
            // This is to catch cases where there this is a new sharded collection
            _loadIfNeeded(currentReloadIteration);
        }

        CollectionInfo& ci = _collections[ns];
        uassert(10181, (string) "not sharded:" + ns, ci.isSharded());
        verify(!ci.key().isEmpty());

        if (!(shouldReload || forceReload) || earlyReload)
            return ci.getCM();

        key = ci.key().copy();
        if (ci.getCM()) {
            oldManager = ci.getCM();
            oldVersion = ci.getCM()->getVersion();
        }
    }

    verify(!key.isEmpty());

    // TODO: We need to keep this first one-chunk check in until we have a more efficient way of
    // creating/reusing a chunk manager, as doing so requires copying the full set of chunks
    // currently

    BSONObj newest;
    if (oldVersion.isSet() && !forceReload) {
        ScopedDbConnection conn(configServer.modelServer(), 30.0);
        newest =
            conn->findOne(ChunkType::ConfigNS,
                          Query(BSON(ChunkType::ns(ns))).sort(ChunkType::DEPRECATED_lastmod(), -1));
        conn.done();

        if (!newest.isEmpty()) {
            ChunkVersion v = ChunkVersion::fromBSON(newest, ChunkType::DEPRECATED_lastmod());
            if (v.equals(oldVersion)) {
                scoped_lock lk(_lock);
                CollectionInfo& ci = _collections[ns];
                uassert(15885,
                        str::stream() << "not sharded after reloading from chunks : " << ns,
                        ci.isSharded());
                return ci.getCM();
            }
        }

    } else if (!oldVersion.isSet()) {
        warning() << "version 0 found when " << (forceReload ? "reloading" : "checking")
                  << " chunk manager"
                  << ", collection '" << ns << "' initially detected as sharded" << endl;
    }

    // we are not locked now, and want to load a new ChunkManager

    auto_ptr<ChunkManager> temp;

    {
        scoped_lock lll(_hitConfigServerLock);

        if (!newest.isEmpty() && !forceReload) {
            // if we have a target we're going for
            // see if we've hit already

            scoped_lock lk(_lock);
            CollectionInfo& ci = _collections[ns];
            if (ci.isSharded() && ci.getCM()) {
                ChunkVersion currentVersion =
                    ChunkVersion::fromBSON(newest, ChunkType::DEPRECATED_lastmod());

                // Only reload if the version we found is newer than our own in the same
                // epoch
                if (currentVersion <= ci.getCM()->getVersion() &&
                    ci.getCM()->getVersion().hasEqualEpoch(currentVersion)) {
                    return ci.getCM();
                }
            }
        }

        temp.reset(new ChunkManager(
            oldManager->getns(), oldManager->getShardKeyPattern(), oldManager->isUnique()));
        temp->loadExistingRanges(configServer.getPrimary().getConnString(), oldManager.get());

        if (temp->numChunks() == 0) {
            // maybe we're not sharded any more
            reload();  // this is a full reload
            return getChunkManager(ns, false);
        }
    }

    scoped_lock lk(_lock);

    CollectionInfo& ci = _collections[ns];
    uassert(14822, (string) "state changed in the middle: " + ns, ci.isSharded());

    // Reset if our versions aren't the same
    bool shouldReset = !temp->getVersion().equals(ci.getCM()->getVersion());

    // Also reset if we're forced to do so
    if (!shouldReset && forceReload) {
        shouldReset = true;
        warning() << "chunk manager reload forced for collection '" << ns << "', config version is "
                  << temp->getVersion() << endl;
    }

    //
    // LEGACY BEHAVIOR
    // It's possible to get into a state when dropping collections when our new version is less than
    // our prev version.  Behave identically to legacy mongos, for now, and warn to draw attention
    // to the problem. TODO: Assert in next version, to allow smooth upgrades
    //

    if (shouldReset && temp->getVersion() < ci.getCM()->getVersion()) {
        shouldReset = false;
        warning() << "not resetting chunk manager for collection '" << ns << "', config version is "
                  << temp->getVersion() << " and "
                  << "old version is " << ci.getCM()->getVersion() << endl;
    }

