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//engine_v8.h
/* Copyright 2009 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the GNU Affero General Public License in all respects
* for all of the code used other than as permitted herein. If you modify
* file(s) with this exception, you may extend this exception to your
* version of the file(s), but you are not obligated to do so. If you do not
* wish to do so, delete this exception statement from your version. If you
* delete this exception statement from all source files in the program,
* then also delete it in the license file.
*/
#pragma once
#include <v8.h>
#include <vector>
#include "mongo/base/disallow_copying.h"
#include "mongo/base/string_data.h"
#include "mongo/client/dbclientinterface.h"
#include "mongo/client/dbclientcursor.h"
#include "mongo/platform/unordered_map.h"
#include "mongo/scripting/engine.h"
#include "mongo/scripting/v8_deadline_monitor.h"
#include "mongo/scripting/v8_profiler.h"
/**
* V8_SIMPLE_HEADER must be placed in any function called from a public API
* that work with v8 handles (and/or must be within the V8Scope's isolate
* and context). Be sure to close the handle_scope if returning a v8::Handle!
*/
#define V8_SIMPLE_HEADER \
v8::Locker v8lock(_isolate); /* acquire isolate lock */ \
v8::Isolate::Scope iscope(_isolate); /* enter the isolate; exit when out of scope */ \
v8::HandleScope handle_scope; /* make the current scope own local handles */ \
v8::Context::Scope context_scope(_context); /* enter the context; exit when out of scope */
namespace mongo {
class V8ScriptEngine;
class V8Scope;
class BSONHolder;
class JSThreadConfig;
typedef v8::Handle<v8::Value> (*v8Function)(V8Scope* scope, const v8::Arguments& args);
/**
* The ObjTracker class keeps track of all weakly referenced v8 objects. This is
* required because v8 does not invoke the WeakReferenceCallback when shutting down
* the context/isolate. To track a new object, add an ObjTracker<MyObjType> member
* variable to the V8Scope (if one does not already exist for that type). Instead
* of calling v8::Persistent::MakeWeak() directly, simply invoke track() with the
* persistent handle and the pointer to be freed.
*/
template <typename _ObjType>
class ObjTracker {
public:
/** Track an object to be freed when it is no longer referenced in JavaScript.
* Return handle to object instance shared pointer.
* @param instanceHandle persistent handle to the weakly referenced object
* @param rawData pointer to the object instance
*/
v8::Local<v8::External> track(v8::Persistent<v8::Value> instanceHandle,
_ObjType* instance) {
TrackedPtr* collectionHandle = new TrackedPtr(instance, this);
_container.insert(collectionHandle);
instanceHandle.MakeWeak(collectionHandle, deleteOnCollect);
return v8::External::New(&(collectionHandle->_objPtr));
}
/**
* Free any remaining objects and their TrackedPtrs. Invoked when the
* V8Scope is destructed.
*/
~ObjTracker() {
typename std::set<TrackedPtr*>::iterator it = _container.begin();
while (it != _container.end()) {
delete *it;
_container.erase(it++);
}
}
private:
/**
* Simple struct which contains a pointer to the tracked object, and a pointer
* to the ObjTracker which owns it. This is the argument supplied to v8's
* WeakReferenceCallback and MakeWeak().
*/
struct TrackedPtr {
public:
TrackedPtr(_ObjType* instance, ObjTracker<_ObjType>* tracker) :
_objPtr(instance),
_tracker(tracker) { }
std::shared_ptr<_ObjType> _objPtr;
ObjTracker<_ObjType>* _tracker;
};
/**
* v8 callback for weak persistent handles that have been marked for removal by the
* garbage collector. Signature conforms to v8's WeakReferenceCallback.
* @param instanceHandle persistent handle to the weakly referenced object
* @param rawData pointer to the TrackedPtr instance
*/
static void deleteOnCollect(v8::Persistent<v8::Value> instanceHandle, void* rawData) {
TrackedPtr* trackedPtr = static_cast<TrackedPtr*>(rawData);
trackedPtr->_tracker->_container.erase(trackedPtr);
delete trackedPtr;
instanceHandle.Dispose();
}
// container for all TrackedPtrs created by this ObjTracker instance
std::set<TrackedPtr*> _container;
};
/**
* A V8Scope represents a unit of javascript execution environment; specifically a single
* isolate and a single context executing in a single mongo thread. A V8Scope can be reused
* in another thread only after reset() has been called.
