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//
// impl/thread_pool.hpp
// ~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2017 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef ASIO_IMPL_THREAD_POOL_HPP
#define ASIO_IMPL_THREAD_POOL_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include "asio/detail/executor_op.hpp"
#include "asio/detail/fenced_block.hpp"
#include "asio/detail/recycling_allocator.hpp"
#include "asio/detail/type_traits.hpp"
#include "asio/execution_context.hpp"
#include "asio/detail/push_options.hpp"
namespace asio {
inline thread_pool::executor_type
thread_pool::get_executor() ASIO_NOEXCEPT
{
return executor_type(*this);
}
inline thread_pool&
thread_pool::executor_type::context() const ASIO_NOEXCEPT
{
return pool_;
}
inline void
thread_pool::executor_type::on_work_started() const ASIO_NOEXCEPT
{
pool_.scheduler_.work_started();
}
inline void thread_pool::executor_type::on_work_finished()
const ASIO_NOEXCEPT
{
pool_.scheduler_.work_finished();
}
template <typename Function, typename Allocator>
void thread_pool::executor_type::dispatch(
ASIO_MOVE_ARG(Function) f, const Allocator& a) const
{
typedef typename decay<Function>::type function_type;
// Invoke immediately if we are already inside the thread pool.
if (pool_.scheduler_.can_dispatch())
{
// Make a local, non-const copy of the function.
function_type tmp(ASIO_MOVE_CAST(Function)(f));
detail::fenced_block b(detail::fenced_block::full);
asio_handler_invoke_helpers::invoke(tmp, tmp);
return;
}
// Allocate and construct an operation to wrap the function.
typedef detail::executor_op<function_type, Allocator> op;
typename op::ptr p = { detail::addressof(a), op::ptr::allocate(a), 0 };
p.p = new (p.v) op(ASIO_MOVE_CAST(Function)(f), a);
ASIO_HANDLER_CREATION((pool_, *p.p,
"thread_pool", &this->context(), 0, "dispatch"));
pool_.scheduler_.post_immediate_completion(p.p, false);
p.v = p.p = 0;
}
template <typename Function, typename Allocator>
void thread_pool::executor_type::post(
ASIO_MOVE_ARG(Function) f, const Allocator& a) const
{
typedef typename decay<Function>::type function_type;
// Allocate and construct an operation to wrap the function.
typedef detail::executor_op<function_type, Allocator> op;
typename op::ptr p = { detail::addressof(a), op::ptr::allocate(a), 0 };
p.p = new (p.v) op(ASIO_MOVE_CAST(Function)(f), a);
ASIO_HANDLER_CREATION((pool_, *p.p,
"thread_pool", &this->context(), 0, "post"));
pool_.scheduler_.post_immediate_completion(p.p, false);
p.v = p.p = 0;
}
template <typename Function, typename Allocator>
void thread_pool::executor_type::defer(
ASIO_MOVE_ARG(Function) f, const Allocator& a) const
{
typedef typename decay<Function>::type function_type;
// Allocate and construct an operation to wrap the function.
typedef detail::executor_op<function_type, Allocator> op;
typename op::ptr p = { detail::addressof(a), op::ptr::allocate(a), 0 };
p.p = new (p.v) op(ASIO_MOVE_CAST(Function)(f), a);
ASIO_HANDLER_CREATION((pool_, *p.p,
"thread_pool", &this->context(), 0, "defer"));
pool_.scheduler_.post_immediate_completion(p.p, true);
p.v = p.p = 0;
}
inline bool
thread_pool::executor_type::running_in_this_thread() const ASIO_NOEXCEPT
{
return pool_.scheduler_.can_dispatch();
}
} // namespace asio
#include "asio/detail/pop_options.hpp"
#endif // ASIO_IMPL_THREAD_POOL_HPP
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