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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
/**
* Copyright (C) 2008 10gen Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License, version 3,
* as published by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#if defined(_WIN32)
const bool debug=true;
#else
const bool debug=false;
#endif
#include <memory>
#include "stdlib.h"
#include "string.h"
#include "limits.h"
extern void dbexit(int returnCode, const char *whyMsg = "");
inline void * ourmalloc(size_t size) {
void *x = malloc(size);
if( x == 0 ) dbexit(42, "malloc fails");
return x;
}
inline void * ourrealloc(void *ptr, size_t size) {
void *x = realloc(ptr, size);
if( x == 0 ) dbexit(43, "realloc fails");
return x;
}
#define malloc ourmalloc
#define realloc ourrealloc
#include "targetver.h"
#include <string>
using namespace std;
// you can catch these
class AssertionException {
public:
string msg;
AssertionException() { }
virtual bool severe() { return true; }
virtual bool isUserAssertion() { return false; }
virtual string toString() { return msg; }
};
/* we use the same mechanism for bad things the user does -- which are really just errors */
class UserAssertionException : public AssertionException {
public:
UserAssertionException(const char *_msg) { msg = _msg; }
UserAssertionException(string _msg) { msg = _msg; }
virtual bool severe() { return false; }
virtual bool isUserAssertion() { return true; }
virtual string toString() { return "userassert:" + msg; }
};
class MsgAssertionException : public AssertionException {
public:
MsgAssertionException(const char *_msg) { msg = _msg; }
virtual bool severe() { return false; }
virtual string toString() { return "massert:" + msg; }
};
void asserted(const char *msg, const char *file, unsigned line);
void wasserted(const char *msg, const char *file, unsigned line);
void uasserted(const char *msg);
void msgasserted(const char *msg);
#ifdef assert
#undef assert
#endif
#define assert(_Expression) (void)( (!!(_Expression)) || (asserted(#_Expression, __FILE__, __LINE__), 0) )
/* "user assert". if asserts, user did something wrong, not our code */
//#define uassert(_Expression) (void)( (!!(_Expression)) || (uasserted(#_Expression, __FILE__, __LINE__), 0) )
#define uassert(msg,_Expression) (void)( (!!(_Expression)) || (uasserted(msg), 0) )
#define xassert(_Expression) (void)( (!!(_Expression)) || (asserted(#_Expression, __FILE__, __LINE__), 0) )
#define yassert 1
/* warning only - keeps going */
#define wassert(_Expression) (void)( (!!(_Expression)) || (wasserted(#_Expression, __FILE__, __LINE__), 0) )
/* display a message, no context, and throw assertionexception
easy way to throw an exception and log something without our stack trace
display happening.
*/
#define massert(msg,_Expression) (void)( (!!(_Expression)) || (msgasserted(msg), 0) )
/* dassert is 'debug assert' -- might want to turn off for production as these
could be slow.
*/
#define dassert assert
#include <stdio.h>
#include <sstream>
#include <signal.h>
typedef char _TCHAR;
#include <iostream>
#include <fstream>
#include "time.h"
#include <map>
#include <vector>
#include <set>
//using namespace std;
#if !defined(_WIN32)
typedef int HANDLE;
inline void strcpy_s(char *dst, unsigned len, const char *src) { strcpy(dst, src); }
#else
typedef void *HANDLE;
#endif
//#if defined(CHAR)
//#error CHAR already defined?
//#endif
//#if defined(_WIN32_WINNT)
//typedef wchar_t CHAR;
//#else
// more to be done...linux unicode is 32 bit.
//typedef unsigned short CHAR; // 16 bit unicode
//#endif
#define null (0)
#include <vector>
// for debugging
typedef struct _Ints { int i[100]; } *Ints;
typedef struct _Chars { char c[200]; } *Chars;
typedef char CHARS[400];
typedef struct _OWS {
int size;
char type;
char string[400];
} *OWS;
class Database;
extern Database *database;
extern const char *curNs;
/* for now, running on win32 means development not production --
use this to log things just there.
*/
#if defined(_WIN32)
#define DEV if( 0 )
#else
#define DEV if( 0 )
#endif
#define DEBUGGING if( 0 )
extern unsigned occasion;
#define OCCASIONALLY if( ++occasion % 16 == 0 )
#define RARELY if( ++occasion % 128 == 0 )
#if defined(_WIN32)
inline void our_debug_free(void *p) {
unsigned *u = (unsigned *) p;
u[0] = 0xEEEEEEEE;
u[1] = 0xEEEEEEEE;
free(p);
}
#define free our_debug_free
#endif
#define exit dbexit
#undef yassert
#include <boost/filesystem/convenience.hpp>
#include <boost/filesystem/operations.hpp>
#undef assert
#define assert xassert
#define yassert 1
using namespace boost::filesystem;
#include "util/goodies.h"
#include "util/log.h"
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