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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <boost/optional.hpp>
#include <string>
#include "mongo/base/shim.h"
#include "mongo/client/dbclient_base.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/logical_session_id.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/stdx/condition_variable.h"
#include "mongo/stdx/mutex.h"
#include "mongo/stdx/thread.h"
#include "mongo/util/timer.h"
namespace pcrecpp {
class RE;
} // namespace pcrecpp;
namespace mongo {
enum class OpType {
NONE,
NOP,
FINDONE,
COMMAND,
FIND,
UPDATE,
INSERT,
REMOVE,
CREATEINDEX,
DROPINDEX,
LET,
CPULOAD
};
class BenchRunConfig;
struct BenchRunStats;
class BsonTemplateEvaluator;
class LogicalSessionIdToClient;
/**
* Object representing one operation passed to benchRun
*/
struct BenchRunOp {
struct State {
State(PseudoRandom* rng_,
BsonTemplateEvaluator* bsonTemplateEvaluator_,
BenchRunStats* stats_)
: rng(rng_), bsonTemplateEvaluator(bsonTemplateEvaluator_), stats(stats_) {}
PseudoRandom* rng;
BsonTemplateEvaluator* bsonTemplateEvaluator;
BenchRunStats* stats;
// Transaction state
TxnNumber txnNumber = 0;
bool inProgressMultiStatementTxn = false;
};
void executeOnce(DBClientBase* conn,
const boost::optional<LogicalSessionIdToClient>& lsid,
const BenchRunConfig& config,
State* state) const;
int batchSize = 0;
BSONElement check;
BSONObj command;
BSONObj context;
double cpuFactor = 1;
int delay = 0;
BSONObj doc;
bool isDocAnArray = false;
int expected = -1;
bool handleError = false;
BSONObj key;
int limit = 0;
bool multi = false;
std::string ns;
OpType op = OpType::NONE;
int options = 0;
BSONObj projection;
BSONObj query;
bool safe = false;
int skip = 0;
bool showError = false;
bool showResult = false;
std::string target;
bool throwGLE = false;
BSONObj update;
bool upsert = false;
bool useCheck = false;
bool useReadCmd = false;
bool useWriteCmd = false;
BSONObj writeConcern;
BSONObj value;
// Only used for find cmds when set greater than 0. A find operation will retrieve the latest
// cluster time from the oplog and randomly chooses a time between that timestamp and
// 'useClusterTimeWithinSeconds' seconds in the past at which to read.
//
// Must be used with 'useSnapshotReads=true' BenchRunConfig because atClusterTime is only
// allowed within a transaction.
int useAClusterTimeWithinPastSeconds = 0;
// Delays getMore commands following a find cmd. A uniformly distributed random value between 0
// and maxRandomMillisecondDelayBeforeGetMore will be generated for each getMore call. Useful
// for keeping a snapshot read open for a longer time duration, say to simulate the basic
// resources that a snapshot transaction would hold for a time.
int maxRandomMillisecondDelayBeforeGetMore{0};
// This is an owned copy of the raw operation. All unowned members point into this.
BSONObj myBsonOp;
};
/**
* Configuration object describing a bench run activity.
*/
class BenchRunConfig {
BenchRunConfig(const BenchRunConfig&) = delete;
BenchRunConfig& operator=(const BenchRunConfig&) = delete;
public:
/**
* Create a new BenchRunConfig object, and initialize it from the BSON
* document, "args".
*
* Caller owns the returned object, and is responsible for its deletion.
*/
static BenchRunConfig* createFromBson(const BSONObj& args);
static MONGO_DECLARE_SHIM((const BenchRunConfig&)->std::unique_ptr<DBClientBase>)
createConnectionImpl;
BenchRunConfig();
void initializeFromBson(const BSONObj& args);
// Create a new connection to the mongo instance specified by this configuration.
std::unique_ptr<DBClientBase> createConnection() const;
/**
* Connection std::string describing the host to which to connect.
*/
std::string host;
/**
* Name of the database on which to operate.
*/
std::string db;
/**
* Optional username for authenticating to the database.
*/
std::string username;
/**
* Optional password for authenticating to the database.
*
* Only useful if username is non-empty.
*/
std::string password;
/**
* Number of parallel threads to perform the bench run activity.
*/
unsigned parallel;
/**
* Desired duration of the bench run activity, in seconds.
*
* NOTE: Only used by the javascript benchRun() and benchRunSync() functions.
*/
double seconds;
/**
* Whether the individual benchRun thread connections should be creating and using sessions.
*/
bool useSessions{false};
/**
* Whether write commands should be sent with a txnNumber to ensure they are idempotent. This
* setting doesn't actually cause the workload generator to perform any retries.
*/
bool useIdempotentWrites{false};
/**
* Whether read commands should be sent with a txnNumber and read concern level snapshot.
*/
bool useSnapshotReads{false};
/**
* How many milliseconds to sleep for if an operation fails, before continuing to the next op.
