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// shardconnection.cpp

/**
*    Copyright (C) 2008 10gen Inc.
*
*    This program is free software: you can redistribute it and/or  modify
*    it under the terms of the GNU Affero General Public License, version 3,
*    as published by the Free Software Foundation.
*
*    This program is distributed in the hope that it will be useful,
*    but WITHOUT ANY WARRANTY; without even the implied warranty of
*    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
*    GNU Affero General Public License for more details.
*
*    You should have received a copy of the GNU Affero General Public License
*    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "pch.h"
#include "../server.h"
#include "shard.h"
#include "config.h"
#include "request.h"
#include "mongo/db/client.h"
#include "mongo/db/security.h"
#include "mongo/util/stacktrace.h"
#include <set>

namespace mongo {

    DBConnectionPool shardConnectionPool;

    /**
     * holds all the actual db connections for a client to various servers
     * 1 per thread, so doesn't have to be thread safe
     */
    class ClientConnections : boost::noncopyable {
    public:
        struct Status : boost::noncopyable {
            Status() : created(0), avail(0) {}

            long long created;
            DBClientBase* avail;
        };


        ClientConnections() {}

        ~ClientConnections() {
            for ( HostMap::iterator i=_hosts.begin(); i!=_hosts.end(); ++i ) {
                string addr = i->first;
                Status* ss = i->second;
                verify( ss );
                if ( ss->avail ) {
                    /* if we're shutting down, don't want to initiate release mechanism as it is slow,
                       and isn't needed since all connections will be closed anyway */
                    if ( inShutdown() ) {
                        if( versionManager.isVersionableCB( ss->avail ) ) versionManager.resetShardVersionCB( ss->avail );
                        delete ss->avail;
                    }
                    else
                        release( addr , ss->avail );
                    ss->avail = 0;
                }
                delete ss;
            }
            _hosts.clear();
        }

        DBClientBase * get( const string& addr , const string& ns ) {
            _check( ns );

            Status* &s = _hosts[addr];
            if ( ! s )
                s = new Status();

            auto_ptr<DBClientBase> c; // Handles cleanup if there's an exception thrown
            if ( s->avail ) {
                c.reset( s->avail );
                s->avail = 0;
                shardConnectionPool.onHandedOut( c.get() ); // May throw an exception
            } else {
                s->created++;
                c.reset( shardConnectionPool.get( addr ) );
            }
            return c.release();
        }

        void done( const string& addr , DBClientBase* conn ) {
            Status* s = _hosts[addr];
            verify( s );

            const bool isConnGood = shardConnectionPool.isConnectionGood(addr, conn);

            if (s->avail != NULL) {
                warning() << "Detected additional sharded connection in the "
                        "thread local pool for " << addr << endl;

                if (DBException::traceExceptions) {
                    // There shouldn't be more than one connection checked out to the same
                    // host on the same thread.
                    printStackTrace();
                }

                if (!isConnGood) {
                    delete s->avail;
                    s->avail = NULL;
                }

                // Let the internal pool handle the bad connection, this can also
                // update the lower bounds for the known good socket creation time
                // for this host.
                release(addr, conn);
                return;
            }

            if (!isConnGood) {
                // Let the internal pool handle the bad connection.
                release(addr, conn);
                return;
            }

            // Note: Although we try our best to clear bad connections as much as possible,
            // some of them can still slip through because of how ClientConnections are being
            // used - as thread local variables. This means that threads won't be able to
            // see the s->avail connection of other threads.

            s->avail = conn;
        }

        void sync() {
            for ( HostMap::iterator i=_hosts.begin(); i!=_hosts.end(); ++i ) {
                string addr = i->first;
                Status* ss = i->second;
                if ( ss->avail )
                    ss->avail->getLastError();
                
            }
        }

        void checkVersions( const string& ns ) {

            vector<Shard> all;
            Shard::getAllShards( all );

            // Now only check top-level shard connections
            for ( unsigned i=0; i<all.size(); i++ ) {

                Shard& shard = all[i];
                try {
                    string sconnString = shard.getConnString();
                    Status* &s = _hosts[sconnString];

                    if ( ! s ){
                        s = new Status();
                    }

                    if( ! s->avail )
                        s->avail = shardConnectionPool.get( sconnString );

                    versionManager.checkShardVersionCB( s->avail, ns, false, 1 );
                } catch(...) { 
                    LOGATMOST(2) << "exception in checkAllVersions shard:" << shard.getName() << endl;
                    throw;
                }
            }
        }

        void release( const string& addr , DBClientBase * conn ) {
            shardConnectionPool.release( addr , conn );
        }

        void _check( const string& ns ) {
            if ( ns.size() == 0 || _seenNS.count( ns ) )
                return;
            _seenNS.insert( ns );
            checkVersions( ns );
        }
        
        typedef map<string,Status*,DBConnectionPool::serverNameCompare> HostMap;
        HostMap _hosts;
        set<string> _seenNS;

