1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
|
//engine_v8.h
/* Copyright 2009 10gen Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <v8.h>
#include <vector>
#include "mongo/base/disallow_copying.h"
#include "mongo/client/dbclientinterface.h"
#include "mongo/client/dbclientcursor.h"
#include "mongo/scripting/engine.h"
#include "mongo/scripting/v8_deadline_monitor.h"
#include "mongo/scripting/v8_profiler.h"
/**
* V8_SIMPLE_HEADER must be placed in any function called from a public API
* that work with v8 handles (and/or must be within the V8Scope's isolate
* and context). Be sure to close the handle_scope if returning a v8::Handle!
*/
#define V8_SIMPLE_HEADER \
v8::Locker v8lock(_isolate); /* acquire isolate lock */ \
v8::Isolate::Scope iscope(_isolate); /* enter the isolate; exit when out of scope */ \
v8::HandleScope handle_scope; /* make the current scope own local handles */ \
v8::Context::Scope context_scope(_context); /* enter the context; exit when out of scope */
namespace mongo {
class V8ScriptEngine;
class V8Scope;
class BSONHolder;
typedef v8::Handle<v8::Value> (*v8Function)(V8Scope* scope, const v8::Arguments& args);
/**
* The ObjTracker class keeps track of all weakly referenced v8 objects. This is
* required because v8 does not invoke the WeakReferenceCallback when shutting down
* the context/isolate. To track a new object, add an ObjTracker<MyObjType> member
* variable to the V8Scope (if one does not already exist for that type). Instead
* of calling v8::Persistent::MakeWeak() directly, simply invoke track() with the
* persistent handle and the pointer to be freed.
*/
template <typename _ObjType>
class ObjTracker {
public:
/** Track an object to be freed when it is no longer referenced in JavaScript.
* @param instanceHandle persistent handle to the weakly referenced object
* @param rawData pointer to the object instance
*/
void track(v8::Persistent<v8::Value> instanceHandle, _ObjType* instance) {
TrackedPtr* collectionHandle = new TrackedPtr(instance, this);
instanceHandle.MakeWeak(collectionHandle, deleteOnCollect);
}
/**
* Free any remaining objects which are being tracked. Invoked when
* the V8Scope is destructed.
*/
~ObjTracker() {
if (!_container.empty())
LOG(1) << "freeing " << _container.size() << " uncollected "
<< typeid(_ObjType).name() << " objects" << endl;
typename set<_ObjType*>::iterator it = _container.begin();
while (it != _container.end()) {
delete *it;
_container.erase(it++);
}
}
private:
/**
* Simple struct which contains a pointer to the tracked object, and a pointer
* to the ObjTracker which owns it. This is the argument supplied to v8's
* WeakReferenceCallback and MakeWeak().
*/
struct TrackedPtr {
public:
TrackedPtr(_ObjType* instance, ObjTracker<_ObjType>* tracker) :
_objPtr(instance),
_tracker(tracker) { }
_ObjType* _objPtr;
ObjTracker<_ObjType>* _tracker;
};
/**
* v8 callback for weak persistent handles that have been marked for removal by the
* garbage collector. Signature conforms to v8's WeakReferenceCallback.
* @param instanceHandle persistent handle to the weakly referenced object
* @param rawData pointer to the TrackedPtr instance
*/
static void deleteOnCollect(v8::Persistent<v8::Value> instanceHandle, void* rawData) {
TrackedPtr* trackedPtr = static_cast<TrackedPtr*>(rawData);
trackedPtr->_tracker->_container.erase(trackedPtr->_objPtr);
delete trackedPtr->_objPtr;
delete trackedPtr;
instanceHandle.Dispose();
}
// container for all instances of the tracked _ObjType
set<_ObjType*> _container;
};
/**
* A V8Scope represents a unit of javascript execution environment; specifically a single
* isolate and a single context executing in a single mongo thread. A V8Scope can be reused
* in another thread only after reset() has been called.