*
* NB:
* - v8 objects/handles/etc. cannot be shared between V8Scopes
* - in mongod, each scope is associated with an opId (for KillOp support)
* - any public functions that call the v8 API should use a V8_SIMPLE_HEADER
* - the caller of any public function that returns a v8 type or has a v8 handle argument
* must enter the isolate, context, and set up the appropriate handle scope
*/
class V8Scope : public Scope {
public:
V8Scope(V8ScriptEngine* engine);
~V8Scope();
virtual void init(const BSONObj* data);
/**
* Reset the state of this scope for use by another thread or operation
*/
virtual void reset();
/**
* Terminate this scope
*/
virtual void kill();
/** check if there is a pending killOp request */
bool isKillPending() const;
/**
* Register this scope with the mongo op id. If executing outside the
* context of a mongo operation (e.g. from the shell), killOp will not
* be supported.
*/
virtual void registerOperation(OperationContext* txn);
/**
* Unregister this scope with the mongo op id.
*/
virtual void unregisterOperation();
/**
* Obtains the operation context associated with this Scope, so it can be given to the
* DBDirectClient used by the V8 engine's connection. Only needed for dbEval.
*/
OperationContext* getOpContext() const;
/**
* Connect to a local database, create a Mongo object instance, and load any
* server-side js into the global object
*/
virtual void localConnectForDbEval(OperationContext* txn, const char* dbName);
virtual void externalSetup();
virtual void installDBAccess();
virtual void installBSONTypes();
virtual std::string getError() { return _error; }
virtual bool hasOutOfMemoryException();
/**
* Run the garbage collector on this scope (native function). @see GCV8 for the
* javascript binding version.
*/
void gc();
/**
* get a global property. caller must set up the v8 state.
*/
v8::Handle<v8::Value> get(const char* field);
virtual double getNumber(const char* field);
virtual int getNumberInt(const char* field);
virtual long long getNumberLongLong(const char* field);
virtual std::string getString(const char* field);
virtual bool getBoolean(const char* field);
virtual BSONObj getObject(const char* field);
virtual void setNumber(const char* field, double val);
virtual void setString(const char* field, StringData val);
virtual void setBoolean(const char* field, bool val);
virtual void setElement(const char* field, const BSONElement& e);
virtual void setObject(const char* field, const BSONObj& obj, bool readOnly);
virtual void setFunction(const char* field, const char* code);
virtual int type(const char* field);
virtual void rename(const char* from, const char* to);
virtual int invoke(ScriptingFunction func, const BSONObj* args, const BSONObj* recv,
int timeoutMs = 0, bool ignoreReturn = false,
bool readOnlyArgs = false, bool readOnlyRecv = false);
virtual bool exec(StringData code, const std::string& name, bool printResult,
bool reportError, bool assertOnError, int timeoutMs);
// functions to create v8 object and function templates
virtual void injectNative(const char* field, NativeFunction func, void* data = 0);
void injectNative(const char* field, NativeFunction func, v8::Handle<v8::Object>& obj,
void* data = 0);
// These functions inject a function (either an unwrapped function pointer or a pre-wrapped
// FunctionTemplate) into the provided object. If no object is provided, the function will
// be injected at global scope. These functions take care of setting the function and class
// name on the returned FunctionTemplate.