    // end legacy behavior

    if (shouldReset) {
        ci.resetCM(temp.release());
    }

    uassert(
        15883, str::stream() << "not sharded after chunk manager reset : " << ns, ci.isSharded());
    return ci.getCM();
}

void DBConfig::setPrimary(const std::string& s) {
    scoped_lock lk(_lock);
    _primary.reset(s);
    _save();
}

void DBConfig::serialize(BSONObjBuilder& to) {
    to.append("_id", _name);
    to.appendBool(DatabaseType::DEPRECATED_partitioned(), _shardingEnabled);
    to.append(DatabaseType::primary(), _primary.getName());
}

void DBConfig::unserialize(const BSONObj& from) {
    LOG(1) << "DBConfig unserialize: " << _name << " " << from << endl;
    verify(_name == from[DatabaseType::name()].String());

    _shardingEnabled = from.getBoolField(DatabaseType::DEPRECATED_partitioned().c_str());
    _primary.reset(from.getStringField(DatabaseType::primary().c_str()));

    // In the 1.5.x series, we used to have collection metadata nested in the database entry. The
    // 1.6.x series had migration code that ported that info to where it belongs now: the
    // 'collections' collection. We now just assert that we're not migrating from a 1.5.x directly
    // into a 1.7.x without first converting.
    BSONObj sharded = from.getObjectField(DatabaseType::DEPRECATED_sharded().c_str());
    if (!sharded.isEmpty())
        uasserted(
            13509,
            "can't migrate from 1.5.x release to the current one; need to upgrade to 1.6.x first");
}

bool DBConfig::load() {
    const auto currentReloadIteration = _reloadCount.load();
    scoped_lock lk(_lock);
    return _loadIfNeeded(currentReloadIteration);
}

bool DBConfig::_loadIfNeeded(Counter reloadIteration) {
    if (reloadIteration != _reloadCount.load()) {
        return true;
    }

    ScopedDbConnection conn(configServer.modelServer(), 30.0);

    BSONObj dbObj = conn->findOne(DatabaseType::ConfigNS, BSON(DatabaseType::name(_name)));

    if (dbObj.isEmpty()) {
        conn.done();
        return false;
    }

    unserialize(dbObj);

    BSONObjBuilder b;
    b.appendRegex(CollectionType::ns(), (string) "^" + pcrecpp::RE::QuoteMeta(_name) + "\\.");

    int numCollsErased = 0;
    int numCollsSharded = 0;

    auto_ptr<DBClientCursor> cursor = conn->query(CollectionType::ConfigNS, b.obj());
    verify(cursor.get());
    while (cursor->more()) {
        BSONObj collObj = cursor->next();
        string collName = collObj[CollectionType::ns()].String();

        if (collObj[CollectionType::dropped()].trueValue()) {
            _collections.erase(collName);
            numCollsErased++;
        } else if (!collObj[CollectionType::primary()].eoo()) {
            // For future compatibility, explicitly ignore any collection with the
            // "primary" field set.

            // Erased in case it was previously sharded, dropped, then init'd as unsharded
            _collections.erase(collName);
            numCollsErased++;
        } else {
            _collections[collName] = CollectionInfo(collObj);
            if (_collections[collName].isSharded())
                numCollsSharded++;
        }
    }

    LOG(2) << "found " << numCollsErased << " dropped collections and " << numCollsSharded
           << " sharded collections for database " << _name << endl;

    conn.done();

    _reloadCount.fetchAndAdd(1);

    return true;
}

void DBConfig::_save(bool db, bool coll) {
    if (db) {
        BSONObj n;
        {
            BSONObjBuilder b;
            serialize(b);
            n = b.obj();
        }

        BatchedCommandResponse response;
        Status result = clusterUpdate(DatabaseType::ConfigNS,
                                      BSON(DatabaseType::name(_name)),
                                      n,
                                      true,   // upsert
                                      false,  // multi
                                      WriteConcernOptions::AllConfigs,
                                      &response);

        if (!result.isOK()) {
            uasserted(13396, str::stream() << "DBConfig save failed: " << response.toBSON());
        }
    }

    if (coll) {
        for (Collections::iterator i = _collections.begin(); i != _collections.end(); ++i) {
            if (!i->second.isDirty())
                continue;
            i->second.save(i->first);
        }
    }
}

bool DBConfig::reload() {
    bool successful = false;
    const auto currentReloadIteration = _reloadCount.load();

