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// config.h
/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects
* for all of the code used other than as permitted herein. If you modify
* file(s) with this exception, you may extend this exception to your
* version of the file(s), but you are not obligated to do so. If you do not
* wish to do so, delete this exception statement from your version. If you
* delete this exception statement from all source files in the program,
* then also delete it in the license file.
*/
/* This file is things related to the "grid configuration":
- what machines make up the db component of our cloud
- where various ranges of things live
*/
#pragma once
#include <boost/shared_ptr.hpp>
#include "mongo/client/dbclient_rs.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/s/chunk.h"
#include "mongo/s/shard.h"
#include "mongo/s/shard_key_pattern.h"
namespace mongo {
class ConfigServer;
class DBConfig;
typedef boost::shared_ptr<DBConfig> DBConfigPtr;
extern DBConfigPtr configServerPtr;
extern ConfigServer& configServer;
/**
* top level configuration for a database
*/
class DBConfig {
struct CollectionInfo {
CollectionInfo() {
_dirty = false;
_dropped = false;
}
CollectionInfo(const BSONObj& in);
bool isSharded() const {
return _cm.get();
}
ChunkManagerPtr getCM() const {
return _cm;
}
void resetCM(ChunkManager* cm) {
verify(cm);
verify(_cm); // this has to be already sharded
_cm.reset(cm);
}
void shard(std::unique_ptr<ChunkManager> manager);
void unshard();
bool isDirty() const {
return _dirty;
}
bool wasDropped() const {
return _dropped;
}
void save(const std::string& ns);
bool unique() const {
return _unqiue;
}
BSONObj key() const {
return _key;
}
private:
BSONObj _key;
bool _unqiue;
ChunkManagerPtr _cm;
bool _dirty;
bool _dropped;
};
typedef std::map<std::string, CollectionInfo> Collections;
public:
DBConfig(std::string name)
: _name(name),
_primary("config", "", 0 /* maxSize */, false /* draining */),
_shardingEnabled(false),
_lock("DBConfig"),
_hitConfigServerLock("DBConfig::_hitConfigServerLock") {
verify(name.size());
}
virtual ~DBConfig() {}
std::string getName() const {
return _name;
};
/**
* @return if anything in this db is partitioned or not
*/
bool isShardingEnabled() {
return _shardingEnabled;
}
void enableSharding(bool save = true);
/* Makes all the configuration changes necessary to shard a new collection.
* Optionally, chunks will be created based on a set of specified initial split points, and
* distributed in a round-robin fashion onto a set of initial shards. If no initial shards
* are specified, only the primary will be used.
*
* WARNING: It's not safe to place initial chunks onto non-primary shards using this method.
* The initShards parameter allows legacy behavior expected by map-reduce.
*/
ChunkManagerPtr shardCollection(const std::string& ns,
const ShardKeyPattern& fieldsAndOrder,
bool unique,
std::vector<BSONObj>* initPoints = 0,
std::vector<Shard>* initShards = 0);
/**
@return true if there was sharding info to remove
*/
bool removeSharding(const std::string& ns);
/**
* @return whether or not the 'ns' collection is partitioned
*/
bool isSharded(const std::string& ns);
// Atomically returns *either* the chunk manager *or* the primary shard for the collection,
// neither if the collection doesn't exist.
void getChunkManagerOrPrimary(const std::string& ns,
ChunkManagerPtr& manager,
ShardPtr& primary);
ChunkManagerPtr getChunkManager(const std::string& ns,
bool reload = false,
bool forceReload = false);
ChunkManagerPtr getChunkManagerIfExists(const std::string& ns,
bool reload = false,
bool forceReload = false);
const Shard& getShard(const std::string& ns);
/**
* @return the correct for shard for the ns
* if the namespace is sharded, will return NULL
*/
ShardPtr getShardIfExists(const std::string& ns);
const Shard& getPrimary() const {
uassert(8041, (std::string) "no primary shard configured for db: " + _name, _primary.ok());
return _primary;
}
void setPrimary(const std::string& s);
bool load();
bool reload();
bool dropDatabase(std::string& errmsg);
// model stuff
// lockless loading
void serialize(BSONObjBuilder& to);
void unserialize(const BSONObj& from);
void getAllShards(std::set<Shard>& shards) const;
void getAllShardedCollections(std::set<std::string>& namespaces) const;
protected:
typedef AtomicUInt64::WordType Counter;
/**
lockless
*/
bool _isSharded(const std::string& ns);
bool _dropShardedCollections(int& num, std::set<Shard>& allServers, std::string& errmsg);
/**
* Returns true if it is successful at loading the DBConfig, false if the database is not found,
* and throws on all other errors.
* Also returns true without reloading if reloadIteration is not equal to the _reloadCount.
* This is to avoid multiple threads attempting to reload do duplicate work.
*/
bool _loadIfNeeded(Counter reloadIteration);
void _save(bool db = true, bool coll = true);
std::string _name; // e.g. "alleyinsider"
Shard _primary; // e.g. localhost , mongo.foo.com:9999
bool _shardingEnabled;
// { "alleyinsider.blog.posts" : { ts : 1 } , ... ] - all ns that are sharded
// map<std::string,CollectionInfo> _sharded;
// this will only have entries for things that have been looked at
// map<std::string,ChunkManagerPtr> _shards;
Collections _collections;
mutable mongo::mutex _lock; // TODO: change to r/w lock ??
mutable mongo::mutex _hitConfigServerLock;
// Increments every time this performs a full reload. Since a full reload can take a very
// long time for very large clusters, this can be used to minimize duplicate work when multiple
// threads tries to perform full reload at roughly the same time.
AtomicUInt64 _reloadCount; // (S)
};
class ConfigServer : public DBConfig {
public:
ConfigServer();
~ConfigServer();
bool ok(bool checkConsistency = false);
virtual std::string modelServer() {
uassert(10190, "ConfigServer not setup", _primary.ok());
return _primary.getConnString();
}
/**
call at startup, this will initiate connection to the grid db
*/
bool init(std::vector<std::string> configHosts);
bool init(const std::string& s);
/**
* Check hosts are unique. Returns true if all configHosts
* hostname:port entries are unique. Otherwise return false
* and fill errmsg with message containing the offending server.
*/
bool checkHostsAreUnique(const std::vector<std::string>& configHosts, std::string* errmsg);
/**
* Checks if all config servers are up.
*
* If localCheckOnly is true, only check if the socket is still open with no errors.
* Otherwise, also send a getLastError command with recv timeout.
*
* TODO: fix this - SERVER-15811
*/
bool allUp(bool localCheckOnly);
bool allUp(bool localCheckOnly, std::string& errmsg);
int dbConfigVersion();
int dbConfigVersion(DBClientBase& conn);
void reloadSettings();
/**
* Create a metadata change log entry in the config.changelog collection.
*
* @param what e.g. "split" , "migrate"
* @param ns to which collection the metadata change is being applied
* @param msg additional info about the metadata change
*
* This call is guaranteed never to throw.
*/
void logChange(const std::string& what,
const std::string& ns,
const BSONObj& detail = BSONObj());
ConnectionString getConnectionString() const {
return ConnectionString(_primary.getConnString(), ConnectionString::SYNC);
}
void replicaSetChange(const std::string& setName, const std::string& newConnectionString);
static int VERSION;
/**
* check to see if all config servers have the same state
* will try tries time to make sure not catching in a bad state
*/
bool checkConfigServersConsistent(std::string& errmsg, int tries = 4) const;
private:
std::string getHost(const std::string& name, bool withPort);
std::vector<std::string> _config;
};
} // namespace mongo
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