v8::Handle<v8::FunctionTemplate> injectV8Function(const char* name, v8Function func);
v8::Handle<v8::FunctionTemplate> injectV8Function(const char* name,
v8Function func,
v8::Handle<v8::Object>& obj);
v8::Handle<v8::FunctionTemplate> injectV8Function(const char* name,
v8::Handle<v8::FunctionTemplate> ft,
v8::Handle<v8::Object>& obj);
// Injects a method into the provided prototype
v8::Handle<v8::FunctionTemplate> injectV8Method(const char* name,
v8Function func,
v8::Handle<v8::ObjectTemplate>& proto);
v8::Handle<v8::FunctionTemplate> createV8Function(v8Function func);
virtual ScriptingFunction _createFunction(const char* code,
ScriptingFunction functionNumber = 0);
v8::Local<v8::Function> __createFunction(const char* code,
ScriptingFunction functionNumber = 0);
/**
* Convert BSON types to v8 Javascript types
*/
v8::Handle<v8::Object> mongoToLZV8(const mongo::BSONObj& m, bool readOnly = false);
v8::Handle<v8::Value> mongoToV8Element(const BSONElement& f, bool readOnly = false);
/**
* Convert v8 Javascript types to BSON types
*/
mongo::BSONObj v8ToMongo(v8::Handle<v8::Object> obj, int depth = 0);
void v8ToMongoElement(BSONObjBuilder& b,
StringData sname,
v8::Handle<v8::Value> value,
int depth = 0,
BSONObj* originalParent = 0);
void v8ToMongoObject(BSONObjBuilder& b,
StringData sname,
v8::Handle<v8::Value> value,
int depth,
BSONObj* originalParent);
void v8ToMongoNumber(BSONObjBuilder& b,
StringData elementName,
v8::Handle<v8::Number> value,
BSONObj* originalParent);
void v8ToMongoRegex(BSONObjBuilder& b,
StringData elementName,
v8::Handle<v8::RegExp> v8Regex);
void v8ToMongoDBRef(BSONObjBuilder& b,
StringData elementName,
v8::Handle<v8::Object> obj);
void v8ToMongoBinData(BSONObjBuilder& b,
StringData elementName,
v8::Handle<v8::Object> obj);
OID v8ToMongoObjectID(v8::Handle<v8::Object> obj);
v8::Local<v8::Value> newId(const OID& id);
/**
* Convert a JavaScript exception to a stl string. Requires
* access to the V8Scope instance to report source context information.
*/
std::string v8ExceptionToSTLString(const v8::TryCatch* try_catch);
/**
* Create a V8 std::string with a local handle
*/
static inline v8::Handle<v8::String> v8StringData(StringData str) {
return v8::String::New(str.rawData(), str.size());
}
/**
* Get the isolate this scope belongs to (can be called from any thread, but v8 requires
* the new thread enter the isolate and context. Only one thread can enter the isolate.
*/
v8::Isolate* getIsolate() { return _isolate; }
/**
* Get the JS context this scope executes within.
*/
v8::Persistent<v8::Context> getContext() { return _context; }
/**
* Get the global JS object
*/
v8::Persistent<v8::Object> getGlobal() { return _global; }
ObjTracker<BSONHolder> bsonHolderTracker;
ObjTracker<DBClientBase> dbClientBaseTracker;
// Track both cursor and connection.
// This ensures the connection outlives the cursor.
struct DBConnectionAndCursor {
std::shared_ptr<DBClientBase> conn;
std::shared_ptr<DBClientCursor> cursor;
DBConnectionAndCursor(std::shared_ptr<DBClientBase> conn,
std::shared_ptr<DBClientCursor> cursor)
: conn(conn), cursor(cursor) { }
};
ObjTracker<DBConnectionAndCursor> dbConnectionAndCursor;
ObjTracker<JSThreadConfig> jsThreadConfigTracker;
// These are all named after the JS constructor name + FT
v8::Handle<v8::FunctionTemplate> ObjectIdFT() const { return _ObjectIdFT; }
v8::Handle<v8::FunctionTemplate> DBRefFT() const { return _DBRefFT; }
v8::Handle<v8::FunctionTemplate> DBPointerFT() const { return _DBPointerFT; }
v8::Handle<v8::FunctionTemplate> BinDataFT() const { return _BinDataFT; }
v8::Handle<v8::FunctionTemplate> NumberLongFT() const { return _NumberLongFT; }
v8::Handle<v8::FunctionTemplate> NumberIntFT() const { return _NumberIntFT; }
v8::Handle<v8::FunctionTemplate> TimestampFT() const { return _TimestampFT; }
v8::Handle<v8::FunctionTemplate> MinKeyFT() const { return _MinKeyFT; }
v8::Handle<v8::FunctionTemplate> MaxKeyFT() const { return _MaxKeyFT; }
v8::Handle<v8::FunctionTemplate> MongoFT() const { return _MongoFT; }
v8::Handle<v8::FunctionTemplate> DBFT() const { return _DBFT; }
v8::Handle<v8::FunctionTemplate> DBCollectionFT() const { return _DBCollectionFT; }
v8::Handle<v8::FunctionTemplate> DBQueryFT() const { return _DBQueryFT; }
v8::Handle<v8::FunctionTemplate> InternalCursorFT() const { return _InternalCursorFT; }
v8::Handle<v8::FunctionTemplate> LazyBsonFT() const { return _LazyBsonFT; }
v8::Handle<v8::FunctionTemplate> ROBsonFT() const { return _ROBsonFT; }
template <size_t N>
v8::Handle<v8::String> strLitToV8(const char (&str)[N]) {
// Note that _strLitMap is keyed on std::string pointer not string
// value. This is OK because each std::string literal has a constant
// pointer for the program's lifetime. This works best if (but does
// not require) the linker interns all std::string literals giving
// identical strings used in different places the same pointer.
