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// engine.h

/*    Copyright 2009 10gen Inc.
 *
 *    This program is free software: you can redistribute it and/or  modify
 *    it under the terms of the GNU Affero General Public License, version 3,
 *    as published by the Free Software Foundation.
 *
 *    This program is distributed in the hope that it will be useful,
 *    but WITHOUT ANY WARRANTY; without even the implied warranty of
 *    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *    GNU Affero General Public License for more details.
 *
 *    You should have received a copy of the GNU Affero General Public License
 *    along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 *    As a special exception, the copyright holders give permission to link the
 *    code of portions of this program with the OpenSSL library under certain
 *    conditions as described in each individual source file and distribute
 *    linked combinations including the program with the OpenSSL library. You
 *    must comply with the GNU Affero General Public License in all respects
 *    for all of the code used other than as permitted herein. If you modify
 *    file(s) with this exception, you may extend this exception to your
 *    version of the file(s), but you are not obligated to do so. If you do not
 *    wish to do so, delete this exception statement from your version. If you
 *    delete this exception statement from all source files in the program,
 *    then also delete it in the license file.
 */

#pragma once

#include "mongo/db/jsobj.h"

namespace mongo {
    typedef unsigned long long ScriptingFunction;
    typedef BSONObj (*NativeFunction)(const BSONObj& args, void* data);
    typedef map<string, ScriptingFunction> FunctionCacheMap;

    class DBClientWithCommands;
    class DBClientBase;

    struct JSFile {
        const char* name;
        const StringData& source;
    };

    class Scope : boost::noncopyable {
    public:
        Scope();
        virtual ~Scope();

        virtual void reset() = 0;
        virtual void init(const BSONObj* data) = 0;
        void init(const char* data) {
            BSONObj o(data);
            init(&o);
        }

        virtual void localConnect(const char* dbName) = 0;
        virtual void externalSetup() = 0;
        virtual void setLocalDB(const string& localDBName) { _localDBName = localDBName; }
        virtual BSONObj getObject(const char* field) = 0;
        virtual string getString(const char* field) = 0;
        virtual bool getBoolean(const char* field) = 0;
        virtual double getNumber(const char* field) = 0;
        virtual int getNumberInt(const char* field) { return (int)getNumber(field); }
        virtual long long getNumberLongLong(const char* field) {
            return static_cast<long long>(getNumber(field));
        }

        virtual void setElement(const char* field, const BSONElement& e) = 0;
        virtual void setNumber(const char* field, double val) = 0;
        virtual void setString(const char* field, const StringData& val) = 0;
        virtual void setObject(const char* field, const BSONObj& obj, bool readOnly=true) = 0;
        virtual void setBoolean(const char* field, bool val) = 0;
        virtual void setFunction(const char* field, const char* code) = 0;

        virtual int type(const char* field) = 0;

        virtual void append(BSONObjBuilder& builder, const char* fieldName, const char* scopeName);

        virtual void rename(const char* from, const char* to) = 0;

        virtual string getError() = 0;

        virtual bool hasOutOfMemoryException() = 0;

        virtual void installBenchRun();

        virtual bool isKillPending() const = 0;

        virtual void gc() = 0;

        virtual ScriptingFunction createFunction(const char* code);

        /**
         * @return 0 on success
         */
        int invoke(const char* code, const BSONObj* args, const BSONObj* recv, int timeoutMs = 0);

        virtual int invoke(ScriptingFunction func, const BSONObj* args, const BSONObj* recv,
                           int timeoutMs = 0, bool ignoreReturn = false, bool readOnlyArgs = false,
                           bool readOnlyRecv = false) = 0;

        void invokeSafe(ScriptingFunction func, const BSONObj* args, const BSONObj* recv,
                        int timeoutMs = 0, bool ignoreReturn = false, bool readOnlyArgs = false,
                        bool readOnlyRecv = false) {
            int res = invoke(func, args, recv, timeoutMs, ignoreReturn,
                             readOnlyArgs, readOnlyRecv);
            if (res == 0)
                return;
            uasserted(9004, string("invoke failed: ") + getError());
        }

        void invokeSafe(const char* code, const BSONObj* args, const BSONObj* recv,
                        int timeoutMs = 0) {
            if (invoke(code, args, recv, timeoutMs) == 0)
                return;
            uasserted(9005, string("invoke failed: ") + getError());
        }

        virtual void injectNative(const char* field, NativeFunction func, void* data = 0) = 0;

        virtual bool exec(const StringData& code, const string& name, bool printResult,
                          bool reportError, bool assertOnError, int timeoutMs = 0) = 0;

        virtual void execSetup(const StringData& code, const string& name = "setup") {
            exec(code, name, false, true, true, 0);
        }

        void execSetup(const JSFile& file) {
            execSetup(file.source, file.name);
        }

        virtual bool execFile(const string& filename, bool printResult, bool reportError,
                              int timeoutMs = 0);

        void execCoreFiles();

        virtual void loadStored(bool ignoreNotConnected = false);