    {
        scoped_lock lk(_lock);
        successful = _loadIfNeeded(currentReloadIteration);
    }

    //
    // If we aren't successful loading the database entry, we don't want to keep the stale
    // object around which has invalid data.  We should remove it instead.
    //

    if (!successful)
        grid.removeDBIfExists(*this);

    return successful;
}

bool DBConfig::dropDatabase(string& errmsg) {
    /**
     * 1) make sure everything is up
     * 2) update config server
     * 3) drop and reset sharded collections
     * 4) drop and reset primary
     * 5) drop everywhere to clean up loose ends
     */

    log() << "DBConfig::dropDatabase: " << _name << endl;
    configServer.logChange("dropDatabase.start", _name, BSONObj());

    // 1
    if (!configServer.allUp(false, errmsg)) {
        LOG(1) << "\t DBConfig::dropDatabase not all up" << endl;
        return 0;
    }

    // 2
    grid.removeDB(_name);
    Status result = clusterDelete(DatabaseType::ConfigNS,
                                  BSON(DatabaseType::name(_name)),
                                  0 /* limit */,
                                  WriteConcernOptions::AllConfigs,
                                  NULL);

    if (!result.isOK()) {
        errmsg = result.reason();
        log() << "could not drop '" << _name << "': " << errmsg << endl;
        return false;
    }

    if (!configServer.allUp(false, errmsg)) {
        log() << "error removing from config server even after checking!" << endl;
        return 0;
    }
    LOG(1) << "\t removed entry from config server for: " << _name << endl;

    set<Shard> allServers;

    // 3
    while (true) {
        int num = 0;
        if (!_dropShardedCollections(num, allServers, errmsg))
            return 0;
        log() << "   DBConfig::dropDatabase: " << _name << " dropped sharded collections: " << num
              << endl;
        if (num == 0)
            break;
    }

    // 4
    {
        ScopedDbConnection conn(_primary.getConnString(), 30.0);
        BSONObj res;
        if (!conn->dropDatabase(_name, &res)) {
            errmsg = res.toString();
            return 0;
        }
        conn.done();
    }

    // 5
    for (set<Shard>::iterator i = allServers.begin(); i != allServers.end(); i++) {
        ScopedDbConnection conn(i->getConnString(), 30.0);
        BSONObj res;
        if (!conn->dropDatabase(_name, &res)) {
            errmsg = res.toString();
            return 0;
        }
        conn.done();
    }

    LOG(1) << "\t dropped primary db for: " << _name << endl;

    configServer.logChange("dropDatabase", _name, BSONObj());
    return true;
}

bool DBConfig::_dropShardedCollections(int& num, set<Shard>& allServers, string& errmsg) {
    num = 0;
    set<string> seen;
    while (true) {
        Collections::iterator i = _collections.begin();
        for (; i != _collections.end(); ++i) {
            // log() << "coll : " << i->first << " and " << i->second.isSharded() << endl;
            if (i->second.isSharded())
                break;
        }

        if (i == _collections.end())
            break;

        if (seen.count(i->first)) {
            errmsg = "seen a collection twice!";
            return false;
        }

        seen.insert(i->first);
        LOG(1) << "\t dropping sharded collection: " << i->first << endl;

        i->second.getCM()->getAllShards(allServers);
        i->second.getCM()->drop(i->second.getCM());