StrLitMap::iterator it = _strLitMap.find(str);
if (it != _strLitMap.end())
return it->second;
StringData sd (str, StringData::LiteralTag());
v8::Handle<v8::String> v8Str = v8StringData(sd);
// We never need to Dispose since this should last as long as V8Scope exists
_strLitMap[str] = v8::Persistent<v8::String>::New(v8Str);
return v8Str;
}
private:
/**
* Recursion limit when converting from JS objects to BSON.
*/
static const int objectDepthLimit = 150;
/**
* Attach data to obj such that the data has the same lifetime as the Object obj points to.
* obj must have been created by either LazyBsonFT or ROBsonFT.
*/
void wrapBSONObject(v8::Handle<v8::Object> obj, BSONObj data, bool readOnly);
/**
* Trampoline to call a c++ function with a specific signature (V8Scope*, v8::Arguments&).
* Handles interruption, exceptions, etc.
*/
static v8::Handle<v8::Value> v8Callback(const v8::Arguments& args);
/**
* Interpreter agnostic 'Native Callback' trampoline. Note this is only called
* from v8Callback().
*/
static v8::Handle<v8::Value> nativeCallback(V8Scope* scope, const v8::Arguments& args);
/**
* v8-specific implementations of basic global functions
*/
static v8::Handle<v8::Value> load(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> Print(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> Version(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> GCV8(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> startCpuProfiler(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> stopCpuProfiler(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> getCpuProfile(V8Scope* scope, const v8::Arguments& args);
/** Signal that this scope has entered a native (C++) execution context.
* @return false if execution has been interrupted
*/
bool nativePrologue();
/** Signal that this scope has completed native execution and is returning to v8.
* @return false if execution has been interrupted
*/
bool nativeEpilogue();
/**
* Create a new function; primarily used for BSON/V8 conversion.
*/
v8::Local<v8::Value> newFunction(StringData code);
template <typename _HandleType>
bool checkV8ErrorState(const _HandleType& resultHandle,
const v8::TryCatch& try_catch,
bool reportError = true,
bool assertOnError = true);
V8ScriptEngine* _engine;
v8::Persistent<v8::Context> _context;
v8::Persistent<v8::Object> _global;
std::string _error;
std::vector<v8::Persistent<v8::Value> > _funcs;
enum ConnectState { NOT, LOCAL, EXTERNAL };
ConnectState _connectState;
// These are all named after the JS constructor name + FT
v8::Persistent<v8::FunctionTemplate> _ObjectIdFT;
v8::Persistent<v8::FunctionTemplate> _DBRefFT;
v8::Persistent<v8::FunctionTemplate> _DBPointerFT;
v8::Persistent<v8::FunctionTemplate> _BinDataFT;
v8::Persistent<v8::FunctionTemplate> _NumberLongFT;
v8::Persistent<v8::FunctionTemplate> _NumberIntFT;
v8::Persistent<v8::FunctionTemplate> _TimestampFT;
v8::Persistent<v8::FunctionTemplate> _MinKeyFT;
v8::Persistent<v8::FunctionTemplate> _MaxKeyFT;
v8::Persistent<v8::FunctionTemplate> _MongoFT;
v8::Persistent<v8::FunctionTemplate> _DBFT;
v8::Persistent<v8::FunctionTemplate> _DBCollectionFT;
v8::Persistent<v8::FunctionTemplate> _DBQueryFT;
v8::Persistent<v8::FunctionTemplate> _InternalCursorFT;
v8::Persistent<v8::FunctionTemplate> _LazyBsonFT;
v8::Persistent<v8::FunctionTemplate> _ROBsonFT;
v8::Persistent<v8::Function> _jsRegExpConstructor;
/// Like v8::Isolate* but calls Dispose() in destructor.
