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// config.h

/**
*    Copyright (C) 2008 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*
*    As a special exception, the copyright holders give permission to link the
*    code of portions of this program with the OpenSSL library under certain
*    conditions as described in each individual source file and distribute
*    linked combinations including the program with the OpenSSL library. You
*    must comply with the GNU Affero General Public License in all respects
*    for all of the code used other than as permitted herein. If you modify
*    file(s) with this exception, you may extend this exception to your
*    version of the file(s), but you are not obligated to do so. If you do not
*    wish to do so, delete this exception statement from your version. If you
*    delete this exception statement from all source files in the program,
*    then also delete it in the license file.
*/

/* This file is things related to the "grid configuration":
   - what machines make up the db component of our cloud
   - where various ranges of things live
*/

#pragma once

#include <boost/shared_ptr.hpp>

#include "mongo/client/dbclient_rs.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/s/chunk.h"
#include "mongo/s/shard.h"
#include "mongo/s/shard_key_pattern.h"

namespace mongo {

class ConfigServer;

class DBConfig;
typedef boost::shared_ptr<DBConfig> DBConfigPtr;

extern DBConfigPtr configServerPtr;
extern ConfigServer& configServer;

/**
 * top level configuration for a database
 */
class DBConfig {
    struct CollectionInfo {
        CollectionInfo() {
            _dirty = false;
            _dropped = false;
        }

        CollectionInfo(const BSONObj& in);

        bool isSharded() const {
            return _cm.get();
        }

        ChunkManagerPtr getCM() const {
            return _cm;
        }

        void resetCM(ChunkManager* cm) {
            verify(cm);
            verify(_cm);  // this has to be already sharded
            _cm.reset(cm);
        }

        void shard(std::unique_ptr<ChunkManager> manager);
        void unshard();

        bool isDirty() const {
            return _dirty;
        }
        bool wasDropped() const {
            return _dropped;
        }

        void save(const std::string& ns);

        bool unique() const {
            return _unqiue;
        }
        BSONObj key() const {
            return _key;
        }


    private:
        BSONObj _key;
        bool _unqiue;
        ChunkManagerPtr _cm;
        bool _dirty;
        bool _dropped;
    };

    typedef std::map<std::string, CollectionInfo> Collections;

public:
    DBConfig(std::string name)
        : _name(name),
          _primary("config", "", 0 /* maxSize */, false /* draining */),
          _shardingEnabled(false),
          _lock("DBConfig"),
          _hitConfigServerLock("DBConfig::_hitConfigServerLock") {
        verify(name.size());
    }
    virtual ~DBConfig() {}

    std::string getName() const {
        return _name;
    };

    /**
     * @return if anything in this db is partitioned or not
     */
    bool isShardingEnabled() {
        return _shardingEnabled;
    }

    void enableSharding(bool save = true);

    /* Makes all the configuration changes necessary to shard a new collection.
     * Optionally, chunks will be created based on a set of specified initial split points, and
     * distributed in a round-robin fashion onto a set of initial shards.  If no initial shards
     * are specified, only the primary will be used.
     *
     * WARNING: It's not safe to place initial chunks onto non-primary shards using this method.
     * The initShards parameter allows legacy behavior expected by map-reduce.
     */
    ChunkManagerPtr shardCollection(const std::string& ns,
                                    const ShardKeyPattern& fieldsAndOrder,
                                    bool unique,
                                    std::vector<BSONObj>* initPoints = 0,
                                    std::vector<Shard>* initShards = 0);

    /**
       @return true if there was sharding info to remove
     */
    bool removeSharding(const std::string& ns);

    /**
     * @return whether or not the 'ns' collection is partitioned
     */
    bool isSharded(const std::string& ns);

    // Atomically returns *either* the chunk manager *or* the primary shard for the collection,
    // neither if the collection doesn't exist.
    void getChunkManagerOrPrimary(const std::string& ns,
                                  ChunkManagerPtr& manager,
                                  ShardPtr& primary);

