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+/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 8; tab-width: 8 -*- */
+
+/*
+ * Nautilus
+ *
+ * Copyright (C) 1999, 2000 Eazel, Inc.
+ *
+ * Nautilus is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * Author: John Sullivan <sullivan@eazel.com>
+ */
+
+/* nautilus-signaller.h: Class to manage nautilus-wide signals that don't
+ * correspond to any particular object.
+ */
+
+#ifndef NAUTILUS_SIGNALLER_H
+#define NAUTILUS_SIGNALLER_H
+
+#include <glib-object.h>
+
+/* NautilusSignaller is a class that manages signals between
+ disconnected Nautilus code. Nautilus objects connect to these signals
+ so that other objects can cause them to be emitted later, without
+ the connecting and emit-causing objects needing to know about each
+ other. It seems a shame to have to invent a subclass and a special
+ object just for this purpose. Perhaps there's a better way to do
+ this kind of thing.
+*/
+
+/* Get the one and only NautilusSignaller to connect with or emit signals for */
+GObject *nautilus_signaller_get_current (void);
+
+#endif /* NAUTILUS_SIGNALLER_H */