*
* NB:
* - v8 objects/handles/etc. cannot be shared between V8Scopes
* - in mongod, each scope is associated with an opId (for KillOp support)
* - any public functions that call the v8 API should use a V8_SIMPLE_HEADER
* - the caller of any public function that returns a v8 type or has a v8 handle argument
* must enter the isolate, context, and set up the appropriate handle scope
*/
class V8Scope : public Scope {
public:
V8Scope(V8ScriptEngine* engine);
~V8Scope();
virtual void init(const BSONObj* data);
/**
* Reset the state of this scope for use by another thread or operation
*/
virtual void reset();
/**
* Terminate this scope
*/
virtual void kill();
/** check if there is a pending killOp request */
bool isKillPending() const;
/**
* Connect to a local database, create a Mongo object instance, and load any
* server-side js into the global object
*/
virtual void localConnect(const char* dbName);
virtual void externalSetup();
virtual void installDBAccess();
virtual void installBSONTypes();
virtual string getError() { return _error; }
virtual bool hasOutOfMemoryException();
/**
* Run the garbage collector on this scope (native function). @see GCV8 for the
* javascript binding version.
*/
void gc();
/**
* get a global property. caller must set up the v8 state.
*/
v8::Handle<v8::Value> get(const char* field);
virtual double getNumber(const char* field);
virtual int getNumberInt(const char* field);
virtual long long getNumberLongLong(const char* field);
virtual string getString(const char* field);
virtual bool getBoolean(const char* field);
virtual BSONObj getObject(const char* field);
virtual void setNumber(const char* field, double val);
virtual void setString(const char* field, const char* val);
virtual void setBoolean(const char* field, bool val);
virtual void setElement(const char* field, const BSONElement& e);
virtual void setObject(const char* field, const BSONObj& obj, bool readOnly);
virtual void setFunction(const char* field, const char* code);
virtual int type(const char* field);
virtual void rename(const char* from, const char* to);
virtual int invoke(ScriptingFunction func, const BSONObj* args, const BSONObj* recv,
int timeoutMs = 0, bool ignoreReturn = false,
bool readOnlyArgs = false, bool readOnlyRecv = false);
virtual bool exec(const StringData& code, const string& name, bool printResult,
bool reportError, bool assertOnError, int timeoutMs);
// functions to create v8 object and function templates
virtual void injectNative(const char* field, NativeFunction func, void* data = 0);
void injectNative(const char* field, NativeFunction func, v8::Handle<v8::Object>& obj,
void* data = 0);
void injectV8Function(const char* field, v8Function func);
void injectV8Function(const char* field, v8Function func, v8::Handle<v8::Object>& obj);
void injectV8Function(const char* field, v8Function func, v8::Handle<v8::Template>& t);
v8::Handle<v8::FunctionTemplate> createV8Function(v8Function func);
virtual ScriptingFunction _createFunction(const char* code,
ScriptingFunction functionNumber = 0);
v8::Local<v8::Function> __createFunction(const char* code,
ScriptingFunction functionNumber = 0);
/**
* Convert BSON types to v8 Javascript types
*/
v8::Local<v8::Object> mongoToV8(const mongo::BSONObj& m, bool array = 0,
bool readOnly = false);
v8::Persistent<v8::Object> mongoToLZV8(const mongo::BSONObj& m, bool readOnly = false);
v8::Handle<v8::Value> mongoToV8Element(const BSONElement& f, bool readOnly = false);
/**
* Convert v8 Javascript types to BSON types
*/
mongo::BSONObj v8ToMongo(v8::Handle<v8::Object> obj, int depth = 0);
void v8ToMongoElement(BSONObjBuilder& b,
const string& sname,
v8::Handle<v8::Value> value,
int depth = 0,
BSONObj* originalParent = 0);
void v8ToMongoObject(BSONObjBuilder& b,
const string& sname,
v8::Handle<v8::Value> value,
int depth,
BSONObj* originalParent);
void v8ToMongoNumber(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Value> value,
BSONObj* originalParent);
void v8ToMongoNumberLong(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Object> obj);
void v8ToMongoInternal(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Object> obj);
void v8ToMongoRegex(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Object> v8Regex);
void v8ToMongoDBRef(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Object> obj);
void v8ToMongoBinData(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Object> obj);
void v8ToMongoObjectID(BSONObjBuilder& b,
const string& elementName,
v8::Handle<v8::Object> obj);
v8::Function* getNamedCons(const char* name);
v8::Function* getObjectIdCons();
v8::Local<v8::Value> newId(const OID& id);
/**
* Convert a JavaScript exception to a stl string. Requires
* access to the V8Scope instance to report source context information.