        // We should warn, but it's not a fatal error if someone else reloaded the db/coll as
        // unsharded in the meantime
        if (!removeSharding(i->first)) {
            warning() << "collection " << i->first
                      << " was reloaded as unsharded before drop completed"
                      << " during drop of all collections" << endl;
        }

        num++;
        uassert(10184, "_dropShardedCollections too many collections - bailing", num < 100000);
        LOG(2) << "\t\t dropped " << num << " so far" << endl;
    }

    return true;
}

void DBConfig::getAllShards(set<Shard>& shards) const {
    scoped_lock lk(_lock);
    shards.insert(getPrimary());
    for (Collections::const_iterator it(_collections.begin()), end(_collections.end()); it != end;
         ++it) {
        if (it->second.isSharded()) {
            it->second.getCM()->getAllShards(shards);
        }  // TODO: handle collections on non-primary shard
    }
}

void DBConfig::getAllShardedCollections(set<string>& namespaces) const {
    scoped_lock lk(_lock);

    for (Collections::const_iterator i = _collections.begin(); i != _collections.end(); i++) {
        log() << "Coll : " << i->first << " sharded? " << i->second.isSharded() << endl;
        if (i->second.isSharded())
            namespaces.insert(i->first);
    }
}

/* --- ConfigServer ---- */

ConfigServer::ConfigServer() : DBConfig("config") {
    _shardingEnabled = false;
}

ConfigServer::~ConfigServer() {}

bool ConfigServer::init(const std::string& s) {
    vector<string> configdbs;
    splitStringDelim(s, &configdbs, ',');
    return init(configdbs);
}

bool ConfigServer::init(vector<string> configHosts) {
    uassert(10187, "need configdbs", configHosts.size());

    set<string> hosts;
    for (size_t i = 0; i < configHosts.size(); i++) {
        string host = configHosts[i];
        hosts.insert(getHost(host, false));
        configHosts[i] = getHost(host, true);
    }

    for (set<string>::iterator i = hosts.begin(); i != hosts.end(); i++) {
        string host = *i;

        // If this is a CUSTOM connection string (for testing) don't do DNS resolution
        string errMsg;
        if (ConnectionString::parse(host, errMsg).type() == ConnectionString::CUSTOM) {
            continue;
        }

        bool ok = false;
        for (int x = 10; x > 0; x--) {
            if (!hostbyname(host.c_str()).empty()) {
                ok = true;
                break;
            }
            log() << "can't resolve DNS for [" << host << "]  sleeping and trying " << x
                  << " more times" << endl;
            sleepsecs(10);
        }
        if (!ok)
            return false;
    }

    _config = configHosts;

    string errmsg;
    if (!checkHostsAreUnique(configHosts, &errmsg)) {
        error() << errmsg << endl;
        ;
        return false;
    }

    string fullString;
    joinStringDelim(configHosts, &fullString, ',');
    _primary = Shard(_primary.getName(),
                     ConnectionString(fullString, ConnectionString::SYNC),
                     _primary.getMaxSizeMB(),
                     _primary.isDraining());
    Shard::installShard(_primary.getName(), _primary);

    LOG(1) << " config string : " << fullString << endl;

    return true;
}

bool ConfigServer::checkHostsAreUnique(const vector<string>& configHosts, string* errmsg) {
    // If we have one host, its always unique
    if (configHosts.size() == 1) {
        return true;
    }

    // Compare each host with all other hosts.
    set<string> hostsTest;
    pair<set<string>::iterator, bool> ret;
    for (size_t x = 0; x < configHosts.size(); x++) {
        ret = hostsTest.insert(configHosts[x]);
        if (ret.second == false) {
            *errmsg = str::stream() << "config servers " << configHosts[x]
                                    << " exists twice in config listing.";
            return false;
        }
    }
    return true;
}

bool ConfigServer::checkConfigServersConsistent(string& errmsg, int tries) const {
    if (tries <= 0)
        return false;

    unsigned firstGood = 0;
    int up = 0;
    vector<BSONObj> res;
    // The last error we saw on a config server
    string error;
    for (unsigned i = 0; i < _config.size(); i++) {
        BSONObj result;

        scoped_ptr<ScopedDbConnection> conn;

        try {
            conn.reset(new ScopedDbConnection(_config[i], 30.0));

            if (!conn->get()->runCommand(
                    "config",
                    BSON("dbhash" << 1 << "collections" << BSON_ARRAY("chunks"
                                                                      << "databases"
                                                                      << "collections"
                                                                      << "shards"
                                                                      << "version")),
                    result)) {
                // TODO: Make this a helper
                error = result["errmsg"].eoo() ? "" : result["errmsg"].String();
                if (!result["assertion"].eoo())
                    error = result["assertion"].String();

                warning() << "couldn't check dbhash on config server " << _config[i]
                          << causedBy(result.toString()) << endl;

                result = BSONObj();
            } else {
                result = result.getOwned();
                if (up == 0)
                    firstGood = i;
                up++;
            }
            conn->done();
        } catch (const DBException& e) {
            if (conn) {
                conn->kill();
            }