class IsolateHolder {
MONGO_DISALLOW_COPYING(IsolateHolder);
public:
IsolateHolder() :_isolate(NULL) {}
~IsolateHolder() {
if (_isolate) {
_isolate->Dispose();
_isolate = NULL;
}
}
void set(v8::Isolate* isolate) {
fassert(17184, !_isolate);
_isolate = isolate;
}
v8::Isolate* operator -> () const { return _isolate; };
operator v8::Isolate* () const { return _isolate; };
private:
v8::Isolate* _isolate;
};
IsolateHolder _isolate; // NOTE: this must be destructed before the ObjTrackers
V8CpuProfiler _cpuProfiler;
// See comments in strLitToV8
typedef unordered_map<const char*, v8::Handle<v8::String> > StrLitMap;
StrLitMap _strLitMap;
stdx::mutex _interruptLock; // protects interruption-related flags
bool _inNativeExecution; // protected by _interruptLock
bool _pendingKill; // protected by _interruptLock
unsigned int _opId; // op id for this scope
OperationContext* _opCtx; // Op context for DbEval
};
/// Helper to extract V8Scope for an Isolate
inline V8Scope* getScope(v8::Isolate* isolate) {
return static_cast<V8Scope*>(isolate->GetData());
}
class V8ScriptEngine : public ScriptEngine {
public:
V8ScriptEngine();
virtual ~V8ScriptEngine();
virtual Scope* createScope() { return new V8Scope(this); }
virtual void runTest() {}
bool utf8Ok() const { return true; }
/**
* Interrupt a single active v8 execution context
* NB: To interrupt a context, we must acquire the following locks (in order):
* - mutex to protect the the map of all scopes (_globalInterruptLock)
* - mutex to protect the scope that's being interrupted (_interruptLock)
* The scope will be removed from the map upon destruction, and the op id
* will be updated if the scope is ever reused from a pool.
*/
virtual void interrupt(unsigned opId);
/**
* Interrupt all v8 contexts (and isolates). @see interrupt().
*/
virtual void interruptAll();
private:
friend class V8Scope;
std::string printKnownOps_inlock();
/**
* Get the deadline monitor instance for the v8 ScriptEngine
*/
DeadlineMonitor<V8Scope>* getDeadlineMonitor() { return &_deadlineMonitor; }
typedef std::map<unsigned, V8Scope*> OpIdToScopeMap;
stdx::mutex _globalInterruptLock; // protects map of all operation ids -> scope
OpIdToScopeMap _opToScopeMap; // map of mongo op ids to scopes (protected by
// _globalInterruptLock).
DeadlineMonitor<V8Scope> _deadlineMonitor;
};
class BSONHolder {
MONGO_DISALLOW_COPYING(BSONHolder);
public:
explicit BSONHolder(BSONObj obj) :
_scope(NULL),
_obj(obj.getOwned()),
_modified(false) {
// give hint v8's GC
v8::V8::AdjustAmountOfExternalAllocatedMemory(_obj.objsize());
}
~BSONHolder() {
if (_scope && _scope->getIsolate())
// if v8 is still up, send hint to GC
v8::V8::AdjustAmountOfExternalAllocatedMemory(-_obj.objsize());
}
V8Scope* _scope;
BSONObj _obj;
bool _modified;
bool _readOnly;
std::set<std::string> _removed;
};
extern ScriptEngine* globalScriptEngine;
}
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