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/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 8; tab-width: 8 -*- */
/*
* Nautilus
*
* Copyright (C) 1999, 2000 Eazel, Inc.
*
* Nautilus is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: John Sullivan <sullivan@eazel.com>
*/
/* nautilus-signaller.h: Class to manage nautilus-wide signals that don't
* correspond to any particular object.
*/
#ifndef NAUTILUS_SIGNALLER_H
#define NAUTILUS_SIGNALLER_H
#include <glib-object.h>
/* NautilusSignaller is a class that manages signals between
disconnected Nautilus code. Nautilus objects connect to these signals
so that other objects can cause them to be emitted later, without
the connecting and emit-causing objects needing to know about each
other. It seems a shame to have to invent a subclass and a special
object just for this purpose. Perhaps there's a better way to do
this kind of thing.
*/
/* Get the one and only NautilusSignaller to connect with or emit signals for */
GObject *nautilus_signaller_get_current (void);
#endif /* NAUTILUS_SIGNALLER_H */
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