            // We need to catch DBExceptions b/c sometimes we throw them
            // instead of socket exceptions when findN fails

            error = e.toString();
            warning() << " couldn't check dbhash on config server " << _config[i] << causedBy(e)
                      << endl;
        }
        res.push_back(result);
    }

    if (_config.size() == 1)
        return true;

    if (up == 0) {
        // Use a ptr to error so if empty we won't add causedby
        errmsg = str::stream() << "no config servers successfully contacted" << causedBy(&error);
        return false;
    }

    if (up == 1) {
        warning() << "only 1 config server reachable, continuing" << endl;
        return true;
    }

    BSONObj base = res[firstGood];
    for (unsigned i = firstGood + 1; i < res.size(); i++) {
        if (res[i].isEmpty())
            continue;

        string chunksHash1 = base.getFieldDotted("collections.chunks");
        string chunksHash2 = res[i].getFieldDotted("collections.chunks");

        string databaseHash1 = base.getFieldDotted("collections.databases");
        string databaseHash2 = res[i].getFieldDotted("collections.databases");

        string collectionsHash1 = base.getFieldDotted("collections.collections");
        string collectionsHash2 = res[i].getFieldDotted("collections.collections");

        string shardHash1 = base.getFieldDotted("collections.shards");
        string shardHash2 = res[i].getFieldDotted("collections.shards");

        string versionHash1 = base.getFieldDotted("collections.version");
        string versionHash2 = res[i].getFieldDotted("collections.version");

        if (chunksHash1 == chunksHash2 && databaseHash1 == databaseHash2 &&
            collectionsHash1 == collectionsHash2 && shardHash1 == shardHash2 &&
            versionHash1 == versionHash2) {
            continue;
        }

        stringstream ss;
        ss << "config servers " << _config[firstGood] << " and " << _config[i] << " differ";
        warning() << ss.str() << endl;
        if (tries <= 1) {
            ss << ": " << base["collections"].Obj() << " vs " << res[i]["collections"].Obj();
            errmsg = ss.str();
            return false;
        }

        return checkConfigServersConsistent(errmsg, tries - 1);
    }

    return true;
}

bool ConfigServer::ok(bool checkConsistency) {
    if (!_primary.ok())
        return false;

    if (checkConsistency) {
        string errmsg;
        if (!checkConfigServersConsistent(errmsg)) {
            error() << "could not verify that config servers are in sync" << causedBy(errmsg)
                    << warnings;
            return false;
        }
    }

    return true;
}

bool ConfigServer::allUp(bool localCheckOnly) {
    string errmsg;
    return allUp(localCheckOnly, errmsg);
}

bool ConfigServer::allUp(bool localCheckOnly, string& errmsg) {
    try {
        ScopedDbConnection conn(_primary.getConnString(), 30.0);

        // Note: SyncClusterConnection is different from normal connection types in
        // that it can be instantiated even if all the config servers are down.
        if (!conn->isStillConnected()) {
            errmsg = str::stream() << "Not all config servers " << _primary.toString()
                                   << " are reachable";
            LOG(1) << errmsg;
            return false;
        }

        if (localCheckOnly) {
            conn.done();
            return true;
        }