    ChunkManagerPtr getChunkManager(const std::string& ns,
                                    bool reload = false,
                                    bool forceReload = false);
    ChunkManagerPtr getChunkManagerIfExists(const std::string& ns,
                                            bool reload = false,
                                            bool forceReload = false);

    const Shard& getShard(const std::string& ns);
    /**
     * @return the correct for shard for the ns
     * if the namespace is sharded, will return NULL
     */
    ShardPtr getShardIfExists(const std::string& ns);

    const Shard& getPrimary() const {
        uassert(8041, (std::string) "no primary shard configured for db: " + _name, _primary.ok());
        return _primary;
    }

    void setPrimary(const std::string& s);

    bool load();
    bool reload();

    bool dropDatabase(std::string& errmsg);

    // model stuff

    // lockless loading
    void serialize(BSONObjBuilder& to);

    void unserialize(const BSONObj& from);

    void getAllShards(std::set<Shard>& shards) const;

    void getAllShardedCollections(std::set<std::string>& namespaces) const;

protected:
    typedef AtomicUInt64::WordType Counter;

    /**
        lockless
    */
    bool _isSharded(const std::string& ns);

    bool _dropShardedCollections(int& num, std::set<Shard>& allServers, std::string& errmsg);

    /**
     * Returns true if it is successful at loading the DBConfig, false if the database is not found,
     * and throws on all other errors.
     * Also returns true without reloading if reloadIteration is not equal to the _reloadCount.
     * This is to avoid multiple threads attempting to reload do duplicate work.
     */
    bool _loadIfNeeded(Counter reloadIteration);

    void _save(bool db = true, bool coll = true);

    std::string _name;  // e.g. "alleyinsider"
    Shard _primary;     // e.g. localhost , mongo.foo.com:9999
    bool _shardingEnabled;

    // { "alleyinsider.blog.posts" : { ts : 1 }  , ... ] - all ns that are sharded
    // map<std::string,CollectionInfo> _sharded;
    // this will only have entries for things that have been looked at
    // map<std::string,ChunkManagerPtr> _shards;

    Collections _collections;

    mutable mongo::mutex _lock;  // TODO: change to r/w lock ??
    mutable mongo::mutex _hitConfigServerLock;

    // Increments every time this performs a full reload. Since a full reload can take a very
    // long time for very large clusters, this can be used to minimize duplicate work when multiple
    // threads tries to perform full reload at roughly the same time.
    AtomicUInt64 _reloadCount;  // (S)
};

class ConfigServer : public DBConfig {
public:
    ConfigServer();
    ~ConfigServer();

    bool ok(bool checkConsistency = false);

    virtual std::string modelServer() {
        uassert(10190, "ConfigServer not setup", _primary.ok());
        return _primary.getConnString();
    }

    /**
       call at startup, this will initiate connection to the grid db
    */
    bool init(std::vector<std::string> configHosts);

    bool init(const std::string& s);

    /**
     * Check hosts are unique. Returns true if all configHosts
     * hostname:port entries are unique. Otherwise return false
     * and fill errmsg with message containing the offending server.
     */
    bool checkHostsAreUnique(const std::vector<std::string>& configHosts, std::string* errmsg);

    /**
     * Checks if all config servers are up.
     *
     * If localCheckOnly is true, only check if the socket is still open with no errors.
     * Otherwise, also send a getLastError command with recv timeout.
     *
     * TODO: fix this - SERVER-15811
     */
    bool allUp(bool localCheckOnly);
    bool allUp(bool localCheckOnly, std::string& errmsg);

    int dbConfigVersion();
    int dbConfigVersion(DBClientBase& conn);

    void reloadSettings();

    /**
     * Create a metadata change log entry in the config.changelog collection.
     *
     * @param what e.g. "split" , "migrate"
     * @param ns to which collection the metadata change is being applied
     * @param msg additional info about the metadata change
     *
     * This call is guaranteed never to throw.
     */
    void logChange(const std::string& what,
                   const std::string& ns,
                   const BSONObj& detail = BSONObj());

    ConnectionString getConnectionString() const {
        return ConnectionString(_primary.getConnString(), ConnectionString::SYNC);
    }

    void replicaSetChange(const std::string& setName, const std::string& newConnectionString);

    static int VERSION;


    /**
     * check to see if all config servers have the same state
     * will try tries time to make sure not catching in a bad state
     */
    bool checkConfigServersConsistent(std::string& errmsg, int tries = 4) const;

private:
    std::string getHost(const std::string& name, bool withPort);
    std::vector<std::string> _config;
};

}  // namespace mongo