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/**
* Copyright (C) 2018-present MongoDB, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the Server Side Public License, version 1,
* as published by MongoDB, Inc.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* Server Side Public License for more details.
*
* You should have received a copy of the Server Side Public License
* along with this program. If not, see
* <http://www.mongodb.com/licensing/server-side-public-license>.
*
* As a special exception, the copyright holders give permission to link the
* code of portions of this program with the OpenSSL library under certain
* conditions as described in each individual source file and distribute
* linked combinations including the program with the OpenSSL library. You
* must comply with the Server Side Public License in all respects for
* all of the code used other than as permitted herein. If you modify file(s)
* with this exception, you may extend this exception to your version of the
* file(s), but you are not obligated to do so. If you do not wish to do so,
* delete this exception statement from your version. If you delete this
* exception statement from all source files in the program, then also delete
* it in the license file.
*/
#pragma once
#include <functional>
#include "mongo/base/status_with.h"
#include "mongo/db/jsobj.h"
#include "mongo/db/operation_context.h"
#include "mongo/platform/atomic_word.h"
#include "mongo/stdx/mutex.h"
namespace mongo {
/**
* A simple thread-safe fail point implementation that can be activated and
* deactivated, as well as embed temporary data into it.
*
* The fail point has a static instance, which is represented by a FailPoint
* object, and dynamic instance, represented by FailPoint::Scoped handles.
*
* Sample use:
* // Declared somewhere:
* FailPoint makeBadThingsHappen;
*
* // Somewhere in the code
* return false || MONGO_unlikely(makeBadThingsHappen.shouldFail());
*
* or
*
* // Somewhere in the code
* makeBadThingsHappen.execute([&](const BSONObj& data) {
* // Do something
* });
*
* // Another way to do it, where lambda isn't suitable, e.g. to cause an early return
* // of the enclosing function.
* if (auto sfp = makeBadThingsHappen.scoped(); MONGO_unlikely(sfp.isActive())) {
* const BSONObj& data = sfp.getData();
* // Do something, including break, continue, return, etc...
* }
*
* Invariants:
*
* 1. Always refer to _fpInfo first to check if failPoint is active or not before
* entering fail point or modifying fail point.
* 2. Client visible fail point states are read-only when active.
*/
class FailPoint {
private:
enum RetCode { fastOff = 0, slowOff, slowOn, userIgnored };
public:
using ValType = unsigned;
enum Mode { off, alwaysOn, random, nTimes, skip };
struct ModeOptions {
Mode mode;
ValType val;
BSONObj extra;
};
/**
* Helper class for making sure that FailPoint#shouldFailCloseBlock is called when
* FailPoint#shouldFailOpenBlock was called.
*
* Users don't create these. They are only used within the execute and executeIf
* functions and returned by the scoped() and scopedIf() functions.
*/
class Scoped {
public:
Scoped(FailPoint* failPoint, RetCode ret)
: _failPoint(failPoint),
_active(ret == FailPoint::slowOn),
_holdsRef(ret != FailPoint::fastOff) {}
~Scoped() {
if (_holdsRef) {
_failPoint->shouldFailCloseBlock();
}
}
Scoped(const Scoped&) = delete;
Scoped& operator=(const Scoped&) = delete;
/**
* @return true if fail point is on.
* Calls to isActive should be placed inside MONGO_unlikely for performance.
*/
bool isActive() {
return _active;
}
/**
* @return the data stored in the fail point. #isActive must be true
* before you can call this.
*/
const BSONObj& getData() const {
// Assert when attempting to get data without holding a ref.
fassert(16445, _holdsRef);
return _failPoint->getData();
}
private:
FailPoint* _failPoint;
bool _active;
bool _holdsRef;
};
/**
* Explicitly resets the seed used for the PRNG in this thread. If not called on a thread,
* an instance of SecureRandom is used to seed the PRNG.
*/
static void setThreadPRNGSeed(int32_t seed);
/**
* Parses the {Mode, ValType, BSONObj} from the BSON.
*/
static StatusWith<ModeOptions> parseBSON(const BSONObj& obj);
FailPoint();
FailPoint(const FailPoint&) = delete;
FailPoint& operator=(const FailPoint&) = delete;
/**
* Note: This is not side-effect free - it can change the state to OFF after calling.
* Note: see `executeIf` for information on `pred`.
*
* Calls to shouldFail should be placed inside MONGO_unlikely for performance.
*
* @return true if fail point is active.