        // Note: For SyncClusterConnection, gle will only be sent to the first
        // node, and it is not even guaranteed to be invoked.
        conn->getLastError();
        conn.done();
        return true;
    } catch (const DBException& excep) {
        errmsg = str::stream() << "Not all config servers " << _primary.toString()
                               << " are reachable" << causedBy(excep);
        return false;
    }
}

int ConfigServer::dbConfigVersion() {
    ScopedDbConnection conn(_primary.getConnString(), 30.0);
    int version = dbConfigVersion(conn.conn());
    conn.done();
    return version;
}

int ConfigServer::dbConfigVersion(DBClientBase& conn) {
    auto_ptr<DBClientCursor> c = conn.query("config.version", BSONObj());
    int version = 0;
    if (c->more()) {
        BSONObj o = c->next();
        version = o["version"].numberInt();
        uassert(10189, "should only have 1 thing in config.version", !c->more());
    } else {
        if (conn.count(ShardType::ConfigNS) || conn.count(DatabaseType::ConfigNS)) {
            version = 1;
        }
    }

    return version;
}

void ConfigServer::reloadSettings() {
    set<string> got;

    try {
        ScopedDbConnection conn(_primary.getConnString(), 30.0);
        auto_ptr<DBClientCursor> cursor = conn->query(SettingsType::ConfigNS, BSONObj());
        verify(cursor.get());
        while (cursor->more()) {
            BSONObj o = cursor->nextSafe();
            string name = o[SettingsType::key()].valuestrsafe();
            got.insert(name);
            if (name == "chunksize") {
                int csize = o[SettingsType::chunksize()].numberInt();

                // validate chunksize before proceeding
                if (csize == 0) {
                    // setting was not modified; mark as such
                    got.erase(name);
                    log() << "warning: invalid chunksize (" << csize << ") ignored" << endl;
                } else {
                    LOG(1) << "MaxChunkSize: " << csize << endl;
                    if (!Chunk::setMaxChunkSizeSizeMB(csize)) {
                        warning() << "invalid chunksize: " << csize << endl;
                    }
                }
            } else if (name == "balancer") {
                // ones we ignore here
            } else {
                log() << "warning: unknown setting [" << name << "]" << endl;
            }
        }

        conn.done();
    } catch (const DBException& ex) {
        warning() << "couldn't load settings on config db" << causedBy(ex);
    }

    if (!got.count("chunksize")) {
        const int chunkSize = Chunk::MaxChunkSize / (1024 * 1024);
        Status result = clusterInsert(
            SettingsType::ConfigNS,
            BSON(SettingsType::key("chunksize") << SettingsType::chunksize(chunkSize)),
            WriteConcernOptions::AllConfigs,
            NULL);
        if (!result.isOK()) {
            warning() << "couldn't set chunkSize on config db" << causedBy(result);
        }
    }

    // indexes
    Status result = clusterCreateIndex(ChunkType::ConfigNS,
                                       BSON(ChunkType::ns() << 1 << ChunkType::min() << 1),
                                       true,  // unique
                                       WriteConcernOptions::AllConfigs,
                                       NULL);

    if (!result.isOK()) {
        warning() << "couldn't create ns_1_min_1 index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(
        ChunkType::ConfigNS,
        BSON(ChunkType::ns() << 1 << ChunkType::shard() << 1 << ChunkType::min() << 1),
        true,  // unique
        WriteConcernOptions::AllConfigs,
        NULL);

    if (!result.isOK()) {
        warning() << "couldn't create ns_1_shard_1_min_1 index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(ChunkType::ConfigNS,
                                BSON(ChunkType::ns() << 1 << ChunkType::DEPRECATED_lastmod() << 1),
                                true,  // unique
                                WriteConcernOptions::AllConfigs,
                                NULL);

    if (!result.isOK()) {
        warning() << "couldn't create ns_1_lastmod_1 index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(ShardType::ConfigNS,
                                BSON(ShardType::host() << 1),
                                true,  // unique
                                WriteConcernOptions::AllConfigs,
                                NULL);

    if (!result.isOK()) {
        warning() << "couldn't create host_1 index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(LocksType::ConfigNS,
                                BSON(LocksType::lockID() << 1),
                                false,  // unique
                                WriteConcernOptions::AllConfigs,
                                NULL);

    if (!result.isOK()) {
        warning() << "couldn't create lock id index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(LocksType::ConfigNS,
                                BSON(LocksType::state() << 1 << LocksType::process() << 1),
                                false,  // unique
                                WriteConcernOptions::AllConfigs,
                                NULL);