*/
std::string v8ExceptionToSTLString(const v8::TryCatch* try_catch);
/**
* GC callback for weak references to BSON objects (via BSONHolder)
*/
v8::Persistent<v8::Object> wrapBSONObject(v8::Local<v8::Object> obj, BSONHolder* data);
/**
* Create a V8 string with a local handle
*/
static inline v8::Handle<v8::String> v8StringData(StringData str) {
return v8::String::New(str.rawData());
}
/**
* Get the isolate this scope belongs to (can be called from any thread, but v8 requires
* the new thread enter the isolate and context. Only one thread can enter the isolate.
*/
v8::Isolate* getIsolate() { return _isolate; }
/**
* Get the JS context this scope executes within.
*/
v8::Persistent<v8::Context> getContext() { return _context; }
ObjTracker<BSONHolder> bsonHolderTracker;
ObjTracker<DBClientWithCommands> dbClientWithCommandsTracker;
ObjTracker<DBClientBase> dbClientBaseTracker;
ObjTracker<DBClientCursor> dbClientCursorTracker;
private:
/**
* Trampoline to call a c++ function with a specific signature (V8Scope*, v8::Arguments&).
* Handles interruption, exceptions, etc.
*/
static v8::Handle<v8::Value> v8Callback(const v8::Arguments& args);
/**
* Interpreter agnostic 'Native Callback' trampoline. Note this is only called
* from v8Callback().
*/
static v8::Handle<v8::Value> nativeCallback(V8Scope* scope, const v8::Arguments& args);
/**
* v8-specific implementations of basic global functions
*/
static v8::Handle<v8::Value> load(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> Print(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> Version(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> GCV8(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> startCpuProfiler(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> stopCpuProfiler(V8Scope* scope, const v8::Arguments& args);
static v8::Handle<v8::Value> getCpuProfile(V8Scope* scope, const v8::Arguments& args);
/** Signal that this scope has entered a native (C++) execution context.
* @return false if execution has been interrupted
*/
bool nativePrologue();
/** Signal that this scope has completed native execution and is returning to v8.
* @return false if execution has been interrupted
*/
bool nativeEpilogue();
/**
* Register this scope with the mongo op id. If executing outside the
* context of a mongo operation (e.g. from the shell), killOp will not
* be supported.
*/
void registerOpId();
/**
* Unregister this scope with the mongo op id.
*/
void unregisterOpId();
/**
* Creates a new instance of the MinKey object
*/
v8::Local<v8::Object> newMinKeyInstance();
/**
* Creates a new instance of the MaxKey object
*/
v8::Local<v8::Object> newMaxKeyInstance();
/**
* Create a new function; primarily used for BSON/V8 conversion.