*/
template <typename Pred>
bool shouldFail(Pred&& pred) {
RetCode ret = shouldFailOpenBlock(std::forward<Pred>(pred));
if (MONGO_likely(ret == fastOff)) {
return false;
}
shouldFailCloseBlock();
return ret == slowOn;
}
bool shouldFail() {
return shouldFail(nullptr);
}
/**
* Changes the settings of this fail point. This will turn off the fail point
* and waits for all dynamic instances referencing this fail point to go away before
* actually modifying the settings.
*
* @param mode the new mode for this fail point.
* @param val the value that can have different usage depending on the mode:
*
* - off, alwaysOn: ignored
* - random: static_cast<int32_t>(std::numeric_limits<int32_t>::max() * p), where
* where p is the probability that any given evaluation of the failpoint should
* activate.
* - nTimes: the number of times this fail point will be active when
* #shouldFail or #shouldFailOpenBlock is called.
* - skip: the number of times this failpoint will be inactive when
* #shouldFail or #shouldFailOpenBlock is called. After this number is reached, the
* failpoint will always be active.
*
* @param extra arbitrary BSON object that can be stored to this fail point
* that can be referenced afterwards with #getData. Defaults to an empty
* document.
*/
void setMode(Mode mode, ValType val = 0, BSONObj extra = {});
void setMode(ModeOptions opt) {
setMode(std::move(opt.mode), std::move(opt.val), std::move(opt.extra));
}
/**
* @returns a BSON object showing the current mode and data stored.
*/
BSONObj toBSON() const;
/**
* Create a Scoped from this FailPoint.
* Use the Scoped object to access failpoint data.
*/
Scoped scoped() {
return scopedIf(nullptr);
}
/**
* Create a Scoped from this FailPoint, only active when `pred(payload)` is true.
* See `executeIf`. Use the Scoped object to access failpoint data.
*/
template <typename Pred>
Scoped scopedIf(Pred&& pred) {
return Scoped(this, shouldFailOpenBlock(std::forward<Pred>(pred)));
}
template <typename F>
void execute(F&& f) {
return executeIf(f, nullptr);
}
/**
* The predicate `pred` should behave like a `bool pred(const BSONObj& payload)`.
* If `pred(payload)`, then `f(payload)` is executed. Otherwise, `f` is not
* executed and this FailPoint's mode is not altered (e.g. `nTimes` isn't consumed).
*/
template <typename F, typename Pred>
void executeIf(F&& f, Pred&& pred) {
auto sfp = scopedIf(std::forward<Pred>(pred));
if (MONGO_unlikely(sfp.isActive())) {
std::forward<F>(f)(sfp.getData());
}
}
void pauseWhileSet() {
while (MONGO_unlikely(shouldFail())) {
sleepmillis(100);
}
}
void pauseWhileSet(OperationContext* opCtx) {
while (MONGO_unlikely(shouldFail())) {
opCtx->sleepFor(Milliseconds(100));
}
}
private:
void enable();
void disable();
/**
* Checks whether fail point is active and increments the reference counter without
* decrementing it. Must call shouldFailCloseBlock afterwards when the return value
* is not fastOff. Otherwise, this will remain read-only forever.
*
* Note: see `executeIf` for information on `pred`.
*
* @return slowOn if its active and needs to be closed
* userIgnored if its active and needs to be closed, but shouldn't be acted on
* slowOff if its disabled and needs to be closed
* fastOff if its disabled and doesn't need to be closed
*/
template <typename Pred>
RetCode shouldFailOpenBlock(Pred&& pred) {
if (MONGO_likely((_fpInfo.loadRelaxed() & kActiveBit) == 0)) {
return fastOff;
}
return slowShouldFailOpenBlock(std::forward<Pred>(pred));
}
RetCode shouldFailOpenBlock() {
return shouldFailOpenBlock(nullptr);
}
/**
* Decrements the reference counter.
* @see #shouldFailOpenBlock
*/
void shouldFailCloseBlock();
/**
* slow path for #shouldFailOpenBlock
*
* If a callable is passed, and returns false, this will return userIgnored and avoid altering
* the mode in any way. The argument is the fail point payload.
*/
RetCode slowShouldFailOpenBlock(std::function<bool(const BSONObj&)> cb) noexcept;
/**
* @return the stored BSONObj in this fail point. Note that this cannot be safely
* read if this fail point is off.
*/
const BSONObj& getData() const;
static const ValType kActiveBit = 1 << 31;
// Bit layout:
// 31: tells whether this fail point is active.
// 0~30: unsigned ref counter for active dynamic instances.
AtomicWord<std::uint32_t> _fpInfo{0};
// Invariant: These should be read only if kActiveBit of _fpInfo is set.
Mode _mode{off};
AtomicWord<int> _timesOrPeriod{0};
BSONObj _data;
// protects _mode, _timesOrPeriod, _data
mutable stdx::mutex _modMutex;
};
} // namespace mongo
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