*/
Milliseconds delayMillisOnFailedOperation{0};
/// Base random seed for threads
int64_t randomSeed;
bool hideResults;
bool handleErrors;
bool hideErrors;
std::shared_ptr<pcrecpp::RE> trapPattern;
std::shared_ptr<pcrecpp::RE> noTrapPattern;
std::shared_ptr<pcrecpp::RE> watchPattern;
std::shared_ptr<pcrecpp::RE> noWatchPattern;
/**
* Operation description. A list of BenchRunOps, each describing a single
* operation.
*
* Every thread in a benchRun job will perform these operations in sequence, restarting at
* the beginning when the end is reached, until the job is stopped.
*
* TODO: Introduce support for performing each operation exactly N times.
*/
std::vector<BenchRunOp> ops;
bool throwGLE;
bool breakOnTrap;
private:
static std::function<std::unique_ptr<DBClientBase>(const BenchRunConfig&)> _factory;
/// Initialize a config object to its default values.
void initializeToDefaults();
};
/**
* An event counter for events that have an associated duration.
*
* Not thread safe. Expected use is one instance per thread during parallel execution.
*/
class BenchRunEventCounter {
public:
BenchRunEventCounter();
/**
* Conceptually the equivalent of "+=". Adds "other" into this.
*/
void updateFrom(const BenchRunEventCounter& other);
/**
* Count one instance of the event, which took "timeMicros" microseconds.
*/
void countOne(long long timeMicros) {
if (_numEvents == std::numeric_limits<long long>::max()) {
fassertFailedWithStatus(50874,
{ErrorCodes::Overflow, "Overflowed the events counter."});
}
++_numEvents;
_totalTimeMicros += timeMicros;
}
/**
* Get the total number of microseconds ellapsed during all observed events.
*/
unsigned long long getTotalTimeMicros() const {
return _totalTimeMicros;
}
/**
* Get the number of observed events.
*/
long long getNumEvents() const {
return _numEvents;
}
private:
long long _totalTimeMicros{0};
long long _numEvents{0};
};
/**
* RAII object for tracing an event.
*
* Construct an instance of this at the beginning of an event, and have it go out of scope at
* the end, to facilitate tracking events.
*
* This type can be used to separately count failures and successes by passing two event
* counters to the BenchRunEventCounter constructor, and calling "succeed()" on the object at
* the end of a successful event. If an exception is thrown, the fail counter will receive the
* event, and otherwise, the succes counter will.
*
* In all cases, the counter objects must outlive the trace object.
*/
class BenchRunEventTrace {
BenchRunEventTrace(const BenchRunEventTrace&) = delete;
BenchRunEventTrace& operator=(const BenchRunEventTrace&) = delete;
public:
explicit BenchRunEventTrace(BenchRunEventCounter* eventCounter) {
initialize(eventCounter, eventCounter, false);
}
BenchRunEventTrace(BenchRunEventCounter* successCounter,
BenchRunEventCounter* failCounter,
bool defaultToFailure = true) {
initialize(successCounter, failCounter, defaultToFailure);
}
~BenchRunEventTrace() {
(_succeeded ? _successCounter : _failCounter)->countOne(_timer.micros());
}
void succeed() {
_succeeded = true;
}
void fail() {
_succeeded = false;
}
private:
void initialize(BenchRunEventCounter* successCounter,
BenchRunEventCounter* failCounter,
bool defaultToFailure) {
_successCounter = successCounter;
_failCounter = failCounter;
_succeeded = !defaultToFailure;
}
Timer _timer;
BenchRunEventCounter* _successCounter;
BenchRunEventCounter* _failCounter;
bool _succeeded;
};
/**
* Statistics object representing the result of a bench run activity.
*/
struct BenchRunStats {
void updateFrom(const BenchRunStats& other);
bool error{false};
unsigned long long errCount{0};
unsigned long long opCount{0};
BenchRunEventCounter findOneCounter;
BenchRunEventCounter updateCounter;
BenchRunEventCounter insertCounter;
BenchRunEventCounter deleteCounter;
BenchRunEventCounter queryCounter;
BenchRunEventCounter commandCounter;
std::map<std::string, long long> opcounters;
std::vector<BSONObj> trappedErrors;
};
/**
* State of a BenchRun activity.
*
* Logically, the states are "starting up", "running" and "finished."
*/
class BenchRunState {
BenchRunState(const BenchRunState&) = delete;
BenchRunState& operator=(const BenchRunState&) = delete;
public:
enum State { BRS_STARTING_UP, BRS_RUNNING, BRS_FINISHED };
explicit BenchRunState(unsigned numWorkers);
~BenchRunState();
//
// Functions called by the job-controlling thread, through an instance of BenchRunner.
//
/**
* Block until the current state is "awaitedState."
*
* massert() (uassert()?) if "awaitedState" is unreachable from
* the current state.
*/
void waitForState(State awaitedState);
/**
* Notify the worker threads to wrap up. Does not block.
*/
void tellWorkersToFinish();
/**
* Notify the worker threads to collect statistics. Does not block.
