/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 8; tab-width: 8 -*- nautilus-sound.c: manage the sound playing process and other sound utilities Copyright (C) 1999, 2000 Eazel, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Author: Andy Hertzfeld */ #include #include #include #include #ifdef HAVE_WAIT_H # include #else # ifdef HAVE_SYS_WAIT_H # include # endif #endif #include #include #include "nautilus-sound.h" /* Keep track of the sound playing process */ #define CURRENT_SOUND_STATE_KEY "/apps/nautilus/sound_state" static gboolean kill_sound_if_necessary (void) { pid_t child; int status_result; pid_t sound_process; /* fetch the sound state */ sound_process = eel_gconf_get_integer (CURRENT_SOUND_STATE_KEY); /* if there was a sound playing, kill it */ if (sound_process > 0) { kill (-sound_process, SIGTERM); child = waitpid (sound_process, &status_result, 0); return TRUE; } return FALSE; } /* initialize_sound is called at application start up time. It puts the sound system into a quiescent state */ void nautilus_sound_init (void) { eel_gconf_set_integer (CURRENT_SOUND_STATE_KEY, 0); eel_gconf_suggest_sync (); } /* if there is a sound registered, kill it, and register the empty sound */ void nautilus_sound_kill_sound (void) { /* if there is a sound in progress, kill it */ if (kill_sound_if_necessary ()) { /* set the process state to quiescent */ eel_gconf_set_integer (CURRENT_SOUND_STATE_KEY, 0); eel_gconf_suggest_sync (); } } /* register a new sound process, including kill any old one if necessary */ void nautilus_sound_register_sound (pid_t sound_process) { /* if there is a sound in progress, kill it */ kill_sound_if_necessary (); /* record the new sound process ID */ eel_gconf_set_integer (CURRENT_SOUND_STATE_KEY, sound_process); eel_gconf_suggest_sync (); } /* This function does two things. First it checks to see a sound is currently playing. If it is, * it returns the process id of the external application playing the sound. If no sound is playing, * it return the value set in nautilus_sound_init() when system audio output capabilites * were queried. */ gboolean nautilus_sound_can_play_sound (void) { int sound_process, open_result; /* first see if there's already one in progress; if so, return true */ sound_process = eel_gconf_get_integer (CURRENT_SOUND_STATE_KEY); if (sound_process > 0) { return TRUE; } /* Now check and see if system has audio out capabilites */ open_result = esd_open_sound (NULL); if (open_result == -1) { return FALSE; } else { esd_close (open_result); return TRUE; } }