        /**
         * Clears the connections kept by this pool (ie, not including the global pool)
         */
        void clearPool() {
            for(HostMap::iterator iter = _hosts.begin(); iter != _hosts.end(); ++iter) {
                if (iter->second->avail != NULL) {
                    delete iter->second->avail;
                }
            }

            _hosts.clear();
        }

        // -----

        static thread_specific_ptr<ClientConnections> _perThread;

        static ClientConnections* threadInstance() {
            ClientConnections* cc = _perThread.get();
            if ( ! cc ) {
                cc = new ClientConnections();
                _perThread.reset( cc );
            }
            return cc;
        }
    };

    thread_specific_ptr<ClientConnections> ClientConnections::_perThread;

    ShardConnection::ShardConnection( const Shard * s , const string& ns, ChunkManagerPtr manager )
        : _addr( s->getConnString() ) , _ns( ns ), _manager( manager ) {
        _init();
    }

    ShardConnection::ShardConnection( const Shard& s , const string& ns, ChunkManagerPtr manager )
        : _addr( s.getConnString() ) , _ns( ns ), _manager( manager ) {
        _init();
    }

    ShardConnection::ShardConnection( const string& addr , const string& ns, ChunkManagerPtr manager )
        : _addr( addr ) , _ns( ns ), _manager( manager ) {
        _init();
    }

    void usingAShardConnection( const string& addr );

    void ShardConnection::_init() {
        verify( _addr.size() );
        _conn = ClientConnections::threadInstance()->get( _addr , _ns );
        _finishedInit = false;
        usingAShardConnection( _addr );
    }

    void ShardConnection::_finishInit() {
        if ( _finishedInit )
            return;
        _finishedInit = true;

        if ( _ns.size() && versionManager.isVersionableCB( _conn ) ) {
            // Make sure we specified a manager for the correct namespace
            if( _manager ) verify( _manager->getns() == _ns );
            _setVersion = versionManager.checkShardVersionCB( this , false , 1 );
        }
        else {
            // Make sure we didn't specify a manager for an empty namespace
            verify( ! _manager );
            _setVersion = false;
        }

    }

    void ShardConnection::done() {
        if ( _conn ) {
            ClientConnections::threadInstance()->done( _addr , _conn );
            _conn = 0;
            _finishedInit = true;
        }
    }

    void ShardConnection::kill() {
        if ( _conn ) {
            if( versionManager.isVersionableCB( _conn ) ) versionManager.resetShardVersionCB( _conn );

            if (_conn->isFailed()) {
                // Let the pool know about the bad connection and also delegate disposal to it.
                ClientConnections::threadInstance()->done(_addr, _conn);
            }
            else {
                delete _conn;
            }

            _conn = 0;
            _finishedInit = true;
        }
    }

    void ShardConnection::sync() {
        ClientConnections::threadInstance()->sync();
    }

    bool ShardConnection::runCommand( const string& db , const BSONObj& cmd , BSONObj& res ) {
        verify( _conn );
        bool ok = _conn->runCommand( db , cmd , res );
        if ( ! ok ) {
            if ( res["code"].numberInt() == SendStaleConfigCode ) {
                done();
                throw RecvStaleConfigException( res["errmsg"].String(), res );
            }
        }
        return ok;
    }

    void ShardConnection::checkMyConnectionVersions( const string & ns ) {
        ClientConnections::threadInstance()->checkVersions( ns );
    }

    ShardConnection::~ShardConnection() {
        if ( _conn ) {
            if (_conn->isFailed()) {
                if (_conn->getSockCreationMicroSec() ==
                        DBClientBase::INVALID_SOCK_CREATION_TIME) {
                    kill();
                }
                else {
                    // The pool takes care of deleting the failed connection - this
                    // will also trigger disposal of older connections in the pool
                    done();
                }
            }
            else {
                /* see done() comments above for why we log this line */
                log() << "sharded connection to " << _conn->getServerAddress()
                        << " not being returned to the pool" << endl;

                kill();
            }
        }
    }

    void ShardConnection::clearPool() {
        shardConnectionPool.clear();
        ClientConnections::threadInstance()->clearPool();
    }
}