*/
v8::Local<v8::Value> newFunction(const char *code);
template <typename _HandleType>
bool checkV8ErrorState(const _HandleType& resultHandle,
const v8::TryCatch& try_catch,
bool reportError = true,
bool assertOnError = true);
V8ScriptEngine* _engine;
v8::Persistent<v8::Context> _context;
v8::Persistent<v8::Object> _global;
string _error;
vector<v8::Persistent<v8::Value> > _funcs;
enum ConnectState { NOT, LOCAL, EXTERNAL };
ConnectState _connectState;
v8::Persistent<v8::FunctionTemplate> lzFunctionTemplate;
v8::Persistent<v8::ObjectTemplate> lzObjectTemplate;
v8::Persistent<v8::ObjectTemplate> roObjectTemplate;
v8::Persistent<v8::ObjectTemplate> lzArrayTemplate;
v8::Persistent<v8::ObjectTemplate> internalFieldObjects;
v8::Isolate* _isolate;
V8CpuProfiler _cpuProfiler;
mongo::mutex _interruptLock; // protects interruption-related flags
bool _inNativeExecution; // protected by _interruptLock
bool _pendingKill; // protected by _interruptLock
int _opId; // op id for this scope
};
class V8ScriptEngine : public ScriptEngine {
public:
V8ScriptEngine();
virtual ~V8ScriptEngine();
virtual Scope* createScope() { return new V8Scope(this); }
virtual void runTest() {}
bool utf8Ok() const { return true; }
/**
* Interrupt a single active v8 execution context
* NB: To interrupt a context, we must acquire the following locks (in order):
* - mutex to protect the the map of all scopes (_globalInterruptLock)
* - mutex to protect the scope that's being interrupted (_interruptLock)
* The scope will be removed from the map upon destruction, and the op id
* will be updated if the scope is ever reused from a pool.
*/
virtual void interrupt(unsigned opId);
/**
* Interrupt all v8 contexts (and isolates). @see interrupt().
*/
virtual void interruptAll();
private:
friend class V8Scope;
std::string printKnownOps_inlock();
/**
* Get the deadline monitor instance for the v8 ScriptEngine
*/
DeadlineMonitor<V8Scope>* getDeadlineMonitor() { return &_deadlineMonitor; }
typedef map<unsigned, V8Scope*> OpIdToScopeMap;
mongo::mutex _globalInterruptLock; // protects map of all operation ids -> scope
OpIdToScopeMap _opToScopeMap; // map of mongo op ids to scopes (protected by
// _globalInterruptLock).
DeadlineMonitor<V8Scope> _deadlineMonitor;
};
class BSONHolder {
MONGO_DISALLOW_COPYING(BSONHolder);
public:
explicit BSONHolder(BSONObj obj) :
_scope(NULL),
_obj(obj.getOwned()),
_modified(false) {
// give hint v8's GC
v8::V8::AdjustAmountOfExternalAllocatedMemory(_obj.objsize());
}
~BSONHolder() {
if (_scope && _scope->getIsolate())
// if v8 is still up, send hint to GC
v8::V8::AdjustAmountOfExternalAllocatedMemory(-_obj.objsize());
}
V8Scope* _scope;
BSONObj _obj;
bool _modified;
list<string> _extra;
set<string> _removed;
};
/**
* Check for an error condition (e.g. empty handle, JS exception, OOM) after executing
* a v8 operation.
* @resultHandle handle storing the result of the preceeding v8 operation
* @try_catch the active v8::TryCatch exception handler
* @param reportError if true, log an error message
* @param assertOnError if true, throw an exception if an error is detected
* if false, return value indicates error state
* @return true if an error was detected and assertOnError is set to false
* false if no error was detected
*/
template <typename _HandleType>
bool V8Scope::checkV8ErrorState(const _HandleType& resultHandle,
const v8::TryCatch& try_catch,
bool reportError,
bool assertOnError) {
bool haveError = false;
if (try_catch.HasCaught() && try_catch.CanContinue()) {
// normal JS exception
_error = string("JavaScript execution failed: ") + v8ExceptionToSTLString(&try_catch);
haveError = true;
}
else if (hasOutOfMemoryException()) {
// out of memory exception (treated as terminal)
_error = "JavaScript execution failed -- v8 is out of memory";
haveError = true;
}
else if (resultHandle.IsEmpty() || try_catch.HasCaught()) {
// terminal exception (due to empty handle, termination, etc.)
_error = "JavaScript execution failed";
haveError = true;
}
if (haveError) {
if (reportError)
log() << _error << endl;
if (assertOnError)
uasserted(16722, _error);
return true;
}
return false;
}
extern ScriptEngine* globalScriptEngine;
}
|