    if (!result.isOK()) {
        warning() << "couldn't create state and process id index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(LockpingsType::ConfigNS,
                                BSON(LockpingsType::ping() << 1),
                                false,  // unique
                                WriteConcernOptions::AllConfigs,
                                NULL);

    if (!result.isOK()) {
        warning() << "couldn't create lockping ping time index on config db" << causedBy(result);
    }

    result = clusterCreateIndex(TagsType::ConfigNS,
                                BSON(TagsType::ns() << 1 << TagsType::min() << 1),
                                true,  // unique
                                WriteConcernOptions::AllConfigs,
                                NULL);

    if (!result.isOK()) {
        warning() << "could not create index ns_1_min_1: " << causedBy(result);
    }
}

string ConfigServer::getHost(const std::string& name, bool withPort) {
    if (name.find(":") != string::npos) {
        if (withPort)
            return name;
        return name.substr(0, name.find(":"));
    }

    if (withPort) {
        stringstream ss;
        ss << name << ":" << ServerGlobalParams::ConfigServerPort;
        return ss.str();
    }

    return name;
}

/* must never throw */
void ConfigServer::logChange(const string& what, const string& ns, const BSONObj& detail) {
    string changeID;

    try {
        // get this entry's ID so we can use on the exception code path too
        stringstream id;
        id << getHostNameCached() << "-" << terseCurrentTime() << "-" << OID::gen();
        changeID = id.str();

        // send a copy of the message to the log in case it doesn't manage to reach config.changelog
        Client* c = currentClient.get();
        BSONObj msg = BSON(ChangelogType::changeID(changeID)
                           << ChangelogType::server(getHostNameCached())
                           << ChangelogType::clientAddr((c ? c->clientAddress(true) : "N/A"))
                           << ChangelogType::time(jsTime()) << ChangelogType::what(what)
                           << ChangelogType::ns(ns) << ChangelogType::details(detail));
        log() << "about to log metadata event: " << msg << endl;

        verify(_primary.ok());

        ScopedDbConnection conn(_primary.getConnString(), 30.0);

        static bool createdCapped = false;
        if (!createdCapped) {
            try {
                conn->createCollection(ChangelogType::ConfigNS, 1024 * 1024 * 10, true);
            } catch (UserException& e) {
                LOG(1) << "couldn't create changelog (like race condition): " << e << endl;
                // don't care
            }
            createdCapped = true;
        }

        conn.done();

        Status result =
            clusterInsert(ChangelogType::ConfigNS, msg, WriteConcernOptions::AllConfigs, NULL);

        if (!result.isOK()) {
            log() << "Error encountered while logging config change with ID: " << changeID
                  << result.reason() << endl;
        }
    }

    catch (std::exception& e) {
        // if we got here, it means the config change is only in the log; it didn't make it to
        // config.changelog
        log() << "not logging config change: " << changeID << " " << e.what() << endl;
    }
}

void ConfigServer::replicaSetChange(const string& setName, const string& newConnectionString) {
    // This is run in it's own thread. Exceptions escaping would result in a call to terminate.
    Client::initThread("replSetChange");
    try {
        Shard s = Shard::lookupRSName(setName);
        if (s == Shard::EMPTY) {
            LOG(1) << "shard not found for set: " << newConnectionString;
            return;
        }

        Status result = clusterUpdate(ShardType::ConfigNS,
                                      BSON(ShardType::name(s.getName())),
                                      BSON("$set" << BSON(ShardType::host(newConnectionString))),
                                      false,  // upsert
                                      false,  // multi
                                      WriteConcernOptions::AllConfigs,
                                      NULL);

        if (!result.isOK()) {
            error() << "RSChangeWatcher: could not update config db for set: " << setName
                    << " to: " << newConnectionString << ": " << result.reason() << endl;
        }
    } catch (const std::exception& e) {
        log() << "caught exception while updating config servers: " << e.what();
    } catch (...) {
        log() << "caught unknown exception while updating config servers";
    }
}

DBConfigPtr configServerPtr(new ConfigServer());
ConfigServer& configServer = dynamic_cast<ConfigServer&>(*configServerPtr);
}