        /**
         * if any changes are made to .system.js, call this
         * right now its just global - slightly inefficient, but a lot simpler
         */
        static void storedFuncMod();

        static void validateObjectIdString(const string& str);

        /** increments the number of times a scope was used */
        void incTimesUsed() { ++_numTimesUsed; }

        /** gets the number of times a scope was used */
        int getTimesUsed() { return _numTimesUsed; }

        /** return true if last invoke() return'd native code */
        virtual bool isLastRetNativeCode() { return _lastRetIsNativeCode; }

        class NoDBAccess {
            Scope* _s;
        public:
            NoDBAccess(Scope* s) : _s(s) {
            }
            ~NoDBAccess() {
                _s->rename("____db____", "db");
            }
        };
        NoDBAccess disableDBAccess(const char* why) {
            rename("db", "____db____");
            return NoDBAccess(this);
        }

    protected:
        friend class PooledScope;
        virtual FunctionCacheMap& getFunctionCache() { return _cachedFunctions; }
        virtual ScriptingFunction _createFunction(const char* code,
                                                  ScriptingFunction functionNumber = 0) = 0;

        string _localDBName;
        long long _loadedVersion;
        set<string> _storedNames;
        static long long _lastVersion;
        FunctionCacheMap _cachedFunctions;
        int _numTimesUsed;
        bool _lastRetIsNativeCode; // v8 only: set to true if eval'd script returns a native func
    };

    class ScriptEngine : boost::noncopyable {
    public:
        ScriptEngine();
        virtual ~ScriptEngine();

        virtual Scope* newScope() {
            return createScope();
        }

        virtual void runTest() = 0;

        virtual bool utf8Ok() const = 0;

        static void setup();

        /** gets a scope from the pool or a new one if pool is empty
         * @param db The db name
         * @param scopeType A unique id to limit scope sharing.
         *                  This must include authenticated users.
         * @return the scope
         */
        auto_ptr<Scope> getPooledScope(const string& db, const string& scopeType);

        void setScopeInitCallback(void (*func)(Scope&)) { _scopeInitCallback = func; }
        static void setConnectCallback(void (*func)(DBClientWithCommands&)) {
            _connectCallback = func;
        }
        static void runConnectCallback(DBClientWithCommands& c) {
            if (_connectCallback)
                _connectCallback(c);
        }

        // engine implementation may either respond to interrupt events or
        // poll for interrupts.  the interrupt functions must not wait indefinitely on a lock.
        virtual void interrupt(unsigned opId) {}
        virtual void interruptAll() {}
        static void setGetCurrentOpIdCallback(unsigned (*func)()) {
            _getCurrentOpIdCallback = func;
        }
        static bool haveGetCurrentOpIdCallback() { return _getCurrentOpIdCallback; }
        static unsigned getCurrentOpId() {
            massert(13474, "no _getCurrentOpIdCallback", _getCurrentOpIdCallback);
            return _getCurrentOpIdCallback();
        }
        static void setCheckInterruptCallback(const char* (*func)()) {
            _checkInterruptCallback = func;
        }
        static bool haveCheckInterruptCallback() { return _checkInterruptCallback; }
        static const char* checkInterrupt() {
            return _checkInterruptCallback ? _checkInterruptCallback() : "";
        }
        static bool interrupted() {
            const char* r = checkInterrupt();
            return r && r[0];
        }

        static std::string getInterpreterVersionString();

    protected:
        virtual Scope* createScope() = 0;
        void (*_scopeInitCallback)(Scope&);

    private:
        static void (*_connectCallback)(DBClientWithCommands&);
        static const char* (*_checkInterruptCallback)();
        static unsigned (*_getCurrentOpIdCallback)();
    };

    void installGlobalUtils(Scope& scope);
    bool hasJSReturn(const string& s);
    const char* jsSkipWhiteSpace(const char* raw);

    extern ScriptEngine* globalScriptEngine;
    extern DBClientBase* directDBClient;
}