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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <memory>
#include <string>
#include <vector>
#include "mongo/base/status.h"
namespace mongo {
/**
* Background thread dispatching.
* subclass and define run()
*
* It is not possible to run the job more than once. An attempt to call 'go' while the
* task is running will fail. Calling 'go' after the task has finished are ignored and
* will not start the job again.
*
* Thread safety: Note that when the job destructs, the thread is not terminated if still
* running. Generally, if the thread could still be running, allocate the job dynamically
* and set deleteSelf to true.
*
* The overridden run() method will be executed on the background thread, so the
* BackgroundJob object must exist for as long the background thread is running.
*/
class BackgroundJob {
BackgroundJob(const BackgroundJob&) = delete;
BackgroundJob& operator=(const BackgroundJob&) = delete;
protected:
/**
* sub-class must instantiate the BackgroundJob
*
* @param selfDelete if set to true, object will destruct itself after the run() finished
* @note selfDelete instances cannot be wait()-ed upon
*/
explicit BackgroundJob(bool selfDelete = false);
virtual std::string name() const = 0;
/**
* define this to do your work.
* after this returns, state is set to done.
* after this returns, deleted if deleteSelf true.
*
* NOTE:
* if run() throws, the exception will be caught within 'this' object and will ultimately lead
* to the BackgroundJob's thread being finished, as if run() returned.
*
*/
virtual void run() = 0;
public:
enum State { NotStarted, Running, Done };
virtual ~BackgroundJob();
/**
* starts job.
* returns immediately after dispatching.
*
* @note the BackgroundJob object must live for as long the thread is still running, ie
* until getState() returns Done.
*/
void go();
/**
* If the job has not yet started, transitions the job to the 'done' state immediately,
* such that subsequent calls to 'go' are ignored, and notifies any waiters waiting in
* 'wait'. If the job has already been started, this method returns a not-ok status: it
* does not cancel running jobs. For this reason, you must still call 'wait' on a
* BackgroundJob even after calling 'cancel'.
*/
Status cancel();
/**
* wait for completion.
*
* @param msTimeOut maximum amount of time to wait in milliseconds
* @return true if did not time out. false otherwise.
*
* @note you can call wait() more than once if the first call times out.
* but you cannot call wait on a self-deleting job.
*/
bool wait(unsigned msTimeOut = 0);
// accessors. Note that while the access to the internal state is synchronized within
// these methods, there is no guarantee that the BackgroundJob is still in the
// indicated state after returning.
State getState() const;
bool running() const;
private:
const bool _selfDelete;
struct JobStatus;
const std::unique_ptr<JobStatus> _status;
void jobBody();
};
/**
* these run "roughly" every minute
* instantiate statically
* class MyTask : public PeriodicTask {
* public:
* virtual std::string name() const { return "MyTask; " }
* virtual void doWork() { log() << "hi" << std::endl; }
* } myTask;
*/
class PeriodicTask {
public:
PeriodicTask();
virtual ~PeriodicTask();
virtual void taskDoWork() = 0;
virtual std::string taskName() const = 0;
/**
* Starts the BackgroundJob that runs PeriodicTasks. You may call this multiple times,
* from multiple threads, and the BackgroundJob will be started only once. Please note
* that since this method starts threads, it is not appropriate to call it from within
* a mongo initializer. Calling this method after calling 'stopRunningPeriodicTasks'
* does not re-start the background job.
*/
static void startRunningPeriodicTasks();
/**
* Waits 'gracePeriodMillis' for the BackgroundJob responsible for PeriodicTask
* execution to finish any running tasks, then destroys it. If the BackgroundJob was
* never started, returns Status::OK right away. If the BackgroundJob does not
* terminate within the grace period, returns an invalid status. It is safe to call
* this method repeatedly from one thread if the grace period is overshot. It is not
* safe to call this method from multiple threads, or in a way that races with
* 'startRunningPeriodicTasks'.
*/
static Status stopRunningPeriodicTasks(int gracePeriodMillis);
};
} // namespace mongo
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