*/
void tellWorkersToCollectStats();
/**
* Check that the current state is BRS_FINISHED.
*/
void assertFinished() const;
//
// Functions called by the worker threads, through instances of BenchRunWorker.
//
/**
* Predicate that workers call to see if they should finish (as a result of a call
* to tellWorkersToFinish()).
*/
bool shouldWorkerFinish() const;
/**
* Predicate that workers call to see if they should start collecting stats (as a result
* of a call to tellWorkersToCollectStats()).
*/
bool shouldWorkerCollectStats() const;
/**
* Called by each BenchRunWorker from within its thread context, immediately before it
* starts sending requests to the configured mongo instance.
*/
void onWorkerStarted();
/**
* Called by each BenchRunWorker from within its thread context, shortly after it finishes
* sending requests to the configured mongo instance.
*/
void onWorkerFinished();
private:
mutable stdx::mutex _mutex;
stdx::condition_variable _stateChangeCondition;
unsigned _numUnstartedWorkers;
unsigned _numActiveWorkers;
AtomicWord<unsigned> _isShuttingDown;
AtomicWord<unsigned> _isCollectingStats;
};
/**
* A single worker in the bench run activity.
*
* Represents the behavior of one thread working in a bench run activity.
*/
class BenchRunWorker {
BenchRunWorker(const BenchRunWorker&) = delete;
BenchRunWorker& operator=(const BenchRunWorker&) = delete;
public:
/**
* Create a new worker, performing one thread's worth of the activity described in
* "config", and part of the larger activity with state "brState". Both "config"
* and "brState" must exist for the life of this object.
*
* "id" is a positive integer which should uniquely identify the worker.
*/
BenchRunWorker(size_t id,
const BenchRunConfig* config,
BenchRunState& brState,
int64_t randomSeed);
~BenchRunWorker();
/**
* Start performing the "work" behavior in a new thread.
*/
void start();
/**
* Get the run statistics for a worker.
*
* Should only be observed _after_ the worker has signaled its completion by calling
* onWorkerFinished() on the BenchRunState passed into its constructor.
*/
const BenchRunStats& stats() const {
return _stats;
}
private:
/// The main method of the worker, executed inside the thread launched by start().
void run();
/// The function that actually sets about generating the load described in "_config".
void generateLoadOnConnection(DBClientBase* conn);
/// Predicate, used to decide whether or not it's time to terminate the worker.
bool shouldStop() const;
/// Predicate, used to decide whether or not it's time to collect statistics
bool shouldCollectStats() const;
stdx::thread _thread;
const size_t _id;
const BenchRunConfig* _config;
BenchRunState& _brState;
PseudoRandom _rng;
// Dummy stats to use before observation period.
BenchRunStats _statsBlackHole;
// Actual stats collected during the run
BenchRunStats _stats;
};
/**
* Object representing a "bench run" activity.
*/
class BenchRunner {
BenchRunner(const BenchRunner&) = delete;
BenchRunner& operator=(const BenchRunner&) = delete;
public:
/**
* Utility method to create a new bench runner from a BSONObj representation
* of a configuration.
*
* TODO: This is only really for the use of the javascript benchRun() methods,
* and should probably move out of the BenchRunner class.
*/
static BenchRunner* createWithConfig(const BSONObj& configArgs);
/**
* Look up a bench runner object by OID.
*
* TODO: Same todo as for "createWithConfig".
*/
static BenchRunner* get(OID oid);
/**
* Stop a running "runner", and return a BSON representation of its resultant
* BenchRunStats.
*
* TODO: Same as for "createWithConfig".
*/
static BSONObj finish(BenchRunner* runner);
/**
* Create a new bench runner, to perform the activity described by "*config."
*
* Takes ownership of "config", and will delete it.
*/
explicit BenchRunner(BenchRunConfig* config);
~BenchRunner();
/**
* Start the activity. Only call once per instance of BenchRunner.
*/
void start();
/**
* Stop the activity. Block until the activitiy has stopped.
*/
void stop();
/**
* Store the collected event data from a completed bench run activity into "stats."
*
* Illegal to call until after stop() returns.
*/
BenchRunStats gatherStats() const;
OID oid() const {
return _oid;
}
const BenchRunConfig& config() const {
return *_config;
} // TODO: Remove this function.
// JS bindings
static BSONObj benchFinish(const BSONObj& argsFake, void* data);
static BSONObj benchStart(const BSONObj& argsFake, void* data);
static BSONObj benchRunSync(const BSONObj& argsFake, void* data);
private:
// TODO: Same as for createWithConfig.
static stdx::mutex _staticMutex;
static std::map<OID, BenchRunner*> _activeRuns;
OID _oid;
BenchRunState _brState;
boost::optional<Timer> _brTimer;
unsigned long long _microsElapsed;
std::unique_ptr<BenchRunConfig> _config;
std::vector<std::unique_ptr<BenchRunWorker>> _workers;
};
} // namespace mongo
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